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Thread: Grey Prospects

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    Chaos Avatar Greycat's Avatar
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    Grey Prospects

    In Character Thread

    The nomadic nations, states and dominions of the eastern continent of Karn, the Anthess Kingdom, the peoples within the Palnor Empires; three major forces in the world, at each others' throats for generations, now have to face each other on a different front. Ou'Ten, New Grandol, Jin; all nations born from the larger countries. As they continue to grow, boundaries and borders continue to clash.

    Years before, Caliden was born from the villages and towns established outside the general boundaries and at the outskirts of the untamed lands. In an effort to forestall further conflict, the major powers that be have all sent delegates and diplomats to the capital of the unofficial nation of Caliden; Doren.

    A fact that some have taken advantage of. Dawn has brought with it cries of outrage and dismay. Delegates have been killed, and familiar faces have been found to be the aggressors. For them, their future holds nothing but Grey Prospects.



    Cast

    Vellina Silenthei :: Gnome Illusionist [Bard] {Mew}
    http://www.myth-weavers.com/sheetvie...sheetid=492647

    Snicker Snark :: Tibbit Battle Dancer [Rogue] {Grey}
    http://www.myth-weavers.com/sheetvie...sheetid=491360

    Turr-Ralt :: Lupin Ranger [Druid] {Yellow}
    http://www.myth-weavers.com/sheetvie...sheetid=491856

    Rasvek :: Htak’Arthati Scout [Ranger] {Night}
    http://www.myth-weavers.com/sheetvie...sheetid=492805

    Terry Odom :: Human Binder [Fighter] {Necar}
    http://www.myth-weavers.com/sheetvie...sheetid=492661

    [In Progress] :: {Sikako}


    Information and Rules
    -You are allowed up to two flaws (my personal preference is from here: http://www.roleplaynexus.com/flaws.html ). Whether or not both give feats is up to me (some being more heavy than others).
    -Starting gold: 6000! Some items might be vetoed due to setting and stuff like that.
    -To determine ability score, roll 4d6, take highest 3. You also receive one free 17 to replace your lowest score.
    -Starting level is 4. Your most recent level is gestalt, but only with your race's favoured class.
    -You get your Home region language and your racial language free (Human's have Hume)
    -There are both regional languages and racial ones. While both can prove to be useful, the regional is what the main talk will be in. The rules for them are simple; as stated above, you get home region and the racial free. Calid is the common language in the region we start in, so getting that would useful. The speakers of Yian are pretty much the definition of paranoid, so learning that will cost two slots (reflecting how hard it is the get.) The 'Old' languages are not true spoken ones, but academic ones learned by students of work or magic history mainly.
    -Use Invisible Castle for all your rolling needs and Mythweaver for the character sheet.


    Map





    Deities, world, map and such


    Last edited by Greycat; 01-06-2013 at 10:22 PM.
    ::After...:::Grey Prospects:::The Therianthropy Project:::A Dying World:::The Coming Storm:::Godsend:::Worlds Collide::
    ::The Hunt:::Multiverse:::The ORG 2.0:::Game of Chance:::The Seeker Stones:::Stories of a Galaxy:::The Big Bang

    'Though a candle burns in my house, there is nobody home'
    'Please remain calm…as we attempt to rectify this most unfortunate circumstance.'
    'Well, let me see; we have slow death, quick death, painful death, cold lonely death...'
    'Holy crap, we dialed Pittsburgh.'

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