Results 1 to 6 of 6

Thread: Exalted Reboot (Accepted Characters)

  1. #1
    Senior Member Nigawatts's Avatar
    Join Date
    Apr 2012
    Location
    Missouri (Misery)
    Posts
    791

    Exalted Reboot (Accepted Characters)

    Accomplished Perfect Physician
    Hope often deludes the foolish man.
    Caste: Twilight
    Sex: Male
    Age:41
    Physical Description


    History
    In Dehenna, the man who would become the Physician was born into slavery. The child of a lowly laborer, the first few years of his life was filled by brutal work and harsh conditions. During his tenth summer, the Taskmaster added an extra portion to his daily rations, a small gummy paste that he found out later was called Qat. Heeding the instructions of the older slaves he began to chew the substance regularly. On his twelfth summer, he was asked to join a group of the older slaves in one of the downtime dens grouped around the work camps. Here he was able to partake in a more potent drug. While the Qat was mildly addictive, and helped him relax after a day of brutal work, the Opium helped him forget he was even a Slave at all. On his seventeenth Summer, he was found outside one of the downtime dens, a belt wrapped around his elbow and trackmarks up and down his arm. He had overdosed on a stronger drug, brought into the camp by a couple of Guild agents. When the camp doctor found him he assumed him to be dead, but when the young man threw up on his new moccasins, he figured he could at least drag him to his triage. The doctor, a man named Abicus, was one of the Overseer's of the slave camp. A slave himself, Abicus was higher up in the hierarchy than all the workers and was given personal accommodations and better rations. While helping the younger slave detox, Abicus began to see within the worker a chance for something better. The conversations they had, while not enlightening, were a lot more engaging than conversations the men had with other slaves. A week after leaving the clinic, the future Physician was apprehended by Mamluk soldiers and escorted to his new barracks, the office Abicus had in the Overseer's headquarters.

    The Physician spent the next several years working with Abicus, keeping the worker slaves healthy and drugged, while also dealing with the backroom politics of being a Slave Overseer. Abicus was owned by the Taskmaster, who himself was owned by a Regional Overseer, who himself was owned by a Dragon-Blooded Dynast, who himself was probably "getting pegged in the ass by whoever was above him in his House's hierarchy" as Abicus explained. Because of so much oversight, Abicus and the Physician had to deal with all kinds of management declarations. Either you were drugging them too much, or you weren't drugging them enough. You were spending too many resources saving disposable property, or you weren't working hard enough to keep mortality rates down. All the while, Abicus tried to teach the Physician everything he knew about medicine, and hopefully to one day be able to run his own clinic on his own.

    On his last day at the Work Camp, on his 35th Summer, the Physician was prepping a patient for an amputation when a slave riot broke out. One of the Mamluk's had raped one of the female workers in the middle of the shift. While rapes and other such acts of violence against the worker slaves were common, to do it so blatantly out in the open sent the camp into a frenzy. Needless to say the man who perpetrated the crime was ripped apart by the slaves who had been surrounding him, and as they paraded his corpse toward the Overseer headquarters, the alarm bells around the camp began to ring loudly. The revolt lasted several hours, with most of the Overseer staff barricaded into the HQ and most of the camp Mamluks dead or having joined the rioters. It was nightfall when the Legionaries broke through the Camp's main gate, and began cutting through the rioting slaves. At there head, a fiery headed Dynast lead the soldiers nonchalantly, cutting down any slave that attempted to attack him.

    After the rioters had mostly either surrendered or been put to the sword, the Dynast made his way to the Camps HQ. He stood among the surviving group of Overseers and asked who was in charge. All of them looked around at each other, the Taskmaster had been killed while trying to lead the Mamluks in a counterattack. Abicus, who was uncertain, but understood what was expected, stood forward. "I am the most senior Overseer left." Nodding with a bored expression on his face, he ran Abicus through with his sword and kicked him to the ground. Pointing his blade at the other Overseers he told them that whoever took charge after this better remember how incompetence is rewarded. The Physician fell to his knees and cradled Abicus's lifeless body in his arms. He was already dead by the time he had hit the ground, and the Physician knew it as tears filled his eyes. Looking down at his shaking hand he realized he had still been holding the scalpel from that mornings interrupted amputation. Whether it was in fear of the rioters or from simple absentmindedness from the situation, he thanked whatever gods appropriate that he had a weapon at that moment. Rising up he began walking toward the Dynast, his intent obvious to all the room, even the Dragon-Blooded who still wore that bored expression on his face. Pulling back in a clumsy swing, he aimed as best he could for the Dynasts throat. Of course the noble moved out of the way easily, and a slap from the dull side of the Dynast's sword to his temple, the Physician was sent unconscious to the floor.

    He was woken up by a splash of water to the face. He was in the Camp's holding cells. A fellow prisoner informed him that they were going to be beheaded that morning for starting the riots. As they were lead out the surviving slaves from the riot were all up and gathered around the execution platform. The execution would serve as a reminder to those watching what disobedience would get you. At the podium the Dynast from the night before stood calmly, and didn't say a word. There were no speeches, there were no eulogies. no testimonies. Those things were for normal people, not slaves. A slave who disobeyed was killed, simple as that. The Physician got up to the axeman's block and kneeled over it. After a few second of breathing in the stench of blood and looking at the heads on the ground from those that had gotten executed before him, he began to feel a moment of unshakable calmness. A few more seconds go by and nothing happens. Had the axeman already killed him and he was simply between life and death? Shouts began to erupt from the previously deathly silent crowd, and he opened his eyes to see the several in the slave crowd pointing at him and yelling. He turned toward the podium and saw the Axeman had dropped his weapon and was backing away slowly. From across the platform the Dynast finally wore and expression that wasn't a blank face of boredom. He looked shocked, outraged, and perhaps a little frightened as well. Pulling his sword from his waist he charged toward the Physcian with blinding speed. Never much an acrobat, the Physician still reacted on impulse and attempted to roll out of the way. Before it would have been a clumsy, half roll, that would have surely gotten him skewered. However right now, the roll was swift and strong enough not only to move him out of the way, but instinctively brought him back to his feet. His hands were still bound but he could now see clearly what was going on. The Legionnaires were running up toward the podium to help their leader, the Dynast was trying to pry his sword from the execution block, and the executioner had regained enough sense to grab his weapon again and began moving toward the Physician. Taking the only way out he knew, he charged toward the Dynast just as he finally got the sword free, and tackled him off the platform. Both men fell into the crowd, with the Dynast screaming at his troops to stop him while slashing at the slaves who now piled onto him. The Physician was helped up by fellow slaves and cut free from his bonds by an unseen shiv. Pointed toward the exit, several people pushed him out of the way as they blocked off his retreat.

    To this day the Physician still doesn't know how he was able to escape the Workcamp. He spent days running, as his now unnaturally powerful body was able to take him leagues away from the Slave Coast and into the arms of Whitewall. Over the last several years he had come into contact with a Lunar Exalted by the name of Ursa Volsung. He has helped him understand what he was, as the visions of the Unconquered Sun were cloudy and without context. His clinic in Whitewall is one of the best in the city, although he visits only so often. Most of his time is spent outside the walls searching for herbs and cataloging diseases. At least that is what he tells the Whitewall officials. In secret he is helping an underground network of escaped slave safe houses. He knows in his heart that those slaves that helped him escape are all dead, and that Abicus was a good man killed by a rotten destructive system. His goals, no matter what activity he is presently working on, is to end the Slave Coast once and for all.



    Motivation: Break the people of the Slave Coast of their addictions, and free them from the Scarlet Empire.

    Anima: A silver chain breaking apart into golden raiton shards.

    Attributes: Strength 2, Dexterity 2, Stamina 3, Charisma 3, Manipulation 3, Appearance 3, Perception 4, Intelligence 5, Wits 3

    Abilities: Martial Arts 2, Craft 3 (Genesis), Investigation 3, Medicine 5 (+1 Diagnosis, +1 Self-Treating), Occult 4, Socialize 2, Linguistics 1, Lore 5, Presence 3, Awareness 3, Dodge 1, Resistance 3, Integrity 1

    Essence: 3
    Willpower: 6
    Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 1
    Virtue Flaws: Fanatical Devotion
    Background: Allies 2, Artifact 2, Influence 3, Resource 2

    Charms
    Excellencies: First Lore, First Medicine, First Investigation, First Presence, First Awareness, First Resistance, First Occult, First Craft, Second Lore

    Investigation: Judge's Ear Technique

    Lore: Essence-Lending Method, Soul-Enlightening Beneficence, Chaos Repelling Pattern, Wyld-Shaping Technique

    Medicine:Wound Mending Care Technique, Anointment of Miraculous Health, Flawless Diagnosis Technique, Ailment Rectifying Method, Touch of Blissful Release, Contagion Curing Touch, Wound-Cleansing Meditation. Body-Purifying Admonitions

    Occult: Terrestrial Circle Sorcery

    Presence: Hypnotic Tongue Technique

    Resistance: Durability of Oak Meditation, Essence Gathering Temper

    Spells
    Mists of the Eventide
    Emerald Countermagic
    Invulnerable Skin of Bronze


    DV: 4
    Soak: 4L/7B (Buff Jacket 3L/4B)

    Notes: Accomplished Perfect Physician's Artifact rating accounts for a Prismatic Recorder, a device from the first age used to document audio and visual information. It was left to him by his First Age incarnation in the likelihood that he would be killed and his research would have to start over again. This device has allowed the Physician to gain knowledge on the Genesis Arts of the First Age, but he is a long way from mastering them. His ally and the one who gave him the Recorder is Ursa Volsung, the Physician's Lunar mate, and one of the leading members of the Haslanti League's secret benefactors. While Ursa is kept busy by his duties to the Silver Way and the League, he tries to help the Physician as much as he can. Ursa Exalted long after the First Age, and thus only knows fragments of what happened between the two before the Usurpation. His Influence in the Slave Coast is on the rise, since departing from Cherak a freed man. Entire communities have been freed from the hunger of intoxicants due to his medical treatments. A revolution of sorts is spreading fast thanks to his work, although he tries to stay away from the fighting as much as he can, many believe him to be the leader of the Rebellion.

    Concept: The Great Ten (DC Comics), Sherlock Holmes, House (TV Series), The Doctor (Doctor Who).

    Accomplished Perfect Physician's Theme
    Last edited by Nigawatts; 01-20-2013 at 09:30 AM.

  2. #2
    Colorful Wizard Informatix's Avatar
    Join Date
    Nov 2011
    Location
    Orthanc
    Posts
    557
    Scarlet Snow
    Caste: Night
    Sex: Male
    Age: 28
    Physical Description


    Background

    Snow is a guardian of Whitewall, and most agree that he is the most skilled archer in the surrounding area, and a sworn enemy of the undead that plague the north. Few still recall that he started out as a humble, if gifted, fletcher and hunter, and only joined the defenders of the city after his brother, a guardian, lost his wife and children to the undead and ventured out alone - to seek his own death, so it appeared. It was then that the once common hunter decided that he was not willing to lose anyone, not anymore, and petitioned to join with the guardians. When his request was refused, he, too, snuck away and began the hunt on his own. His hunt - not for any particular enemy, but all the undead outside that plagued the nord and had taken so much from him. Few tales are told about his exploits in the frozen wastes, but it is known that when the lanky, often daydreaming hunter returned, he bore the mark of the Unconquered Sun on his brow, a cold resolution in his eyes and had left a long track of foul, frozen undead blood behind. His second request to join the guardians was instantly granted, and he has been hunting the various monsters that threaten Whitewall ever since, and fervently hopes to one day defeat the undead plague once and for all. And silently, without publicly endangering the compact, the authorities in Whitewall have taken more immediate notice, supplying Snow with equipment and contacts to use in his quest - and perhaps allies of similar power? Whatever the cause, the man now calling himself Scarlet Snow serves his city faithfully. Seemingly unwilling to stop at anything short of the complete eradication of the undead threat in the north, one can only wonder how much consideration he can still give to a more moderate, political approach.

    Motivation:
    Free the North from undead.

    Anima:
    A pale red sun behind a thick, frozen fog.

    Attributes:

    Strength 2 - Dexterity 5 - Stamina 2
    Charisma 3 - Manipulation 2 - Appearance 2
    Perception 4 - Intelligence 3 - Wits 4

    Abilities:

    Archery 5
    Integrity 1 - Presence 1 - Resistance 2 - Survival 5
    Investigation 2 - Lore 1 - Occult 3
    Athletics 3 - Awareness 3 - Dodge 5 - Larceny 1 - Stealth 4
    Ride 1

    Essence:
    16 (37)
    Willpower: 7
    Virtues: Conviction 3 Valor 3 Temperance 2 Compassion 1
    Virtue Flaws: Reckless Pursuit
    Backgrounds:
    Contacts 2 (Whitewall) - WIP
    Artifact 3 (Orichalcum Powerbow) - 'Borrowed' for the newborn Solar by one of Whitewall's gods - may or may not be outright stolen from a celestial weapon cache in Yu-Shan.
    Resources 2

    Charms

    Essence Arrow Attack (Righteous Judgement Arrow), There Is No Wind, Phantom Arrow Technique, Summoning the Loyal Bow
    Graceful Crane Stance, Spider-Foot Style
    Hardship-Surviving Mendicant Spirit, Trackless Region Navigation
    Easily Overlooked Presence Method, Mental Invisibility Technique
    Shadow Over Water, Leaping Dodge Method, Seven Shadow Evasion
    Spirit-Detecting Glance
    Excellencies: 1st Awareness, 2nd Dodge, 2nd Stealth, 2nd Archery, 2nd Survival
    DV: 6
    Soak: 3/4 (Chain Shirt 1/3)

    Notes:
    Why are buff jackets that much better? No time to look it up now, may switch that around later.
    Last edited by Informatix; 12-05-2012 at 02:59 PM.
    Realism in role-playing is always illusory. The only thing that differs between games is the will save DC.

  3. #3
    Senior Member Arthera's Avatar
    Join Date
    Jan 2012
    Posts
    429
    Name: Anya Wildfang
    Caste: Changing Moon
    Lunar Name: Moonlight Dancer
    Age: 129 (Looks to be around 20)
    Picture reference: http://img.photobucket.com/albums/v2...ndril/Anya.jpg
    Spirit Shape: Winter Lynx
    Tell: Pointed feline ears
    Anima Banner: A swirling aura of phantom leaves, with predator cat eyes gazing through.
    Motivation: Become a protector goddess of her village.

    Attributes

    Physical: - Strength: 3 - Dexterity: 5 - Stamina: 4
    Social: - Charisma: 3 - Manipulation: 3 - Appearance: 4
    Mental: - Perception: 2 - Intelligence: 2 - Wits: 3

    Abilities

    - Archery: 1
    - Athletics: 3 (Specialty: Leaping)
    - Awareness: 3 (Specialty: Wilderness)
    - Dodge: 3
    - Linguistics: 2
    1. Riverspeak (Free)
    2. Skyspeak (Base)
    3. Forest-Tongue
    4. Tribal Tongues (Two North dialects, one NE and one E)
    - Lore 1
    - Martial Arts: 5 (Specialty: White Reaper Style +2)
    - Occult: 1
    - Performance: 1
    - Presence: 2
    - Resistance: 2
    - Socialize: 1
    - Stealth: 3 (Specialty: Moving Silently)
    - Survival: 3


    Background:

    Artifact: 3 "Shifter's Staff"
    Artifact: 3 "Robe of the Wary Traveler"
    Cult: 2
    Hearth's Blood: 3 (11-20 extra forms)


    Virtues:

    Compassion: 3
    Conviction: 4
    Valor: 2
    Temperance: 1

    Great Curse: Deliberate Cruelty

    Charms and Knacks

    Knacks
    - Humble Mouse Shape [free]
    - Changing Plumage Mastery [free]
    - Deadly Beastman Transformation ([Ess]+4 = 7pts to spend)
    A. All Physical Stats +1
    1. Affliction: Thick Skin (2pts)
    2. Affliction: Inexhaustible (2pts)
    3. Affliction: Gazelle's Pace (2pts)
    4. Pox: Night Vision (1pt)

    Charms
    - First Dexterity Excellency [free]
    - First Charisma Excellency [free]
    - First Manipulation Excellency [free]
    - First Appearance Excellency [free]
    - First Stamina Excellency

    - Graceful Crane Stance (Dex)
    - Golden Tiger Stance (Dex)
    - Wary Swallow Method (Dex)
    - Wind-Dancing Method (Dex)
    - Flowing Body Evasion (Dex)
    - North Mastery Technique (Sta)
    - Relentless Lunar Fury (Sta)
    - Bruise Relief Method (Sta)
    - Halting the Scarlet Flow (Sta)
    - Hide-Toughening Essence (Sta)
    - Hide of the Cunning Hunter (App)
    - Dog-Tongue Method (Cha)

    - White Reaper Style [MA]
    1. Falling Scythe Flash
    2. Revolving Crescent Defense
    3. White Reaper Form

    Base Values:

    Essence: 3
    Personal Essence: 17
    Peripheral Essence: 42
    Willpower: 7



    Description:
    No matter how one looks at Anya, she seems on the harmless side. A moderately tall willowy frame, barely the weight of a bundle of wet clothes by the looks of it, a chin-length wave of flowing blonde hair, framing a delicate face, small nose, lush lips often forming a faint smile, nothing that would indicate she was anything but harmless. Anya has doe-like emerald-coloured eyes that seem to always dart left and right, but can pierce right through you when they decide to focus. The rest of her body is no less captivating, being blessed by nature in what the wild tribes describe as proper child-bearing traits. Her smooth and fair skin is unmarked, no traces of duress or wounds to mar its surface despite the normally harsh conditions of life in the wild.

    Anya usually allows anyone a good view of her skin most of the time in any case, preferring to dress revealingly when gracing the tribes with her presence, short and revealing fur tops, loincloths and other limited types of garments that match the wild habitats she frequents. She ornaments herself with tribal fetishes and talismans at all times, which hang from her clothes or adorn her neck and arms, causing a faint tingling sound, like chimes in the wind, despite the lack of any. At other times during storms she would not cause a single sound to be made from her array of tokens, despite them visibly moving. Despite her preferences, Anya can also be seen wearing more “civilized” clothing when needed, matching the local preferences, be it pants, shirts, skirts or robes. She is never caught wearing armour of any kind above bracers or the occasional anklet on the other hand, even when travelling in cities, often citing they feel “stuffy” and covering her overly much. On the other hand, pouches and small bags she does carry on her person, usually cinched at her waist, to carry her few belongings. In her hands she holds a rather detailed wooden staff, with leaf and flower motifs carved along the length, used as a walking stick often.

    Of course, all the above is only when she is in her human guise and is hiding her true colors. When she reveals her nature, one can easily notice the extensive silvery array of tattoos covering her skin from the top of her feet to the knuckles on her hands, twin lines of arcane script winding up her lithe frame from each side. If able to pierce her obfuscating veil further, one can see that Anya has large pointed feline ears of white-like fur atop her head, which are actually her real ears. For all her apparent harmless outlook, the girl could easily rip a man in half while smiling, for she is a Lunar, a shapechanger, able to transform into terrifying beasts and creatures.

    Her favored shape is her lynx form (http://en.wikipedia.org/wiki/File:Lynx_lynx_poing.jpg), her spiritual totem animal which represents the core of her being. A small animal, merely 3 feet in length and about a foot tall, Anya’s form has short golden brown fur with darker spots mixed in, often turning to a beige-white color in the winter seasons. Her cast tattoos can be seen as a thin pattern of paler fur running along the sides and legs of her form, if one actually manages to detect them at all. With cat-like proportions and features, Anya can often be found napping in this form in the wilderness, despite the ability to change shape into something more impressive to not be bothered. Impressive is attained by merging her spiritual form and her human form so that she can assume her beast transformation, a hybrid cat-like creature taller than any northern man by a head. Short cropped gray fur, sleek and powerful muscles, with claws on her hands and feet that could shred wood and rend stone were she not using her preferred implement most of the time, an exquisite weapon able to change into the shape of a large scythe or spear at her command.


    History:
    Anya barely remembers her early childhood; she has lived in the wilds for so long that even had she been born to city dwellers, the wilderness is her only true home now. She recalls having a father and mother at the same time, but their features are fuzzy when she tries to recall them. An attack by something or someone along a snow covered road during the night, screaming, a desperate run in densely packed woods for hours, the memory of biting cold and gnawing hunger are her real first memories. Wandering into a tribal community, Anya survived her ordeal but never knew what had occurred to her parents; she did not even know where she was or how to go back. The tribe took her in and raised her as their own, giving her a new name for her new life, teaching her their skills and lore, their rites and their beliefs. All things considered, there was much, much worse to cross in the wilds than a benevolent tribe of “barbarians” and Anya would always recall their benevolent reception of her.

    It was only years later, when she was in her twentieth winter, that she truly became what she is now. Another winter night, an attack from mysterious attackers, men unwell of form and mind swarmed the encampment. This time, Anya did not run, she did not desire to lose another family, this was the time to stand and fight and she would die before she lived through loss such as she had felt again. She fought with a fury her friends and family had never seen in her, she refused to give in to her wounds and fought on well past the point her body should sustain. And yet she was standing when the last wild man fled. None could say she did not give her all for the tribe, she was as a legendary forest goddess of the tribe, a staunch defender. Anya’s wounds were severe on the other hand and as she finally collapsed, the tribe gathered to honour her last moments, to recall her bravery and make certain she knew the tribe was safe. They vowed to write stories and retell the tale of this night to their children, passing her name down the ages.

    In answer to all this courage and ability, or perhaps because Luna already had sights on the young woman, Anya Exalted then, bathed in silver moonlight. It was a truly majestic feeling, the stories and legends of the god’s boon upon their champions came to mind. Anya healed fully a scant few moments later, instead of dying. She was changed now, her whole being felt imbued with power, her every sense suddenly showing her a nuance to the world she never knew, every feeling was like for the first time, and it took some time for her to settle in her new life, for Anya knew deep inside that it was a rebirth. The tribe did not know how to react, between wishing to hug the girl for returning to them and half between wanting to bow down in respect. It was the shaman that broke the awkwardness, indicating that Anya had to go on a quest to learn herself, and that the answers she found there would also be the answers the tribe needed.

    She left for her quest then, only knowing that her new self would know what to do and trusting the shaman in his wisdom that a quest was required of her at this junction in her life. Her quest had many steps, such as when she acquired her Spirit Shape, but the turning point came when she had reached a clearing, far to the north-east, weeks after she had initially set out. The clearing was green and dry, despite the raging winter everywhere else, and it was empty but for a planted stick in the middle, surrounded by a sort of drape-like item. As she came closer to the middle, she knew she was where she was supposed to be, her senses and being had directed her, any other direction, for any amount of time, would have made her miss this wondrous place. The stick turned out to be a finely crafted staff, sturdy, dry, untouched by rot or decay despite being out in nature for so long. The cloth was a garment of some kind, far finer to the touch than the softest fur. Touching the items triggered images, perhaps visions, maybe memories, all of them carrying these very things. This was important, the reason for her quest, but she could not explain it, she needed wisdom from the village elders.

    When she did return, she was received with love, but also awe, the shaman seemingly already aware of the completion of her Life Quest, and spread the news. As if a story coming to life, the tribe refused to see her as merely Anya anymore, but as the reincarnation of a legend, a living spirit. Despite all her rebuttals, recalling the hunting trips with the community hunters, the time spent with the mothers to cook meals, none of the villagers really saw her as simple Anya anymore; all interactions were tinted with awe and overly much respect. She resigned herself to accept their new devotion as it was, knowing they could not simply change their views than she could change who she now was. The only constant was the elderly shaman, he would never bow to anyone no matter their sudden transformation, and if anything else, became more strict with her than ever before.

    Before she knew it, he was asking her to receive tattoos to represent her new status. The giving of tattoos was not something new to the community as such, but what she received was more than what hunters were given when they returned from a great hunt. It was more than anyone she had ever seen bear on their skin. A swirling series of designs and shapes, runes and images graced her form, circling her body, from her feet to the back of her hands, up her legs and onto her back. A boon for the tribe, the shaman said, needs symbols to represent such things. It did make Anya feel better for some reason, her mind at ease for the first time since she had risen from her deathbed. Once the tattoos had been bestowed, the shaman took constant interest in her, more than ever before. Talk of her dreams, discussions on animals, her new skills, abilities that she seemed to have gained. Although not displaying the same powers she had been gifted with, he seemed knowledgeable on a great many things, explaining that the histories of the tribe spoke of such wonders of nature and that it was a shaman's duty to assist with all the lore that was passed down.

    She learned so much in those early days, managing to understand her nature and what she could do with much greater clarity. Weeks turned into months, and then years, and Anya remained, unchanging, while the tribe lost its elders, to be replaced by the younger generation, all growing up with their new protector. The elderly shaman left one day, never to return, to be replaced by a successor that was just as attentive to Anya as the previous one, but made the girl realized things had finally changed past her tolerance. Anya understood that she could not remain like this forever; she could not continue living here as if nothing had occurred, the village had grown, but it was becoming more and more dependent on her, as those who recalled Anya before her change all died. She would drive away the Wyld barbarians, talk with the spirits on the behalf of the village, she was quickly becoming too central to the community and she could not take it anymore.

    One day, she announced that she had received a vision, and she had to undertake some great quest for the safety of the land. Despite her physical absence, she vowed that she would always be here in spirit to lend them courage, guide their shamans and assist as much as she could. With her gone, others would have to take up the mantle of defenders and oversee the community as it always had been. Of course, she had arranged a deal with the local forest and animal spirits before making that statement, to have them keep an eye on the village while she was gone. Anya would come to oversee her old friends from time to time, but she needed freedom and to be away from the constant prayers, despite knowing they would continue during her self-appointed exile.

    She left soon afterwards, embarking on various adventures, traveling farther than she ever had before, learning things from land and sky, listening for the wisdom of Luna during the cloudless nights and learning from the visions of the past. She would always return to the community, which slowly kept growing over the years, but not too often or at least not seen too often. She had learned that infrequent sightings at critical times meant more to them now than her constant presence could before. They kept praying to her, but not exclusively anymore, asking for her courage and determination mostly. Someday, when she had grown fully into her power, she would return, helping the tribes grow safely, purging the Wyld barbarians for good.
      /l、
    ゙(゚、 。 7
     l、゙ ~ヽ
     じしf_, )ノ This is Kitty! Thank you other-sig-I-forgot for showing me Kitty~
    -------------------------------------------------------------------------

  4. #4
    Senior Member Nigawatts's Avatar
    Join Date
    Apr 2012
    Location
    Missouri (Misery)
    Posts
    791
    Blackbeard, Grinning Savage of the Frozen Hollow
    All good things come to an end.
    Caste: Dusk
    Sex: Male
    Age: 38
    Physical Description


    History
    In the southern Underworld, the First and Forsaken Lion is exiled to the worthless fortress of The Thousands. Far away from any desirable Shadowland, he barely has the land to contain his Legion Sanguinary, the largest force of it's kind in the history of Creation. While many believe the First and Forsaken Lion plans to destroy Gem, the city in the south closest to his location, he has in truth been looking to establish his foothold far away from The Thousands. Sometimes referred to as the Monument of Murder or Genocide’s Nation by the people of Whitewall, Marama’s Fell is easily the single largest shadowland in the North, extending over almost 10,000 square miles. While two other Deathlords have already shown interest in it, the First and Forsaken Lion believes the land is his to own. He senses that soon He Who Holds in Thrall will release the Forsaken Lion from his banishment. With that, he'll be free to sail his forces north to Marama's Fell, and claim it in the name of the Legion Sanguinary. There he will have a Shadowland large enough to field all his forces, and from their, he will conquer the North.

    Meticulous Owl, the First and Forsaken Lion's chief adviser, has convinced the Deathlord that an agent should be sent to get the region prepared. Marama's Fell is a hotbed of rival gangs, mortal vagrants, and ghostly warlords. Without a bit of cleanup, the Legion Sanguinary could be stuck for months trying to conquer their new land. In order to make the land easier to take over, Meticulous Owl suggested they recruit a local.

    Bei-Han was once a Guardian of Whitewall, respected by his peers and family, he was one of the few heroic mortals who was able to hold his ground against the darkness outside of the Walls of his city. Bei-Han was known to be jovial, easy to get along with, and fun to party with. This all changed when his wife and child were found murdered on the Travelers Road near a desecrated shrine. Overtaken with grief and rage, Bei-Han drank heavily and withdrew himself from his friends and family. Unconscionable, even to his younger brother who was closest to him, Bei-Han took his weapons and armor, and walked into Marama's Fell one night.

    The hungry ghosts and monsters of the Shadowland surrounded him, and after a fierce fight Bei-Han lay mortally wounded. Surrounded by the monsters that had taken his family, he prayed to the Unconquered Sun that he would not rise again. As his last breathe left his broken body, a voice came to him. It told him that he would not be allowed to die so easily. That Marama's Fell needed a champion, and that Bei-Han could bring order to the lawless Shadowland. The First and Forsaken Lion never gave his Abyssals a choice, as it was not in his nature. He merely told them what would happen, and that they must take the gift he offered. Bei-Han, however was about to refuse. He didn't care about the state of Marama's Fell or anything for that matter. He was content to die, until another voice came to him.

    Meticulous Owl had journeyed far North to find a possible candidate. He had known the Guardian's would be a good source for a Deathknight, and upon witnessing the prowess of Bei-Han first hand fighting barbarians outside the walls, he had decided on just who to convert. Facilitating the murder of his family had been simple, he had ordered the ghosts to do it as messy as possible. When Bei-Han's grief overwhelmed him and sent him running into the Shadowland, Meticulous Owl made sure that a large group of Hungry Ghosts was waiting for him.

    The Abyssal knelt beside the dying man and whispered into his ear. "If you die here, you'll become a ghost. You will forever wander these lands, in grief. The memories of your beautiful wife and child will haunt you for eternity. If you take my offer, I promise you one thing...you'll forget all the pain."

    Bei-Han took the offer after a few moments of contemplation. He was transformed into the Grinning Savage of the Frozen Hollow. He followed Meticulous Owl into the Underworld, and trained for several years under the senior Abyssal. The First and Forsaken Lion has never met Grinning Savage, as he is exiled far to the south. Word has it though that the Exile may come to an end soon, and thus Grinning Savage has been sent back to his homeland to prepare the land for conquest. In order to accomplish this, he has been tasked with bringing order to Marama's Fell. He has decided that in order to do that he'll need support from Whitewall. All attempts to gain an audience with the Syndics have failed, despite many people recognizing him as the heroic Guardian Bei-Han. In order to gain the trust of Whitewall's rulers, he has agreed to help them rescue some children stolen by the Winter Folk. He has boasted that he could easily accomplish this task alone, but the Syndic's dictated that he must allow one of their own agents to accompany him on the mission. His younger brother, Scarlet Snow.

    Description
    Grinning Savage goes by the name, Blackbeard, while interacting with Mortals. While he spent the last few days of his life as a grief stricken drunkard, he has seemingly returned to his jovial attitude upon becoming an Abyssal. This is thanks to training from Meticulous Owl in order to prepare him to mingle with Mortals. It is also thanks to the detachment that Deathknights possess to Mortal emotions that he is able to pretend this to other people. While he intends to perform his task faithfully, he still has reservations about his role as a Deathknight. Because despite what Meticulous Owl promised, he did not forget.

    Motivation: Forgetting the past.

    Anima: When iconic, a skull with burning eyes smiles then cracks into smouldering ash.

    Attributes: Strength 4, Dexterity 4, Stamina 4, Charisma 3, Manipulation 3, Appearance 3, Perception 2, Intelligence 2, Wits 3

    Abilities: Athletics 5, Dodge 4, Melee 5 (Daiklave +2), Occult 3, Survival 5, Linguistics 1, Lore 1, Resistance 4, Thrown 4 (Daiklave +2)

    Essence: 2
    Personal Pool: 11
    Peripheral Pool: 20 (28)
    Attuned Motes: 8

    Willpower: 5
    Virtues: Compassion 2, Conviction 2, Temperance 1, Valor 4
    Flawed Virtue: Compassion
    Background: Liege 2, Abyssal Command 2, Mentor 3, Artifact 2 (Reinforced Soulsteel Buff Jacket), Artifact 4 (Soulsteel Reaver Daiklave), Manse 1

    Charms
    Excellencies: First Melee, First Thrown, First Athletics, First Dodge, First Resistance, First Occult, First Survival

    Melee: Blade-Summoning Gesture, Elegant Flowing Deflection, Vengeful Riposte, Death-Deflecting Technique, Savage Shade Style, Artful Maiming Onslaught, Five Shadow Feint, Unfurling Iron Lotus, Time-Scything Technique

    Thrown: Aid of Ill Wind

    Athletics: Corpse Might Surge, Falling Scythe Attack, Raiton's Nimble Perch, Mist Over Ice

    Resistance: Spirit-Hardened Frame, Ox-Body Technique (x3)

    Survival: Dark Paths Found, Infallible Barghest Mein

    Defense
    DV: 5
    Soak: 10L/16B, Hardness 6L/6B (Soul Steel Reinforced Buff Jacket 8L/12B)

    Attack
    Soulsteel Reaver Daiklave (Red King's Lament): 9L/3 Damage, 2 Accuracy, Rate 2, 0 Defense

    Notes: Blackbeard's Artifact Rating refer to his Soulsteel Reaver Daiklave, Red King's Lament. It's odd shape and extra cost allow it to be thrown for 25 yards in a spinning pattern. His other artifact refers to the Soulsteel plates he has added to his armor, this connection of interlocking plates provides the protection equivalent of a buff jacket. His Liege is the First and Forsaken Lion, who has entrusted him with a Soulsteel Bracer, which is enchanted to track his location. His mentor, Meticulous Owl, is attempting to mold Blackbeard into a vanguard for the Legion Sanguinary. In order to prepare him for this role, Meticulous Owl gave Blackbeard a Gem of the Calm Heart to ensure his blood lust never got the better of him. He keeps it socketed into his weapon and is unaware of it's real purpose. Since taking control of a small portion of Marama’s Fell, Blackbeard has been granted a small force of War Ghosts to help hold his territory. They number around 50 and are heavily armed, but Blackbeard dares not use them for more then defense, less the other powers in Marama's Fell move to stop him.

    Concept: Conan the Barbarian, Chuck Norris.

    Blackbeard's Theme
    Last edited by Nigawatts; 12-02-2012 at 09:23 AM.

  5. #5
    Bored Wanderer Swordsavior's Avatar
    Join Date
    Mar 2009
    Posts
    497
    Name: Careth Noverus
    Caste: Malefactor
    Infernal Name: Vagrant of Paradise
    Age: 160 (Looks to be in his late 20s)
    Picture reference:
    Anima Banner: A glittering silver sandstorm billows around him.
    Motivation: To reclaim his lost throne.

    Attributes

    Physical: - Strength: 3 - Dexterity: 4 - Stamina: 2
    Social: - Charisma: 4 - Manipulation: 4 - Appearance: 4
    Mental: - Perception: 2 - Intelligence: 4 - Wits: 3

    Abilities

    Archery: 0
    Martial Arts: 4(Crystal Chameleon Style - 1)
    Melee: 0
    Thrown: 0
    War: 0

    xIntegrity: 4 (Resisting Unnatural Influence-1)
    xPresence: 4(Coersion -2)
    xPerformance: 3
    xResistance: 1
    xSurvival: 1

    Craft: 0
    Investigation: 1
    xLore: 2
    Medicine: 0
    xOccult: 3

    Athletics: 1
    Awareness: 1
    xDodge: 3
    Larceny: 0
    xStealth: 3

    Bureaucracy: 1
    Linguistics: 1
    Skytongue(Free)
    Forest-Tongue(Free)
    Old Realm
    Ride: 0
    Sail: 0
    xSocialize: 3

    Background:

    Artifact: 2 "Fang of the Blighted Beast"[Chain Daiklave] (Attune 4, Acc 2, Dam 5L, Defense: 3 Rate 3 Tags 2,M,R)
    -Dire Chain Component (Acc 2 Dam 9B/2 Def 3 Rate 3 Tags M,O,R)
    -Dire Clinch Component(Acc 3 Dam 7B/2 Def - Rate 1 Tags M,O,R,C)
    -Short Daiklave Component(Acc 5 Dam 5L Def 3 Rate 3 Tags -)
    Cult: 2
    Backing: 1
    Influence: 1
    Unwoven Coadjutor: 5 "Rending Sands of Scorn"
    Past Life: 4
    Spies: 2


    Virtues:

    Compassion: 1
    Conviction: 3
    Valor: 3
    Temperance: 2

    Urge: To make those who overthrew him and his kin suffer dearly for their usurpation.

    Charms
    -First(Cecelyne) Excellency(Free)
    -Sorcerous Enlightenment of Cecelyne (Emerald)

    -Wind-Born Stride
    -Transcendent Desert Creature
    -Sacred Kamilla's Inhalation
    -Broken Silence Laughter Defense
    -Loom-Snarling Deception
    -Eldritch Secrets Mastery
    -Untouchable Infinitude Deflection
    -Sand Through Fingers Defense
    -Just Another Branch Deceit
    -Light-Treading Technique
    -Flashing Passage
    -Crystal Chameleon Form


    Base Values:

    Essence: 3
    Personal Essence: 16
    Peripheral Essence: 37
    Willpower: 7



    Description:
    Vagrant is a man who appears to be in a healthy physical prime of his life, he seems fit and well fed, his robes of dark grey and black seem in decent shape, if a bit worn, and he does not seem to be suffering from any illness. While not physically imposing by any means, he stands at roughly 6' with an above average build. What most people might notice is his hair, first off, despite him seeming like a normal citizen of the Islands, in other parts of Creation his green hair tends to stand out, not to mention how long and barely kept it looks, as if he simply does not totally care about his hairstyle. Of course, that might be because it takes away from his bright golden eyes, and the insane gleam in them.

    When around others, his demeanor is fairly calm and calculating, but hardly anything noticeably unusual. He always has a easy-going smile on his face, body positioned in a careful, non-hostile manner as to not arouse suspicion by others. To those who know who he really is, however, this is a gigantic act. In reality, Vagrant is as brutal and sadistic as they come, the calm smile would be replaced by a cruel, knowing grin, revealing the almost beast-like fangs in his mouth, that gleam in his eye shrinking to an insane pupil. He is no animal when acting out his true nature, but he is in no way a moral human being, before one would know it those plain looking robes would be covered in red.


    History:
    Careth Noverus was born into nobility, the son of a respected powerful family in the north, a strong and handsome King with his beautiful and elegant wife, leaders of a strong and wealthy providence. He was the second born in his family, Edrun being the first-born, and as such, living in the shadow of his brother's glory. From the time the two could walk, Edrun was prepared to be the heir of the kingdom, he was trained in swordplay, governing fairly, and managing resources, while Careth was simply coddled to simply exist, to be a useless noble who would stand at his brother's side, similg and waving at the rabble during parties, and to do nothing but support his brother's rule. Careth was actually more okay with this than most would expect, so his brother would rule, so he'd live a nice, cushioned life to be waited on hand and foot by servants, he had no issue with that. Edrun was better suited for the throne anyhow, he was simply going to be a friend to the townsfolk, a bolstering face for the hopeless, maybe he would go and learn art or swordplay, a life without worry gave Careth a great feeling of freedom.

    And then the unexpected happened, his brother died in a war with a neighboring nation, leaving Careth as the sole heir. Not only was Careth ill-equipped and ill-trained to lead, but he was also simply not liked by the nobility. Careth had been a dark horse to them, a coddled child who did not deserve the throne like his brother did. If anyone deserved the throne in their mind, it was the family's Steward, Lord Faron, not the little snail that got it by simple blood.

    However, for the sake of tradition, they reluctantly placed Careth as the leader of the kingdom. He made every attempt he could to rule effectively using what he had learned on his own while his brother had gotten all the real training, and for a time, he did surprisingly well. For a few years, he was able to manage the kingdom effectively, keep the peasants satisfied, and call on some contacts to take care of more unsightly problems. But that time did not last long, before his 26th year of life the other nobles turned on him. Despite all his actions to keep the kingdom satisfied, the nobles we displeased with his government, mostly because he seemed to value peasant labor more than he did noble influence. They felt cheated, they deserved more. They stationed a coup one night, poisoning Careth and kidnapping him from his home. They wanted it to look like an accident, that Gareth had gone out for a hunting trip in the tundras of the North and died of the cold. What they were not expecting was for him to be propositioned by a demon as he died. The demon offered him power to reclaim the nobility that was ripped away from him, as long as he pledged himself to those who came before the gods. Without any other options, Careth accepted, and was reborn as the violent and brutal Infernal known as "Vagrant of Paradise".

    As and infernal, Vagrant had lost most of his carefree and laid-back attitude, his drive and intelligence driving him onward for vengeance. He was ruthless, he was scorned, the betrayal of the nobles really coming into fruition in Vagrant's mad crusades under the Yozis. Every new order he recieved from his leaders were carried out with quick and brutal precision. He was a soldier of subterfuge and revolt, learning exactly how he was overthrown, and using that knowledge to overthrow useless lords in countless cities. His self-hatred, his uselessness before his exaltation driving him to strive for perfection every time, so when he came back home he could walk in and make sure every damned noble would suffer for what they did to him.

    However, years passed, the people who overthrew him died ages ago, leaving only their offspring to rule, which would falter him little if he was not an instrument of the Primordials to return Creation to them. He had his orders, and when they were done maybe he could become an overlord again, he just had to eliminate all the other opposition. The gods, the Wyld, the Neverborn and The Chosen of the Gods, which actually confused Vagrant greatly, while he admitted the chosen of the gods were key in the Yozi's downfall, why would they want to eliminate such an asset to creation, after all, they wanted what was best for Creation, right?


    Solar Ancestor: http://s15.postimage.org/3pgxv7uhm/A...50_percent.jpg
    Last edited by Swordsavior; 01-19-2013 at 05:17 PM.

  6. #6
    Winters Killer December 13's Avatar
    Join Date
    Aug 2008
    Posts
    282



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •