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Thread: Mastery - The Fate of Aea

  1. #1
    Senior Member Satheon's Avatar
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    Mastery - The Fate of Aea

    Interest Check
    In Character


    Mastery
    ~ Own Your Weapon: Save the World ~

    [Map to come.]



    Welcome to the world of Aea*, player, a world of a single immense continent surrounded by endless blue ocean. For ages upon ages since creation, there were no nations, no wars and no land claims. Life was simple and peaceful, if only for the monsters lurking in the wild areas. One day, acts of terrorism happened simultaneously around Aea, triggering panic, fear, chaos and a level of distrust between people. Most large cities closed up on themselves and politics became much more strict. Eventually, a cult appeared, claiming responsibility for the mass murders, explosions and fires set on that fateful day. The expressed their goal of separating the continent into different islands by using an ancient power they had recently discovered. Unlikely story, it seemed, except that the cultists possessed the never before seen ability to control monsters, so none took the threat lightly.

    This is where you come in, young adventurer! The Aean Collective for Unity (ACU) is hiring mercenaries to join their ranks in defeating the Cult and preventing an engineered catastrophe that would change the world forever. You must first work hard to gain strength to be powerful enough that the ACU would accept hiring you. Good luck!

    Your help could determine the fate of Aea.



    *Pronounced "ey-ya"




    _________________________________________________



    I will call this a "collaboratively written virtual MMORPG". You play a role within a role. Your character is a player who has a character in a virtual reality MMORPG, in which 90% of your writing should take place. That being said, your character's real life should transpire into their MMO actions. Create a personality for your character, and then create their own MMO persona, which needs to be different. "People role playing people role playing people", that is what you need to keep in mind. Exploit the theory that in RPGs people often create vessels, their characters, for parts of their own persona they could not otherwise express.

    I am also integrating some real RPG elements to this RP. There will be quests for which exp will be awarded. Your characters will level up, develop skills, search for loot, upgrade their weapon, etc. Weapons are not bought. All characters start level 1 as "Novices", have a branch and a satchel of stones as weapons. They become "Adventurers" after their first quest and the branch and stones evolve into a weapon reflecting their use of them in combat. This being said, there is a balance to be found between anal GM controlling and RP "magic". We won't be throwing dice every step of the way, so you need to write everything out and make sure your character goes through adequate strife. You can't always win, but that does not mean you are not rewarded. I will award exp and loot based on the following criteria:

    - Quest Completion (obviously)
    - Quality of writing
    - Integration of the video game aspect in the storytelling

    Since your characters will be constantly evolving, you will need to update your CS after almost every post. Sounds tedious, but doing it so often actually just makes it easier and very quick. Add "health potion" to your inventory, choose a new skill, update your gold amount, change your level... Not rewriting it! *dispels apprehensions*

    I trust you, now you trust me: this will be awesome!











    Here are the Combat Skills I have developed. The idea is acquiring a variety from the main weapon type and then mixing them. Literally fusing them! Example (refer to the Bow skills): Explosive Ghost Arrow (Explosive Arrow + Ghost Arrow). Or maybe (refer to Fists skills): Crash Landing (Aerial Combat + Judo), used after an Uppercut, the adventurer jumps into the air, grabs his target and slams it on the ground.

    Cool, eh? As long as you can RP it properly and it makes sense, I will allow it! Build up your character to be unique! The custom skills will be regulated through an "in-game" creation system. So you can't just come up with something mid-battle. It still needs to make some video game sense. For example (from HAMMER SKILLS), you would REALLY need to explain how a "crippling quake" works...


    Combat Skills
















    Special Skills













    Classes



    Players unlock classes by meeting special criteria and completing an initiation quest. Gaining a class is the goal for the first part of the game, allowing to be hired as a mercenary by the ACU to aid in defeating the Cult and putting an end to their plan of splitting the land mass.






























    Accepted Characters


    Christopher Bancroft aka Kass Ekter - Played by Satheon [Page 3 - Post 27]
    Michael Hughes aka Showdown - Played by Showdown VD [Page 1 - Post 6]
    Con son of Var - Played by Kho [Page 2 - Post 12]
    Demian Faustin aka Faustus - Played by Fedested [Page 2 - Post 19]
    Last edited by Satheon; 01-24-2013 at 08:09 PM. Reason: Added class requirements and restrictions.
    Still recovering from Mono. Limited activity. Very sorry.

  2. #2
    Chosen Undead Tomaru's Avatar
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    I remember in the original post you said that our weapon would start as just a stick, but it looks like you did away with that. What weapons are available to start with?

  3. #3
    Senior Member Satheon's Avatar
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    From the post:

    All characters start level 1 as "Novices", have a branch and a satchel of stones as weapons. They become "Adventurers" after their first quest and the branch and stones evolve into a weapon reflecting their use of them in combat.

    Ding!
    Still recovering from Mono. Limited activity. Very sorry.

  4. #4
    Keeper of The End Dharc's Avatar
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    Are bow and gun skills similar?
    "We learn because we experience, not because we're taught. Teaching is nothing but words that describe what a situation would be like. Why not experience it? Live life to the fullest: laugh, love, play, everything. We get one shot at this, now let's do it right!"

    Song of the Moment!: Your Birthday Song by Go Radio
    I recommend you all listen to it. Great and amazing song!

  5. #5
    Senior Member Satheon's Avatar
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    Guns are available only to Marauders and Weapon Masters. Bow skills will be transposed as Gun skills when you unlock a compatible class.
    Still recovering from Mono. Limited activity. Very sorry.

  6. #6
    Kindergartener=Kidloaf ShowdownVD's Avatar
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    Ima go ahead and write up my CS, but a quick question. Does all dialogue have to be game-related between our "rl" characters? Or can they have random chatter?


    Last edited by ShowdownVD; 01-25-2013 at 10:54 AM.
    Image by the AMAZING Lillian Thorne

  7. #7
    Senior Member Satheon's Avatar
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    Some real life banter within the virtual game is encouraged, but put it in credibly. Something like:
    "Tyrus, I'll be afk for a few minutes, mom's pestering."
    "K."
    And then monster spawn, kill his friend and the afk player comes back saying "Holy crap!"

    Basic guidelines: don't reveal the real life name, and don't make it ALL RL, the point is to be playing an MMO. Keep it mostly game related.
    Still recovering from Mono. Limited activity. Very sorry.

  8. #8
    Kindergartener=Kidloaf ShowdownVD's Avatar
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    So basically, chatlike they do in WoW or LOTRO?

    - - - Updated - - -

    Finished
    Image by the AMAZING Lillian Thorne

  9. #9
    Senior Member Satheon's Avatar
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    Yes. You're roleplaying an MMO player, so act like one :-p
    Still recovering from Mono. Limited activity. Very sorry.

  10. #10
    Kindergartener=Kidloaf ShowdownVD's Avatar
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    Yay! I get to be me!
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