The human civilization on Earth is collapsing on itself in a bedlam of strife between several conflicting parties. Just as a building falls apart the only option is to escape. Premise
The collapse is seen from the perspective of ordinary people.
Sparse presence of supernatural themes even though they exist in the setting.
The story (role-play) aims to touch on ethical/moral dilemmas, existential questions, and philosophical conundrums.
This role-play has been posted in the casual and the advanced section to reach a wider audience.
Washington DC, 2124. A decade after a terrible series of attacks on the United States which ended hundreds of thousands of lives. The diplomatic relations with the rest of the world has grown sinister and narrow-minded, and the United States, similarly to other nations of the world, has become a closed surveillance state with totalitarian law enforcement built on paranoia and contempt to prevent potential attacks from the outside. This development of mistrust and skepticism between the nations of the world has led to a new cold war; the second renaissance has ended, and a new dark age has begun as the greatness of Earth rapidly declines. With the sacrifice of privacy, freedom, and integrity a new era of elevated terrorism has emerged in the form of resistance forces, religious fanatics, and provoked radicals; one after another, cities around the world fall into the hands of warlords and dictators.
In this epic action-drama a collection of somewhat ordinary citizens struggle to survive the fall of a mighty civilization, a civilization crumbling beneath savage instincts and lust for power. Beneath this simple premise lays several layers of moral dilemmas which the characters of this story must deal with, along with facing existential crisis, and possibly case the chance to secure a better future for themselves, and all of mankind. The only salvation is Mars, but getting there might prove much more difficult in these chaotic times than ever before.
The Second Renaissance
In the 21st century mankind entered a second renaissance. The dawn of a new age, a revival of learning and culture, was marked by the commercial use of fusion power and the possibility of effective solar energy. In 2034, a revolutionary concept for harnessing solar energy was introduced; a truly renewable, uninterrupted energy supply powered by the sun. Today, the solar arrays are fully-articulating, in-orbit monolith constructs composed of thin polymer with polycrystalline silicon distribution, supplying the world with constantly renewable power. Furthermore, the discovery of fusion power led to tremendous advancement in power distribution; a fusion generator can power an entire grid in one of the largest cities of the world with limited maintenance. The fusion reactors generate steady Terawatt levels of power, without pulse, making power delivery more replete and efficient. Systems powered by fusion generators have blackout percentages at less than 0.01%.The Age of Strife
During this time, the field of medicine and health care saw marvelous advancements in many of its primary and sub-fields. One of the most valuable early discoveries was the cure for cancer. Pharmaceutical and genetic advancements improved life-expectancy of a human being by half a century, at minimum; the average life-expectancy of a human is nearly a hundred and fifty years. Furthermore, rapid response treatment, through precise, minute electrical innervation, awakens dormant neurons in the brain tissue of deceased or dying patients; effectively bringing recently deceased back to life. Additionally, and perhaps the most prominent advancement was robotic prosthesis, which was initially designed for the disabled, however, now also an augmentation in human capabilities. The use of robotic prostheses as an augmentation has in contemporary times become the means for acquiring above-human physical capabilities. Replacing an arm, for example, with an augmented prosthesis will vastly improve all means of resistances and strength within that limb to super-elevated levels. However, this process is extremely painful in many regards, and expensive, especially after the operation when most subjects must continuously medicate themselves to suppress pain.
Towards the end of the second renaissance, often referred to as its peak, people with extrasensory perception began to emerge. This was a substantial leap in human evolution, however, received with conflicting views. Today, less than 10% of the human population has extrasensory perception, often referred to as “paranormals”. The magnitude of their “power” is very limited and far from accordance with fictional variations of extrasensory perception; while there is potential for further developments, most doctors and theorists believe that humans are still in the early stages of this new evolution. The very first paranormals that emerged were immediately confiscated and proclaimed property of the government. They were trained to become military assets, as part of the development of weapons technology; the perfect weapon. However, during heated humanistic riots and protests the protocols were released by mandated authority of the United Nations, effectively freeing all paranormals from government supervision. Military training for paranormals became a choice presented at the date of their 6th birthday, rather than coercion.
New, highly sophisticated, means of transportation emerged. The requirement for gasoline to power cars was eliminated and replaced by Zero-Loss Lithium Ion batteries; composed of traditional lithium with rare metal cathodes and nano-layered silicon anodes, Lithium Ion Batteries have ultra-low internal resistance and zero memory loss. This revolutionary energy storage became the prime standard for most technology requiring a portable energy source. Furthermore, the emergence of holographic controls and interfaces gave the workflow with computers, and the everyday access to information a much needed overhaul. Additionally, top of the line, highly sophisticated, new weaponry was developed; fabricated from heat-resistant micro-perforated titanium, usually with satellite-guided targeting detection, and variations of uranium carbide spin-stabilized cartridges.
With the vast advancements on Earth, it finally became apparent that mankind was ready to spread life to the rest of the Galaxy. The concept of Terraforming became reality, and the primary solution for the ever increasing human population. In 2056, the Atmosphere Processor was deployed on Mars to begin Terraforming the planet; this system creates a localized environment in the lowest atmospheric strata by mining the surrounding air and delivering electrostatic charge to correct the chemical composition of the planetary atmosphere. The system does this by converting toxic compounds into a breathable air ratio of approximately 1:3.1 oxygen-to-nitrogen ratios. Once stable equilibrium is achieved, the AP continually monitors environmental gas compositions and corrects imbalances. Furthermore, an Atmospheric Pressurizer creates a locally adapted micro-pressurized environment to prevent injury, illness or discomfort on off-world colonies with either marginal or oppressive stratospheric hold. In most cases, a standard atmospheric pressure of approximately 1.0 atmosphere at sea level can be achieved, reducing the need for decompression treatments and additional medical personnel in the early stages of terraforming. By the year 2098, Mars was ready to fulfill its primary purposes of large-scale agriculture, production, and Earth population control.
It was the dawn of a new era for mankind, indicating the birth of an elevated form of life, evolution, and war. And for a time, it was good.
The 22nd century has been declared a new dark age after the decline of the second renaissance. The conditions of this title are complicated, nothing material was lost, but the fall of a great empire is in progress, only this time it encompasses the entire world. The primary conflicts are political as result of the massive attack on one of the most powerful nations at this time, the United States; often referred to as a “super-nation”. The elevated form of terrorism that followed the radical precautions has played a key part in the current state of the world. As for Washington DC, it is being run by an ex-senator turned dictator in his vision to control the entire continental US. Most cities are being run as separate states, even waging war on each other in order to secure valuable resources and assets. Most of the population is living under extreme conditions, constantly harassed by law enforcement, and pushed to the limit to obey authority. Out of this web of oppression further layers of resistance has been born: common people take to arms to resist the terrorists who have ceased the opportunity to rule in the wake of the attacks, terrorists who resisted totalitarian precautions implemented by the government in the first place; large-scale companies wage their private wars on each other for the distribution of weapons to the radicals that operate the cities; religious fanatics drive their underground cults to eradicate paranormals, augmented, and terrorists in order to purify this dark age. And somewhere, in the midst of all this chaos, ordinary citizens try their best to either endure or escape.Paranormals
Mars has become the new Eden; a place that children sing about in schools, hardworking citizens dream about during the day, and the common man pray as a solution to his state of being. However, Mars is a luxury many cannot afford; neither can they make for themselves the right connections in order to secure entry. But, as the tension rapidly rises on Earth, on the verge of global war between nations, organizations, and cities, people are becoming increasingly desperate; willing to do anything at all for a safe passage to Mars. It is not without doubt that the question arises: how far is a person willing to go to avoid the inevitable Armageddon about to erupt on Earth? It is a question each and every one must answer for themselves. Furthermore, how far must the civilization of man fall before ordinary people will stand up for what is right and fight for a better future; it is only on the eve of destruction that we are willing to change.
The memory altering ability of paranormals allows them to extract, erase, and change memories of other people; a highly controversial ability that was banned by several governments and the United Nations, punishable with life in prison or death upon unauthorized use. Aura perception, however, is an ability that is always active with paranormals; this ability allows them to see the aura of organic life through any material yet discovered by mankind; most paranormals have described themselves to suffer from severe color blindness, with auras of other creatures being the only coloration they can distinguish.
Astral Projection allows paranormals to traverse land and sea “spiritually”, as a ghost that cannot interact with anything or be seen by others. This was the ideal military method for reconnaissance and espionage. During this state, the paranormal must remain in a torpid trance, a stationary meditation that cannot be interrupted until the astral projection is completed and the “ghost” returns to its physical body. If this process is interrupted, the paranormal risk being trapped in his astral projection until the body dies; a form of coma.
Precognition is considered the most unreliable ability of paranormals. It is nothing but a series of extremely cryptic visions that they experience during dreaming, of events that may transpire the next day or a millennia from now. However, in sparse cases it has proven to be useful and quite accurate, when and if the vision has been decoded and correctly interpreted.
Telepathy, similarly to memory alteration, is a punishable offense upon use. The ability allows the paranormal to see images of another person’s mind, as well as transferring the paranormal’s own images to that person; images can be compared to thoughts. Particularly talented paranormals can even extend the stream of images, effectively creating an illusionary world for the target subject. Since this ability is based on electroencephalography, just as memory alteration, non-paranormals can protect themselves with various types of helmets.
If you have a picture of your character then take some time to edit it, i.e. re-size, perhaps apply some filters to fit the mood; if you cannot edit pictures then ask someone else to do it for you, or use a simple link without the [img] tags. Center your image above the character sheet information.
You may describe your character’s personality, briefly, in his or her background, but avoid wandering too deep into predetermined behaviors as it may conflict with the dynamic of character interaction; furthermore, it may add a level of intrigue in the role-play to discover what kind of person the characters are rather than just reading about it beforehand.
Paranormals and augmented are non-playable-characters in this role-play; however, I do not want to restrict your imagination, but just keep in mind, if one of these characters are to fly I must be very impressed with what you've got to offer.
Date of Birth:
I’m looking for well-made, well-planned, and interesting characters above all else; my ambition is for most characters to be “normal”.
I’m not going to impose any level of writing upon anyone; you do your best to impress the rest of us.
Read each other’s posts carefully to avoid confusion, and show respect; at the beginning or the end of all your posts you should briefly summarize the content of others’ new posts. For example, “Max went to the store and bought groceries, then he encountered a homeless man who he spared some coins; this moment got Max thinking and reflecting about his father”. This summary may vary in length depending on the magnitude of the posts; furthermore, you may combine summaries where applicable.
I’m not a dictator, but when and if I say that something cannot be that way I expect you to understand and not question me; you can engage in discussion, but not complain.
The perspective of this story is that of ordinary people, so, there will be no super-awesome action heroes in this role-play. You'll get the chance to fight and shoot things at some point, but it isn't the main focus; the word "action" does not necessarily mean blowing things up.
Your character sheet is your application; the more time you spend on its content and layout, the better your chances that I'll be excited about your participation.