Sophitron
Machinist
Gimme somethin' random.
omgomgomg
Unlike my idea for Blorbs 2.0, 3.0 will be much more akin to what the original Blorbs was like. You will be dropped off at the spawn point with little more than your special item, your special skill, and what you see laid around you. The focus will be again, on building and surviving despite the day-night cycle. Unlike before, where I had unlimited acceptance numbers, and would allow any and everyone to join at any point, this will not be like that. Instead, a small odd numbered group of players will be allowed to play. Why odd? Because if you guys get into fights, you can't have even sides. That's why.
Now, there will be, in addition to that change, one further change to help accommodate the smaller number of players. Originally, every Blorb only had their one completely unique skill, which could be either combat, or survival based ( or with some shenanigans, be both of those at once ). This time around, Blorbs will have 2 powers, a unique survival based skill, and the ability to gain a combat based skill which is not necessarily unique to them. Upon death, the combat skill is lost, but can be regained, or you can pursue the path of a different skill entirely. Your survival skill will always be the same. Your combat skill will be earned based on how you fight against things while you're still without a power in that regard.
As for Class Items, depending on your Survival Skill, you may or may not spawn with a Class Item. If you do spawn with one, then it will follow the rules as Class Items did before. In either case, you will also, at first, spawn with a small collection of mundane items to help you out at the start. Those who do not spawn with a Class Item will spawn with either more, or more valuable, stock. Your unlocked combat skill can also generate an item for you as well, or convert a mundane item into a Class Item. In the case of a generated item, upon your death the item ceases to be. In the case of a converted item, upon your death the item reverts back to its original state. With all starter items that are not Class Items, they do not respawn with you, and can be forever lost. However, they can also be built if you spend time and effort to do such.
That said... who wants in? I'll begin immediately drawing your Blorbs, giving you your items, and assigning your skill.
Blorb Request Form:
Your or Your Blorb's Name:
Survival Class:
Requested Non-Class Starter Items: ( this may be entirely ignored, depending on what your class is, and how well these mesh with that, the general setting, and other arbitrary reasons )
Last edited by Elendra; 01-07-2013 at 01:20 PM.
Your or Your Blorb's Name:Natsumic the 3th.
Survival Class:Wood Worker
Requested Non-Class Starter Items:None
Your or Your Blorb's Name: Mo-Mo
Survival Class: Cat-Blorb
Requested Non-Class Starter Items: A Yarn of Wool (Rope)
Name: Grog
Survival Class: Brute
Requested Non-Class Starter Items: None
Shhhhh, sweet children...
Your or Your Blorb's Name: KB
Survival Class: Assassin
Requested Non-Class Starter Items: Explosive Kunai
Winner of:
Funniest Spammer 2013
Most Quotable Spammer 2013
Spam Prince 2013
Look at these meaningless awards
Drown me in your jealousy baby
Dez
Half-Dworb Scientist
Something random but useful.
Last edited by CommunistZed; 12-30-2012 at 12:14 PM.
The White Army and the Black Baron;
Are trying to force us back to the Tsar.
...
How is Assassin a SURVIVAL based class? That's totally a combat class. Which there aren't any this time <_<