This looks really good! Do you have any open spots or are all of them reserved?
IC
Plot
The kingdom of Atlusia is currently besieged by a plague of Hollowmen who are roaming through the countryside destroying every human settlement they come across. This is believed to be an attack from a clan of necromancers originating from the Kingdom of Xine to the south, one of the last kingdoms in the west continent to resist the imperial authority of the Atlusian crown. The 'Hollow Plague' as it has come to be known has proved to be an efficient, undeterred, and incredibly thorough magical force in settlements to the south eastern border of the kingdom, wiping out several settlements and villages within little over a week, the first three of these having fallen without anyone having been able to escape and warn the kingdom of the attackers that laid siege to it at the present. Squads of knights and royal mages were dispatched to deal with the problem, but were somehow overpowered by the powerful necromancers and their horde as scouts report that its movement has been unhindered. As the horde makes its way out of the southern farmlands and through the sliver road, the only passage through the mountain range that separates the southern quarter of the kingdom from the rest of it, however, it will inevitably find itself at the gates of the fortress town of Namban to the southeast. There, in the small but well defended town the king's forces have set up fortifications and gathered elite troops and several college mages to stand against the invading necromantic force and out an end to this evil assault on their frontier.
Theirs is a doomed mission however. The horde is many times larger than their scouts reported, and among the ranks of the plague are beasts that no man would ever think to face on the field of battle even in his most horrid nightmares. Namban will fall, but it will not see the same fate as the conquered settlements to the south. There will be survivors to tell it's tale, and tell its tale they will have to, for it will be up to them to warn the capital of the Plague's true nature, of a congregation of master-less hollowmen who draw power from the earth itself. They will journey across the kingdom, racing against time and the plague itself so that they may war their king of this danger so he may muster up his armies and stop the growing horde in its tracks before it becomes a swarm of undead monsters too great for the kingdom to face. The fate of their kingdom will rest upon the shoulders of heir ability to survive the journey, of these misfits who were never born to be heroes, and his gruesome tale will be theirs.
Hollowmen and The Hollow Plague
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Magic
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LEADERS
Capable all-rounders with diverse skills, Leaders, as their name implies, are at their peak when they can command and guide others. While possessing no great specialty themselves, they possess the skills to rally others together, which is indispensable in times of hardship.
Guard Captain
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Adventurer
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CASTERS
Practitioners of the magical arts. Bad to useless in direct combat, but benefit from great versatility and unique capabilities thanks to their craft. Requires time to cast spells but can often be the deciding factor between life and death
Magus Scholar
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Sister of Peace
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ROGUES
Specialists by nature, Rogues posses a wide variety of skills that turn their home field into a veritable playground for them. Typically bad in direct combat but usually make up for this with abilities that favor a more skillful and discrete approach.
Huntress of the Wilds
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Thief
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WARRIORS
Warriors are classes centered almost exclusively (whether directly or indirectly) on combat, with specialties in either offense or defense that can't be rivaled by any other class. In a time filled with so much death, warriors who ensure it falls on others rather than themselves or their allies are almost indispensable.
Executioner
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Imperial Knight
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SPECIAL
Powerful and diverse hybrids with incredible strength but crippling drawbacks. Special classes add a whole new layer to the story and gameplay (GM only)
Shaman
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Necromancer
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Character Template
Name: (your character's name)
Age: (how old he/she is)
Gender: (male or female, choice only open to classes with the M/F indication)
Class: (what class your character is)
*Appearance: (what your character looks like, picture or description are fine)
Weapon of Choice: (what your character's go-to weapon is, must fit in with their class specialties)
Equipment: (what equipment your character carries, determined by class)
*Possessions: (any extra items your character might carry, such as a ring or memento of some sort, can not be items with a self-evident use in combat or survival that your character's class doesn't have access to like a map or sword)
*Personality: (Important personality traits belonging to your character)
History: (your character's history up to his point. Important events in their lives and how they have crafted your character into who they are today)
Roster
- Buio DiAngelo as GM/Special
- Shiala as Morigaan the Huntress
- Arthera as Laurana the Adventurer
- EnterTheHero as Ballos the Executioner
- iByaah as Soren the Guard Captain
- SilverFox as Andraste the Sister
Last edited by Buio DiAngelo; 03-06-2013 at 01:31 PM.
the problem with awesome roleplays is they attract awesome players, and the problem with having awesome players is they usually fuck up in awesome ways, and require awesome explanations to correct their awesome mistakes.
generaldisaster points received: 1
My RPs(always open)
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RPs I'm In
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My Int.checks
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This looks really good! Do you have any open spots or are all of them reserved?
Games I'm In
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I'm just a man, doing the best I can. I might fall short but I love the unseen hand.
Darkness lingers in the hearts of even the brightest people.
Famous Quote's that I enjoy:Spoiler
Valerium Therme's Villainous Repertoire!
Excellent, I'll have a CS up soon.
Games I'm In
Spoiler
I'm just a man, doing the best I can. I might fall short but I love the unseen hand.
Name: Dralon
Age: 25
Gender: Male
Class: Rogue: Thief
*Appearance: Click here Otherwise, short in stature, standing at 5'4 weighing in at a slender 125lbs. Has medium length messy brown hair, and matching dark brown eyes. Fair skin, unblemished, and has a distinctive attractive dimple smile. Clean shaven, and well groomed.
Weapon of Choice: Paired steel masterwork throwing spades Click here
Equipment: None at this time - In jail (Lock pick tools, eye loupe)
*Possessions: None at this time - In jail (Signet ring, chalk, guild symbol)
*Personality: Narcissistic, cunning, ingenious, crude, grandeur delusional, clever, has "Little man syndrome" or Napoleon Complex syndrome.
History: As typically the "small man" of the group, Dralon was teased and bullied for his big talk despite being such a small man. The consistency of ruthlessness from others groomed him to be just as shrewd and cold. He became exceptionally callous with women as they were the worst offenders of rejecting him due to his size. This taught him that love was a joke, and soon, remorse was a well forgotten trait. To get back at his enemies, he began stealing from them, as his size was used for stealth and agility. For the first time, Dralon was recognized and praised for his skill by those who were more fascinated than offended by his relentless stealing tactic. He thrived off that attention and started committing even bigger heists. Of course, stealing the crown jewels was a bigger bite than he could chew, but he did get notoriety for that crime. The famous escape and dumbfounding execution officials for the theft of royal vault jewels is what was impressive and thus, was quickly initiated into the Codai Merchant Guild. They needed a native who knew the neighborhoods well. Someone who knew every shadow, crack, and secrets of the Kingdom. Of course the constant traveling, stealing, and ability to disappear forced the law to turn a blind eye and a deaf ear for they were proved many times to be powerless to contain him.
Alas, as thieves code goes on sacred between members, it doesn't stop jealous minds and the natural beauty of devious intentions in the heart of a thief. Before Dralon could leave this place and go on another adventure to better the Codai Merchant's inventory, he was ambushed. Before he could even draw his dagger, he was searched and several stolen items from recent murders were found on his person. Stunned, he immediately tried talking himself out of these murders, as he was a business man, and nothing like a cold blooded killer. He exclaimed that he profited from trade goods that had nothing to do with murder. The evidence was obvious, as they were still blood stained. Dralon was taken away, and as the infamous thief was taken away, dragged by his heels, he caught a glimpse of a colleague in the shadows, who's mischievous smile was unmistakeably obvious he was rejoicing Dralon's arrest, and had been the one to betray him.
((Kept it short and to the point. Let me know if I'm missing anything.))
Here is some education, the lesson professed is quite cruel: There are some things that are worse than death, and one of them is me.
Name: Ballos Karst
Age: 47
Gender: Male
Class: Executioner
Appearance: A behemoth at 6' 6" tall, Heavily muscled from his duties of smithing and wielding his weapon of choice. Blonde hair, cropped short, frequently unshaven, with hard, angular features. Eyes are a cold green. Face is commonly darkened with soot. Has dark circles under his eyes from frequent bouts of insomnia.
Weapon of Choice: Heavy scythe (which he has named Harbinger)
Equipment: Harbinger, his trusty companion, studded leather armor, pack of smithing implements, bedroll, a pair of canteens, tinderbox, pipe, and satchet of tobacco.
Possessions: Oddly enough, a rosary from the Sisterhood of Peace, a child's doll (singed in some places), and a journal. Do not ask about any of them.
Personality: Generally silent, but takes a businesslike approach to most interactions. Seems to resent his large stature and the stigma behind his chosen profession. While not learned, he is at the very least literate, and oddly contemplative. He'll generally do what he's told with little arguement, as long as it doesn't go against his policies. Often stoops down to appear less tall than he actually is. It doesn't help.
History: One look at Ballos, and it's moderately easy to guess his profession. When one speaks with him- or, rather, makes an attempt to- the matter is somewhat complicated. Despite his towering stature, Ballos has always been soft-spoken, averse to human contact, and, dare we say it, even shy. His refusal to fight with others and his seemingly-simple nature led him to become a common target for mockery amongst his peers. Yet even as the mockery turned to violence, Ballos never raised a hand against his tormentors, silently plodding along, devoting himself to an apprenticeship in smithing.
Which made it all the more shocking when the local executioner passed away from alcohol poisoning, and Ballos- simple, silent Ballos- stepped forward and volunteered for the position without hesitation.
Little is known of him after his choice to become a punisher of the guilty. Where once he was averse to human contact, he was now a complete recluse, eschewing the company of his fellows entirely. Where once his silence and solitude brought mockery, it now invoked fear and dread amongst the people of his town. Yet he never showed the slightest amount of ire to his peers for any of this, never showed the slightest inclination to harm them- until the time came to don his cowl and dispatch justice.
His town was one of the first to fall to the Hollow Plague, as evidenced by his arrival at a nearby keep, nearly perishing of thirst, his armor and blade covered in the creatures' tainted blood, bearing his short, chilling message:
"Arm yourselves. They come."
"Your future bright,
Beyond compare,
It's rags to riches
Over there."
-San Andreas Fault, Natalie Merchant
Support the Sainted Empire of Kargaros! Apply here today!
Name: Dawn Furtin
Age: 35
Gender: Female
Class: Huntress of the Wild
*Appearance: Dawn is a fiery red headed Amazoness. She has piercing green eyes that penetrate you deep to the soul, Standing at 5'4 she often finds herself looking up at everyone, but she never backs down. A slim, though muscular build makes her look less than dainty, while still maintaining a certain level of attractiveness. She wears bear skin around her waist, she skinned it herself. Her top is fashioned of snake skins, held together by thick strips of hide entwined between the skins.
Weapon of Choice: Dawn has been training with a bow and arrow since she was 14
Equipment: Bow and Arrows, skinning knife, Snares
*Possessions: A little heart shaped trinket, It was the last thing her mother gave Dawn before she was murdered
*Personality: Dawn has a trust issue, specifically with men, but evident across dealings with both genders. She can be fun and outgoing when you get on her good side, but if you're on her bad side you better take cover, at least until she calms down. Dawn also has a short fuse, so it doesn't take much to set her off. She has a tendency to come off as barbaric, given her lack of time spent in structured civilization. Dawn can read, however just barely, and sometimes this angers her. While she has a not so hidden disdain for humans, she loves all animals.
History: Dawn had a rough childhood. Her father beat her around whenever she tried to be 'girly,' he was ashamed that his wife had not bore him a son to keep his legacy going. She often learned interesting new ways to bandage her injuries because of this. She never had much interaction with her mother, who was murdered by her father when Dawn was only 6. After her mothers untimely demise, Dawn ran away from home, finding shelter in the woods aided by animals as they grazed in the pastures. It was these long years in the woods which helped shape her into the woman she had become, having nothing but time to practice her skills and hone her craft. Dawn became expertly skilled at bow hunting, tracking, and skinning.
If I'm missing anything or you would like it fleshed out more, just give me a heads up, I kept it rather minimalistic.
Last edited by Shiny; 01-21-2013 at 01:46 AM.
Name: Morigaan Wildewood
Age: 28
Gender: Female
Class: Huntress of the Wilds
*Appearance:Morigaan stands and average height of 5'5". Her slender, lithe form is slimmed from living on the wilds, taking no more than she needs. Wiry muscles coil around her long limbs, well worked from hunting and foraging in the wilds. Long unkempt brown hair falls to the middle of her back, though it is usually pulled into a loose braid to keep it out of her face. Blue markings stain her upper arm, the decorative pigments marking her as a woman that is not to be trifled with, a woman born into the wilds.Spoiler
Weapon of Choice: A long slender bow that she hand crafted from the rare wood of trees found in the heart of the wilds.
Equipment:
~ Light leather armor keeps her relatively safe from harm, certain areas further reinforced by crude iron plating (on her chest, forearms, and shins). She wears a deeply hooded cloak that swaths her face in shadow.
~ A hunting knife rides her hip, its large half serrated blade is almost as long as her forearm. She uses it mainly for skinning though it can double as protection for close encounters that her bow would otherwise be useless for.
~ A small supply of hefty twine and rope, used for making forest snares of varying sizes.
~ A saddle bag fitted with various pouches and wraps, some carrying herbs from the forest, dried meats, and furs for her travels.
~ A shaggy horse, large and muscular able to pull carts and carry large loads upon its back. Its shaggy black coat fading into a soft brown at he base of each leg and continuing down to the hoof, its muzzle is also faded to brown and its long mane falls in wavy rivulets around its long neck.
*Possessions: N/A
*Personality: Morigaan is very much an aloof soul, preferring to live alone and survive by her own hands she doesn't like to depend upon others. She doesn't fully grasp the concept of traveling in a group, and living in the dense wilds where few man have tread makes her unsure of other people. She is quiet, but in the absence of words her stoic expression studies the situation. She is pensive and observant of all situations that come to pass. She is very intuitive, depending on her sharpened instincts to point her in the right direction as she has been living off such primal talents for too many years to count. She is not quick to anger, finding such brash emotions a waste of time and often leading to reactions that are prone to error or injury. But when anger does taint her psyche she is very calm and level headed about it, almost unnervingly so, exacting her revenge later on when the time is right for such actions.
She tends to be a neutral observer, only stepping into situations when she deems necessary. She shows little emotion as she is not entirely sure how display her inner feelings in a tangible form for others to understand, a life of solitude has confused and twisted her from a life of normalcy. This being said, Morigaan manages to at least communicate normally with women, finding her femininity grounds for deeming such matter of stranger acceptable in her eyes but her life has been void of men for almost the extent of her life, and many men have proven themselves untrustworthy through actions and words.
History: She was born to a hunter in a small village boarding the woods. She was fed tales of witches and ferocious beasts that would swallow you up given the chance if you were to lose your way, and she often played in the shallow shore of the woods, young trees small though their density casting dark shadows over the brush below. Her father died when she was five, from sickness, enemy, or beast she is not sure and never will be. With the passing of her father hardship fell upon her and her mother, with no husband to support her she went to work the fields, tend to the tavern and serve visitors their drinks. In result of her dead end job her mother soon found another husband, remarrying when Morigaan was only 7 years old she watched as her mother easily loved another man.
This new husband was a adventurer from a township far west, near the great rolling ocean, a body of endless water that carried for as far as the eye could see. Such tales of his adventures and travels enraptured her and she too began to feel the urge to travel far and see all that the kingdom had to offer. The weaving of such hearty tales had distracted her from the horrors of the relationship, an abusive dance that left her mother broken and bruised, no one in the town believed her, believing that she had deserved such cruel reprimanding and it carried on. It wasn't until a particularly nasty fight hat Morigaan had witnessed the beating of her mother, until the point of unconsciousness and soon the beating that fell onto her. From that day onward she deemed him an enemy. To Morigaan's confusion her mother still returned to his side, despite the beatings and arguments and she too lost good favor with the young Morigaan. She couldn't bare living in such a household and fled to the woods, taking what little knowledge she had of hunting and survival to keep her alive. She ran for a day straight into the heart of the wilds, finding herself surrounded by dark forests, and hidden beast she had regretted her decision. She set up a makeshift camp, nothing to sustain a young girl for more than a few days, and she found her hunting skills useless. She spent 2 days at her camp, huddled around the fire, idly playing with make shift toys and adventuring while her mind took hold of it's imagination, until the hag had found her.
The old woman appeared on the edge of the meadow she had set up her camp in, she watched from the edge of the forest, a phantom among the trees. The sight of her was enough to scare the girl senseless until one day the figure approached her. The hag was a gnarled woman, long white hair framing her withered face, skin browned from age and carrying harsh creases that made her look like a face that was formed out of a knot of wood. She accepted the child, offering her food and leading her to her small cottage deeper into the dark forests of the wilds. The hag, who revealed herself to be named Sephina, raised Morigaan teaching her the tricks of the forest. She was 13 by the time she passed away, bequeathing the small cottage to her as she passed onto the other realm. She lived in solitude for 2 years honing her skills at trap making, skinning, and tracking, using weak archery to snag small birds and rabbits from the under brush, until another hunter stumbled upon her camp. The young hunter was only 20 years in age, a young man from the village sent into the wood to look for adequate meat or the merchant gathering, stumbling upon the cottage and the young girl, all by herself his curiosity got the better of him.
He would visit every day, leaving offering of sweet roll or some sort of food Morigaan did not have the pleasure of encountering in the wilds, to gain her trust and her favor. Soon they came into contact, and he offered a trade, she would teach him how to track and he would train her how to better use a bow and arrow. This pact carried on for a year, until he stopped showing up in the forest and had disappeared. Unfortunately she had grown accustomed to the company of another soul and having to re-adapt to solitude she found a bitterness had stirred in her heart. She practiced archery every day, shooting and reshooting targets, crafting more arrows from stone arrow head and straight branch. She could now take down bigger prey and found that she could now sell the pelts to the village for money or barter for other items. She set up a small camp at the edge of the woods, along a path that lead to the village and sold her wares, using the money to buy better arrows with steal tips and metal traps to clamp around beast paw or hoof, as well as a burly horse to tow bigger loads of goods in and out of the forest
She remained in solitude, with slight human interaction upon trading up until a year ago, when an evil came into the forest tainting the woods, killing animals with unwarranted greed, sickness overtook the flocks of deer, all animals in the wilds gone silent with the new intruder.
Last edited by Shiala; 01-21-2013 at 12:02 PM.
Name: Andraste Val Halen
Age: 20
Gender: Female
Class: Sister of Peace
*Appearance: A beautiful 5'2 foot tall slender woman with fair skin and blue eyes. Her long slightly wavy dark blonde hair reached down to her lower back. Her figure is curved but a little on the thin side. Often, she wears her holy white robs with brown sandals, a silver necklace with a cross.
Closest realistic pic:
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Weapon of Choice: None
Equipment: Holy Rosary
*Possessions: Mostly only the necklace she wears, given to her byher mother as a young child. May also carry one or two loafs of bread for the hungry.
*Personality: A kind and gentle soul who may be too innocent for her own good. Following the path for the Holy ones above, she does her best to preach good will to all and keep a cheerful smiling face. Despite her beliefs to be saved by her god(s), she is honestly scared of the corpses that roam the land. Being weak and fragile, she has no true way to protect herself. Still, ahe pushes on believing no harm will come to her because of her faith. Often she tries to help others more than herself, but she aalso tends to be a little sensitive of others words. Deep down, she just wants to cry.
History: Although Andraste may seem perfect and some may expect her to have the perfect life, she didn't. As a young child, she lived alone with her mother whom was once also a Sister of Peace. Her mother was raped by a man of whom she never knew, her mother never talking about him.. she had only heard from fellow neighbors who gossiped about the incident. Often, the other children picked on her by calling her a 'mistake' or a abomination. They didn't understand what they meant really, but heard it from their parents. Being a Sister of Peace, people expected them to remain pure and innocent and having sexual intercourse and a child didn't seem pure.
This made the little girl wonder and question her mother if she was just a mistake. It made her afraid that her mother never wanted her and was even ashamed. Her mother said 'no... because my God has given me a precious treasure....' which is when she first encountered her belief. That she was watched out by this holy being. Months passed and her mother fell ill and she lay in bed, before knights came and took her away. She didn't understand why, but she never saw her mother again after her mother was taken down to the courtyard of the city.
Other Sisters of Peace came and took her in, telling her she wwould be training just to be like her mother. Andraste wanted to follow in her mothers footsteps, hoping to see her again one day. Alive, or up in the holy place. For years she trained and she preached until she finally became a Sister of Peace at 20. For her first assignment, she was sent to Namban to give her blessings to all the brave knights and to bring moral support. Praying the holy one woulld protect and save them all.
Other: she loves flowers and milk
Last edited by Silver Fox; 01-21-2013 at 02:49 AM.
Request Thread: http://roleplayerguild.com/showthrea...Can-be-Mature)
P.E.T.A Interet Check: http://roleplayerguild.com/showthrea...elcome)-Casual
Profile Pic done by VaniVen of Deviantart
Name: Laurana (Laura for the close friends)
Age: 27
Gender: Female
Class: Adventurer
Appearance:
Life on the road has been somewhat kind to Laurana over the years, contrary to her personal life. She has remained thin, weighing under 9 stones, built up an athletic frame and has not accumulated any scar that mars her visible, slightly sun-bronzed, skin. Only of modest height, she still radiates a noticeable presence, perhaps due to her appealing figure, her rich hazelnut-colored and shoulder-length hair or her similarly-colored eyes. Or because she moves with grace and elegance, well received by nobles and almost dance-like to the masses and has a good voice for song. Of course, she hides the other aspects that her lifestyle has "bestowed" upon her, such as calloused hands or the numerous scars hidden under her clothing.
She currently wears dark brown leather pants, with sturdy knee-high boots, broken in comfortably and well worn already. A pouch-laden belt adorns her waist, crossed by the one holding the scabbard of her sword. A simple tan-colored tunic over a plain corset covers her upper half, perhaps with a sleeveless black vest when the times get colder. Fingerless brown leather gloves, also well worn, and a weathered faded-black cloak round out her attire.
- Weapon of Choice:
Sword
- Equipment:
Map&Compass, Provisions, spyglass and sword (which Laurana calls Egil in memory of a long lost brother)
- Possessions:
Flint and tinder for fire starting, a bedroll, extra set of clothes. She carries a small wooden flute, carved with leaf designs and words from multiple tongues, all saying "Rest". Used for making coin as a bard.
Personality:
A gentle soul at heart, Laurana has nevertheless lived through harsh times and knows that the world is not a safe place to be. What naivete she had has long been burned away. Hardened by the truth of the world, she has learned to accept her place in it and that she cannot change everything with a kind word or a song, sometimes a sword through the gut is required. Still, she is an understanding and calm person and her personality never seems to instantly clash with others, having experience out in various realms and their myriad cultures and knowing how to get along with all but the worst kind of people. When push comes to shove, she has a deep pool of courage to draw from, able to take charge and lead others, but always preferring to let real leaders take the lead and fleeing when things are not looking good. One can live to fight another day by running, but a dead person cannot do anything.
History:
Originally from a small farming community, Laurana never thought she would end up on the road as an adventurer. She and her brother Egil, ten years her senior, had been at the river when the village got raided by bandits and only survived by running for their lives through the forest. They reached the next town over, where they took refuge with their grandparents. A few years passed before age took their guardians and left the two of them with only each other once more. Being the older one, 21 at the time, Egil cared for his sister instead, teaching her how to handle herself in the wilds once he himself started to learn such skills. Eventually, they hit the road together, determined to improve their lot, earn coin and see the world while at it.
It was working wonders for years, traveling, earning their keep, learning the roads and their ways, enjoying moments of laughter in inns and frightful moments in dark forests. It worked, until bandits decided it didn't anymore. A fight broke out, forcing both siblings to make a run for their lives, leaving much of what they had behind, including their hard-earned money. What was more, Egil had been badly hurt, worse than Laurana. They did manage to escape and reach a town to rest and recover, but as days went on and Egil's wounds got infected, Laurana had to brace for what was to come. When her brother passed away a week later, in pain all the way, Laurana could do little but bury him and carry on. She hit the road once more, working around the latest loss with a smile and joyful tune, but sharpening her skills with a blade and practicing her legs for when fight and flight were required.
Last edited by Arthera; 01-21-2013 at 08:44 AM.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ This is Kitty! Thank you other-sig-I-forgot for showing me Kitty~
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