FF: The Waiting Kingdom Plot:
The once great land of Laceratus has, in recent history, become defiled and corrupt. It used to be a land of peace, commerce and heroism. Ruled by a great man by the name of “The Don”; he was a man who cherished honesty and loyalty, he inspired many. But those days did not last for The Don became very ill very quickly. It was an illness that baffled every doctor and before long he perished. Still, many remained hopeful, for he had a son, his name was Emile and he was next in line to be emperor. However the land and its people quickly sunk into dark times by the men who truly control it. Each of the races is living almost completely in segregation now and commerce has begun to get worse and worse, even among the Moogles. Monsters have been growing more and more violent over the years and merchants are having a harder time reaching the more secluded outposts. Not only that but for reasons unbeknownst to even Zethians, technology has begun to fail us. We are unable to use or make it anymore and this resulted in the Human economy plummeting and poverty swallowing up the people. Humans have been enslaved by now superior races due to their lack of will from the Don’s death. Because of this there has been a magic ban placed on all Humans of the capital, no humans in the capital shall practice magic. The famed capital of humans, Westeros has almost completely fallen under the corrupt hands of his majesty’s adviser. Very few know of him and even fewer know him personally and at this point not a single man has begun to suspect him. This is where we find our heroes, perhaps the last of a dying breed. They have all found themselves in Westeros though for different reasons, one cause will unify them all. If anyone can work together to end this chaos and once and for all bring back peace throughout the land, it is them. Though they may not be your run-in-the-mill save the world type, true heroes don’t get too choose.
Their task will not be easy, they must travel across the continent making allies and solving conflicts to bring the aid of the rest of the world. They must also better themselves through harsh battles and grueling quests, collecting crystals and unlocking hidden talents not known before. Each race will be important and each class even more so, for there will be no turning back once this journey has begun and the stakes have become too high to give up. Each individual will have his or her own specific challenges and tribulations however if they can somehow learn to work as a team, they may just be the men and woman this world needs.
Now that you have a general overview of the plot. Here are the rules to making a CS and having a good time here
Respect the GM's Decisions, they are final.
Respect the other players.
Don't meta post or anything crazy like that.
None of this: "My character attacks the army of demons and somehow manages to murder them all." Just stop please.
You have to change the color of your characters name in your CS to be accepted.
Before you're accepted BOTH I and Red must approve of your CS.
ONLY TWO CHARACTERS PER RACE. Seriously if there's two humans, then no more humans.
ONLY ONE PER CLASS. Same as above but with one.
Race: (view list)
Class: (view list)
Biography: (up to this point)
Skills: (one skill is tied to the class, the other is up for vote, depending on rationale)
Primary Weapon: (assess class list)
Inventory: (this will change throughout, but for now, give us an 18 slot (MAX) inventory. Money(“Gil") is the only thing that stacks (and that shouldn't be in massive amounts). Your primary weapon takes up one slot.
Other: (anything else that you might see as important)
Anything in brackets, once read can be deleted.
Now here is the Race list:
Humans- A common race that is known for their diversity and ignorance. Humans are some of the most unique races in that there are few limitations to what classes they are capable of becoming. Their race’s capital city is currently subject to a magic ban, making it difficult for people to learn the arts of magic. Humans’ main deity is the Goddess, who they believe will lead them to safety eventually.
Adaptable to situations
Few limitations to classes and skills
- Vulnerable to outside sources
- Weaker race
- Easily ruled
- No specialized skillsets
Zethians- Zethians are a race of mechanical beings that have been declared sentient due to their souls, which they hold in their chests. It is unknown how Zethians reproduce, or in fact how they are created, but what is seen is that each Zethian is built specifically for a certain class right from their birth, versus other species that choose their class based on their interest. Their armored bodies are incredibly durable, concealing multiple mechanisms that keep their bodies running. The amount of emotion these machines possess varies from Zethian to Zethian. There is a large divide between continents in how religion is practiced. On their continent of origin, they believe in a Manufacturer, who they use to make sense of their existence. Their bodies do not allow for any sort of magic, however. Note: They are genderless, but they perceive themselves as either male or female.
Built specifically with a class in mind
Highly protective skin and armor
No need for food, or “sleep”
Immune to most conditions (sleep, poison, blindness, toad)
- Lack knowledge or comprehension of situations
- No tact for most
- Cannot swim
- No variety in class
*Zethians are incapable of any sort of magic, meaning no magic classes
Caitians- A mysterious and sneaky race of cat-like beings. They often live in forest colonies high up in the trees. They are very skilled thieves and are known to be experts of pranks, theft and even assassination in some cases. Their average height as about the same as a young child and they all possess tails and other cat-like features. They worship Cait Sith, a cat trickster god who they assume is always trying to screw over the other races. Most have a natural affinity for illusion magic (classified under “Arcane” of the pentagram) as it helps in their sneaky missions. They naturally despise the Louao race. It’s in their genetic makeup.
Sneaky and Agile
Easily hidden and inconspicuous
Easily discover and move through hidden passages
Well-tailored for speed-oriented classes
- Blamed first for most crimes
- Lacking in strength
- Prey for many large animals
- Take less hits than humans
Louao- They are a race of anthropomorphic canines known for being tall, strong and proud. Their instincts are fine-tuned from a young age and they learn quickly the values of respect and proving your worth. They live in tall mountains or in villages lining coastlines where there is often a large training dojo set up. They are masters of the blade and fist, but there are powerful mages that come from this class. They worship Amaterasu, the canine Goddess of the sun as her light shines with honor and passion. They have an ongoing feud with the despicable Caitians.
Dangerous close combat
Well respected by others
Strong senses for many things
Trained well from young age
- Easily worked up
- Horrible at long-distance
- More likely to take a hit for a comrade
*Louao are horrible Ranged-fighters. Their hand structure isn’t right for it. As such, they cannot be in ranged classes (i.e. Rangers, Hunters, Gunners)
Vorkei- The Vorkei are known mostly for their above average intelligence and lifespans, as well as their seclusion from other races. They are some of the best bards and magicians in the entire world. They are marked by their grey skin, pointy ears and white hair, but your chances of seeing one without actually looking for them are slim. They tend to stay out of the matters of the world.
Well connected with nature
- Not very physical
- Highly vulnerable to fire
- Rather conspicuous
- Tend to be very unlucky
Kodane- Don’t let the Kodanes’ appearance fool you. Despite their large and bear-like appearance, the Kodane are some of the friendliest races around. They are massive in size, but also tend to be very friendly to those around them. Just don’t threaten their kids, as they will go from cuddly to ferocious with the snap of a finger. They are known for being expert craftsmen and, though uncommon, it is not above Kodanes to use magic. Due to their strength and size, they make great warriors and Berserkers.
Strong and large
Knowledge of smithing and creation
Good social relations
- Large size makes for clumsiness
- Slow speeds
- Tend to tire easily
- Overprotective? (Maybe a disadvantage?)
Moogle- Kupo! These floaty white creatures are some of the most well-known salesmen and, though no one really knows where they find their wares, they don’t really question it either. Moogles are effective in most classes, except for those that require strength or body mass. They are easily seen due to their large ears, cute fluffy, white bodies, purple bat wings and red pompoms that hang above their heads.
Seen as trustworthy
Generally have good luck
- Physically weak
- Taken advantage of easily
- Cannot use heavy weapons
- Locked out from heavily armed classes
Valkyrie- A race of winged humanoids that come across as “holy” in appearance. They are known for their dashing good looks and the glowing symbols that are drawn all over their bodies. They are well adapted in the Elemental and Curative circles of the Pentagram, but can also make for well-rounded warriors. Their wings are large, white and feathery. Humans most likely based the angels of their religion off of the Valkyrie’s appearance. They have been in a feud with the Luceten for ages, which many probably remember, due to their long lifespans.
Skilled in magic
High healing factor/ longevity
- Can only master magic or fighting
- Highly susceptible to arcane magic
- Limited agility due to wings
- Low healing factor to poison
Luceten- A race of humanesque beings with strange coloured skin, pointy tails and curled horns. They are often seen as “demons” for things that their ancestors did a long time ago. Many of them have moved on, but they are still punished and prosecuted, especially by the Valkyrie. They tend to hide away from the rest of the world because of the prosecution they face.
High Speed and Agility
Masterful Magic capability
Knowledge of hiding spaces
- Disliked by many
- Very susceptible/ weak to Curative magic
- Strength isn’t a strong point
- Low healing factor to burns
Now here is an explanation of magic and a list of starting skills per class.
This section is HIGHLY important, as your class is a serious part of your character. It is what they have dedicated their lives to studying and it will also depict how we take down the bad guys. Anyway, I’m just going to list them all here.
But, before going into that, I should mention The Pentagram. The Pentagram is how magic is divided in this world. There are five types of magic, each interacting and keeping in balance with each other. Many of the classes are subjugated to these five circles, so they will be good to know. Players can PM one of us if they want to know if certain spells are okay when it comes time to earn more power.
Those five are:
This is a magic that is seen everywhere, and is one of the easier ones to learn. Black Mages are masters of this magic, as it is where they draw most of their power from. Spells in this circle include: Fire, Thunder, Blizzard, Aero, Quake, Toad, etc.
This magic is well known by many of a healing disposition, most commonly the White Mage. Called this as it doesn’t call religion into the circle, Curative doesn’t necessarily have to be non-violent, but it doesn’t really get called in until the mage is much stronger. Spells in this circle include: Cure, Antidote, Reflect, Esuna, Raise, Shell, Protect, Bravery, Faith, etc.
Masters of this magic know how to mess with the space-time continuum without severe punishment. Some even know how to access power from The Void. The properly named Time Mages know exactly how to use this kind of magic to its best ability. Spells in this circle include: Haste, Stop, Slow, Reset, Warp, Telekinesis, Gravity, Demi ,etc.
If not used properly, arcane magic is possibly one of the most volatile in the world. This power is used by many different classes for different reasons, but those with the most knowledge are probably Necromancers. Arcane magic covers things from illusions to raising the dead (in a very different way from Curative magic). Spells in this circle include: Necron, Fade, Phase, Confuse, Illusion, etc.
Probably one of the most controversial circles, as it is still brought into question whether it is actually a magic or a science. Alchemical magic requires knowledge of creation, as well as knowing that you cannot create something from nothing. There isn’t necessarily a list of spells, seeing as a drawn circle is actually used to call on this power. However, certain skills you gain from this circle include: Transmute, Transfuse, Shapeshift, Chemistry, etc.
Now that that magic lesson is out of the way, we will move on to actual classes. From the Mighty warrior to the ridiculous Jester, this will list them all. Expect things to be added every once in a while.
Special Weapons: Catalyst Crystals- easy way of amplifying magic from body into spells
Gyrosphere- item that, depending on quality, amplifies connection into time and space, as well as telling exact positioning in world and time
Bone Charms- used by necromancers to connect to the dead
Guns- Beyond basic flintlock and muskets, all other guns need a magical essence in order to operate properly
Values: Defense and Strength
Equips: Shields, Swords, Axes, Polearms, Lances, Two Handed Swords, warhammers
Mandatory Skill: Guard – Quickly protect a partner from an attack.
Values: Speed and Strength
Equips: Light Katanas, Heavy Katanas, Polearms
Mandatory Skill: Sidestep- Anticipate an enemy attack and quickly dodge
Values: Strength, Stamina, Spirit
Equips: Claws, Gloves, Bare fist, Quarterstaff
Mandatory Skill: Focus- Take a moment preparing the mind to be able to do much more damage later
Values: Intellect and Magical stamina
Equips: Rods, Staves, Knives
Mandatory Skill: Fire/ Thunder/ Blizzard (choose one. If you have no ideas for your extra skill, take another)
Values: Spirit and Magical Stamina
Equips: Catalyst Crystals, Staves
Mandatory Skill: Cure
Circle: Curative (some spells from dimensional)
Values: Strength and Intellect
Equips: Swords, Rods, Lances, Knives
Mandatory Skill: Cure/Fire/Thunder/Blizzard/Bravery (choose one. If you have no ideas for your extra skill, take another)
Note: Red Mages, being jacks of all trades, their level of spells will never reach the exact same level as, say a White Mage. Example: A white mage will access Curaga eventually while the Red Mage will have to live with Cura.
Values: Speed and Spirit
Equips: Whips, Catalysts, Knives, Gauntlets
Mandatory Skill: Replay- allows caster to repeat attack a monster used against them. At an early Level, Blue Mages will not be able to access “Learn” yet.
Circle: Arcane/ ? (Comes from an Arcane source, but monster attack could be anything)
Values: Luck and Speed
Equips: Knives, Dice, Cards (luck based damage)
Mandatory Skill: Gil Toss- throws a small amount of Gil at enemies to do a decent amount of damage.
Values: Speed and Spirit
Equips: Knives, Gloves, Gauntlets
Mandatory Skill: Dance- depending on the style of dance, different effects could occur. From damaging attacks to status boosting to anything in between.
Values: Intellect and Speed
Equips: Rods, Gyrospheres
Mandatory Skill: Slow/Haste (choose one. If you have no ideas for your extra skill, take another)
Values: Spirit and Stamina
Equips: Rods, Staves, Bone Charms
Mandatory Skill: Necron- lowest level summoning of undead. Summon either 1 mid-level undead or 3 weak undead. They have to be available to summon
Values: Defense and Intellect
Equips: Crystal Catalysts, Gauntlets, Gloves, Guns, small Mallet
Mandatory Skill: Shape- takes a material and shapes it into an object of the same material. Spell circle required.
Values: Speed and Dexterity
Equips: Knives, short Swords, Claws
Mandatory Skill: Steal
Values: Dexterity and Strength
Equips: Swords, Foils, Gloves, Gauntlets, Knives
Mandatory Skill: Mug
Values: Speed and Dexterity
Equips: Boomerangs, Knives, Shuriken, Kunai, Claws, gloves, Chakrams
Skill: Throw- throw certain weapons effectively to inflict damage
Circle: Arcane/ Elemental
Values: Speed and Dexterity
Equips: Light Katanas, short Swords, Knives
Mandatory Skill: Dual-Wield
Values: Strength and Intellect
Equips: Whips, Staves, Knives, Clubs, Guns
Mandatory Skill: Tame- starts low level, allows them to take control of wild beasts, depending on hostility of beast
Values: Dexterity and Strength
Equips: Lances, Spears, Polearms
Mandatory Skill: Jump- jump high into the air and send weapon and body flying brutally into enemy
Values: Dexterity and Speed
Equips: Bows, Crossbows
Mandatory Skill: Aim- Take extra time and energy to take aim at enemy and hit them without fail
Values: Strength and Intellect
Equips: Guns, Bows, Crossbows, Knives
Mandatory Skill: Call- uses specific techniques to call beasts to locations
Values: Strength and Spirit
Equips: Axes, Clubs, Warhammers
Mandatory Skill: Berserk- let loose of everything and give into inner rage, losing sanity to obliterate the opponent
Values: Spirit and Defense
Equips: Bells, Staves
Mandatory Skill: Gaia- starts with weak attacks at beginning, listening to the earth and using it in a terrain specific attack
Circle: Alchemical/ Elemental/ Curative
Values: Intellect and Magic Stamina
Equips: Rods, Catalysts, Knives
Mandatory Skill: Confuse- causes enemies to mistake allies for opponents for a short amount of time
*insert element here* Knight
Values: Strength and Magic Stamina
Equips: Swords, Axes
Mandatory Skill: Element Charge- calls on element to charge weapon and boost strength
Values: Stamina and Intellect
Equips: Rods, Knives, Staves
Mandatory Skill: Chemistry- mix two chemicals together for unknown and mysterious effects
Next up we have a map of the known world (Hint: A ton is undiscovered and as we discover it it shall be added to the map.):
Finally, we have all of the accepted Character Sheets:
Name: Sothe Victus
Personality: Very honour bound and trustworthy, Sothe is a simple guy. He likes people who appear to be good and dislikes people who appear to be evil or mean. He enjoys the company of woman and good friends. He is very morally guided in most of his opinions and actions and would go out of his way to aid people in need of it. While he is morally guided he has a huge weak spot for food and money and because of this has become a mercenary. Though not easily scared, when he is he loses almost all confidence unless reminded what’s at stake; if nothing is at stake, he will run. Fast.
Likes: Food, Gold, Food, Swords and Food.
Dislikes: Disloyalty/Dishonesty, Poor Morality, Rich people, Bigots
Strengths: Swordplay, Likeable, Speed and Stamina in a fight
Weaknesses: Magic (No comprehension whatsoever), Taking hits and Backing down from anything.
Fears: Squirrels, Rabbits and the entire Luceten race.
Biography: He was taught sword fighting from a very young age, 5. His father was a well-trained assassin and he raised his son to be the same. Instead of focusing on taking hits it was all about speed and strength. Because of this Sothe was a very fast runner and when he eventually went to live on his own around the age of 15, this proved very useful. He joined a gang and quickly made his name known as the thief. Most people believed that this was because of his speed however, it was truly because he refused to go on jobs where there was the opportunity to hurt people. He couldn’t do that to innocents. He became a well-known thief though this wasn’t as good as he had originally thought because being well-known went both ways. He’s been working as a thief and sometimes an assassin for some time still, only going after the corrupt official-type. However they wanted him to go on a mission to kill a young boy at the age of five. It would’ve crippled an agency that had been harassing the gang. Instead Sothe left and began living on the streets. That’s where we find him today.
Multi-Slash: Sothe can, at the loss of strength, attack much more quickly than usually resulting in four slashes at about half the usual damage of his attacks. This can be upgraded in the future to include a higher number of attacks in the same amount of time.
Primary Weapon: Heavy Curved Katana.
Inventory Heavy Curved Katana, Phoenix Blood (revive with haste) and 50 gil.
Name: Miciah Septim
Race: (view list) Valkyrie
Class: (view list) White Mage
Appearance: (but with wings and marking and other such Valkyrie defining traits)
Personality: Ruthless too her enemies but loving and motherly towards her allies and friends. She will go to great lengths to destroy an enemy however anyone in need, especially her allies will get her full undivided help and attention. She is also very brave towards most things and her moral compass is completely intact. She is very pure of heart as per usual with most Valkyries and is also very judgmental of those who aren’t, though she does not hate them, she pities them.
Likes: Helping people, Happiness, Faith and Forests.
Dislikes: Mean people, poor use of magic and Luceten’s
Strengths: Magic, Intelligence, Her wings are strong enough to fly two people (though not quickly) and she is very charismatic.
Weaknesses: Physical attacks (not physically strong enough to wield most weapons), cannot handle drastic situations well, gets nervous, lack of confidence.
Fears: Falling, Failure and Luceten in groups numbering larger than three.
Biography: Miciah was always a very excepting person, especially for a Valkyrie. As such she was trained in curative magic as opposed to the way of the sword. She was an exemplary mage in all aspects of the word, except for she panicked. However they still insisted on her going to battle and healing the troops while in combat. They, being the government, decided to do this because they wanted to eradicate the Luceten’s or at least push them off of the continent of Immitis. So into battle Miciah went however she quickly learnt that she got very nervous especially seeing large groups of Luceten soldiers. She feared for her life too much and as a result was taken off of the battlefield. They instead found a new use for her, to be an ambassador and ask for aid to neighbouring countries. She was first sent to the human capital of Westeros. However she would soon find out that this was out of the fire and into the frying pan.
Primary Weapon: Oaken Stave with a green circular balanced in between three branches of the oak. It is used to channel her magic through.
Inventory: Her stave. an ether, three tents and a phoenix down.
Name: X-072, known to those of other races as “7”
Age: Manufactured 147 years ago. He was deployed 29 years ago.
Gender: None, perceives himself as a male
Class: Beast Tamer
Appearance: As a Zethian, 7 appears as a brass-coloured machine that, despite years of sitting in a room and other years of being scratched up and damage, he still appears spotless. From the ground up, his feet look like metal, pointy shoes with two cogs sticking out around the ankle areas, where the large feet lead to skinny, yet strong legs attached to heavy metal joints, guarded by brass plates. The legs get larger as they reach up to the large torso, marked with the symbol of a Slave-master near his left leg. Seen on his chest is an even heavier plated piece of metal that is bolted tightly into his chest. His serial number or name is painted in dark red paint right across this heavy plate, which is literally the door to his soul.
Moving on to his shoulders, there are very large cogs that exude from where his shoulders are and connected to many other inner mechanisms that actually allow his skinny, plated arms to move and connect to his talon-like hands that are sharp enough to pierce an iron can. His body is essentially symmetrical on both sides, except for some bolts that stick out here or there, and a serious slash on his shoulder plate from a failed beast taming awhile back. In his right hand, there’s a small slot in his right hand which is where his weapon is held.
As for his head, it is a round shape with a triangular grate over where his mouth would be located. The grate is built to swing open if crystals are ever needed to be fed to his soul, which is hidden behind the heavy plate on his chest. His eyes are two, round lenses that are often lit up with white lights. There are two lines of dark red that go in straight lines over and around his head and straight through his eyes. He weighs a crazy huge amount and stands at about 7 feet. On his back is a metal container with a blue valve latch on top that he uses as his bag.
Personality: When it comes to personality, it isn’t really something that occupies his mind. He doesn’t really think of it as personality anyway. He sees things as objectives that he needs to accomplish, never really bringing in morals or ethics into check. He just does what he’s built for. Taming creatures and driving slaves to do what they’re supposed to do. When things don’t listen to the proper order, it does make him a little furious, though those around him and even 7 himself doesn’t really analyze it as true anger. He lacks tact and sensitivity, but, for some reason, he seems to have a soft spot for animals. Even though he happens to capture human slaves, he really doesn’t hate/dislike other species.
Likes: control, order, animals, procedure, machines, law
Dislikes: chaos, betrayal, inferiority, abuse of power
Strengths: Analytical/logical thinking, keeping calm under pressure, following directions and objectives
Weaknesses: Forming relationships, social interaction, water, rocks getting caught in his mechanisms causing parts of his body to stop functioning or have difficulty functioning
Fears: Monsters of incredibly high power, dangers that could hit his chest area if not careful.
Biography: Though he was built a long time ago, 7 has no recollection of anything before his activation, which he assumes is normal for those of his race, but it is unusual for Zethians to go for such a long time without activation. Upon awakening in Westeros, he was given his objective of capturing and utilizing the human race as slaves to bolster the kingdom, and it is this objective that he has followed since. It has been whilst hunting that he had also managed to get distracted by other beasts. It was a failed attempt with a Behemoth that lead to the heavy slash in his armor around 16 years after his activation.
As history moved on, he never really paid attention to the events that were going on around him. Politics, he ignored, drama, he ignored that too. As long as he had someone to give him orders, he never ceased in his goal of capturing humans and working them nearly to death. It was a particularly elusive human that he had taken on as his next mark right before now and had been chasing him relentlessly since this mark was received. Though he may have had his suspicions about the current state of the world, it was unimportant.
Skills: Tame- As he was built directly to be a Beast Tamer, one such addition was a device that activates a signal which is used to aid in his taming skill
Stun- when mixing his weapon’s power with his signal generator, he can cause a paralysis effect to a single target with varying degrees of success
Primary Weapon: Electro-Whip
A metal whip that can be easily charged with electrical power at the press of a button. Even without electric charge, it is sharp and dangerous enough to cause some serious damage, while also scaring some creatures into cooperating.
Beast Bait x4
Gysahl Greens x2
Monster Traps x2
Other: A constant ticking noise emanates from his frame and it can be heard in an incredibly silent place or when being relatively close to him.
SpoilerName: Zul'ran Sephorigo
Class: Black Mage
[with Vorkei appearance]
Personality: Zul'ran is a calm and collected individual. He rarely shows his emotions, unless under extreme circumstances or stress. When his emotions do appear, one can easily tell it, since he tends to overly-display said emotions. He is naturally taciturn, talking to few and making friends with fewer. To those few he does call "friend", he is loyal to a fault, making sure he does whatever is in his power to help them. Due to his high intelligence, he sometimes tends to lose people during conversations. This could be from either a complex point (in which case, he backtracks and simplifies it), or by jumping subjects mid-conversation because he has already completed his thoughts in his head (in which case he has to finish his conversation).
Likes: Magic, money, travel
Dislikes: Stupidity, repeating himself, superiority complexes.
Strengths: Strong in magic, highly intelligent, high endurance
Weaknesses: Very unlucky, physically weak, emotional control
Fears: Failure, heavy weapons, large numbers of an enemy
Biography: Zul'ran was born to a middle-class Vorkie family, with his father making enough from his Mage work that his mother didn't have to work and could stay at home with himself and his younger brother. When he was 8, his father decided to raise him in the way of the Mage. On the aptitude portion, it was discovered that he had an aptitude for the Elemental circle of magic. He was raised to be a Black Mage from that point on, and graduated his studies with top marks when he was 20. After that, Zul'ran decided to travel around and get to know the outside lands. It is on his travels that he winds up in Westeros, the capital of the humans.
Primary Weapon: Wood Staff
Ravielle 'Ravi' Andres
Ravielle 'Ravi' Andres
Accentuated with long dark locks of hair, and only the bare minimum of berserker armor, Ravi is a strange sight compared to most females. On a superficial level, she's attractive to most , until one notices the muscles poking from her biceps, which is uncommon in most females where she originates. Those opaque blue orbs of hers are often feline like, and are often tempted to peer across rooms. She is more than what meets the eye, though is often avoided because of her somewhat feral appearance. Ravielle frequently garners attention because of her tall, erect stature, and lean, slightly muscular limbs, but it is quite obvious to anyone that she is in fact female. Lean, tall, flexible or not. More noticeable is the multitude of scars that litter her body from countless battles, some miniature, others a lighter hue than the rest of the skin. Normally her armor is light on bulk, in fact, what she wears can hardly be called armor at at, due to its frequency to fall apart, and the number of times she's had to replace the equipment.
Very strange and aloof, she's seen as not being all there, or completely lost in her thoughts, so she's silent at most times because of an instinct to think deeply. When she does get to talking, her conversations are intriguing, light, and charming, but carry no deeper substance other than friendly banter. During battle she is mostly silent, and will only speak when necessary. When her morals are confronted she becomes outspoken, even seemingly violent. Ravi actively seeks out knowledge, and her curiosity often leads to new discoveries. She has an adventurous spirit, but this isn't an outward aspect she shows. She'll stay put if any adventuring tends to endanger anybody she's with, although in solitude its common to see her running about, or training. She is pleasant enough to talk to, but others tend to get the feeling that she has not rounded herself out to others, making her seem distant, but not cold. Inwardly, she is a naturally empathetic person, and is sensitive to all the little vibrations around her, she tends to see life in a variety of colors, and is prone to daydreaming. Outwardly, she is superficial, and also afraid of mutual relationships. Pleasant to talk to, but fierce in battle.
Her armor falling apart
She is courageous and compassionate in battle, choosing to take most of the hits and willing to sacrifice herself for the sake of those she cares for. Despite being more of a quiet person, she has the temperament of a honorable warrior, and treats everyone with respect, even if she may dislike them. She is patient, calm, and observant, she has the craftiness to think ahead before attacking, and also knows when to back down when something might prove too much of a challenge.
Strong, very strong, for a female, once recorded having carried a full-grown human man, across a field miles apart. Just for the average person she ranks as being rather strong. Most of it is centered less on the body, but more on her inner energies. Has a high endurance, with a good amount of pain resistance to boot, she can take offensive attacks with little effort during battle. Her strength helps her lift heavier than normal objects like stone blocks, or heavy pounds of equipment, and a benefit of being raised in the wild is her athletic free jumping skills, and even some stealth skills . Very aerobatic, and relies on all four limbs to create a succession and flurry of physical attacks.
Inconsistent, dependent, and lazy at her worse moments, it is very clear that her mind seems to hold doubt over optimism, though she never lets this show, in fact if she did, she would quite the whiner. Stubborn when it comes to emotional matters, she believes that her problems are her own and will completely refuse to ask for help if she believes she can handle it. Ravielle tends to avoid emotional circumstances at all costs, and is rather sensitive to criticism, but never hints at this. Rarely establishes stable, or emotional connections, as intense as she can be, she believes it is better to leave the flesh without any loose strands so she sees close relationships as being a burden, but is entirely intrigued by its complexities though not enough to exercise her own free will over it. At times she can act rather immature and boyish, being raised like in wild, gives her a slightly violent mentality, yet there is seldom a moment in which she lets her actions speak before her thoughts.
As strong as she is, her balance is completely off, often times clumsy, a cut or an abrasion is a quotidian sight on her. Though she is prone to ignoring pain, sometimes past injuries bite back worse than she is willing to bear.The amount of strength many of her attacks use, require a large amount of energy, after a couple of battles, she's prone to exhaustion, and may choose not to battle when at her limit. Even though endurance and defense are strong qualities for her, she is quite impotent to offensive magic, being that the most she can do is try to evade them.
So I took a BIG risk with the history, I had to assume much of what I wrote down, although if you want me to change it, I will.
In this letter, I have chosen to impart to you a tale, by which you may choose to tell Ravi or not, I apologize for never explaining my origin, or more importantly her origin. It would better to tell her as early as possible, so that maybe her naturally curious attitude can be quenched. I am sorry for leaving you, and that it has come to this. This letter signifies my death, so please any halt any attempts in seeking me out, I am long gone.
-Your Love, Daten
"The err of all humans; unfortunately, is that their senses, and perceptions can easily deceive them at the worst of moments, even beyond the basis of reasoning."
Andres, a cliff overlooking a tempest sea, followed by the dark over wash of clouds in the distance, any honest merchant would admit to naturally avoiding trade here, but the allure of business wills them so towards the small island city. Here they trade, and just 20 years from the epilogue to this tale does the story begin for a young kingdom. Rather, its future descendants, no one call exactly recall when this small island came under the leadership of the Andres family, though records date back hundreds of years, even in the early days when explorers were prone to pillaging the islands for resources and slaves, the island has always stood incredibly strong due to its leadership. The so called Andres, humans to be more exact, are a versatile clan, many claim their lineage to such nobility because of their prestige, but such was to be recognized only in the newest order, the most recent generation. Her majesty was expected for a male heir to the throne. Upon the day of the arrival, an unexpected anomaly came along with this boy, a female, the female who was in fact born earlier than the male, and thus more mature. In essence, it would have been the rightful heir to the Andres throne. Though the family knew nothing of female leadership, in fact, others were appalled by the idea that their soon to be deceased king would be replaced by a woman an unappealing future to the people.
The clan fought for an answer to the situation, finding that some of the solutions were too radical, some even suggesting the death of the so called 'abomination'. A council was gathered within the palace, to which I was present, her majesty looked nothing but distraught, her face sullen, marked with apprehension and a melted essence. His majesty wrought with a similar expression, although most associated this with his current sickness, I could see the pain in his eyes, as his long time adviser during those few months after the birth, he imparted to me his distress.
"No child should be sacrificed for the health of a nation."
Yet, he and I both knew what decision these beasts; this council; we now stood in front of would exact on his child. In Andre, the people were stronger than any monarchy, but the decisions were all rounded together by this council, they represented the King, and have done so for centuries, even the current King was nothing but a figure-head. He had no true power, yet Andres had established itself as a monarchy nation. During their deliberation, at the behest of his majesty, the female was to be excluded out of the family by any means necessary, and even if they had not explicitly mentioned death, he and his spouse could see that that would have been the preferred method. As much as I fought to oppose the law, there was nothing I could do, concerning my position as nothing but a measly scholar. Her parents were desperate, and broken apart, they clenched at whatever circumstance they could find to save the girl, but they also bore the futility of separation, they would never see their daughter, never know what type of person she would become, but at the very least they could save her life. I enacted a plan to save her, but just as they presumed there would be a large possibility of them never seeing the child. I myself, would need to sacrifice my position as head scholar for the island, my entire life's work abandoned to save this helpless child. Another part of me could not agree on something that was neither her fault, her very existence was being thrown away without any knowledge or fault on her part. I wouldn't have wanted to stand witness to that, no matter how pleasant the death may have been. For weeks we practiced a route at sea, looking the closest spot of land we could use, so I could escape and possibly raise the girl myself. At first, I hadn't contemplating actually raising the poor little thing, I was far past the age for bringing up children, but that quickly changed the night the plan went into action. It is better for me to describe it now, as much as this old mind forgets things, I willed myself to remember this event, to let it sear into the canals of my conscious, forever in memory.
The night quickly wasted into the day, or so it seemed as the usually dark clouds rolled into the horizon, like any other evening, I was sitting among the guests at a dining table, food being dispersed in droves by the nobles, laughter, and merriment filled the air, though these occasions were always known for the cajolery the lower class showed to nobles. They appeased to them nightly, while their majesty's sat, uninterested, warped into their thoughts by a tugging moon. I simply walked towards the end of the table, dipping slightly in my stature, ready for his majesty's word. Just a few hours from now, the girl would be killed, and I needed to act fast. The King swallowed his imaginary guilt back as I approached, his nod and a whisper were all I needed. Tonight would be it, no more planning, no more apprehension. Despite the hours I had to wait after the feast was over, I was quick to move to the upstairs room. The room had the soft radiance of a crystal, as the moon shown through the covers over the panel within the room. The male twin slept peacefully, just feet away from his sister, and there I witnessed a silhouette kneeling over by the female's crib, static, not a whisper of breath could be heard other than the soft hums of the two babes while they slept. I touched the soft fabrics of the figure's shoulder, and pulled the head slightly to reveal the intruder, what I thought could have been one of the nurses, was in fact, her majesty, struck in the temple, with only a minuscule amount of blood washing away into the blanket beneath her. She was gone, beyond the chains that held her essence together.
I...I was initially perplexed, even fearfully so, confused, who would do this, and for what reason? I gathered the girl into a bundle of blankets ensuring that I would not awaken the child. I was filled with an unbearable pain, the feeling that this Kingdom was falling apart, her death was completely unwarranted, and again, I felt the need to stay, the need to figure out why. I made my way into the hallways,using my cunning to hide amongst the shadows, the palace seemed empty, and I was fortunately enough to drift past soldiers, who were presumably going towards the room I had recently departed. It was then that I realized where I was, the top floor of the palace, his majesty's room, illuminated by burning candles, and a trail of blood leading out, where the impression of a great sword was left at the hinges on each side of the bedchamber's entrance. From there, I knew the soldiers were revolting, probably led by a member of the council, I knew for as long as I had been concerned with these politics, that the council wanted nothing more than absolute power over Andres, just for that, they could possibly expand and conquer new lands. It was then that I realized that there no point in checking on whether or not his Majesty was alive. I had a duty to protect his child, and that I would. I moved as quickly as possible, using a window as my escape. I never looked back to Andres, from the moment I stepped foot off the island, I knew this was no longer my land. I escaped by merchant ship into the night, the waves were calm enough to let the girl sleep in my arms. Those opaque blue orbs of hers reminded me of her parents, so much so that it pained me for months to even look her in the face. We had been companions for nearly 60 years, and I was the last of our triad. I was the last to know the truth of Andres plight, and I knew I would need to teach her how to regain her kingdom when the time came around.
Just a year later, after being dumped and transported from dock to dock, we made a permanent home in the outskirts of Rakomon Forest, just a little beyond civilizations, but enough for us to live in peace. Far from the rocky cliffs, the rocking waves of the ocean, and the usually rainy weather, for me this was something of a nice change, the only complaint was the sun, there very little shade, and our home was constructed out of basic materials. I had almost forgotten what it was like to live so frugally, to live mostly off the land, and then using the small villages to buy luxury items, or anything beyond the grasp of our needs. She grew into this new environment, comfortable with the wild, and her independence. At the mere age of 5, she was showing her adventurous streak, and often more than not, I've had to pry her away from certain dangers. Though of course she became one with the forest, and the forest one with her. I've noted that she is much like her father, a dreamer, strong limbs, curious about all things, adventurous, but practical. It was of course, so soon after I met you, admittedly Ravielle felt as if you were gradually going to replace her. You see you came in at a rather difficult time in out relationship, I noticed that Ravielle was nothing like the nobles she was born among, and I nearly threatened to take away the comfort of the forest for a civilized life. It was only when I nearly lost my life to fiends, and she came to save me, that I realized how strong, how independent, how right she was. I had no power over what she wanted to do, after all she was practically a queen in her own right. I noticed that after years of staying in the forest that her strength had grown, she was far stronger than the males who came from the tribes around, a little more lithe, and agile, but she could best any man in the village to an arm wrestle or two. She was the embodiment of her father's spirit, mixed with her mother's good looks, and levelheadedness, she even learned how to protect herself, the knowledge she gathered from certain warriors types in the villages, and the feral nature of the forest allowed her to grow into a unique warrior, a Beserker if I remember correctly. I knew it would serve her well one day. I also hoped that you would love her, my dear Abilene. And as I see ,you treated her like you did those orphans in your tribe, I am grateful that you two grew so close together, otherwise I don't think I would have been able to stand any bickering between the two of you.
But now, let us return to the matter at hand. This letter more than likely signals my death. Ravielle matured while I aged, and my heart longed to return to Andres, to see what had become of it. I had thought that maybe bringing Ravielle would replace me having to simply tell her (and its rather difficult getting that stubborn girl to believe most things.) The journey I told you about led us back to the island, or more like near the very edge of death itself. From the outside the sea surrounding the island was perpetuated with nothing but shards of former merchant ships, dead bodies marred the docks, along with a tarnished village left in ruins, plumes of stink rose from this carcass of land, but I knew I could not have been lost. No, me and the girl ventured out of the safety of our small little boat, and despite my old age I still believed in the old Andres. I could hardly walk through the villages, which were luckily filled with survivors, of what? I had to ask myself. I had mendicants, and formal nobles clawing at my robes, arrested of their sanity under their new ruler, the absolute Monarch, his majesty, Rae Andres. Ravielle's twin brethren who now ruled over the populace with some mysterious force, which seemed to enveloper the palace itself with a blue mysterious hue. Unfortunately for them, what they had gained in revolting and killing his majesty, turned out to be a tragic error. His son turned out to be more than just a tyrant, he was in fact an abomination, residing in the palace, taking random humans from the villages, fiends, and monsters of the like constantly pillaging the villages for more victims. Most are too afraid to even journey up to the castle now. Andres was no more.
With this in mind ,I could only guess that Rae was raised by the same noblemen who planned to conspire against his majesty and kill his child. No doubt what led to. Ravielle and I tried to save the small island, gathered the men and women who still held enough courage to go against that beast, I presumed that everything was under control, and we could avoid petty deaths. But we were severely mistaken in such judgement, I was mistaken. As willed as those people were most of them died on our journey towards the young king, sacrificing all they had, until me and Ravielle were the only two left within an emptied palace. They may have been nothing but commoners, but they fought with soul of warriors, that I can not forget.
The palace was left just as I remembered if not darker, and unkempt, blood stained each furnace, a layer of dust and grime saturated everything, I could feel the essence of evil radiating from its canals. No doubt the work of a corrupted crystal of sorts. Walking into the deep grotto underneath the castle I knew exactly where this hidden secret was. For years the lineage of the Andres family could control this crystal through blood, the spirits and energy seeping around it could be felt by any blood member of the Andres family, it was the real reason why they had established the kingdom here, the Andres had control over this crystal, which had been located on the island for years, and though it is nothing like crystals found on other continents in this realm, it's power was just as alluring. Ravielle was particularly sensitive to its vibrations when we ventured underground. We edged closer and closer towards the chamber room, finding litters of deceased knights and servants, some alive, but far beyond saving. And as the dark light mystified beneath our feet as we reached the heart chamber, a body, merely a fraction of what it used to be could be sitting on a makeshift throne, pale, and emaciated, I could only guess that this was the notorious Rae, jealously protecting this huge source of power. Both me and Ravielle stood disgusted. How could such a thing transpire? All this death, the stench of corruption.With his seat he could summon whatever demon that came to mind. For us the battle came with enduring difficulties, he could control the undead, summoning new monsters, it was actually taking us days to fight this monstrosity. We hid within the castle to replenish ourselves when the need arose. Nothing but ourselves fighting to defend such a small fraction of land. This was the most difficult battle I've had to face, I can fairly say that despite triumphing in the end, this sickness will kill me, being too close to the crystal's power has poisoned me.
After the battle, Rae became a being now linked to the crystal his existence now attached to an essence that was sealed away with my staff. The palace collapsed on itself a sort of sepulcher over the now destroyed crystal. The people of Andres are now free, and with what resources they had left they rebuilt their ships, moving the population out of a now fading memory. These last few months for me have been uneventful and painful, the crystal has weakened my body far beyond the point of healing, and I've no way of telling Ravielle, who in the end is essentially like a daughter to me. So I feel obligated to ask for only one more favor from a dying man. I have entered far into the wilds to keep my body from being found, I'll find my peace with nature. Ravielle (who I assume is home now, sleeping) will need to hear this story, again, I feared if I had told her, the battle might have been too much for her to bear, and to think that she could have been a Queen.
Let her know that I see no point in returning to Andres. Let it be lost by the sea, and instead let her find her own way through this world. It has been a wonderful journey throughout, and I couldn't have died without knowing how content I am with the outcome, this is all I ask of you. A dying man's wish, I Suppose?!
Sincerely, your love,
In the 2 years after this letter was sent Abilene finally regained the courage to tell Ravi, who; from the looks of things had not yet recovered from Dalen's death, surprisingly she took the information seriously, and was prompt in her desire to carry out her own life, the letter had given her such courage, that she ventured out of Rakomon Forest the next day traveling across the countryside, and into the more urban civilized locations, trying to fill the gap within her life, she suddenly felt as if she needed a purpose and figured a place like Westeros would help her fulfill this goal.
Andres last lead scholar before the death of his majesty, originally raised as a black mage, before choosing the more docile life of a scholar, his disappearance was investigated on the night of his majesty's death, along with that of his child, but nothing was found. The government initially held back any information pertaining to the night, in fact, blaming the scholar for the death of their former rulers. Thereby quenching curiosity. He was 62 by the time he left the island, and around the age of 83 at his death, his body was never found.
" Raises critical hit chance of entire unit for a short time."
" Physical attack that weakens defense by 50% for a short duration of time, staggering one enemy. Long cool down time.
" Uncontrollable Physical attacks, completely unstable, has high physical strength, but low physical and magical endurance, can only be cured by Esuna depending on level of Berserk cast."
"Grants bonuses to Endurance and Strength for a short of time, limited to one person. "
-Referred to Ravi as simply braces, these protect her legs and arms from a substantial amount of damage, and focuses her physical strength into one apparatus. It is more effective than using her fist because of the way it balances her raw strength, allowing her to focus her physical energy into one attack without sacrificing any additional energy.
More than likely she'll have these tomahawks on hand, in case of any extreme injury, otherwise they are not used much. She dual wields these whenever the need arises. They are imprinted with the Andres family insignia, and crafted out of stainless steel, and oak. Sturdy and reliable, this weapon serves its purpose to the hilt
- ~20 Gil
-Bacchus's Wine (Inflicts Beserk)
-Stamina Spring (Strengthens Defense and Magical Defense)
~ As mentioned in her background, Ravielle can only sense crystals not utilize any power associated with them, she isn't exactly a magic user.
Theme Song: Abyss of the Farplane (ironic that I used an FF song >.<)
SpoilerName: Draenae Arvell
Class: Blue Mage
Personality: Draenae is honest and open to everyone she meets, telling them straight away if she likes them or not, this has meant that she has only maintained a few friends in her life. She is intelligent and enjoys spending her time analysing monsters, hoping to uncover their abilities. She is sometimes awkward when meeting people and cannot always help herself in analysing them to determine what they're like, though she'll likely be wrong as she has little experience of any race other than the Vorkei other than what her father taught her.
Likes: Nature, including monsters and such.
Dislikes: The destruction of unique monsters before she can analyse them.
Strengths: Blue magic, knowledge of minor monsters.
Weaknesses: Meeting people, Black magic.
Fears: Spiders, Death, the power of Black mages.
Biography: I'm terrible at making histories, could I reveal it IC?
Replay - The ability to recreate the last technique an enemy monster used. (Can change to become "Learn" later, where the user can learn these moves permanently.
Scan - The ability to analyse monsters, people and objects to determine their abilities, weaknesses and such.
Beast punch - A technique that deals greater damage to beast monsters and lesser to other types such as elemental and insect etc.. (Weak to begin with but gets stronger, also other types more effective against other monsters)
Primary Weapon: A long dagger which was her father's possession before his death.
Inventory: Long dagger, 3 potions, 100 Gil
Name: Noel Ptyra
outfit: ( black hair in a long french braid )
horns and color scheme of above outfit:
black cloak on top of it all to hide horns, tail, and general appearance. Slightly grey-blue skin.
Personality: Noel is a pleasant, witty woman with a strong sense of self. This self-esteem fosters a certain amount of confidence, which leads certain people to believe that she is both arrogant and ignorant. Her heritage doesn't help her image with others either, as they preemptively judge her based on earthshattering transgressions wrought by the abominations that were her ancestors. She also tends to be sarcastic in the face of stupidty. Noel is a friendly person, however the scorn from so many others in her past has lead her to become cautious. Noel doesn't trust everyone immediately, but she tries to put in the effort. She is often disappointed when she meets people with closed hearts, though nobody really notices. She moves on with her life and tries to find happiness in little things while awaiting something that will make her truly happy.
Likes: Motion (Dancing, riding in fast vehicles/mounts) oceans/seas, fancy decor, fashion
Dislikes: Ignorance, bullying, fruit pastries,
Strengths: stamina, intelligence, flexibility, self control, familiar with magic (though unable to use it)
Weaknesses:not very physically strong, outcast because of race, over focused on personal objectives, relies on evading/repelling attacks
Fears: being alone, claustraphobic
Biography: Noel spent most of her young life living with her luceten family in peace. Her family made a sufficient living running a general store in the business district of Obaerta. She was alway a fidgety child, so her parents taught her to dance in order for her to keep her entertained while they were running the shop. Noel took an interest quickly and seemed to have an affinity for it. In fact, nothing made her happier as a child than to dance. At some point around her thirteenth birthday was when the luceten's dancing ability began to flourish. She learned from a dubious customer at her family's shop that dances could produce a variety of magical effects on others and the environment. From this point she spent much time researching magic at the capital's library. Unfortunately, Noel had an extremely difficult time finding any material that would help her. While she continued her study of magic, she learned to dance with a variety of props. She took a special liking to performing with daggers and knives. She could handle her knives with such elegance that they no longer appeared as weapons. She continued learning and practicing for three years. Soon her family's business began to decline due to the lack of goods and shipments. Around her 16th birthday the shop recieved a large special order from a noble for a rather rare delicacy. They had not had any in stock for about a year, but knowing how much money was at stake, Noel and her family decided to procure it themselves. The delicacy was a special herb found growing on the volcano to the east. Unfortunately, the trip went awry. An earthquake and a subsequent landslide separated Noel from her family. After searching for about a half an hour, Noel located her parents near the base of the volcano, where the terrain was less dangerous. They weren't alone however. Valkieries had surrounded them. With her parents led away in chains, Noel decided to follow them to Sanctus.
Noel knew that attempting to enter the city directly would only result in a failure, so she decided to sneak in. After sneaking into the heart of the city by stowing away with a caravan, navigating safely was as easy as keeping her cloak on and hood up. She quickly made her way to the prison. She snuck past the guards and was approaching the entrance to the prison when she was grabbed from behind. The warden of the prison had discovered her. She was taken away to his personal office in manacles. She pleaded her case to no avail. The warden knew Noel's desperation, so he decided to broker a deal. One of her own kind had escaped the prison recently and has continued to evade capture ever since. In exhange for her parents freedom Noel was tasked with apprehending the fugitive. So Noel set out on her journey. She returned to her home and stocked up for the journey. She brought clothes, supplies, and her pair of performance daggers as she could not afford real weaponry.
It was finally a mortal threat that awakened Noel to the powers of her dances. Disarmed by a fierce monsterand with no way to defend herself, Noel made a final attempt to safe herself by dancing. Suddenly, the monster became confused, and began stumbling about haphazardly. Noel gathered her belongings and escaped. She tailed the renegade Luceten for four years, going from city to city. Along the way she developed her dancing abilities as well as her combat skills with her knives. Her latest lead brings her to the human capital, Westeros. She doesn't know what could have happened to her parents, but Noel has travel far and grown too much to forfeit her mission.
Skills: dance (confusion, heat, cold: can learn more later), vital strike (aims for vital points on the body, dealing extra damage. fails against heavily armored enemies)
Primary Weapon: 2 highly stylized knives (gold designs along blade,white handle that curves to fit the hand. Elegant looking)
Inventory: 3 potions, 1 phoenix down, 500 gil
My closing statement is that, me and Red worked very hard on creating all this information for you guys. We know each other in real life so this thread will not die because of us. I hope that if you do apply with a CS that you are set to work and stay here the entire time. Thank you very much for reading all of this, so without further ado... Have fun and go apply!