Gimme somethin' random.
Unlike my idea for Blorbs 2.0, 3.0 will be much more akin to what the original Blorbs was like. You will be dropped off at the spawn point with little more than your special item, your special skill, and what you see laid around you. The focus will be again, on building and surviving despite the day-night cycle. Unlike before, where I had unlimited acceptance numbers, and would allow any and everyone to join at any point, this will not be like that. Instead, a small odd numbered group of players will be allowed to play. Why odd? Because if you guys get into fights, you can't have even sides. That's why.
Now, there will be, in addition to that change, one further change to help accommodate the smaller number of players. Originally, every Blorb only had their one completely unique skill, which could be either combat, or survival based ( or with some shenanigans, be both of those at once ). This time around, Blorbs will have 2 powers, a unique survival based skill, and the ability to gain a combat based skill which is not necessarily unique to them. Upon death, the combat skill is lost, but can be regained, or you can pursue the path of a different skill entirely. Your survival skill will always be the same. Your combat skill will be earned based on how you fight against things while you're still without a power in that regard.
As for Class Items, depending on your Survival Skill, you may or may not spawn with a Class Item. If you do spawn with one, then it will follow the rules as Class Items did before. In either case, you will also, at first, spawn with a small collection of mundane items to help you out at the start. Those who do not spawn with a Class Item will spawn with either more, or more valuable, stock. Your unlocked combat skill can also generate an item for you as well, or convert a mundane item into a Class Item. In the case of a generated item, upon your death the item ceases to be. In the case of a converted item, upon your death the item reverts back to its original state. With all starter items that are not Class Items, they do not respawn with you, and can be forever lost. However, they can also be built if you spend time and effort to do such.
That said... who wants in? I'll begin immediately drawing your Blorbs, giving you your items, and assigning your skill.
Blorb Request Form:
Your or Your Blorb's Name:
Requested Non-Class Starter Items: ( this may be entirely ignored, depending on what your class is, and how well these mesh with that, the general setting, and other arbitrary reasons )
Name : Sophitron
Class : Machinist
Class Skill : Fix It; Can instantly repair a single machine back to 'full health'. If a machine was made bad to begin with, this negative state will be considered 'full health'. Can not be used to downgrade a machine to an earlier point of health if it's been improved past said point. If it's current state, however damaged, is still stronger than it's initial 'full health', you cannot repair it. Need to touch the machine with your Class Item Wrench and with proper intent to use this Class Skill.
Class Item : Wrench
Starter Items : Tool Box ( with screw driver, hammer, small handsaw, other wrench ). Simple Machine ( burns wood or coal or other or fuel, can be used to push or pull things, or as a basis for more complicated machinery )
Name : Koka
Class : Hunter
Class Skill : Hunter Sense; You are immediately aware whenever mundane creatures are within a certain distance of you.
Class Item : Falconer Setup, Glove and "Falcon" ( actually, mundane creature similar to an IRL falcon )
Starter Items : Hunting Knife, Fire Starter Kit ( flint and steel )
Name : Maaaarr
Class : Oracle
Class Skill : Prophecy; Once per IRL week, you may ask me a question about my plans for what's to happen in the future. I have to answer ( although I can be vague ). After I give an answer, what I say must come to pass in some way that makes sense. This takes up one turn in game to do, and must be done with your crystal ball.
Class Item : Crystal Ball
Starter Items : None
Name : Mo-Mo
Class : Cat-Blorb
Class Skill : 9 Lives; Nine times throughout a single day-night cycle, you may choose to somehow survive something that should have killed you. A lethal fall, a run in with a pissed off Omega Hog, drinking or eating something poisonous, or whatever. Doing so prevents you from dying, and losing all your experience. However, doing so does cost one half your current experience.
Class Item : Ball o' Yarn. A tightly wound ball of yarn with a single strand coming from it. No matter how much yarn is gathered by pulling the strand, the ball itself remains equally wound, and equally large... in short, an infinite ball of yarn.
Starter Items : Spear
Name : Hank
Class : Scout
Class Skill : Safe Scouting; Unlike every other blorb, who can only see an area if it's on the map, you have the ability to simply go to the edge of the current map, and without expanding it, and therefore not expanding spawn zones or alerting things over there, know what's beyond the edge.
Class Item : Backpack
Starter Items : Walking stick, seven unlit torches, small length of rope
Name : Scribz
Class : Alchemist
Class Skill : Easy Bake Alchemy; by sacrificing a bit of your own experience, you may convert quantities of one material into quantities of another. Alternatively, a sufficient amount of night or under creature blood can be used in lieu of your experience.
Class Item : Alchemy Set ( now including a free bucket! )
Starter Items : Wheeled platform, small sample of under creature blood, small sample of night creature blood
Name : Jorick
Class : Lumberjack
Class Skill : Timber; Unlike other blorbs, you're able to single handedly chop down a tree in three turns. Further, you're better at processing it into usable planks and lumber than they.
Class Item : Axe
Starter Item : Two-Blorb Crosscut Saw
Last edited by Elendra; 01-07-2013 at 01:20 PM.
Your or Your Blorb's Name:Natsumic the 3th.
Survival Class:Wood Worker
Requested Non-Class Starter Items:None
My Blog, Oh my!
Your or Your Blorb's Name: Mo-Mo
Survival Class: Cat-Blorb
Requested Non-Class Starter Items: A Yarn of Wool (Rope)
Survival Class: Brute
Requested Non-Class Starter Items: None
Shhhhh, sweet children...
The amount of space occupied by a dead hooker, typically used to measure the size of a car's trunk. The actual volume of a Dead Hooker Unit has been disputed, since hookers come in different sizes. Most parties agree that a DHU is the average volume occupied by a dead hooker, but that there is not a definite conversion from DHU to liters.
Your or Your Blorb's Name: KB
Survival Class: Assassin
Requested Non-Class Starter Items: Explosive Kunai
Funniest Spammer 2013
Most Quotable Spammer 2013
Spam Prince 2013
Look at these meaningless awards
Drown me in your jealousy baby
Something random but useful.
Last edited by CommunistZed; 12-30-2012 at 12:14 PM.
The White Army and the Black Baron;
Are trying to force us back to the Tsar.
"These people are the poisonous leeches on an age of potential so infinite it should be glorious. But
it stands no chance, it's marred by uselessness made flesh and minds that are little more than nubile lambs, bleeting obnoxiously."
-Sophistotle"Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
Originally Posted by Hank in Skype
How is Assassin a SURVIVAL based class? That's totally a combat class. Which there aren't any this time <_<