Blood on the Shore,
GMs- Chairman Stein and Snippy
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The Roleplay starts in Coos Bay North Bend, Oregon, located right on the Pacific Coast. We will all have to come together, and you as players must begin the roleplay, and develop it.
Most of the roleplay is developed by player action, and does not exactly have a drive established by the GMs.
As for the concept of a backstory, the most is practically that the walkers migrated across America and into the West Coast. Your character starts out a typical day until the walkers become evident, therefore starting your escapades. All characters will be in the same general area, and band together as survivors. This does not mean you must trust the group, then again, this also does not mean they trust you. Characters start with blunt weapons if any, no firearms or projectile weapons in the very beginning. It is of the highest importance (If you lack much knowledge of The Walking Dead) that you know this one bit of information. When you die, bitten or not, you turn into a walker.
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A cool breeze blew through the air, a fresh scent, thus starting one more day in your life. Nothing feels out of the ordinary, but unknown to you, death looms around every corner, and It will become evident today. The Dead will Walk, and you will try to survive. Ultimately, will you survive?