Dragon Effect (Dragon Age/Mass Effect RPG)
"They came from below. First in small numbers, but soon entire armies were fielded against us. Everything they touched was corrupted, even the soldiers left dying on the fields were risen to be turned against the living. It seems they understood everything about us. Our capabilities, our weaknesses, and our strongholds. It wasn't long before the Citadel was overrun, and the great Tevinter Imperium was broken into small groups of resistance fighters. It was during these dark days that the Grey Wardens first took their vows, and began to make preparations..."
- A Prothean's account of the end of their Era
Dragon Effect is a narrative RPG that merges two video game franchises into a single "original" entity. Mass Effect and Dragon Age. Based on AndrewRyanArt's depictions of the Mass Effect cast in the Dragon Age setting, I wanted to run with the idea a little more. It doesn't help that I really disliked Dragon Age 2, so doing something that takes the ideas of Origins and Awakening and ignoring DA2 is really everything I ever wanted.
To transform this into a more coherent narrative, I'm going to need a lot of help. Otherwise this is going to look like a patchwork project where everything is shoved together and nothing quite sticks. I'm going to list the major ideas I had set up, and see if anyone is interested in doing this.
I was going to use Dragon Age Origin's main story outline as the point of entry. A Blight has begun and the main characters have to stop it. I also plan on merging aspects of Mass Effect's story as well. The Blight in this setting will be something that hasn't happened in thousands of years, and nobody will believe in it. We'll have a main villain for the first part (Saren) and the Blight won't be something that is started completely until further into the story (unlike in DA:Origins where it has started before the beginning of the game).
This will take place in Thedas, the setting of the Dragon Age games. Instead of being divided by human nations however, these lands will be divided by the major races of the Mass Effect setting. Names and locations will be switched up. I plan on renaming countries on the map, to the planets used by the main races in the game (IE: Orlais would be Thessia).
Players will be able to choose from all the Mass Effect races, who will be analogues of the races found in Dragon Age. You will be able to choose from classes and specializations found in the Dragon Age setting. Biotics/Tech will equal Magic, and Rogue abilities. This will be high fantasy, so swords and magic stuff, with no guns or modern technology.
This is really just an outline to see if people are interested in something like this. I want to keep this open for discussion. I'm not just looking for people who are interested, but would like to help me plan and create this setting. I already have some ideas such as the correlation of ME races to DA ones.
Humans = Fereldans
Asari = Orlesian
Turians = Anders
Salraians = Antivans
Quarians = Elves/Dwarves
Geth = Golems
Krogan = Qunari
Some races won't fit into these proper categories. Volus, Hanar, Drell, Batarians. Help with those would be very much appreciated.
If you are interested this is the Art Gallery that inspired me to create this.