View Poll Results: Who upholds the law in Ba Sing Se?

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  • The Dai Li are Ba Sing Se's special police

    2 33.33%
  • There is a metal bender police in Ba Sing Se, just like Republic city

    4 66.67%
  • There is a different instance, explain in post

    0 0%
  • Whatever, I don't care

    0 0%
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Thread: Ba Sing Se goes bananas

  1. #1
    Senior Member Dragonbeard's Avatar
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    Ba Sing Se goes bananas

    The Year is 170 ASC, Avatar Korra is occupied in Republic City with the uprising of the Equalists.

    Meanwhile Ba Sing Se faces its own problem, an alarming number of citizens have lost their lives in the past months. Autopsy reports have confirmed blood bending to be the cause of death in many of the cases. The Dai Li started an investment towards finding the murderer that had been terrorising the Earth Kingdom's Capital. While money was first believed to be the motive behind the murders, as the rich upper-class adolescents comprised the majority of the victims, later research proved this theory to be false. None of the victims' families reported anything stolen from their residences, so robbery with murder was ruled out.

    As the case unfolded and more details came to light, the original thesis of a murderer running rampant became more and more unlikely. Victims fell on opposite sides of the city, with barely any time in between, making it physically impossible for the killings to be the doing of a single individual.

    Who or what was taking out the young inhabitants of Ba Sing Se's Upper Ring?


    Character Sheet:

    Name:
    Age:
    Looks: (Description or picture or both)
    Character archetype:
    Move 1:
    Move 2:
    Move 3:
    Extra feat(s):

    Character History: (include why you are (live/ended up) in Ba Sing Se.

    Brawler
    Moves: 2 melee, 1 short-range
    Bonus ability: Strong Fortitude (The Brawler can endure more of a physical beating than the average person)

    Adept (Fire and Earth only)
    Moves: 1 short-range, 1 long-range, 1 Lightning/Metal (short or melee)
    Bonus ability: Elemental prowess (The Adept has a stronger connection to the elements and will have more refined or powerful bending moves

    Animal Friend
    Moves: 3 short-range
    Bonus ability: Companion (The Animal Friend starts with an animal companion that follows and might fight alongside the character)

    Striker
    Moves: 2 long-range + 1 (Short or Long)
    Bonus ability: Sniper (The Striker has incredible accuracy when using ranged attacks)

    Punisher
    Moves: 1 melee, 2 short-range
    Bonus ability: Stunning Strike (The Punisher knows how to break the focus of an enemy bender)

    Shield
    Moves: 2 short-range, 1 long range
    Bonus ability: Fortified Wall (The Shield is able to throw up an elemental wall that can block enemy attacks better than the average bender)

    Tank
    Moves: 3 melee
    Bonus ability: Elemental Armor (The Tank will use his element to protect his body)

    Extra abilities:
    -Bend-assisted movement (Use bending to augment your characters moving speed)
    -Momentum strike (Use augmented moving speed to put extra force behind bending attacks; requires Bend-assisted movement)
    -companion (See animal friend)
    -mounted bender (This character can bend while mounted on his companion; requires companion)
    -Superior momentum strike (Use the momentum of your mount to put extra force behind bending attacks; requires mounted bender and Bend-assisted movement)
    -healing (water only)
    -Still Bending (locked to move, does not work on melee; perform a specific bending move with nearly no movement)
    -Far Bending (locked to move, does not work on melee; increase the range of a bending move)
    -Reverse Strike (only works on same element; redirect an attack back to the enemy)
    -Levitation (use bending to lift yourself off the ground)
    -Aerial strike (attack using the momentum gained from levitating; requires levitation)
    -Elemental Weapon (Create a weapon made out of elemental energy for melee strikes)
    -Elemental Armor (Create elemental armor to protect yourself)
    -Feign Focus Loss (Fake the loss of focus to misleed an enemy)
    -Multi-target bending (locked to move; use a bending move on multiple target; take ability multiple times to increase the amount of targets)
    -Barrage (locked to move; attack an area rather than an enemy)
    -Charge bending (locked to move; charge an attack to deal greater damage)

    Character Flaws:
    Basically any kind of quirk that works to the characters disadvantage can be compensated by an extra bonus ability
    Maximum of two extra abilties gained this way

    A few notes:
    -all these are guidelines, if you would like something included, lemme know
    -I know the title sucks and doesn't really impose the gravity of the situation. Better ideas are very welcome
    -abilities are gone, a very good argument was made and I'm sure it's for the better
    -please discuss on how we could get our party hooked into the main storyline.

    Accepted characters:





    Last edited by Dragonbeard; 01-25-2013 at 05:45 PM. Reason: Added accepted characters

  2. #2
    Alright, here we go: the basic premise of her ability is prowess in the minutiae of waterbending and knowledge of the passage of chi through a person’s body. This, of course, makes healing a breeze for her, and opens up another, more interesting close-combat move: the nerve-strike. She is no acrobat, and I promise I’m not just copying Ty Lee. Hear me out: once the techniques became more widespread in the 80 years leading up to the present, certain waterbenders discovered that by quickly cooling certain very specific areas of the body (including where clusters of nerves intersect with pools of chi), they could induce a similar kind of paralysis in an opponent. The caveat, of course, is that they have to be very close to said area, basically close enough to touch it, because the points are so small.

    As for the class decision, I want to argue for the exception of being an Adept of waterbending, due to the amount of focus and ability it requires to pull off such a move as the Nerve strike.

    Here is my CS:

    Name: Pona, of the Northern Tribe

    Age: 25

    Looks: Curvy, but not overweight, with the characteristic dark skin and blue eyes of her people. Unlike many people of the Water Tribes, however, she cuts her hair short (think GI Jane, a military cut). Living in Ba Sing Se for several years, she has picked up a lot of Earth Kingdom clothing in addition to the clothes of her homeland, and so could be in either the browns and greens of an Earth Kingdom woman or the blues and whites of the Water Tribes on any given day.

    Character archetype: Adept

    Move 1: Water wall/shield (Short-range): Water (or ice) is shaped into a small wall, in order to block or redirect attacks, and is often used in conjunction with a long or mid-range attack for counterattacking (block attack with wall, wall swiftly changes into whip).

    Move 2: Water whip (Long/mid-range): A simple ranged water attack, in which the bender uses water to mimic the tension and striking force of a whip.

    Move 3: Waterbending Nerve-strike (Melee): As explained above, this move basically numbs the limb of an opponent by swiftly super-cooling the nerve cluster that governs said limb. In certain circumstances, and given enough precision, this can temporarily block the flow of chi in a person’s body, reducing the effectiveness of bending. Of course, this kind of attack is very tricky, and prone to ineffectiveness.

    Extra feats: Her knowledge of chi pathways and the human body originated in her healing training as a young girl in the Northern Tribe, and her healing ability has only increased from there. In fact, her main duty is as her employer’s family healer, and she does her job well.

    Also, as she has no dominant side or hand, it is easier for Pona to target two enemies at once with her long and mid-range water attacks, such as the Whip. This same ambidexterity can be a hassle, however, when she is required to move quickly on her feet, as sometimes her brain can attempt to move both legs at once, disrupting her balance. It isn’t a big problem, but certainly enough to warrant the extra feat, I’d say.

    Character History: Born and raised in the beautiful Northern Water Tribe, Pona has always been known for a certain extraordinary ability in waterbending. Never a fan of huge waves and pillars of ice, she was always more subtle, skilled in healing and other precise, specific actions. If she was enraged, the ability to raise a wave or two was certainly there, it just didn’t manifest very often. Thus, not quite outstanding, but intelligent and certainly skilled, as a young woman (around 19), her parents encouraged her to take a journey around the world, and learn about the different cultures and peoples, hoping for her to eventually go to Republic City and work as a diplomat.

    However, after a year of traveling, and having seen most of the cities of the world, Pona decided that the place she truly wanted to live was Ba Sing Se. She found that the culture and history of the great city was much more interesting than the technology and progress of Republic City, and would spend hours in the library at Ba Sing Se University. After a few months working as a freelance healer and barber (using water instead of tools gave her styles a unique look, and she found that she had a knack for it), Pona was hired by a noble family to be the personal healer and teacher of their youngest son, Tao. He was a sickly boy, and after hearing of Pona’s prowess as a healer, they immediately sought her out and brought her to their home in the Upper Ring. She has lived and worked there for the past five years, mostly healing, but also as a tutor to all of the children, including Tao, who grew into a healthy young boy in her care.

    When the family’s eldest son was killed by the unknown murderer, Pona was devastated, and decided to start investigating on her own…
    Last edited by Imperfectionist; 01-25-2013 at 06:24 PM.
    I must not fear.
    Fear is the mind-killer.
    Fear is the little-death that brings total obliteration.
    I will face my fear.
    I will permit it to pass over me and through me.
    And when it has gone past I will turn the inner eye to see its path.
    Where the fear has gone there will be nothing...

    Only I will remain.

  3. #3
    Senior Member Dragonbeard's Avatar
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    The reason I didn't include waterbending in the adept class is that I want to add more moves as the RP progresses and there's only so many healing moves you can think up.
    But you make a fair point, accepted!
    I would want to add airbending to the adept class too, but the only advanced airbending I can think of is Meelo's fartbending and that would just make it weird...

  4. #4
    Well, instead of more moves, her healing and nerve strikes can just get more effective. So, as she trains, she'll have an easier time picking out the points, actually blocking the chi, etc.

    As for the airbending, I honestly don't think there should be any... It would literally only be possible if the character was one of Aang's grandchildren. It's certainly possible that Kya or Bumi had older, airbending children by 170 ASC, and if someone can come up with a good character based on that, more power to them, but it seems like a stretch to me.
    I must not fear.
    Fear is the mind-killer.
    Fear is the little-death that brings total obliteration.
    I will face my fear.
    I will permit it to pass over me and through me.
    And when it has gone past I will turn the inner eye to see its path.
    Where the fear has gone there will be nothing...

    Only I will remain.

  5. #5
    Senior Member Dragonbeard's Avatar
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    Thing is that the effectiveness would fit more in the bonus ability thing...
    I know airbendeis are very uncommon, but I just don't wanna deny people if they wantto play an airbender...

  6. #6
    We can see how it works out in-game. I can come up with more precision-based or anatomy-based moves, definitely.

    And, if anyone want to play as one, I'm sure they could work with being one of Kya or Bumi's children. The problem would come with multiple people wanting to be airbenders... Oh, and as for the title, what about something simple, like "Dark Times in Ba Sing Se"? Gets the point across, at least.
    I must not fear.
    Fear is the mind-killer.
    Fear is the little-death that brings total obliteration.
    I will face my fear.
    I will permit it to pass over me and through me.
    And when it has gone past I will turn the inner eye to see its path.
    Where the fear has gone there will be nothing...

    Only I will remain.

  7. #7
    Senior Member Dragonbeard's Avatar
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    I thought that only airbenders can have airbender kids... Neither Bumi nor Kya are airbenders...
    If bending can skip generations, wgo knows if there was an airbender somewhere who wasn't as spiritually clean as one would expect... (if you know what I mean)
    one small thing about the multitarget ability, it's only linked to one specific move of your character, if you would want it on more you'd have to take it twice. So if you were to get a fousth move, the multitarget won't apply to it...

  8. #8
    You're right, that Bumi and Kya weren't airbenders themselves, but their father was an airbender Avatar, you know? They would have to have some powerful spirit mojo in them, and I'd say that's enough to warrant an airbending child. As for the multiple targets feat, I'll keep that in mind. While we're on the subject, how will we gain more feats and moves in-game? Will there be a specific experience or level system, or something more abstract?
    I must not fear.
    Fear is the mind-killer.
    Fear is the little-death that brings total obliteration.
    I will face my fear.
    I will permit it to pass over me and through me.
    And when it has gone past I will turn the inner eye to see its path.
    Where the fear has gone there will be nothing...

    Only I will remain.

  9. #9
    So cute ! SmallKnight's Avatar
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    Name: Kaytora, of Ba Sing Se or Kay
    Age:23
    Looks:
    Character archetype: Striker / sniper
    Move 1: (Charge,long range) Rocky Sky's: Bends rocks into the air, then breaks them into sharp dagger, to then make them rain down on people.
    Move 2: (Charge,long range) Frag frenzy: Bends rocks into such a dense form that when released they break apart like a frag grenade.
    Move 3: (Charge,short range) Raging rock lion: Bend a rock into the shape of a lino and controls it around.
    Extra feat(s): Charge bending is his thing. His attacks takes a while to make and bend, but when set into motion they do much damage.
    Character History: Kaytora was born and raised in Ba Sing Se and was never out of the city.As a child Kay was a mess. No friends, no family to speak of other then his always drunk and abusive dad after his mom left them.Kay basically raised himself without help or guidance. This made Kay a very street smart person, but not the best in case of reading or anything they teach in school. Kay got used to living this life of solitude and abuse, but always felt lonely. He never knew about his bending powers before one day he saw some guys beat up a little girl. Kay's fury,anger and hate for what these guys where doing in some way manifested itself in the earth and the rocks around him and Kay felt that the earth moved with him. And he was right, the earth moved with him, he was a earth bender. In a few quick, but clumsy rock throws he made the guys split up and run away. Kay has ever since that day been "Working" as the guy that helps you from the shadows. He as mastered more and more of his powers and see himself as quit the skilled earth bender.
    Flaws: His attacks are not perfect by any means. They blow up in his face, don't work or find some other way to back fire at him. He is also way to much of a gentlemen, he cant find it in his heart to hurt woman or children. Don't make him chose between you and cake, you will lose.
    Last edited by SmallKnight; 01-23-2013 at 10:03 AM. Reason: History
    Checklist of things you need in life
    *Love
    *Freedom
    *Hope
    *A dose of belief
    *And the craziest imagination you can ever get

  10. #10
    Senior Member Dragonbeard's Avatar
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    Smallknight, keep in mind that the charge ability is specific for one move, if you want to be able to charge two moves you'll need to take the ability twice. with that in mind, accepted. I'll add it to the first post once you update the history.
    Imperfectionist, getting ndw abilities and moves will happen after certain critical parts in the storyline have been resolved. Kindof like checkpoints.
    Last edited by Dragonbeard; 01-23-2013 at 05:22 AM.

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