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Thread: Dota 2

  1. #11
    Physics; Poetry in Motion Darkmatter's Avatar
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    I've never played any Moba
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  2. #12
    Forever a BBEG Hellis's Avatar
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    Dota uses outdated mechanics that only really worked before Hon And Lol refined the mechanics.
    Dota is overly defensive and extremely punishing. You literally get shafted from 4 minutes of early mistake unlike LoL wher you always have a chance of a comeback. The graphics for hone may be "prettier" but they are hella sterile and bland. and only help to make it a even bigger clusterfuck,

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  3. #13
    Magnificent Bastard Jorick's Avatar
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    Quote Originally Posted by Hellis View Post
    Dota uses outdated mechanics that only really worked before Hon And Lol refined the mechanics.
    Dota is overly defensive and extremely punishing. You literally get shafted from 4 minutes of early mistake unlike LoL wher you always have a chance of a comeback. The graphics for hone may be "prettier" but they are hella sterile and bland. and only help to make it a even bigger clusterfuck,
    Eh, I would disagree with that always having a chance of a comeback thing being an objectively good thing. I've had games of LoL where my team fucking dominated for 50 minutes, were 10+ kills and tons of gold and objectives ahead, then one idiot getting caught and killed by the enemy team allowed them to push for a quick win during his minute respawn timer. I mean, it's nice to have the ability to come back from behind, but it's also ridiculously frustrating to be on the other side of that.

    There really should be a point at which you're so far ahead the enemy team can't win because you've played so well. Maybe not in every match, or even a majority of them, but that should be a feasible point to reach.


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  4. #14
    fragile little teacup Hank's Avatar
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    Oh yeah, that reminds me. I received some keys to give out.

    Whenever I watch LoL videos I have no idea what's going on, really. The graphics are confusing to me as a Dota 2 player. Too much sparkles. Dota 2's graphics are cleaner and a lot prettier. As for the mechanics -- LoL is a clone for casual players that's missing mechanics that push the skill ceiling up (like denying creeps, towers and allied heroes under certain circumstances) and everything's underpowered. Dota 2 is punishing, yes, and if you fuck up early it's going to have a big impact later when the enemy team has a gold and level advantage. That's why the game forces you to be good. It doesn't reward a casual attitude. But comebacks are almost always possible. One good teamfight can make the difference.

    It also means one bad player can throw the game... but that's life. It's also why I play Dota 2 exclusively with friends.


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  5. #15
    Forever a BBEG Hellis's Avatar
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    It IS a good thing to be able to comeback late game thou . A game that is Unfair and Unbalanced is never a good thing. Its the key identifier of a game having fundamental problems. There is no reason a game thats a total domination should go on 50 minutes. You lost fair and square if you could not break the enemies defense.

    - - - Updated - - -

    Tbh my main gripe with dota would be the lack of a surrender option.

    Hank: I cannot see Lol As confusing. In terms of graphical optimization and treshold Dota 2 is far behind. LoL applies a really smart, really well rounded approach to graphics were you can easily know what happens at any time. ITs geared towards the human mind that way. In a way, you could say it has "Casual Colors" lol.

    Dota two is a mess of bland as fuck colours, lack of outline and poorly chosen pallets for a game that fast paces.

    made by the ever charming and talented Lillian Thorne.

  6. #16
    Diamonds Azarthes's Avatar
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    And then Awesomenauts is better than all of the other mobas
    God Aza, stop changing your sig every fucking minute.
    BUT BUT I have to warn people about Squee in broken English D:
    Never, you say?



  7. #17
    fragile little teacup Hank's Avatar
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    Quote Originally Posted by MisterGrey View Post
    I got a free key on this Reddit pretty easily. Hasn't gone well so far though. Maybe I should play something other than carry...
    LOL just noticed this post.

    If you're new to Dota 2, please don't play carry. You're just fucking your own team in the ass.


    what

  8. #18
    Diamonds Azarthes's Avatar
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    Quote Originally Posted by Hellis View Post
    It IS a good thing to be able to comeback late game thou . A game that is Unfair and Unbalanced is never a good thing. Its the key identifier of a game having fundamental problems. There is no reason a game thats a total domination should go on 50 minutes. You lost fair and square if you could not break the enemies defense.

    - - - Updated - - -

    Tbh my main gripe with dota would be the lack of a surrender option.

    Hank: I cannot see Lol As confusing. In terms of graphical optimization and treshold Dota 2 is far behind. LoL applies a really smart, really well rounded approach to graphics were you can easily know what happens at any time. ITs geared towards the human mind that way. In a way, you could say it has "Casual Colors" lol.

    Dota two is a mess of bland as fuck colours, lack of outline and poorly chosen pallets for a game that fast paces.
    What are you talking about?
    In terms of understand what is going on mobas are the hardest. Anyone that is new to a particular Moba won't know what is going on until people start dying. You can't expect a DOTA player to look at a teamfights and be like 'That Amumu Combo into Galio ult was brilliantly executed because to them it's just a bunch of yellow and red shit the only thing they would instantly understand is that is that Amumu moved into the middle of the team somehow.
    God Aza, stop changing your sig every fucking minute.
    BUT BUT I have to warn people about Squee in broken English D:
    Never, you say?



  9. #19
    Magnificent Bastard Jorick's Avatar
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    Quote Originally Posted by Hellis View Post
    It IS a good thing thou. A game that is Unfair and Unbalanced is never a good thing. Its the key identifier of a game having fundemental problems. There is no reason a game thats a total domination should go on 50 minutes. You lost fair and square if you could not break the enemies defence.
    I would argue that the fact that a game can be a 50 minute curbstomp and not result in a win is a big problem in and of itself, with there being too much defensive power in the game that allows losing teams to stall. Unless the team that's ahead has some super beefy tank to make it so they don't have to rely on minions to be able to take down turrets, any defending champion with the ability to clear a wave of minions quickly can effectively stall the enemy team for a long fucking time. I've done it myself with champions like Caitlyn who can wipe out a minion wave in a couple seconds with a maxed out Q and a few AD items. It's a little silly that mid game stalling tactics plus one tiny mistake from the enemy late in the game can turn a sure loss into a win. Basically the problem with LoL as I see it is that champions are far too weak going up against turrets at low levels, but then they scale such that at level 15+ they can mow through them with no fucking problem. They should remain a moderately strong barrier throughout, not become a joke at the end so that it all comes down to who wins the last team fight regardless of who's been doing well throughout the game. Or max level respawn timers shouldn't be so long.

    There are tons of ways to deal with it. All I'm saying is that having it so every game that passes the 45 minute point comes down to "okay, whoever wins the next fight wins the game" annoys me a bit. It makes it feel like those first 45 minutes were all for nothing. Does it feel great to come from behind and win because your team finally won a fight? Sure. But it also sucks to be on the other end of that scenario.

    I still like LoL as a causal game to have some fun with for an hour or two, but it doesn't inspire me to play seriously at all. It doesn't punish bad players enough and it doesn't reward good players enough.


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  10. #20
    fragile little teacup Hank's Avatar
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    Quote Originally Posted by Hellis View Post
    It IS a good thing to be able to comeback late game thou . A game that is Unfair and Unbalanced is never a good thing. Its the key identifier of a game having fundamental problems. There is no reason a game thats a total domination should go on 50 minutes. You lost fair and square if you could not break the enemies defense.

    - - - Updated - - -

    Tbh my main gripe with dota would be the lack of a surrender option.

    Hank: I cannot see Lol As confusing. In terms of graphical optimization and treshold Dota 2 is far behind. LoL applies a really smart, really well rounded approach to graphics were you can easily know what happens at any time. ITs geared towards the human mind that way. In a way, you could say it has "Casual Colors" lol.

    Dota two is a mess of bland as fuck colours, lack of outline and poorly chosen pallets for a game that fast paces.
    LoL has shitty textures, meshes that look like they're from 2003 and it's horribly dark in pallet choice. Dota 2 is brighter, cleaner and simply of much higher graphical quality. Because environments are somewhat "drab" in appearance compared to LoL's sharp colours and low-grade visuals, heroes and their actions stand out more and make it easier to see what's going on.

    On top of all that hero models are bigger and easier to identify. Because LoL's graphics are so murky and shitty (and skins can vary so tremendously one hero can look completely different) I find it a lot easier to spot what's what in Dota 2.

    And LoL being geared towards the human mind is BUULLLSHHHIIITTT. It's just an ugly game, deliberately made ugly (see WoW) so it plays on older PCs.


    what

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