Page 1 of 146 1231151101 ... LastLast
Results 1 to 10 of 1453

Thread: {--∂ιяgє oғ ναиαнєιмr [v.ιι]

  1. #1
    ᴅ ɪ s ᴛ ɪ ɴ ᴄ ᴛ ɪ ᴏ ɴ ; rocketfox's Avatar
    Join Date
    Feb 2012
    Location
    &in his {p o c k e t};
    Posts
    2,240

    Arrow {--∂ιяgє oғ ναиαнєιмr [v.ιι]


    Currently accepting one more A C T I V E player.

    INT. CHECK | CHARACTERS | IC


    "Far off in the distance,
    a fire comes to life.
    A flicker of a flame breaks through the dark.
    Burning soft and bright, dancing in the light.
    Wakening the heavens and the earth."



    Dirge of Vanaheimr is a role play that has been under a lot of planning and additions, the first run was successful, but due to life issues and others personal matters a lot of players eventually drifted away. Now we are here, with new updates, more creatures and fantasy magics.

    The verse still contains its own set of Lore and Beasts, even Races and details of Class; giving players [you] a wide range of creation with your given characters. In the story there is the given evil and light aspect, which you will have to choose to side with - are you with the Varg or the Kingdom of the Vanir - an ancient bloodline diverged from Seers and Oracles and those of old, forgotten magics. But even with this demonic war-fare, the political upsets within the Kingdom are worsening, with this Varg plight comes the unrest of potential civil-war looming across the ever-darkening horizon.

    Vanaheimr was once the capital of the province that is Terra-Nirn, seat of the Vanir, a place where the Race boundaries did not exist and persecution was a rumour of the outer plains and lands. However, within the perfect balance was the slow winding corruption deep into the basements of the citadel, for Vanaheimr was the origin of the Varg. The Varg were created by the swift hands of the Oracles, once common shamans by trade, that breathed life into Filtiarn - Lord of the wolves. Crafting this beast of wild proportions and lupine animosity, they had no knowledge of the true horror they had created. Vanaheimr fell under the claw of this monster, whom spreading his poison, tainted lesser wolves and dogs and ruined the capital in a war that lasted for three suns. Important families were cut down, blood lines ended, and Filtiarn howling his triumph from the heavens where the Gods weaved a net of stars and cast down the trap - sealing the wolf within the blanket of night.

    In place of the lost city, the Vanir line rose from the ashes with time and began to build the palace a new, however with the past lingering in dark shadows, old hatreds and rivalries of houses were rekindled in the light of fear. Political warfare is tarnishing the graces in the Miðgarðr, the new name of the palace of Mann. Thus began the dismemberment of friends, war comrades, and more - other Races left the new Kingdom behind and spread to their own corners of the province, and there they built their own homes and have crafted their own armies.

    At night was the only time any could remember the beast that was Filtiarn, for his howling image of rage was still pressed to the skies in such bright stars. They said when the moon was blanketed in darkness, and Fell was chased away by the Hellish Hounds, it signaled the night when the wolf was free from his bindings for a night and he would hunt with his old wolves who fled into the dark forests of the west during his capture.

    There in the trees they hunted and preyed on human and other beings alike, they carved bloody paths through the fields and slaughtered farms in one swoop, but always with the sun, and Larka's divine howl, would he be snared back into his prison. It continued like this for years, decades, nearly down to a century to where the legend of the Varg became just so, a legend and a story. The formation of stars that was Filtiarn became a muddled constellation and just like everything else up there, just something to revere.

    However in the deepest reaches of the south-west, the wolves are stirring, becoming more aggressive searching for a meal to sate their sudden blood thirsts. They bay wildly at the moon, wild game openly flee the protection of the vegetation in fear of the wild darkness blooming in their homes. Ancient creatures of myth are become riled and aggressive, taking to the skies, coming from their mountains homes in light of the fear Filtiarn strikes within them.
    The new Oracle whispers of the rising danger, the need for Heroes destined to finally vanquish Filtiarn for once and for all, she sends visions, dreams to her chosen ones, summoning them in cryptic messages. The Gods can no longer contain the beast, he has been silently awaiting to strike forward to the Kingdom and lay dead to the family and Oracle herself - whom within herself harbours the spirit of the first who breathed life into him.

    But among this threat, the King is ever ignorant, turning his eye away from the slaughtered farms and people murmuring of the wolfish creatures preying on their caravans. The King of the Vanir is too swept up into the promise of war, the cities scattered through the province all in a whirl of angers and fear.

    Will the heroes be strong enough to destroy a horrid beast and set peace to the lands before the civil war comes? Or will Terra-Nirn fall into blood and shadow and be lost to the Gods forever?







    Races

    Creatures & Game

    Magic?










    The list gives a feel for your character and will be sent to me and Flames for approval. Is this exact list required? No. Infact, as long as all the information above is included, I don't care how you format it. Could be a descriptive paragraph formation of your character, a well written biography of sorts.
    Be creative.


    Singe, double, it doesn't matter - just know that a lot is going on within Vanaheimr aside from the Varg threat. Don't be afraid to create more than one.



    Last edited by rocketfox; 11-20-2012 at 02:42 AM.

  2. #2
    ᴅ ɪ s ᴛ ɪ ɴ ᴄ ᴛ ɪ ᴏ ɴ ; rocketfox's Avatar
    Join Date
    Feb 2012
    Location
    &in his {p o c k e t};
    Posts
    2,240




    The Capital and formerly known as Vanaheimr -- the ancient city of old and new is a coffer of myth and legends, the very foundations said to be of the greatest of heroes risen to God status. Here political warfare is abundant and the Vanir royal family resides, with the first King being descended from the Sire to Nemaya herself. Midgardr is rich in technology and academic advances, schools for magic and warriors alike on the clustered streets and wares sold daily in the legendary market where one can purchase anything of their desires. The market is often split into three categories depending on the finery, the high market privy to most royals, the middle market more common and often filled with others Races peddling wares. The lower market if often shady and sometimes over-looked for the dark dealings in the allies. The city is large and expansive, easily one might find themselves lost among her winding roads. Blotted in taverns and other exotic shops - the most infamous is the Drunken Lera, a tavern in the middle market district.
    Midgardr is also where the legendary Oracle stays, often whispered to be held captive within the catacombs of the palace.



    The western forest where Filtiarn's wolves were told be thriving until his final return. The forest depths are treacherous and teeming with deadly predators. It's also a home to mythic game that hunters whisper about in the taverns; examples being the Prince of the Forest, a stag of pure white. Isildier has claimed many a hunter on adventure, those that dare enter the forest prepare for the worst, for the trees stretch the entire western expanse of the province, sometimes breaching to the base of mountains. Here the ancient city of the Gypsi is hidden.



    The Gypsi Citedale where the ancient race lives, this primary fortress is heavily guarded by thick oaks that spiral high and waters that surrounded the mythical palace like a moat. The golden gate is often told in verses of song and poems, the jewel of the forest in Isildier, tucked away from the world. It's a place shrouded in mystery and old, forgotten magics and whispers.



    Past Isildier one meets nothing but plains of golden-red, clouds thick and ominous as they roll across the sky in their greying-white tones. Odd shaped rock formations cluster in random pockets, no sign of life aside from the faint rustle of grasses. Black rats with red eyes are said to be eyes of Filtiarn and crows with obsidian glares give his view of the sky here -- the edge of the world is the stage of the Final Battle. No body knows what awaits in this unexplored territory, for somewhere the Varg Camp lurks, waiting and thick with death.



    The labyrinth city that is of the Feelbrethren, built to shield them from the sun, this elaborate city is located high up into the mountains of the North past the Capital. An impenetrable wall surround their homes with a complex net work of tunnels reaching deep down into the earth that they travel through. The culture of Feelbreathren heralds to a monarchy, with a vast chamber constructed of ancient stone that holds a palace for the royal family.



    A great island held aloft in the sky, it is the home to great Celestians whom grace the clouds with their great wings. Hidden in the highest of crowns of the sky, the foundation is hardly privy to curious, sky-ward eyes; here they believe they are closet to their God and worship him so among the stars.



    Laharl is a rowdy city, bustling with man people, or Lorkin as other races called them. The city is the center of all things from being the main trade station to having the main military base there. It Can be seen from very far away and is a landmark for the people of Lorkin if they get lost. The king lives on the highest point of the castle, so he can get the best view of everything.



    Cassarin is an old village to the east, shielded in the Autumn forest and nestled against the Fjell mountains, this miniscule community is a peaceful town with a majour population of Mann and Elves coexisting peacefully. They fear not the Varg, for they are the farthest away from the Edge of the World. They instead fear winters for their crops and the tricksters of foxes lurking in the brush, the fall brings the luring song of the vulpine maiden.



    Araheir is a city that has been built along side a river and lake, formed within the small mountains said to be old golems having passed. The city boasts of a fine mine where coffers of gold and silver, sometimes bronze, can be harvested. The people of Araheir are varied and wide and a primary trading station for Mann.



    Rybalk, the port city. Here the gem of the ocean rests in the most southern reaches. It over looks the Indus sea, the size of this grand structure almost rivals Midgardr in size and complexity. Rybalk is a majour strong hold of man and a primary station for the Vanir army, but also the other races mingle here, and is actually more lax in politics for most of those troubles lie in the main Kingdom. Here is where the first interracial marriages began, Rybalk is sometimes called the city of romance on a sly joke, mainly because of the care free lifestyle these individuals adopt. To come to Rybalk is to escape the clutches of the Kingdom and relax with the sea breeze coming over you.

    Spoiler
    Last edited by rocketfox; 09-19-2012 at 07:52 PM.


    ᴍʏ sʜᴏᴘ | ᴍʏ ɢᴀʟʟᴇʀʏ | ᴏɴᴇ&ᴏɴᴇ ᴄʜᴇᴄᴋ | ᴅɪʀɢᴇ ᴏғ ᴠᴀɴᴀʜᴇɪᴍᴇʀ | ᴇᴛᴇʀɴɪᴛᴀᴛᴇ

    「I ᴀᴍ ɴᴏᴛ ᴀ ғʀɪᴇɴᴅ ᴏғ ᴊᴜsᴛɪᴄᴇ, I ᴀᴍ ᴀɴ ᴇɴᴇᴍʏ ᴏғ ᴇᴠɪʟ」

  3. #3
    Galgardia Flames's Avatar
    Join Date
    May 2012
    Location
    Mana Elune
    Posts
    4,553
    Let's do this. ^ ^

    I'll revise Licht and Kaelynn whenever I have the time to and possibly make a new Character.


    Chumhandle: i3krystalFlames
    ____________________________________________


    _____________________________

    Image count: 255
    ____________________
    < Bumble is my Moirail >

  4. #4
    Sir Lucifer Lucielt's Avatar
    Join Date
    Sep 2012
    Posts
    105
    Beautiful thread.

  5. #5
    ᴅ ɪ s ᴛ ɪ ɴ ᴄ ᴛ ɪ ᴏ ɴ ; rocketfox's Avatar
    Join Date
    Feb 2012
    Location
    &in his {p o c k e t};
    Posts
    2,240
    Wonderful, two of my players here.
    I'm sending out VMs to everyone who expressed interest in the earlier thread.


    ᴍʏ sʜᴏᴘ | ᴍʏ ɢᴀʟʟᴇʀʏ | ᴏɴᴇ&ᴏɴᴇ ᴄʜᴇᴄᴋ | ᴅɪʀɢᴇ ᴏғ ᴠᴀɴᴀʜᴇɪᴍᴇʀ | ᴇᴛᴇʀɴɪᴛᴀᴛᴇ

    「I ᴀᴍ ɴᴏᴛ ᴀ ғʀɪᴇɴᴅ ᴏғ ᴊᴜsᴛɪᴄᴇ, I ᴀᴍ ᴀɴ ᴇɴᴇᴍʏ ᴏғ ᴇᴠɪʟ」

  6. #6
    ᴅ ɪ s ᴛ ɪ ɴ ᴄ ᴛ ɪ ᴏ ɴ ; rocketfox's Avatar
    Join Date
    Feb 2012
    Location
    &in his {p o c k e t};
    Posts
    2,240
    & Done.
    Whoo.

    I hope the OP is all right, took forever to format everything.
    Please don't hesitate with questions or concerns.
    <3


    ᴍʏ sʜᴏᴘ | ᴍʏ ɢᴀʟʟᴇʀʏ | ᴏɴᴇ&ᴏɴᴇ ᴄʜᴇᴄᴋ | ᴅɪʀɢᴇ ᴏғ ᴠᴀɴᴀʜᴇɪᴍᴇʀ | ᴇᴛᴇʀɴɪᴛᴀᴛᴇ

    「I ᴀᴍ ɴᴏᴛ ᴀ ғʀɪᴇɴᴅ ᴏғ ᴊᴜsᴛɪᴄᴇ, I ᴀᴍ ᴀɴ ᴇɴᴇᴍʏ ᴏғ ᴇᴠɪʟ」

  7. #7
    Nine-Tailed Firefox Lydyn's Avatar
    Join Date
    Jul 2011
    Location
    In the flames.
    Posts
    3,326


    Gender: Male
    Age: 27
    Race: Half-Elf
    Class Ranger Lord

    Languages: Common and very little elven.
    Occupation/Social Standing: Wandering Ranger; Though a rare breed indeed, the ranger is often seen as more of a myth than an actual profession or occupation. Thus rangers, when wanting to be seen and they mention their station in life, are meant with as much suspicion as they are with awe. Rangers are known stalkers and hunters of the woodlands and can be seen akin to the Varg in their prowess.
    Nicknames: N/A

    Affiliations: N/A
    Allies: N/A
    Lover(s): N/A
    Friend(s): N/A
    Acquaintance(s): N/A
    Enemies: N/A
    Nemesis: N/A

    Description
    A more slender build of a man that boasts lean muscles as opposed to ones that you'd imagine a warrior to adorn. His skin is far, slightly tanned from the exposure of sun, while his hair is a gaia brown that drops to his shoulder, sporting a trimmed beard. His eyes sparkle beautifully though as the clear water gaze sets upon the world with a less than optimistic glance.

    The man seems far more flexible and dexterous than strong, but has a healthy amount of strength to pull back the string of a longbow or wield two scimitars with practiced skilled.

    Biography

    Thunder crashed against the clouds above as they groaned, rolling lazily across the expanse of the darkening skies above, producing greys and dark blues as the distant sun threatened to set. Fall has fallen upon the great Isildier Forest as a small rabbit scurried along the earth to it's home, kicking up puffs of dirt and dead leaves. A small bird cooed softly as it hopped in short jumps along a branch. It had just returned from making a nest for it's soon hatched children, tilting her head to eye the coming storm. However, something else caught the attention of the small songbird as she hopped with worry, it's gaze falling to the forest's floor.

    Quickly and suddenly the small bird darted into a hole that the tree had unwillingly produced and barely poked it's beak out from it's hiding place, even going against her natural behavior to guard the small, defensiveness eggs. A giant paw pressed against a dead leaf, smothering it into ashes under it's weight. The creature had silver fur that shined in the setting sun, all four legs and shoulders bulging with obvious muscles that were far beyond comprehension and a snarl that could drive a man to cower in fear. It was a single Varg - a scout for it's pack - searching for whatever Varg searched for, whether it be food or blood.


    Andar was destined to be forever alone, it seemed. Born to unknown parents, he was left to the door of the Midgardr orphanage. With only a reason to be obligated to aid those in need, Andar went mostly unnoticed in his childhood years. He was quiet, he was kind, he was sweet, and he was ignored and unloved. Andar spent his life growing up learning to endure and to be satisfied with always being alone, often sneaking away to the nearby woods, though not so far deep to be called Isildier. He had a knack for exploring and learning as he soon found the hidden nooks and hideaway spots within the forest.

    The Varg shook itself free from the slight chill that penetrated the air and let out an irritated huff, creating a small cloud of steam-like vapors as the temperature began to drop, clouds looming ever-closer. It's keen eyes seemed to pierce the entire forest, it's sensitive hearing picking up the small burrowing of the rabbit nearby, and it's nose picking up scents that would run for leagues. The beast shifted under it's own weight before started to lazily pad forward, not sensing any threats in the immediate area.

    His teenage life was the turning point to this entire story and would set him on the course for grander things - things that he would never imagine but he was meant to be a part of. At the young age of fifteen, he was forced from his home and life, no one caring to pick up his expenses as the city had run out of funds for young adults. Thus, he was forced to work any jobs he could get his dirty hands on, barely keeping above the point where he had no money to claim to his name. This was until he met a beauty by the name of Valia Erox.

    Another shock of thunder sounded out against the backdrop of a storm as the great beast continued onward, bobbing it's head side to side in a scanning manner, ever aware of it's surroundings. They say you can't ambush the Varg, that you cannot escape their senses, Filtiarn's power coursing through their veins giving them omniscient-like awareness. As the storm draws nearer, a sudden rush of wind gushes through the forest, whirling about dead leaves in it's wake. It was sudden - the Varg scout had barely noticed it's arrival and in a growl of surprise, heaved it's entire body to the left. Too late - the arrow had pierced it's shoulder, causing the silvery wolf to cry out in pain, it's eyes widening in shock.

    Valia Erox was a lady of higher class, but that didn't seem to stop the strands of love forming between the two young adults, the young lady having the confidence to approach Andar and sparks when nearly visible when they were together. Andar even started to climb up in society as his lady to be pulled strings to get him a job as a hunter on the outskirts of the city.

    And with time, they confessed their love to one another. Beaming with joy, Andar was taking a stroll back into the city - the park - a place they agreed to meet for a meal. Fate was not kind to him however as he paused in horror, able to see the blood trickling down her neck and her clothes ripped to shreds. Wrought with grief, he ran back the way he came and kept going until he was in the heart of Isildier Forest. There he stayed for etching out a living for the next eleven years, vowing to protect others in Valia's memory.

    The scout shot it's intense glare towards the direction of the arrow and instantly saw a man. He was dressed in studded leathers, hands to his side as they held twin scimitars, his brown hair whipping gently into the playful breeze. His stare was piercing and dark as if glaring right into the Varg's soul. In that brief second, the Varg was instantly aware of the threat that the man possessed and growled low, arching it's back - no longer surprised, but instead feeling a deep, fiery anger for having it's senses bested somehow. The ranger hardly moved, twirling the scimitars in his hand as he stood his ground, watching the silver wolf start to circle him with a slightly noticeable limp from the arrow. Another soft gust of wind rolled through the forest carrying a single word to the scout's ears, "come."

    The taunt was not wasted as the Varg scout lunged forward with speed that was beyond the means of a normal wolf, causing the ranger to spread his right foot out to the side and prepare for the charge. As the silver beast approached to slow itself, Andar spent no time in the delay as his blade whipped out to meet the Varg, causing a small cut across it's chest to appear. The reply the scout gave was a massive slam into the tree behind the ranger, causing the man to groan as he weaved under the incoming row of teeth that would have no problem cutting a man's head off. As he slid under the sharp claws, he seemed to glide across the forest floor as if he was floating, leaving hardly a trace that he had been there at all. His twin blades wiped across the spot that the arrow hit, causing the massive wolf to cry out, giving Andar the chance to hop away a safe distance and survey the far more noticeable limp he had given the beast even in spite of his aching back.

    The Varg growled in anger as it started to half-limp towards him in a determined manner, causing the ranger to step back some as he readied his blades - he needed to be as aware and focused as he was able, knowing far too well that these wolves were quick and powerful. Though it was all over in a split second as the scout darted forth with it's gaping maw with full intention to grab something of the man with it's sharp teeth - and would've, if Andar hadn't slipped his blade inside and pushed with all his might, causing the tip to puncture the top of the beasts skull. In the one moment, the silver wolf had fallen limp upon the forest floor, though Andar had teeth marks all over his arms that were slowly dripping with blood. He stared at the scout before slowly taking out cotton bandages and weaved them around the new wounds, producing a soft scowl for a few moments.

    "The hunt hasn't ended.."


    Long Term Goal: To honor Valia's memory by playing the guardian role to others.

    Personality
    Andar is a quiet, confident man that can often come across as less so because of his less aggressive nature. However he is quick to stand for those who need protection and stands by this ideal with an unflinching loyalty. Though even as a warrior, he is an introvert, often keeping himself mostly closed off from others unless they find a way to get close to him. He is usually pessimistic about finding friends and even more so when it comes to love, though he endures.

    Personality Strengths: Incorruptible, determined, focused, caring, loyal
    Personality Weaknesses: Pessimistic, doubtful, depressed

    Skills
    Dual-Wield: Able to dual-wield two weapons as if ambidextrous.
    Trackless Step: Able to walk the wilds without leaving traceable tracks.
    Wilderness Stride: Can, at will, move a bit faster than others in the wilderness (around 10%).
    Nature Sense: Can strike more accurately as long as he's in the wilderness.
    Uncanny Dodge: Can use his dexterity to help dodge incoming attacks, even if caught off-guard.
    Craft Survival Gear: Able to take things from nature and make various tools with ease.
    Evasion: Normally someone can dodge certain spells with only partial damage (such as lightning, fireballs, etc.), but he may dodge with no damage every time, if successful.
    Deflect Arrows: His unnatural reflexes allows him to deflect a few arrows at a time with either his hands or blades.

    Supernatural Abilities
    Purity of Body: Through extreme training and living in the wilderness where illness is rampant - he has developed immunity to diseases and ordinary illnesses.

    Magic
    ∞ N/A ∞
    Last edited by Lydyn; 09-26-2012 at 05:08 PM.
    Will be moving to 12-hour shifts (7 days a week) until November. Posting will be slow!
    Also if I fall behind - send me a PM!





  8. #8
    ᴅ ɪ s ᴛ ɪ ɴ ᴄ ᴛ ɪ ᴏ ɴ ; rocketfox's Avatar
    Join Date
    Feb 2012
    Location
    &in his {p o c k e t};
    Posts
    2,240
    Awesome! Take your time of course, I still have to finish the creatures with Flames and I'll be formatting the second post for the map and places of Terra-Nirn here shortly.


    ᴍʏ sʜᴏᴘ | ᴍʏ ɢᴀʟʟᴇʀʏ | ᴏɴᴇ&ᴏɴᴇ ᴄʜᴇᴄᴋ | ᴅɪʀɢᴇ ᴏғ ᴠᴀɴᴀʜᴇɪᴍᴇʀ | ᴇᴛᴇʀɴɪᴛᴀᴛᴇ

    「I ᴀᴍ ɴᴏᴛ ᴀ ғʀɪᴇɴᴅ ᴏғ ᴊᴜsᴛɪᴄᴇ, I ᴀᴍ ᴀɴ ᴇɴᴇᴍʏ ᴏғ ᴇᴠɪʟ」

  9. #9
    RelativelyNormalBlackGuy Yevin's Avatar
    Join Date
    Jun 2011
    Location
    I live in my head.
    Posts
    2,489
    Lovely OP.
    Here's mine.
    ;{

    Last edited by Yevin; 09-20-2012 at 10:10 AM.

  10. #10
    ᴅ ɪ s ᴛ ɪ ɴ ᴄ ᴛ ɪ ᴏ ɴ ; rocketfox's Avatar
    Join Date
    Feb 2012
    Location
    &in his {p o c k e t};
    Posts
    2,240
    Whoop, I'll be adding the character-stuff once I edit everything else. d:


    ᴍʏ sʜᴏᴘ | ᴍʏ ɢᴀʟʟᴇʀʏ | ᴏɴᴇ&ᴏɴᴇ ᴄʜᴇᴄᴋ | ᴅɪʀɢᴇ ᴏғ ᴠᴀɴᴀʜᴇɪᴍᴇʀ | ᴇᴛᴇʀɴɪᴛᴀᴛᴇ

    「I ᴀᴍ ɴᴏᴛ ᴀ ғʀɪᴇɴᴅ ᴏғ ᴊᴜsᴛɪᴄᴇ, I ᴀᴍ ᴀɴ ᴇɴᴇᴍʏ ᴏғ ᴇᴠɪʟ」

Page 1 of 146 1231151101 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •