NAME: Roran Hawkins
ALIAS: The Young Wolf of Mardithia
DoB: 3th of August
GENDER: Male
HEIGHT: 1.93m
WEIGHT: 76kg
ETHNICITY: Mardithia
AGE: 24
HAIR: Short blond hair.
EYES: Green eyes
BODY MARKINGS: A single scar over his left shoulder where a sword bit into his flesh thudding into his shield, and reached over it into his shoulder.
BUILD/APPEARANCE: He is an athletic man, wth a slender and long appearance, thanks to his rather high lenght. Despite his thin appearance he is strong, but he's faster and more agile than he is strong.
CLOTHING: He wears a simple comfortable linen tunic with trousers or a gambeson when in public, and a thick woolen cape over it during Winter.
HISTORY: He was born as a Turner. Despite living in a very poor farmer family close to the Majdalean border he liked his life. He loved seeing plants grow under his caring hands, and as he treated the lands well, so did the lands return that favour. However, during one of the many armed skirmishes between both nations, a rather small group of enemy soldiers found their village. As they were outnumbered they couldn't raid the village, but they had enough numbers to force the peasants to hand over supplies, as the peasants would ratehr give food than cause a slaughter. They thought the battle would take more lives than the hunger followed by it. However, the following Winter was an extremely cold one, and ruined many of the crops alone, and caused severe famine all across the small desolate village. Roran's mother died during that Winter, and his fatehr threw himself off a cliff the next Spring. Later the village regretted its decision, although fighting them would've caused more victims still, the hunger was an old enemy that was worse than wounds of combat. Roran became an orphan, and the 8 year ol boy could never manage his parent's farm alone, and was brought to a nearby farm, where another family lived. At first he was treated well and loved, but as Roran grew more and more rebellious, driven by the unfairness of life, he became ignored. He couldn't stand the unfairness that the wellbeing of a small group of foreigners was put above the needs of the village. They should have fought. Only the children living there with him still enjoyed his company and presence, and quickly became his best friends. Thomas and Adele, a brother and a sister, where his full-time companions when out in the farm. Their parents only allowed him to stay for the work he did, and he did a lot of work. And as time passed, so did his upstanding behavior. He had decided for himself that one day, he would make sure noone would ever lose his or her parents again ina way he had lost them. Noone should go through the same loneliness and pain as he had to. 4 years later, during one of the frequent wars against the Majdal Empire, his village, situated close to to the borders, was the location of a rather famous battle, where the legendary General Beren nearly got killed. The slaughter began as soon as the heavy Maridithian knights failed to break the enemy formations, who then mercilessly advanced forwards cutting their way though the terrified infantry and remaining troops. The perfectly coordinated attack was nearly fatal for the Maridithian army, which managed to make a decent last stand, holding the formations back succesfully, when a stray arrow had struck General Beren. Immediately afetr panick broke out and the Maridihian army routed soon after, leaving a bloody trail of wounded and dying men in their wake. The 12 year old Roran, had together with a small group of other youth snuk near to the battle, against the advice of the other villagers and farmers, although noone stopped Roran from going, which had hurt him more than many things in the last few years. However, to their surprise, General Beren's lifeless yet living body was brought to them by fortune by his confused horse, terrified by the raging battle and the loss of his rider. When Majdalan skirmishers arrived to capture him, Roran led the horse to safety in a whim, and hid him in his village. When the Majdalans arrived at his village a few hours later, planning to burn and raze it, Roran dragged along the recovering General, who had somehow survived the arrow striking his throat. 3 Majdalan skirmishers found them fleeing, and Roran, armed with just a pitchfork, managed to single them out by using his knowledge of the terrain, bright thinking, some skill and some luck. When he had managed to bring the grateful General into safety near his troops, he was personally promoted by the General to the Thian social class, and been offered to join his personal bodyguard. With a broad grin he accepted the offer. Finally escaped he made his first step in stopping the bloodshed.
When he began his training, one of the highest possible quality, the boy flourished. He was trained in swordsmanship by one of the Ifferian swordsmasters, once banished from his country, now serving as the personal weaponmaster of General Beren. He learned to ride the mighty destriers, he learned to read and write from other rich Thianides, but most important of all, he was General beren's personal apprentice during his long recovery. He learned the art of warfare and politics from the aging general. When he was 22, he was an accomplished knight, highly skilled in the swordsmanship art of Kenraiton, a bright tactician and leader, a shining example of every virtue a knight should posses, he valiantly helped his new father in the coming campaigns. However, not much later, General Beren was defeated once again, and as the Majdalan Empire progressed deeper into Maridithian territory, he promoted Roran to a Captain. He would from then on lead his own retinue of men and try to delay the enemy as much as possible. The task was nearly suicidal, and Beren hated himself for sacrificing his personal friend and ally for his army's survival. Roran, dutyful as ever, succesfully managed to seriously delay the advancing Majdalans with repeated ambushes and guerilla attacks, untill General Ingvar was able to arrive and help drive them back again. He has now arrived in court where he will rest from the continuous battles untill he is once again called for duty.
PERSONALITY: He is a very friendly and open man to his friends and subordinates, but one should not be surprised by the discipline he requires from his men. He is a careful and analyzing person when in unknown places, and always thinks before he acts, unless when fighting. Then his body is not his own anymore, and he is a fortress of discipline and skill. He is open minded and honest, and ofcourse lives according to the chivalrous and honourable ways of a Maridithian knight and the Zenkaiton way of the sword. This hasn't however stopped him from being a shrewd and dangerous tactician. To summarize, he is very friendly and open, but shrewd and intelligent when seriousness is required. He does expect much from the people around him, and when you don't make it to what he expects of you judging on his previous impressions of you you'll find out.
LIKES: A good and honest duel, drawing and painting, hunting, chivalrous people, honourable people, smart and/or intelligent people
DISLIKES: Traitors, cowards, dumb people. abandoning the chivalrous and hoourable ways of his education.
FEARS: He is deathly afraid of heights, but also fears sicknesses and magic to a degree.
WEAKNESSES: He has few physical weaknesses but his chivalrous and hourable ways certainly hinder him sometimes. He is proud however, and is blind to the corruption in his own land. He is also fairly powerless versus decent mages, but is resistant to any mind-influencing magics.
STRENGTHS: He is a convincing leader, a bright tactician and stretegist, a good horseman and a master swordsman.
ITEMS: Jedrian (Jedrian high quality durp stuff) steel bastard sword (Oakeshott XVIa type), oak iron-rimmed small heater shield, suited for both mounted and dismounted use. A steel plate armour, with mail pieces to cover the few gaps, a lance (for charges) and his steel dagger, from the same quality as his sword. He also has a poleaxe when he desires to fight with one, as portrrayed in the armour photo's.
ABILITIES: Superior Swordsmanship skill, good horsemanship skill, good lancing skill, good with the battle polearms used on foot, and decent to above average with a bow and thrown spear. He posessed no discovered magical abilities as of yet, which probably will stay this way. His knows how most magic works, and has been trained in how to defend himself from thelepathic attacks and other mind influencing magic. He also knows the basics of how to use mind-magic, as in using one's mind to communicate or spy on a person, but hasn't advanced in that at all. He just knows how to defend himself from mind magics.
Experience: 2