Some plots have more information that needs to be understood by the players than others, for example:
A team of adventurers (the PCs) are sent on a quest to wipe out a nearby goblin infestation.
Each PC is the leader of a political 'house'. There are 17 houses (5 major and 12 minor), and each of these has their own policies and alliances with the other houses. Each PC also has a family (NPCs), and plans for arranged marriages between their children in order to advance their position. The story focuses on a period of time in which each major house feels that it must take full control of the government if their city is to survive, and the minor houses attempt to latch onto houses which they think would benefit them.
Put plot 1 in advanced, with a bit of description of the area and a cool magic system, and you would be lucky to get any interest at all.