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Thread: The Seven Kings (OOC)

  1. #1
    N7 Spec Ops Azena's Avatar
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    The Seven Kings (OOC)

    The IC

    The Seven Kings


    Welcome to another tale of adventure. In the far country of Aldrina, the Goblin territory, seven kings rule together. Each king commands a geographic region of the country and live in a convenient peace. However, this fragile peace is being threatened by a darkness spreading across the land. Creatures never before seen by the people of Aldrina have begun to surface. This darkness that commands them is strong in the forest and jungle kingdoms. The kings accuse each other of being behind the dark forces and have brought the country to the brink of war. Our heroes must investigate the true cause of these monsters and their source while attempting to unite the kings against the coming danger. Time is short and Aldrina is upon its final days unless our heroes can succeed in their difficult task.


    Hey there! Thanks for stopping by. I'll get this out of the way. The Goblin Kings are inspired by SyFy's "Face Off". The challenge of Season 4 Episode 1 was to create a Goblin King that corresponded to the chosen region. I loved the idea and the work they did so I came here As the above says, there are seven kings, each ruling over a certain region of the Goblin country. In this Role Play, we will be playing members of an adventurers guild who are currently stationed in Aldrina. This will allow us to play various fantasy races instead of just Goblins. So let's get to the details shall we? Hope to see you on our quest!


    Goblin Country

    The Seven Goblin Kings rule over the country of Aldrina. It is the native lands of the goblins and a popular destination for adventurers due to the many dangers and treasures the ancient land still holds. The seven regions offer various cultures and lifestyles for its inhabitants. The Arctic region sits in the northwest of Aldrina. It is a frozen tundra that acts as a prison for the solitary Ice King. Nothing can survive there and travel is forbidden, punishable by death. The large Mountain region rests in the heart of Aldrina. The hardy goblins there breed the mightiest warriors and the strictest kingdom. Sharing the central territory is the smaller Desert region. This dry and inhospitable territory is ruled by the Bone King and his army of cannibals. It is known as the most dangerous region in Aldrina. To the east is the Jungle region. This peninsula full of wild rain forests and small mountains is home to the most primitive aspects of Aldrina. Currently, it is being plagued by the dark forces that threaten the kingdoms. To the northeast is the tranquil Forest region. Here the Wood King rules as a wise leader to his people and all of Aldrina. Located in the southwest, the Swamp regions provides the nastiest that Aldrina has to offer. The vast marshland holds many secret bogs full of treasure and powerful creatures. The locals are very superstitious and often attack outsiders on sight. Finally, on a lone island to the southeast is the powerful Volcanic region. This island is covered constantly flowing lava and the large ash cloud above casts a constant darkness on the island. The god-like Fire King resides here and keeps watch over Aldrina with his army of fire spirits.

    Knights of Rexil
    Originally servants of the great King Roland of the human kingdom, Rexil, these talented warriors have since been dismissed from his service and set out as adventurers and protectors. Their order has since grown, claiming a stronghold in every country and taking in able bodies from every race and kingdom. The Knight faction in Aldrina has been watching the growing darkness carefully and the senior members believe now is the time to act. The Seven Kings are to stubborn to face the danger and instead blame each other and do not act. The order has been given for the Knights to investigate the cause of the evil brewing and convince the kings to set aside their differences and face this enemy together. It is much easier said than done due to the long and stressed history between them. The most common members of the Knights in Aldrina are humans, elves, dwarves, and most recently Goblins. However, they do have one or two of the other races (I have no other ones planned so just check with me before you assume it'd be okay). Their base is located on the island just south of the Desert Kingdom. Here they have also built a town and port for travelers from other countries. This island is now named Rexil, in honor of the Knights' heritage.

    Kings of Aldrina
    Characters by the contestants of "Face Off" Season 4.








    Notable NPCs



    Rules
    If you really need them, I don't want you Just be respectful to the other members of the game and post in a timely manner. If you're going to be gone for an extended amount of time, then let me know so we can adjust for it. The plot I have for this RP will make it very easy for me to remove and add players in the game, so I'm not worried if you have to drop out, just let me know. Posts should be at least one solid paragraph with good grammar and spelling. The idea being we have to be able to read and understand your thought out and helpful post.

    Character Sheet
    You are a Knight of Rexil, adventurers looking for treasure and glory in the Goblin Country. Based in Rexil you may have been stationed here for a while and enjoyed many adventures or even just arrived to Aldrina in hopes of joining the Knights. The Knights aren't just warriors, there are scholars, chefs, bards, scribes, and even children apprentices all serving the cause of adventure. The Knights also accept any of the known races, most commonly Humans, Elves, Dwarves, and now Goblins (you can suggest another race, but I have the right to deny it for no reason at all :P).

    Name:
    Age:
    Race: See Knights of Rexil info above
    Appearance: Picture and/or detailed description allowed
    Equipment: Thick Lord of the Rings when it comes to technology
    Skill Set: Things your character is known to be good at. Keep it real, we're not master warriors or demigods, just adventurers. Magic is rare and the Knights really accept any help so you don't even have to strictly a fighter. Someone to chronicle the adventure would be just as welcomed.
    Strengths/Weaknesses: Should balance each other out fairly
    Personality: Brief, it's always more fun to reveal your character as we go
    Background: Again, brief


    Current Cast






    Ex-Cast (NPC'd)

    Last edited by Azena; 04-14-2013 at 09:25 AM.

  2. #2
    Cowgirls Don't Cry ladybella's Avatar
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    Name: Lenora Nitawni (prefers Lena)
    Age: 29
    Race: Human
    Appearance:

    Lena also has a fascination with gold jewelry. When she isn't training she wears as much of it as she can. She is a little short for a knight, only reaching five foot four and some people think that gives her a disadvantage, but she doesn't really think that way. Most of the time she is dressed in her training gear, and being feminine is normally the last thing on her mind. However, for formal events she forces herself to clean up and act like a lady.
    Equipment: A bow, quiver of arrows and a sword.
    Skill Set: Lena is an exceptional fighter, and a great aim with her bow and arrow.
    Strengths/Weaknesses: She is a great fighter, deadly killer, and a fantastic horse rider. However, she has a temper and it makes her irrational. She doesn't have the patience to sit and read or to sit and write. She barely has the patience to sit at the table after she has finished, waiting for everyone else to finish. She is always on the move, which, as many people have said, she is going to burn herself out soon and there will be nothing left of her to fight.
    Personality:
    Lena is an all business type of woman. She is quiet most of the time, preferring to keep to herself, but she can be charming and polite. She has worked hard to earn the respect that she has gotten thus far, and she feels that she deserves respect. She knows she can fight as well as any man, and can charm any noble with a bat of her eyelash and she wouldn't give up what she has earned for anything. She is humble, loyal to her superiors, and her kingdom. She is generous to those who are less fortunate and at times she can have a sense of humor. She has a soft spot for children, and making her feel worse is the fact that she never settled down to have her own children. Her mother constantly nags about it, but Lena knows she has no time for children and refuses to give up her status.
    Background:
    Lena was born into a family of eight children. By the time her mother stopped having children, eleven had been born and nine had survived. As she was growing up she didn't know her family was lacking in certain areas. Their mother made sure that all of her children had clothes and shoes, even if she had to make them herself. Their father worked very hard to keep the children and his wife under the roof they had. Among the surviving children, Lena was one of the only two girls. The first girl was the first born, so the age difference was a large hurdle to get over, so she hung out with her brothers and took to riding horses bareback, brandishing a wooden sword and making a bow out of a twig from a branch. When Lena was sixteen, her parents were pushing her to marry, but instead she wanted to make her own life and run it herself so she set out to become a knight. The road was long, hard and very difficult. She proved herself time and time again as a swords woman and an impeccable marksman but she didn't receive the respect she desired until she felled an attempt to poison a knight in a higher position. Thankful for his life, this knight showed her the proper respect and the rest of the knights followed suit.

    ~May my belly never grumble, My heart never ache, My horse never stumble and my cinch never break~


    God Bless

  3. #3
    N7 Spec Ops Azena's Avatar
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    Looks good, bella. Welcome to Aldrina! After we get a couple more, I'll open up the IC.

  4. #4
    Cowgirls Don't Cry ladybella's Avatar
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    Whoo! lol thanks

    ~May my belly never grumble, My heart never ache, My horse never stumble and my cinch never break~


    God Bless

  5. #5
    One of the Undead... Rtron's Avatar
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    Name: Franco

    Age: 36

    Race: Goblin

    Appearance:


    Equipment: Everything seen in the appearance picture, he has. In addition to a dagger.

    Skill Set: Franco is a masterful spearman, along with being moderately well at dagger skills. He can also cook an edible enough dinner.

    Strengths/Weaknesses: Franco is a great spearman and has his dagger to fall back on if the enemy gets past his spear. He also has, as its been referred to before, the patience of a rock. His weakness how ever is that he has no ranged options what so ever, and he has a nasty tendency not to exactly notice whats around him. (I.E, Traps, ambushes, obvious camouflages etc.)

    Personality: Franco is calm, and may be considered calculating. He's also extremely loyal and is usallly the first into battle and the last to retreat. He's also one of those people who can turn from angels to demons in a second if one gets him to that point.

    Background: Franco doesn't reveal much of his history, but what is known, is that he has traveled to both the desert realms, and the Artic realm (Albeit very, very, VERY, briefly.) He's also battled with several dangerous ingenious species of the goblin realm, earning him his scars. He joined the Knights a few years ago, seeking adventure and adventuring companions. He has not been disappointed.
    Last edited by Rtron; 01-18-2013 at 03:46 PM.



    I WILL BE GONE MOST SATURDAYS AND A GOOD HUNK OF SUNDAYS

  6. #6
    N7 Spec Ops Azena's Avatar
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    great Rtron, we'll wait for one more before I throw up and IC, likely tomorrow anyways.

    Welcome to Aldrina!

  7. #7
    The Talent BigBullCrocker's Avatar
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    Name: Bifur Plissken
    Age: 45
    Race: Dwarf
    Appearance:
    Equipment: He carries a Mattock that is fairly old but not in bad condition. He also carries a flute carved from some tree.
    Skill Set: Bifur has two jobs, being a warrior and keeping up moral. He is rather good with his Mattock and can sing or play his flute to keep up morale.
    Strengths/Weaknesses: He is strong but his small body and his heavy weapons slow him down a bit. He can play a flute and has a fine tuned singing voice.
    Personality: Bifur is the parent type. But not the parent who would always be strict and shout at their child more of the happy father who would rather convince their child. He has no quarrel with anyone and would try to difuse a bar fight rather than charge into it. He can take a bit of abuse and not shout any back, that is if it isn't about something personal.
    Background: Bifur was born into a mining family. He mined all day with his family before setting out to become a knight. He learned to forge and transformed his Mattock into a deadly weapon, with one side blunt and the other sharp. After learning about how to fight and the such he went on adventures. Usually they were to hunt animals but his crowning adventure was when he blended in with a bunch of orc soldiers and killed their leaders. He killed one of them and stole their armour, as usual the runts of the pack were made to work in the mines and so he blended in. When the time was right he stepped up behind the whip-master and pushed him straight into the lava pit he stood above. Instead of being brutally beaten like he expected he was aided in his escape by the runts. He still tells this tale to this day. He still remembers the song that the runts sung: Where there's a whip, there's a way.
    Where there's a whip, there's a way.
    Where there's a whip...

    We don't wanna go to war today
    But the Lord of the Lash says: "nay, nay, nay!"
    We're gonna march all day, all day, all day!
    Where there's a whip there's a way!

    Where there's a whip, there's a way!
    Left, right, left, right
    The crack on the back says we're gonna fight
    We're gonna march all day and night and more
    For we are the slaves of the Dark Lord's war.

    Where there's a whip, there's a way!
    We don't wanna go to war today!
    Made by the brilliant, Lillian Thorne

  8. #8
    One of the Undead... Rtron's Avatar
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    Great, Franco can stand behind Bifur and go stabby stabby!



    I WILL BE GONE MOST SATURDAYS AND A GOOD HUNK OF SUNDAYS

  9. #9
    The Talent BigBullCrocker's Avatar
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    Quote Originally Posted by Rtron View Post
    Great, Franco can stand behind Bifur and go stabby stabby!
    Huzzah!...if your saying that you'll stand behind him and stab the enemy then Huzzah but if you meant you'll stab him then
    Made by the brilliant, Lillian Thorne

  10. #10
    One of the Undead... Rtron's Avatar
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    the former. Not the latter.



    I WILL BE GONE MOST SATURDAYS AND A GOOD HUNK OF SUNDAYS

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