Sounds fun. I'm in.
Out of Character (OOC)
Mastery
~ Own Your Weapon: Save the World ~
[Map to come.]
Welcome to the world of Aea*, player, a world of a single immense continent surrounded by endless blue ocean. For ages upon ages since creation, there were no nations, no wars and no land claims. Life was simple and peaceful, if only for the monsters lurking in the wild areas. One day, acts of terrorism happened simultaneously around Aea, triggering panic, fear, chaos and a level of distrust between people. Most large cities closed up on themselves and politics became much more strict. Eventually, a cult appeared, claiming responsibility for the mass murders, explosions and fires set on that fateful day. The expressed their goal of separating the continent into different islands by using an ancient power they had recently discovered. Unlikely story, it seemed, except that the cultists possessed the never before seen ability to control monsters, so none took the threat lightly.
This is where you come in, young adventurer! The Aean Collective for Unity (ACU) is hiring mercenaries to join their ranks in defeating the Cult and preventing an engineered catastrophe that would change the world forever. You must first work hard to gain strength to be powerful enough that the ACU would accept hiring you. Good luck!
Your help could determine the fate of Aea.
*Pronounced "ey-ya"
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I will call this a "collaboratively written virtual MMORPG". You play a role within a role. Your character is a player who has a character in a virtual reality MMORPG, in which 90% of your writing should take place. That being said, your character's real life should transpire into their MMO actions. Create a personality for your character, and then create their own MMO persona, which needs to be different. "People role playing people role playing people", that is what you need to keep in mind. Exploit the theory that in RPGs people often create vessels, their characters, for parts of their own persona they could not otherwise express.
I am also integrating some real RPG elements to this RP. There will be quests for which exp will be awarded. Your characters will level up, develop skills, search for loot, buy weapons, etc. This being said, there is a balance to be found between anal GM controlling and RP "magic". We won't be throwing dice every step of the way, so you need to write everything out and make sure your character goes through adequate strife. You can't always win, but that does not mean you are not rewarded. I will award exp and loot based on the following criteria:
- Quest Completion (obviously)
- Quality of writing
- Integration of the video game aspect in the storytelling
Since your characters will be constantly evolving, you will need to update your CS after almost every post. Sounds tedious, but doing it so often actually just makes it easier and very quick. Add "health potion" to your inventory, choose a new skill, update your gold amount, change your level... Not rewriting it! *dispels apprehensions*
I trust you, now you trust me: this will be awesome!
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Here are the Combat Skills I have developed. The idea is acquiring a variety from the main weapon type and then mixing them. Literally fusing them! Example (refer to the Bow skills): Explosive Ghost Arrow (Explosive Arrow + Ghost Arrow). Or maybe (refer to Fists skills): Crash Landing (Aerial Combat + Judo), used after an Uppercut, the adventurer jumps into the air, grabs his target and slams it on the ground.
Cool, eh? As long as you can RP it properly and it makes sense, I will allow it! Build up your character to be unique! The custom skills will be regulated through an "in-game" creation system. So you can't just come up with something mid-battle. It still needs to make some video game sense. For example (from HAMMER SKILLS), you would REALLY need to explain how a "crippling quake" works...
Combat Skills
Special Skills
Classes
Players unlock classes by meeting special criteria and completing an initiation quest. Gaining a class is the goal for the first part of the game, allowing to be hired as a mercenary by the ACU to aid in defeating the Cult and putting an end to their plan of splitting the land mass.
Last edited by Satheon; 01-17-2013 at 11:28 PM. Reason: Making it a real idea!
Sounds fun. I'm in.
"We learn because we experience, not because we're taught. Teaching is nothing but words that describe what a situation would be like. Why not experience it? Live life to the fullest: laugh, love, play, everything. We get one shot at this, now let's do it right!"
Song of the Moment!: Your Birthday Song by Go Radio
I recommend you all listen to it. Great and amazing song!
Could be interesting. Do you have any storyline in mind?
Sure! I will get it up later, I am bed-bound. It is moderately inspired by the Star Ocean games (they all have similar storylines). If you know the games you will have a good feel of the style.
More later! 'night! (Well, good day, but I work nights so...)
im inalways wanted to play one like this
Image by the AMAZING Lillian Thorne
Sorry I have not updated yet! Have been busy... Taking care of it tonight!Base setting, storyline, character guidelines, some class and skill trees... WOO! Big promises.
Cool. I'm interested, but I do want to see what I'm in for before I commit.
Just wondering, will you be roleplaying with us or managing the quests and such?
"We learn because we experience, not because we're taught. Teaching is nothing but words that describe what a situation would be like. Why not experience it? Live life to the fullest: laugh, love, play, everything. We get one shot at this, now let's do it right!"
Song of the Moment!: Your Birthday Song by Go Radio
I recommend you all listen to it. Great and amazing song!
I expect to be mostly managing, since it will be a lot of organizing, but I would very much like to have a character. If anything, at least the recurring NPCs.
Working out the kinks. I'm at the office but it's very slow, so more info will be up in a few hours. It's looking very good I must say! Thanks for bearing with me![]()
You NEED to check out the first post - I got a lot of game info up. It will give you a VERY good idea of how it'll work and feel.