Sounds interesting
It started with an explosion from somewhere in the North Atlantic Ocean. It had been massive, causing tidal waves to hit North and South America. What had been the cause was virtually unknown, but effects could be felt across the world. The least odd of these were the strange weather patterns cropping up.
No, what was the strangest was that people started to change. They started to develop powers. Powers of all kinds that you would have thought impossible outside of a comic book. The various governments started to refer to these people as conduits, for they had been born with something called the conduit gene. Somehow, someway, the explosion had caused their powers to awaken.
People were scared. It was hard not to see conduits as something horrible when an event so catastrophic had seemingly caused their existence. Conduits were seen as freaks, as monsters and mutants.
You are one of these conduits. You may have tried to not use your powers or keep them hidden. Unfortunately, a conduit with their powers awakening is often an eyesore. The people have noticed you and see you as just another freak. They fear you. You are infamous.
As a conduit, you've found that the only people you can turn to are your fellow conduits. You know there are others in your city. You hear a rumor about groups of conduits banding together. You seek them out.
You eventually find your new friends.
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As is hopefully obvious, this RP is based on the inFamous video game series (No matter how similar to Marvel or X-Men it may sound). While the idea of conduits and many of the same themes present from the games will be in this RP, the setting and story are unrelated. None of the characters will be appearing either. No knowledge of the games is needed.
The RP will be set in Chicago, Illinois, starting with your character joining one of the groups of conduits that have been formed throughout the city. What the group has in store in unknown to you, but you likely have nowhere else to turn.
!Also!
To keep with the spirit of the series, an idea I was hoping to implement is that both good and evil solutions to most problems will be presented and not every character will have to agree on these decisions. Depending on how your character acts will determine their alignment. I don't think this should affect much beyond appearances and how they are treated, though.
Last edited by Atomyk; 01-04-2013 at 11:32 PM.
Potential interest.
Intetested.
Interested.
Awesome then, I'll put up an OOC later today.
In the meantime, here's the CS we'll be working with:
Loved the first game never played the rest but this has my interest.
Ooh! I'm interested.
I'm interested.
Made Myself