Location: For the purposes of not allowing this RP to intertwine with the in-book characters, I'd like for us to steer clear of the states of Oregon, Washington, Idaho, California and Nevada. Also, the state of Massachusetts, seeing as Nantucket was apparently the epicenter of the Change. I'm guessing it was pretty bad there, so let's not do that state either. Alaska and Hawaii are options, though not preferred, as they are both secluded and would get kind of boring after awhile. Also on the table is Canada. Any other country I'd rather leave out because I'd like to already have knowledge of the local terrain and customs, and I really don't with any other country. So, first thing that needs to be decided on is:
Location - United States (42 states to choose from) or Canada? Also pick which state or region.
Party Setup: Now, this I've been thinking about for some time now, and cannot decide which format would fit this RP best. To explain a bit, by party setup I mean what should the balance be between number of characters per player, and number of factions in the game. The way I see it, there are three options, though if you can think of another please post it!
The first would be that everyone playing gets one character, and we are all in the same tribe/settlement/faction together. There would be other factions out there, that I (and a Co-GM) would to some extent control, but the focus would be on that one faction, and how they survive, fight, and get along with eachother. The potential downside to this is it may get dry after awhile, following only one group.
The next would involve having a few factions at the start, all lead by willing players, and have the rest sign up with one of the pre-made factions in their Character Sheet. That way, there would be more than one faction, with different groups of people in each, both interacting domestically and with the other factions in the game. The potential downside for this one, however, is if we get a few people who quit mid-RP, some factions may be grossly under-matched compared to others.
The last, would be that every player who signs up gets their own faction or town, with multiple side-characters they could create to be some of their citizens. Now, this could get a little complicated, but I suppose it might work well. I'm not sure. One downside is that you don't get the interaction of more than one player in a faction, as you do in the other ones.