How can you tell?
Devastation verses Salvation: A discussion on the warning signs of a roleplay going bad or going great
This thread will discuss the signs you spot when a roleplay is doing poorly and is likely to collapse soon, as well as the signs you spot when a roleplay is doing well and will hopefully be a longterm story you can brag about to your grandchildren. We have the usual signs for a bad roleplay: the inactive OOC/IC, the poor cast, etc. We have the usual signs for a good roleplay: juicy plot, passionate GM, etc...but I'm interested in what others have to say about this topic because many roleplays here will end before they should, before people would like. Are there signs that you as a GM or as a player can spot that can tell you that your roleplay is going to sink or swim?
Some people say getting past a certain page in a thread is an indicator of a roleplay's fruitfulness.
Some people say communication and friendship play a role in a long-lasting roleplay.
While some people say the roleplay is fine even if it's been slow and on/off, if it's gone on for over a year...it's fine.
So, what can you infer, no matter your experience, about roleplays? Can your inferences save or hinder you? If you see warning signs do you do anything about it or not? If you see positive signs, do you mention it or don't in fear of jinxing it? This thread will boil down to how can someone tell if a roleplay is going to last or not. Of course there is not surefire thing, everyone (groups, arena, 1x1) is different and some people don't think a slow and steady roleplay means that it's going nowhere and is sure to die eventually. While some people think other levels have a hand in this, or other genres. What are your thoughts? Any advice to people who keep coming across roleplays that end in devastation? Or should people begin to expect to be in short term roleplays. People often have a mindset to be in it for years and years with long spanning awesome stories and themes, but as many remind others, we're not writing novels here. Should the high rate of roleplay deaths mean we need to change our expectations and focus on shorter more rich stories without a high demand for dedication for x-amount of time?
Some possible questions to mull over:
Do you personally have warning signs for a roleplay that you think/feel might not make it much longer? Do you have any remedies to some of the issues?
Do you personally have any good signs for a roleplay that appears like it will continue for a long time? How much is a long time?
Do you enjoy short or long roleplays? What qualifies them as long or short?
If you were ever in a roleplay with someone and it didn't pan out, would you still roleplay with them again or would the memory of a poor roleplay in the past, stop you?
Should people begin to focus on short term goals and roleplays, rather than often looking for longterm partners and biting off too much?
Is there a certain genre or plot that may take a roleplay far? Is there something that might stunt a roleplay?
More could be added but my curiosity is fine as is. I don't want to level bashing here, I'm sure we can all find a number of successful roleplays from each corner of the Guild. All roleplays are different and this isn't to blame anyone, but to help people hone their personal radar and to help others who may not spot signs as well as some.