Humans: A group prone to warfare, although possessing some of the most tactical and brilliant minds on Elba. They live in a fertile area of the world and as such, have large populations and crop production. Their armies are powerful, although certainly not beatable.
Dwarves: Located primarily in the south. They have constructed the Great Forges, allowing them to produce some of the finest weapons and armor. They've expanded, creating a system of roads and bridges that allow for trading.
Giants: Found in the mountainous areas, Giants suffered a split in their Great War when some decided to locate near the Great Forges in the south by the dwarves. In exchange for protection and safety, the Giants must operate the hot forges. The rest of the Giants took their chances in their own communities. However, many were killed in warfare.
Kreels: Reptilian creatures who live in the islands surrounding the continent. They often live on platform homes that extend beneath the surface, where they can stay for hours on end. They are the sailors, and therefore pirates, of the world.
Elbans: Possessing most of the magical ability in Elba, they come from the oldest bloodlines. They have low population numbers and often have their non-magical human counterparts live as servants or help. However, because of their magical ability, they are very powerful and not forces to be taken lightly.
Mantors: Bull farmers who live in the warm plains of Elba. They are relatively peaceful although ferocious in warfare, leading some Mantors to rent themselves out as mercenaries to humans. Excellent crop production.
The Jabra: A relatively secretive group who live in far-off caves, The Jabra are a religious order made from inter-breeding humans and Kreels. They have no defined kingdom, although do have sacred ruins on an island in the South.