Note: This Roleplay is closed to a certain set of people. In other words, it is a private Roleplay.
There are two worlds: Mana Telus and Mana Arc. Mana Telus is more like our world. It's got a great majority of humans, high technology, and very little awareness of magic. The very few that are aware of magic, are also aware of the world Mana Arc. Mana Arc is a vastly larger world that has a little less technology, very high awareness of magic, and a variety of races. There are many magical academies in Mana Arc, where people go to expand their magical capabilities. This is the focus of our story; life on a magical campus. The certain one we'll be focusing on is called Arin Atruis Academy, which is elven for Sky Horizon Academy. The hierarchy of the school composes of a Headmistress, who resides over the academy as a dean, a great amount of Class Masters, three Counselors, and a Campus Warden. She also manages the magic class Masters. There are four styles or 'Affinities' of magic, depending on a character's heritage/lineage. Note that the Academy is more in the likeness of a University rather than an actual Academy.
There were a group of Heroes who’d saved Mana Arc from the demonic invader, Xin. These heroes, led by Kanade, last of the Balance seal-users, were named the DarkHaven Heroes. Kanade went on to overthrow the corrupt society of Elves running Mana Telus called Elven Cognitive Authority of Mana Arc (E.C.A.M), and become the new Queen of the Mana Arc Magical Hierarchy. She recently signed an agreement with the head of the Mana Telus Magical Hierarchy with the intent to spread awareness of Mana Arc to the humans of Mana Telus, but it will be done after proper preparations have been made. She is still the 'Queen' in Mana Arc. Many of the DarkHaven heroes have settled in Mana Arc’s Arin Artruis Academy as some of the Masters present there.
I recommend you read the notes before you begin.
- Clothing.: (Optional if you have a picture for the appearance. I prefer text.)
+ School clothing:
- Distinct past experience/s: (Optional)
- Life summary up to entrance into Academy:
Family social status:
- Pink: Emotion magic. (OverlordRoo) Will open up again later.
- Black: Warlock magic. (Flames)
- White: Commander or Paladin magic. (Eleda)
- Blue: Thief or Illusionist magic. (Snake)
- Green: Naturalist or Dryad magic. (Captain Ivan)
- Red: Berserker or Chaos magic. (Eleda 2)
- Gold: Limitless magic. (OverlordRoo)
- Mark of the Eye.: Illusion type magic. (Eleda 3)
- Mark of the Apple.: Healing type magic. (Overlord 3)
- Mark of the Heart.: Support type magic. (Overlord 3)
- Mark of the Sword.: Warrior type magic.
- Mark of the Spiral.: Element type magic. (Nallore)
- Mark of the Fist.: Self buff type magic. (Lydyn) Will open up again later.
- Mark of the Book.: Knowledge type magic. (Eleda 3)
- Mark of the Balance.: Limitless magic. (Lydyn)
Thunder (OverlordRoo 2)
Aura (Flames 2)
Focus Soul (Zelpheon)
Concept Inventory. (Aragorn)
Battle Spirits (Neko) Will open up again later.
Tele (Flames 2)
- Forbidden Arts (LunaLight)
Homunculus of Heart (Neko)
Scroll Magic (Nocturnia)
- The Academy has a uniform, but it’s optional. It should be something that can function in a live exercise. Please avoid anything that is bulky.
Male: Navy Blue Polo. Optional White and Blue blazer. Khakis.
Female: White long sleeve with Blue outline. Royal Blue Skirt reaching below the knee.
Everyone except Caitans and Amians are forced to dress modestly on school premises, if they're not wearing their uniform.
Caitans and Amians are fine as long as they adequately cover their genitals.
Caitan and Amian women also have to cover their chest.
- I expect everyone to have one 'Main Character'. I will allow two alternate characters at the beginning.
- The distinct life experiences is mainly if you are looking to write a small passage about an important part of your Character's past.
- The Life summary functions exactly the same as a Bio. I expect two well-developed paragraphs at the least.
- Check out the list of prominent families. You may want to include your Character in one. If your Character does end up in one of the families, then you don't have to fill out the 'Family Social Status' and the 'Family History'.
Family Social Status: Middle-Class
Family history: The Evansoir family is typically renowned for having either a Blue Tome-user or Scroll Magic. The Human family has deep roots in the field of Bounty Hunting. The family has broken up recently, due to the death of the head of the family, Maylar Evansoir. His children and grand-children could not come to terms on the next family head, and split the Evansoir Bounty Corp in order to avoid a conflict. These family members are generally cold towards each other.
Family Social Status: High-Class
Family History: A family of Fel Rogues and Assassins. This family used to be rather huge, encompassing a few hundred family members. This family was divided amongst itself and this is what brought the family to its end. Not all the groups within the family were able to get along and the situation worsened when they discovered a treasure trove in the tomb of a Nosfarau ancestor. Many of the members of this family ended up on ‘Wanted’ posters for various crimes at that time as well. The Justice Inquisition, a police force in Mana Arc, and the family’s squabbling over their inheritance caused the family to be left torn and tattered with less than fifty members left.
The Headmistress tends to keep a close eye on students from this family. What is left of the family tends to live lavishly as part of the vast inheritance that was left over from the ‘Greed War’.
Family Social Status:
- The 'Family History' is strictly for me to know what sort of Magic your Character may end up taking. People with a strong line in a certain area will most likely keep their lineage's magic type. This allows you to have an influence on what sort of magic your Character ends up taking.
- The 'Family Social Status' determines what sort of Dormitory Tier your Character can afford.
- Everyone's Main Characters will end up having a different Magic type. Alternate characters can overlap. This is strictly for plot reasons.
- Characters should not be able to perform magic before entering the school. If they have had any schooling on Magic, it will be from a text-book.
- If you're looking to play a hybrid Character, look to the hider below to know what goes and what doesn't.
= means they can reproduce.
=/= means they can't.
Human = Everyone, except Celestians.
Elf = Only humans. Can't have children with Caitans, Amians, Fel, or Celestians,
Celestian =/= Everyone else.
Fel = Everyone, except Celestians and Elves.
Amian/Caitan = Humans and Fel.
Native Amians and Caitan tend not to mix, but they certainly do at the Academy.
A Caitan/Amian child is called a Kin.
Kin aren't acknowledged as a race, since they can't have children.
They will take on more features of the dominant parent's genes.
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These are referred to in the Academy as 'Affinities'. Your Character can only learn Affinity within a certain type of Magic. You are permitted to have one dual-ability character as long as the two abilities stay within the same field of knowledge.
Example would be that a Character can only learn to be a Pink Tome user, or only be able to use Mark of the Fist Seal magic.
+ Tome Magic.
The Mage relies heavily on a book. This book will grow in size as more spells are learned. Every spell takes up a page. In the beginning, a Mage will start out with a few pages. In order for a Mage to gain more pages, he or she must complete quests.
Six branches.: Pink, Black, White, Blue, Green, and Red.
- Pink: Emotion magic.
This type of magic is rare. These spells are affected by emotional status. A greater state of emotional intensity causes a more effective spell.
- Black: Warlock magic.
These spells are mainly used to maim and kill.
- White: Commander or Paladin magic.
These spells are used to summon companions, or used to protect others.
- Blue: Thief or Illusionist magic.
These spells are used to deceive.
- Green: Naturalist or Dryad magic.
These spells are used to rejuvenate others or nurture nature.
- Red: Berserker or Chaos magic.
These spells are used to buff self and others or confuse and incapacitate.
Ex. John finds a new page in his book. It is a locked spell. He must complete the requirement that is written on the page in order for him to unlock the spell. His 'quest' is to 'do the windy thing'. John ends up 'doing the windy thing' in battle, and the spell in his tome unlocks for him to use. This sometimes leads to another locked page to open in his book.
+ Seal Magic.
The Mage is born with a tattoo that determines magic type. This type of Mage is not limited to constraints like Tome users are. On the flip-side, it him or her takes longer to discover how to master the magic, as he or she is not guided by a Tome.
Seven marks. Eye, Apple, Heart, Sword, Spiral, Fist, and Book.
- Mark of the Eye.: Illusion type magic.
- Mark of the Apple.: Healing type magic.
- Mark of the Heart.: Support type magic.
- Mark of the Sword.: Warrior type magic.
- Mark of the Spiral.: Element type magic.
- Mark of the Fist.: Self buff type magic.
- Mark of the Book.: Knowledge type magic.
This type of Magic is left obscure to highlight that the Character makes progress on their own, rather than being lead by a book. The progress will be considerably slower, but the user will have a greater Mastery over the magic.
+ Heart Magic.
The Mage is born with a heart, and a second one that can be unlocked, and has some choice in which magic can be learned. Once a heart is filled, the person is able to use the magic that is filling the heart. The magic can be replaced, but the Mage will have to restart synchronization with the magic completely. In rare cases, there will be a Mage that is born with more than two hearts. In order for someone to learn a new Heart Magic, the person must find an orb pertaining to that Magic. Some orbs are found naturally while others are manufactured and sold.
- Elements: Fire, Water, Shadow, Water, Ice, Thunder, Nature, Light, Iron
- Seal: Aura, Law, Code
- Weapons: Focus Soul, Class, Concept Inventory.
- Summoner: Golem, Battle Spirits
- Support: Elemental, Bard
- Psiko: Tele, Gravity, Void
- Forbidden Arts
+ Element Magic is exactly what it sounds like. This is being able to manipulate a certain Natural element. The person can also consume that element.
+ Seal involves writing in Canon (Magic Language) on pieces of paper. This allows the person to manipulate reality in order to set constraints on certain areas. For example, a person could create a physical barrier that would only allow certain people, or disallow certain people to enter, or a user could extend an effect over a certain area.
+ Aura is support type Seal Magic. It works in a similar way to Seal, but it’s more associated with buffing in a certain area. A example would be that the user would write “Hope” in Canon and it would give fellow members an encouragement aura in an AoE. Magi can control the AoE, but size changes its effectiveness.
+ Seals of Law, include the mage writing a requirement, and sacrifice. It's very strong magic, but demands a lot too. Ex. "Place Spherical Barrier, Allow: Me, <Friend>, <friend>" and the sacrifice to cast the spell would be a lot of magical energy or a magical item. This is often learned as a second heart, since it’s very difficult to use.
+ A seal of Code is similar to Seals of Law, except it's much more functional. Also, another difference is that other users of Code can edit or remove it, and it tends to be less resilient.
+ Focus Soul Weapon users Stick to one weapon all their life. That weapon has a soul bound to it. The weapon is able to talk to others around, or to the holder only.
+ Class Weapon users choose a certain weapon type, but can only use that weapon type. They can get new weapons of that same type as time goes on. Most Focus Soul users start here.
+ Ex-quip users use "Virtual Inventory", and carry weapons and supplies in a Void world that is connected through the person’s heart magic.
+ Golem Summoners use their surroundings to give a golem spirit a body.
+ Battle Spirit Summoners use a set of dolls to bring creatures of their imagination to life.
+ Elemental Supporters use Element magic as aid... Ex. User would cast "Heat of Battle" to increase attack effectiveness and give an adrenaline run.
+ Bard Supporters use Music Magic to aid their allies. Ex. One could use "Sonata of War" to uplift battle spirits.
+ Tele Psiko is mainly used for Communication. Its Battle-applications are only useful in groups. The person has a natural sense of presence (He/she can tell in what direction, and how far someone is). He/she can speak to a group/person's mind, and infiltrate the minds of others with enough practice.
+ Gravity Psiko is the ability to manipulate gravity. It's very hard to master.
+ Void Psiko allows a user to open gateways to an alternate dimension and have second sight. The person who adopts this kind of magic often ends up seeing threads of possibilities of the future.
+ Forbidden Arts can only be learned by finding orbs left by the Founders of the Magic Schools... Their use is often looked down on, due to their often savage nature.
+ Scroll Magic.
Anyone can use this sort of magic as long as they have a scroll. Scrolls can be written, but the creation process is very difficult. A scroll is usable over and over again as long as it is in decent condition.
+ Human.: Good ol’ humans.. Make up a great majority of Mana Telus. Most humans on Mana Telus are unaware of other races.
+ Elves.: Look the same as humans, except they tend to be much more aesthetically pleasing, and have long ears. Some have a rare elven trait called Hawkeyes, which gives the Elf supersensory sight.
+ Celestian.: Rarely found these days in Mana Arc, except for very recently. They are humans with a large set of wings at the upper back, and a smaller set at the temples. Their race was almost made extinct by the demon Hex.
+ Fel.: Hound-like. They have a snout, horns, and odd-colored furs, like red, purple. or blue. Their fur tends to be a darker shade. They exist in the world, but are rarely seen at the Academy. They tend to take on one on one sort of teaching method, instead of relying on a large-scale school.
+ Caitan.: Cat-like Anthros. Most don’t speak common language. Tend to be very animalistic. Can be tigers, lions, cats, etc. Uncommon at the Academy.
+ Amian.: Wolf-like Anthros. Most don’t speak common language. Tend to be very animalistic. Can be a wolf or a dog. Uncommon at the Academy.
Three more will be uncovered as the Roleplay progresses. I am open to Race suggestions. I can't guarantee that I can use the race, unless I can find a way to fit them in without breaking or having to rearrange the planned plot.
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Majority of humans recognize the deity Telus, but there really isn't any religious requirement on them.__________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________
They know he exists through what he's given humanity, but very few actually choose to show some sort of worship to him. The rest accept his blessing and carry on. Most of them just accept that their world is named after him as their tribute to him.
The way this universe works is that Mana Arc actually serves as a nexus point for all the several races. Each race actually has their own world, but slowly, they've been kicked out of their own worlds.
I mentioned before that Celestians are very rare. The reason for this is their world's recent Doomsday, and their deity's death. This isn't public news, and the few remaining Celestians that came to Mana Arc just appeared as a minor rise in the number of immigrants. Very few people, namely people with influence are aware of this event. Those last immigrants destroyed the Nexus between Arc and their own world, which was actually called Licht.
This same thing happened to the Fel, before they destroyed their own Nexus. The difference is that this happened to the Fel thousands of years ago. This is public news to any person who's relatively studious.
Each race has a deity that made their world. Arc was originally belonging to the Amians and Caitan, but they didn't inhabit the entire world, and a small group of humans who practiced magic found it first by opening a Nexus to a set of coordinates, given to them by their own deity. Other races, over time, began to find their way into Mana Arc, and it became a hub world for the many races.
Arc = Caitan/Amian
Licht = Celestian
Telus = Human
Dawn = Fel
Lynn = Elves
Elune = Undiscovered race and world.
Sain= Undiscovered race and world.
Magus = Undiscovered race and world.
+ Flybike. A motorbike without wheels. Runs on Mana stones.__________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________
+ Broom. Exactly what it sounds like. Comes in my styles and features.
+ Wyvern. Not very commonly found, but is a very fashionable mode of transport.
+ Teleport panel. A map of the Academy. A panel can only teleport a Character to other panels. It’s mainly used by students who can’t afford to buy a transport. There’s a monthly fee to using the panel.
Thousands of years ago, Mana Telus was divided between two races. These two races were spread out along the world of Mana Telus. They were far from each other. Both were unaware of the existence of the other race. These two races were the Humans and the Shin. Both had lived in isolation for thousands of years, until one day, they had their first official meeting. At that time period, Humans were mostly divided into Kingdoms with Monarchical governments. A brigade of explorers stumbled upon a Shin village. The Shin were a very shamanistic society that would settle mainly near Mana Springs. These magical hotspots provided a source of sustenance for the Shin, as they were magical creatures by nature and the Hotspots were their equivalent of oxygen. The explorers, seeking a reward from their King for their findings, reported to the King that they found a treasure, guarded by wild beasts. The King, who was caught in a power struggle with neighboring kings, immediately sent soldiers to overrun the small Shin village. This attack triggered massive outrage from all of the neighboring Shin tribes.
All of Shindom unites, and takes the fight to the Humans. The King is forced to unite with the other kings to repel the Shin. The Shin would easily decimate the Human troops with their destructive magics. Death tolls were in the thousands on the Human side, simply because they could not combat the Shaman mages of the Shin tribes. Two years into the war, and the Humans and Shin are at a stalemate. The Humans manage to adapt their fighting tactics to avoid the magic to some extent and regain some of their footing. It is now that Elves create the first ever magical Nexus. The Humans, desperate, ask the elves for aid. The Elves were most connected with their deity, Lynn, at that time and had learned Magical Language, otherwise known as Canon. They taught it to the Humans and aided the Humans in cultivating the Mana within them. With Humans now training Magi, they finally begin to repel the Shin and push them out of their homelands. The Shin, driven away from their Mana Springs and too weak to fight back, eventually became extinct. Peace returned to the world, and Humans began to settle in the Shirelands.
From those Magi that had spawned from the war, a select few were chosen to take care of the Mana Springs. These few traveled the Shirelands, the ex-homeland of the Shin, to each magical hotspot and took the source unto themselves. The Founders fought hard within themselves to control their new magic. Out of every Mana Spring absorbed, a new magic affinity was born, and each of the affinities had distinctive characteristics. Each of the Founders represented a color of the affinity and was a true master of their magic affinity. The Founders settled in the places where they originally found the Mana Springs.
Even though the Founders had already absorbed a majority of the Mana Springs, there were traces left in the earth that tainted the people who settled where the Mana Springs used to be. These people adapted to the Magic subconsciously and eventually, the Mana inside these Humans grew and culminated itself. These Humans gained a power within them that lay dormant. One day, one of the Founders was overcome by the Mana Spring that she absorbed. It was the Black School’s Ysera Nosfarau. She went mad with power and killed the Founders of the Blue and White affinities. The Black Magic had corrupted every cell in her body and she became something else. It mainly took a bloody toll on the city of Whitefall, which was built near her school. Ysera killed the current King and Queen of the united Human Kingdom, and approached their daughter. The daughter, as if in a trance, walks up to to Ysera and holds up her hands. Ysera is sealed away by the child and becomes a black gem. Two children are left in the place of Ysera. The Green Founder is present and witnessed this event. The Founders decide to whisk away these children to examine them. Despite being thoroughly investigated, nothing comes of it. The Founders decide to raise the orphaned princess and raised the twins born of Ysera in captivity. The Founders find that all three have a natural knack for magic.
When the Princess displayed the ability to learn all the schools of magic, the Founders were dumbfounded. All of the Founders come together to teach the child all of what they know and name her Archon, the embodiment of magic. They all pass to her the Mana Springs that they had absorbed. The Coalition of Human Kingdoms fear the Archon will be another Ysera and begin to banish magic. They prepared to purge anyone who inhabited the Shirelands, for all the people there were tainted with magic. As this was happening, Luna and Dawn, the twins born of Ysera were released from captivity. Dawn, in anger for being held in captivity her entire life, goes on a killing frenzy. This is what lead the Human Coalition to officially and permanently ban magic.
The Elves, seeing magic become unpopular with the Humans, rebuilt their Nexus in a secretive location, destroyed the original, and migrated back to their home world. Ysera, in a mass exodus, leads the humans of the Shirelands to a remote and hidden location, far from the reach of the Coalition of Human Kingdoms. Archon captures Luna and calms her before leaving. She takes them with aid of Telus’ inspiration, opens a Nexus to the world of Mana Arc. Dawn decided to join Archon and the Humans of the Shirelands to avoid persecution as well. These humans inhabit the land there, and come to befriend the Caitan and Amian races there. The Nexus is kept open, but the humans of Mana Arc do not return until long after magic is forgotten in Mana Telus. In this time, the humans’ magic culminates into four fields when the Archon decides to release the six Mana Springs to form a magic large Mana Spring for people to rejuvenate their magic. Luna and Dawn disappear shortly after their arrival at Mana Arc. Hundreds of years later, the humans of Mana Arc slowly begin to return to Mana Telus and live secret lives among the humans who’d completely forgotten about magic.
The school is a huge plus sign with a cylindrical tower at the center and at three of the ends of the plus. It’s painted a bright white with a royal blue outline.
The Campus is very modern to accommodate students from both Telus, Arc, and other worlds. The central tower is the Headmistress’ quarters and office, Counselors’ offices and quarters, Class Masters’ quarters, and Warden’s Watchtower.
The north tower contains the entirety of the school’s library. The western tower is the Apprentice Hall, and Masters’ Hall. The eastern tower has the student lounge, cafeteria, and some small shops.
The Island itself is a functioning city. It’s decently large, and divided into districts. All the districts function to provide for the Magic Academy.
A. Arin Atrius Hall (Commonly referred to as: Arin)
1st floor: Student Informations Office.
2nd floor: Counselors' Offices.
3rd floor: Class Masters' Lounge and Quarters.
4th floor: HeadMistress' Quarters and Office.
5th floor: Warden's Watch.
B. Bayur Hall (C.r.t.a: Bay)
25 floors: School Library.
C. Coe'hyn Hall (C.r.t.a: Cie)
20 floors: Class rooms.
D. D'nar Hall (C.r.t.a: Day)
1st floor: Cafeteria and shops.
2nd floor: Student lounge.
3rd to sixth floors: Student Activity rooms.
Seventh floor: Observatory and Open Balcony.
E. Eot Hall (C.r.t.a: Eo)
Heavy Duty Room.
F. Fyoek Hall (C.r.t.a: Fu)
1st and 2nd floors: Apprentice Hall.
3rd floor: Master Hall.
G. G'nay'nden Hall (C.r.t.a: Gaiden)
1st floor: Commitment Rooms.
2nd floor: Warehouse.
H. Huynt'nar Hall (C.r.t.a: Hunter)
The Dormitory district is further divided into smaller sections. Each section has a different rent average, which determines the quality of the Dorm.
The Dorm district is divided into four rings. The higher numbered Tiers are the more expensive ones with the highest quality homes.
The lower numbered Tiers are the more economic homes with lower quality, but considerably less rent.
Most Students that arrive at the Academy with a scholarship will go in to T2 and occasionally T3.
+ Tier One (T1): Large sets of Apartment buildings are found here. These are considerably cheap and economic. The apartments consist of a restroom, kitchen, and a single room. All students start here until they find better accommodations or decide to stay in the apartments. The first month of rent is free.
+ Tier Two (T2): Small houses are found here. These houses are considerably higher in quality than Tier One apartments. Small houses consist of a living room, kitchen, two restrooms, and two bedrooms. Most students reside here.
+ Tier Three (T3): Town Homes are found here. These are larger versions of the small houses. They tend to consist of three bedrooms and restrooms, a living room, kitchen, recreation room, and a garage. These houses are in highest demand.
+ Tier Four (T4): Noble Homes are found here. There are only a handful of these, but the prices are very steep. All of the houses vary in design.
Credit to Lydyn for the above video.
List of things for me to add.
+ Special Class Description
+ Dormitory listings. (Once everyone rounds up together.)
Eleda x x
Captain Ivan x
Credit to Lydyn for the revamp.
Credit to Rocketfox for the Character Icon idea.