-Former plantation named The Rising Sun, now turned into a bed and breakfast
-Players start out as human but Demons, Psychics and Hunters all exist in New Orleans. You'll have an opportunity to join any of those factions or stay human.
-Keep it PG13, and if you want to go into sexual descriptions or extreme gore keep them in PM's.
-Minimum 1 paragraph. Try to progress the story with each post. Respect other players.
-Characters can be killed off if you want them to (grow bored of them), or if you drop out. You can always make new characters, but you can only have 1 active.
There is a house in New Orleans, they call the Rising Sun, and it’s been the ruin of many a poor boy, and God, I know I’m one.
You begin your story as a human, but no matter what choices you make, you’ll be less of one by the time you leave.
For one reason or another, your life has brought you to the Rising Sun this exact moment in time, and your life will never be the same. The moment you stepped across the white washed porch and into the musty interior of the former plantation, you began your journey. You will see things many humans will never even catch a glimpse of and it will put your sanity to the test. Do you hold onto your human convictions or do you cave in and become one with the supernatural. This is a story about morality, change and perseverance. This is your story.
Room #: (look at plantation for descriptions)
Appearance: (description required, photo optional)
Talents: (pick two) Athletics, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge
Skills: (pick two) Animal Ken, Crafts, Drive, Etiquette, Firearms, Melee, Performance, Security, Stealth, Survival
Knowledges: (pick two) Academics, Bureaucracy, Computer, Finance. Investigation, Law, Linguistics, Medicine, Occult, Politics, Science
(NPC characters only have half CS's)
Female1- June Bishop
Female2- Anelie Lemieux
Female3- Juliet Laverne Conagher
Male1- Thomas Rivera
Male2- Nicholas Murphey
Male3- Samuel Holt
Male4- Abraham Scott
Male5- Simon Havan
Name: June Bishop
Room #: 110
Appearance: Maybe it's due to her blindness, or perhaps she just prefers the darker image, either way, June only ever wears black. Even in the warmest Louisiana weather, she'll still be sporting a black dress. At first it might seem like she's always prepared for a funeral, but eventually you get used to it and see that it matches her strange and somewhat eerie personality.
Personality: June and Anelie are cousins and share a trait other than their redhair: they're both a little awkward. While Anelie is on the quite side, June can be just plain creepy. It's unsure whether or not this is intentional, but she does give off a strange vibe. June prefers to keep to herself, only speaking to the guests in short, cryptic messages, then returns to the shadows where she was previously lurking. She can most often be found curled up in a chair in the library, reading one of her braille books, which no one but her really knows what they're about. If you try to approach her usually one of two things will happen: she'll either whisper an unnerving reply or remain completely silent. Also don't be surprised if she does something unusual like follows you down the hallway in the middle of the night, smells you when you're not paying attention, or casually pats your rear, she'll just whisper the excuse 'I'm blind' then walk away. She's probably harmless but she's definitely a strange woman. Several people in town say that with her looks if she dressed a little more lively and stopped with the strange act, she could have easily found a husband, even with her disability, though several other people in town seem to think she's some sort of witch and should be avoided at all costs. The later of which claim that if you listen carefully on the balcony, you'll hear her singing a strange spell in the middle of the night, and you will also notice strange people arriving at the plantation wearing black cloaks every Saturday evening.
Background: June moved to New Orleans 5 years ago when The Rising Sun went on the market. By this time the plantation already had a very dark history so the price was lowered a great deal. June was quick to snatch it up despite it's bloody past (or perhaps BECAUSE of it) and promptly turned it into a bed and breakfast with the help of her cousin, Anelie. Her life before New Orleans is as cryptic as everything else involving June, but sometimes she will reveals bits and pieces, though half of them are probably a lie. She's often told people she lost her sight due to a deal with the devil, but that's probably her being sarcastic, right?
Name: Anelie Lemieux
Room #: 109
Appearance: Coming in at 5’6” and built surprisingly strong for such a lithe frame, Anelie appears elegant, even when doing the most unflattering chores. She usually wears simple floral sundresses and has very fair, lightly freckled skin that isn’t made for Louisiana’s hot, sunny climate. She has shoulder-length auburn hair and hazel eyes.
Personality: Intensely introverted, it can be very difficult to get her to say more than a few words at first. She tries to maintain a strict sense of privacy and tends to prefer to be on her own, but if one knows the right questions to ask, she might hold the answers to some rather unusual concerns...
Background: Hailing from France, June offered her younger cousin Anelie a job at her bed and breakfast. Both of them have their reasons for this arrangement: June needs help running the place with her disability, and Anelie has her own motivations to start a new life.
Name: Nicholas Murphy
Room #: 205
Appearance: Nick’s a strapping fellow at 6’, never seen without a roguish grin. He dresses somewhat grunge in jeans and flannel button-downs, but he likes to carry old-fashioned accessories such as pocket watches and other trinkets. He has wavy black hair and blue eyes.
Personality: He’s pleasant and gregarious, almost too easy to get along with at times. When he’s not shooting the breeze with another boarder or guest, he’s heckling June or having friends over or going out in the city.
Background: From Boston, Massachusetts, Nicholas moved to the New Orleans area to work at a friend’s bakery.
Name: Thomás Rivera
Room #: 205
Appearance: tan olive skin, often wearing a nice tailored suit, tall, lean, dark hair and eyes.
Personality: Thomas is very polite and formal upon first interactions, almost servant like in his cold and collected disposition. He keeps this facade up until you're either on his bad side, or (very rarely) he likes you, at which point you get to see his fiery passion and stubbornness.
Background: Born and raised in Mexico, Thomas grew up the only son to a single mother and lived in a poor and crime filled neighborhood. He quickly learned that honest work wouldn't bring him the money his mother needed to live comfortably, so he resorted to a variety of criminal actions until he found a certain niche that he excelled at. Once his mother was taken care of and he turned 18, Thomas moved to America to continue his work.
Name: Samuel Holt
Room #: 111
Appearance: Samuel didn't miss out in the looks department, but he's not outstandingly attractive. He stands slightly taller than average at 6'0" and the naturally lean nature of his muscular build has been highlighted by some slight emaciation, showing how little he eats nowadays. He has blue eyes and he's let his short blonde hair grow past what he was allowed to in the Army. On the other hand, he still shaves on semi-daily basis, never having more than stubble along his jaw. Samuel's technically still a drifter until the time he finds a place he likes. As such, he only keeps around a little basic clothing. He has a pair of jeans that he absolutely loves with a darker wash of pale blue, nearly grey. Most of the few t-shirts he has are plain white t-shirts, with the exception of a black Soundgarden t-shirt. Samuel hasn't gotten rid of his tan combat boots yet, preferring them over sorts of shoes when traveling and walking the long distances he's been doing.
Personality: Samuel used to be your typical teenager, but his adulthood was a baptism by fire. His experiences during his service have given him sort of a second personality: a shell, if you will. He initially comes off as aloof or stand-offish, much more inclined to sit and watch the goings-on of a room than strike up a conversation with someone in it. Additionally, Samuel is very wary when it comes to other people. Though he's starting to cope with the recent events in his life, he is still jaded to a degree and averse to forming close bonds.
Underneath the shell he has formed in recent years, Samuel is still energetic and steadfast. His friends and comrades know him to be loyal to when people finally do get close to him (though, it was much easier done a year ago than now). When he is with those people, his stoic facade melts away and he lets out a little bit more than he probably should. When he's with those that are close, or with alcohol that is. Despite feeling like he's kicked the habit of drinking to forget, but instead just to unwind, he knows deep down that he drinks to avoid the nightmares picked up in the hell on earth that is Somalia. Ulterior motives aside, he knows how to party after sipping some of Satan's poison. He's nihilistic, but int he devil-may-care sort of way as opposed to the angsty sort. Whatever happens will happen, and there really is nothing in the universe that cares about you or forces you to uphold some standards.
Background: All throughout his life, Samuel wanted to be a soldier; it was never really a phase with him. He was born in Seattle and grew up listening to a ton of music, having been introduced to the local rock scene by his older brother. Even as a teenager, with the rebellious and grungy appearance he had, the appeal of falling in the ranks and becoming a warrior never lost an appeal to him. Finally, come graduation, he enlisted into the Army with a contract for the 75th Ranger Regiment. Samuel got his wish to see action. Two years after he enlisted and started his training, he was part of the invasion of Panama. He knew this was what he wanted to do for the rest of his life after getting a taste of it... or at least he thought.
'91 came around and he remained back in the states as other Rangers went to fight. Once again, he would soon get his wish. The 3rd Battalion was sent to Somalia on a peace-keeping mission. They had a string of good missions that weren't without intense fighting, much more intense than in Panama. From the media, he had always got the picture of American dominance of anyone by sheer technology and the ability to outgun them. But in the urban jungles of Somalia, insurgents had experience and an unnaturally zealous loyalty to their cause that he was never told about. Not only that, but the stream of insurgents, militias, and bandits never seemed to end. Nevertheless, Samuel was determined to beat any enemy he came across, After all, he was the better warrior, he told himself.
On an operation that was supposed to be routine, things went wrong. Samuel prefers not to talk about the specifics, but Operation Gothic Serpent went down in infamy as some of the fiercest combat in recent history. He himself was injured, but the physical wounds were not the only ones that were left behind. The army had given Samuel the option to leave after he was done convalescing. He had had enough violence and death, and needed a break, if he even ever came back at all. He became unsure of what his calling was for the first time in his life. Samuel drank his way from Fort Bragg to Florida and then along the Mexican gulf until he hit New Orleans. Something about the city drew him to it. The food, the drink, the loose morality. The city was enchanting and haunting at the same time. Upon arriving, he quit drinking as much and came back from depression, though PTSD and a reckless streak are still evident.
Talents: Athletics, Empathy
Skills: Drive, Firearms
Knowledges: Linguistics, Politics
Juliet Laverne Conagher:Spoiler
Name: Juliet Laverne Conagher
Room #: 206
Appearance: Standing at 5'11, Juliet has a very skinny and lanky build. Very large glasses have stuck with her since kindergarten, plus though she keeps her hair trim and combed, her hair can go from neat to bangs with split ends when she's upset/tense/nervous. Having a pair of magnifying goggles she built herself with lenses from a pair of binoculars, she tends to dress in a sort of vintage manner, her trademark outfit being a crimson skirt with black tights and dress shoes with a dark long-sleeved sweater coat. Her eyes are hazel, but can also change color in mood, while her hair is dark with brown highlights.
Personality: Imagine at the dawn of your birth, you were cursed to an eternal l- No, that's not a good example. Imagine being the ugly duckling in the s- Alright, lets stop sugarcoating here. Since her first day being occupied with living, Juliet had always been the odd one out in everything. No attention from mother or father, no friends, no boyfriend, every cat hissed at her and every dog barked at her. Except for that one scruffy dog she had as a kid, but it got ran over by a car one day while she tried out for Little League. Simply put, this has made the girl grow in to a very weird and awkward girl who partook in strange activities as she grew older. The activities got more bizarre and bizarre until she finally embraced who she was. At the age of sixteen, she thought there must have been people weirder than her. Someone... or something... thus began her research in to the paranormal. Even before, the girl was interested in Sherlock Holmes and Agatha Christie. She even began fictionalizing them in to having a relationship while everyone else did the same with the members from Wings or something. To this day, Juliet immediately chooses to say the first thing at the top of her head in a defense mechanism. But with isolation came benefits. Being an A+ student with honors in elementary and so-and-so in high school purely because the chess club threatened her to make a sandwich every day for them, her mind developed in to a very eccentric, yet brilliant and bright one. Her grandmother teaching her craft, she began to find herself fixing scenarios that she could easily resolve with her intelligence and crafting skills, one time getting out of a carnival fire using a gallon of vegetable oil, a funnel and an old antique that was the prize in a 'Guess How Many Jelly Beans There Are In This Jar' contest. Although her mind is a bit broken, she still expresses a sense of honesty and compassion... in a different manner. Though she still has her quirks, one of them being an arrogance that gets everyone killed if they stand in the way and a persistent one-track mind like no other, obsessive compulsive disorder at the reigns.
Background: Born June 6th, 1966, her parents could guarantee... there was absolutely nothing wrong with her. You were probably excepting her to be some sort of demonic bad seed, but no, she's been perfectly good her entire life. Unless if you count the time she decided to play a prank on her mother and father by acting like Lucifer's banished daughter when they didn't get her the purple tricycle she wanted. Speaking of which, Juliet is the heir to a fish merchant's throne with a hefty amount of money to her name. Though she chose to deny that money after her father and her got in to squabble when she reached the age of fifteen when her father forced her to go through a pageant that imposed a very embarrassing moment but will not be mentioned because its similar to the Noodle Incident from Calvin and Hobbes. Shunned by other children at school since kindergarten, preschool, elementary, junior high, high school and college, Juliet somehow found time in her busy recreation-filled weekends to research investigation and read the entire Agatha Christie, Sherlock Holmes and Charles Dickens books. Because what the hell, you might as well add Charles Dickens in there. In fact, the only friend she had was her grandmother... who's idea of a wild night was midnight bingo and eating oatmeal while watching a marathon of Nova. Some say they were similar, in fact, Juliet's grandmother taught her arts and craft. And how to craft other things such as a mortar cannon from her days as a World War I medic. Being her only guide, Juliet's grandmother saved her from going insane and taking her own life, finally teaching her how to show compassion and generosity before she died. With absolutely no one to support her, she began living in a dingy old apartment, living on the couch and having an affair with the typewriter her grandmother left to her in a will... on absolutely no one. Beginning to write fiction, she thought 'No one believes fiction!' Which was the entire goddamn point, but you know those weirdo types. Bottom, she went to college to get a degree in Investigation and Linguistics. Aaaaaand so she still lives in a dingy old apartment! But she's determined to show everyone that they were wrong for not having faith in her. And prepared with a victory march she is.
Talents: Expression and Subterfuge
Skills: Crafts and Stealth
Knowledge: Linguistics and Investigation
Name: Abraham Scott
Room #: 201
Abraham stands M 1,84 and has rather regular build. He appears to be rather pale and has shortly cut black hair. He usually wears business wear or prefers vintage wear. Abraham isn't really handsome dark tanned six pack guy, but he has some what delicate features and chiseled face, and he also has Greek nose that gives his profile rather serious look.
Abraham is very social and can be usually found in middle of conversation. He has very good sense of humor and tends to analyze situation and give sarcastic remarks that are pretty humorous. Being fluent in many subjects makes Abraham being able to speak about philosophy at one moment and speaking about physics at another. He has general dislike for sports and his soft spot is women - he has gained good experience and knows how to behave around them and can easily forget about his affairs by only seeing a very beautiful woman. Although seeming almost perfect to people who don't know him that well ( maybe too much perfect to be believable ) he has darker side. He rarely lets people get to know him better and all above all - he finds it hard to bond with people and that can lead him to using people to his own advantage as he doesn't have to worry about ethical consequences. He enjoys drinking, well, maybe too much. People who know him tend to give him short laugh when they see him showing off his persona he has cultivated to be likable to everyone around him. Abraham could be described as hypocrite, but he has some people he actually likes and respects and those are the ones that really know Abraham - his front and real persona.
Abraham was born in white suburb in New Orleans to single father who had lost his wife and had strong problem - he was alcoholic. Abraham was called eagle face ( some just called him falcon, but not in positive way) during his early years of the school due to his sharp nose that gives him eagle like look. Bullied and laughed at, Abraham grew grief and hatred in young heart - heart that would look like a delicate piece of artwork made of crystal. No one liked him for being what he was and how he looked. So he made up a front - cool kid who would play baseball ( that he hated so much ) and would stick around girls. Hardly anyone took him seriously at the time he changed his way of interaction but over the time this image grew in to him and they started to perceive him this way. Feeling only dislike to his fellows was the only reason why he didn't actually became what they thought he was. Receiving good grades and spending time around cool kids at High School granted Abraham pretty relaxing school time experience and anyone hardly remembered his child years. Eventually he graduated and went to college and received a grade in business economics and was sent to work at real estate company. Company was given advice by respected college professor to give Abraham a place to receive real experience in business and, since professor was well known economist, they accepted Abraham. Abraham was assigned as real estate agent who would scout New Orleans looking for good deals.
Name: Simon Havan
Room #: 106
Simon's overall appearance is that of a handsome young man. He has decent facial proportions, and his hair is a nice shade of dark brown. He has hazel colored eyes and slim nose. His height is an average 5'11 and he wighs around 160 pounds. He has a slim yet durable body which has been toned from living on the streets. His usual attire is his jacket(See Pic), a solid color t-shirt underneath and a casual pair of jeans.
Simon's usual appearance is that of an overly-relaxed character. He is extremely lax and very rarely do his emotions overtake his common sense of judgement. He is never overly-excited as well as never especially happy. This doesn't mean he is sarcastic, he just naturally is thicker to emotion then others. His relaxed nature allows him to concentrate on things carefully without letting his emotions get in the way. A fault of his relaxed nature is that it usually allows him to overlook things when he is not paying attention. The only time he is extremely attentive is when he is asleep, any long amount of time living on the streets can do that to you.
Originally, Simon was born into a moderately wealthy family located in the outer suburbs of Chicago, Illinois. His family was a perfectly normal one, and he had a perfectly normal life. His parents never argued, and he got along with his sisters well. Even he was perfectly normal, he never failed at his studies, and in fact excelled in language and science. He didn't want to cause trouble for his family, so he never got into too much trouble, nor did he ever hang out with the wrong kinds of people. He made friends and lost some just like any normal person. At the time of his graduation from highschool, Simon had begun moving out to go to college. With a goodbye, he left his home and his younger sisters to go on to college in New Orleans.
College coasted pretty well for Simon as well. He had no problems with any of his classes and maintained a good grade in all of them. It really looked as if he was moving towards a bright future. It stayed like that until his second year of high-school. That's when the telephone call came in, it was from the local police chief of his town district. His father had killed his family and committed suicide. Apparently his father had some kind of awful mental-disease that he had for years. Simon was speechless as well as dumbfounded. After the call, he walked out of the dorms and into the night. He was angry, very angry. He couldn't explain it, it was just something that came to him. While he was walking alone at night, a mugger came by and threatened him with a knife. Blinded by his grief and anger, Simon retaliated violently and killed the mugger with his own knife. When Simon came to, the man was already dead. Simon had no idea what to do so he dumped the body into a dumpster and ran away. The next day he saw on television the case with the dead man. Simon lived in fear and guilt for the next month. Finally, the college kicked him out for skipping classes. Simon was left homeless and with nowhere to go to, then he turned to the life the mugger he had killed had turned to, a life of crime.
Over the years Simon, worked as a simple burglar, sneaking into houses and stealing items for profit, it almost came naturally to him. Although, this kind of job didn't exactly have high pay and he usually spent most of his nights sleeping on a park bench somewhere. Simon eventually worked up enough money to go somewhere else. He found a rundown plantation that seemed a bit crappy, but at least it was cheap.
Talents: Streetwise and Brawl
Skills: Stealth and Melee
Knowledges: Linguistics and Science
The House of the Rising Sun hosts a full century and a half of history and, to the current residents and visitors, it is much more than just a place of rest. Life there paints a picture of impossibly humid afternoons on the porch brightened by glasses of homemade lemonade, the musty scent of antique furniture well past its prime, and the buzz of mosquitoes swarming the fog of the bayou at dusk and dawn, lending to a sleepy mood that can leave you vulnerable. There's something iconic and welcoming in the quaint Antebellum facade, but if you open your eyes and ears to the very soul of the place, you might catch a glimpse of something unexpected… and, sometimes, unwelcome. Use caution when roaming the grounds at night, beware of the bayou, and know a person before you trust them.
106: Taken: Simon's room (Creaky floorboard under an old oriental rug)
107: (Strange scratching sound coming from room 113 next door, but it’s sealed up.)
108: (Loose flap of wallpaper)
109: Taken: Anelie’s room
110: Taken: June’s room
111: Taken: Sam's room (Clawing handprints on the back of the door that always bleed through new coats of paint)
201: Taken: Ab's room (Window always opens itself)
202: (Strange indents in the back of the fireplace)
203: (Ceiling of closet is caving in)
204: Taken: Nicholas’ room
205: Taken: Thomás’ room
206: Taken: Julie's room (Small presents are left on the windowsill every morning)
-Grounds consist of a hedgemaze, a large fountain, empty stables, groundskeeper shack and of course the main building.
-Map of main building: