Mass Effect: New Advent
A Mass Effect fan-fiction RP.
This is a private/invite-only OOC and RP topic. If you are interested in joining, read the information below, fill out a character sheet, and PM it to me. I will discuss your character application with the other members of this RP group. Be aware that we are not looking for a large group.
The Reaper War
Once, long ago, the galaxy was calm. Then, the Reapers came - and they devoured everything in their path. Hundreds of civilizations, trillions of lives, lost for no apparent reason. Then, the giant sentient machines left. Life returned to the galaxy, evolved into something new. And at the apex of their evolution, the Reapers returned. This cycle went unbroken for millions of years, claiming the lives of countless civilizations.
Then, in 2186, a human woman - Commander Shepard - took on the Reapers. She raised a military force like none the galaxy had ever seen: bringing together every sentient species for a full assault against the Reapers. She used new technology, and an ancient weapon known as the Crucible, to fight the threat. In the end, the battle was won - at the price of her own life.
When the Crucible fired, the result was so much more devastating that expected. The energy wave all but obliterated half of the Citadel - including Shepard herself - before spreading across every sector in the galaxy. The wave wiped out all synthetic life, including the Geth. AIs, VIs, and virtually all mechanical devices were short circuited, many of them destroyed. The wave was transmitted through the mass relays, and the power of the wave damaged each relay, making them inoperable.
The species of the galaxy were spread out, many far away from their home worlds. Many more were trapped in their own systems. All humans and aliens on Earth were left behind as the fleets fled. The human Alliance fleets escaped to a nearby Alliance-controlled system, but were not able to leave their own territory before the mass effect field collapsed. The legendary ship, the Normandy, made it back to Council space, but the humans had no way of contacting their own people.
Two hundred years passed. The species worked hard and eventually rebuilt their mass relays, once again connecting themselves to the galactic community. Humans, the least technologically evolved, and with the least amount of natural element zero, took the longest. The Council moved on, unable to wait for them. A new Citadel was built from the remnants of the old, and two new members were added: the Quarians, and the Krogan.
Now, in 2384, the humans have finally completed their mass relay. For the first time in nearly two centuries, humans will take their place within the galaxy. But what path lays before them now? Known Species
Human: Technology behind the rest of the galaxy, but as determined and resilient as ever.
Quarian: The most technologically advanced. They have reclaimed Rannoch, and no longer need their suits to survive.
Krogan: All but united under Urdnot Wrex, the Krogan have renounced their legacy as war-bringers, and are accepted by the galactic community.
Drell: Many Drell fought to defend the Hanar and their world. Many died, but in honor. They are a people much like they ever were.
Asari: The Asari rebuilt their home, with help from the justicar Samara and the new Shadow Broker Liara. They head up the Council.
Turian: Once focused on military might, the Turians are now concerned with galactic unity.
Salarian: The short-lived Salarians have not changed much, but they have a greater respect for other species - who died for their homeworld.
Hanar: The Hanar homeworld was not harmed as much as other planets. This is greatly due to their defense network, and the countless Drell that fell for them.
Volus: The Volus lost many ships when Palaven was taken. But they have fought back from adversity before, and remain a strong people.
Elcor: The Elcor lost their home planets, but were able to reclaim them years later. They have spread further in the galaxy in the last 200 years.
Yahg: Once a preflight species, the Yahg are now part of the galaxy. Being underdeveloped when the Reapders came, they suffered no casualties.
Batarian: The Batarians are a dying people, with less than 10,000 people remaining. Their number continue to dwindle, though many are resorting to genetic modification to continue their species.
Geth: The Geth remain dead. Attempts to revive them have been unsuccessful. While the original design for the Geth can be rebuilt, they will not be the people they once were.
Original species are also available for play, if one so intends. Original species need to have in-depth details regarding appearance, clothing style, technology (weapons, ships, defenses, abilities), culture, history, and etc. Starting Point
The game will start with the humans arriving at the Citadel for the first time in two hundred years. They will meet with the Council, and be debriefed on the new face of the galaxy. They will discuss their place on the Council, as well.
Development
This game will develop through individual missions. All of the missions in this RP will be connected to a greater idea. They may not connect directly, but they all come together. Characters will be expected to adapt to their environments, their own abilities, their opposition, and their allies.
Notes
When posting, each player should include a header describing where their characters are. This will prevent confusion if characters are not all in the same general place at once, and will help if players use more than one character at a time.
Character Template
This must be filled out entirely before a character will be accepted. Play as many characters as you can.
Name: First and last names are required. Additional names are optional.
Species: Adult ages only.
Age: This should adhere to the species selected.
Description: Detailed description consisting of four sentences, OR a picture and a short description. The picture must be in a hider or spoiler tag.
Basic Class: Solider, Vanguard, etc. Altered, adapted, or original classes are accepted as offshoots of the 6 basic classes.
Abilities: Include details about each ability. All characters should have between 4 and 7 abilities.
Personality: This should be a paragraph, minimum. That consists of five complete sentences. Dialogue does not count as a sentence for this field, as it does not apply to a personality outline. This field should include both positive and negative traits regarding the character. Include the character's fears, strengths, and weaknesses as a person. Give an effective insight into the character.
Greatest Accomplishment: Explain your character's personal crowning achievement.
Worst Failure: Detail your character's worst personal shortcoming.
Affiliations: To what organizations is your character loyal? Are they seekers of justice, or personal glory? Anarchy, or communal cohesion?
Biography: Give a three paragraph biography regarding your character, their history, their upbringing, and the major points in their life. Again, dialogue has no place here.
Last edited by IAmZero; 02-04-2013 at 11:17 PM.
You think you see me in the shadows, but I fade away when you try to see.
I am never really here, and I never really leave.
You bet I'm still interested in joining up ^.^ I'll use the same species I made before =3 but I may update the info with more detail if I get the urge before we start ^.^
The Planetary Fleet: The Kestraai 'homeworld'... Seriously, their homeworld is a fleet of planets converted into Ships through vast mechanical and even somewhat magical methods of augmenting them while preserving the balance of nature, they could be described as the most beautiful 'war ships' in the universe.The Plabnet ships function as massive omni ships, serving every purpose a ship should serve, sustaining vast colonies, keeping Infinitely renewable food sources available, as well as providing mobility to the universes greatest defensive weapons, Planetary cannons and then some. To put it simply, the Kestraai have perfected the methods of bringing their home 'solar system' with them when they travel, so there is no 'too far from home' for them.
Of course any competent Fleet knows not to depends entirely on their largest ships, even though the world ships have some form of defenses against nearly every possible type of attack, There are of course vast Fleets of smaller vessels both on and aroudn the Planet ships, at least when their not about to 'Travel'. The Current Fleet consists of '8' Planet Ships, 100's of 'World' Ships, you know, what used to be considered a massive ship meant to be lived on indefinately, 1000's of Giant ships, and as you can imagine the number of Ships smaller than cities Continue to rise easily into the millions and billions, though the smallest ones are automated, to avoid unecesary loss of life from small conflicts. The collections of these countless ships always stays at a suitable level to be maintained by the planet ship resource flow, as well as be capable of fitting into the numerous hangars scattered around the Mobile Planets.
The Planet ships contain vast and numerous hangars, some massive enough to hold several 'world ships' at once, others specialized to contain the Hive like swarms of smaller ships. When all of the ships are contained within the planetary hangars, and the Drives are fully charged, the Planet ships can initiate Their main form of travel, Massive Intergalactic Capable Drives powered by Perhaps the largest Artificial and Natural Reactors in the Universe, and allowing them to jump distances that to some people are unfathomable. There has been noted the possibility for inter-dimensional travel if the engines are manipulated in a special way. Once these super jumps are completed a hive like release of ships spread out from each Planet ship to ensure protection from anything that may quickly respond violently to the sudden appearance of a whole solar system in their lands, though not being a war like Civilization, maybe only 10% of their actual capabilities are used in such haste.
The Planet Ships: The Planet ships are just as htey sound, entire planets augmented to Function as ships while still perfectly maintaining a proper balance with the nature of each planet, except for those that are modified in great haste to avoid it's destruction or some sort.
The Planets are outfitted with Gigantic Reactors of an unknown design, 100 Mile wide Constructions that put out an unusual energy not known to mankind, and capable of Sustaining a Planet Ships base functions at even the smallest out-put, the rest of the power goes to Fueling the Planetary Engines, Vast Defenses and Offensive Weaponry, Unique functions that aren't to be described here, And Enormous Shields capable at full capacity of withstanding the force of a Super nova, though such would fully deplete the shields and temporarily cripple the Reactors, but ensure the survival of the planets themselves. The Shields are also capable of 'hardening' to ensure that no hostile entities can pass through them, and can be modified for other purposes as well.
The Planet ships also contain Vast Locations meant to maintain a constant supply of 'natural' food, though fabricators can create edible enough foods to keep people alive, their not as healthy in the long run as natural foods, though this food also goes toward trade.
The ships Vast engines are capable of propelling these planets and everything within them, safely from one Galaxy to another, an often unfathomable distance to most people, though the level of energy required to ensure absolutely safe travel of such a distance can take nearly a year to fully charge into the engines. Other distances like a single light year or from just one solar system to another may take mere minutes to charge and with enough energy to spare these jumps can be completed rapidly.
The Massive Planet ships are also capable of housing Trillions of people inside and our, cumulatively speaking of course, but the population maintained is generally closer to half capacity to ensure no strain on resources, and to leave room for 'guests'. The Housing Centers of the Planets are 'inside', while the surface is reserved for the existence of various Defensive structures, shielding nodes or Turrets, Construction platforms, Entrances and hangar doors, and of course for nature zones, which manage to be far more vast than once would expect, Some planets contain vast oceans that are carefully preserved from pollution, and some contain whole continents that look as though they've never been touched by the technology that moves the planets about.
The Kestraai: The Native 'species' of the Original planets in the Planet ship Fleet, of which originally there were 3 Planets, and 6 Original Species.
The Kestraai aer an unusual Species, consisting of 6 different breeds, each with unique traits and specialties that led to the species being organized into Racial Castes, though this organization is not a completely Rigid requirement for each species roles.
All Kestraai are very well acclimated to variable environmental conditions and are highly adaptable to changing conditions. Aside from all being omnivorous and being able to regenerate at approximately 10 times the rate of humans, other traits are generally unique to certain breeds.
The Various castes 'all' have a unique Combat role in addition to their standard Role in Society.
Simply put, the species is divided into a number of Unique casts based on inherent capabilities, without utterly restricting someone to their 'birth job' so to speak, the Character I intend to use would be:
One of 'The Muandi' Or 'Engineers', The breed who's capabilities make them perfect for engineering purposes, smaller than an average human, between 4-5 feet usually, but stronger and more durable than they look [probably not on a krogan level of course XD], extremely flexible and able to fit in places most people would require a specialized machine of some sort for the job. Basically they may be engineers on a level similar in some ways to Quarians, but both superior and inferior in some ways as well.
They've been described as jackal-esque in facial structure, with slim body types and dense muscle mass and bone structure that makes them stronger than they look, and durable enough to be a little less easily injured than the standard in mass effect, Though the thicker scales on their claws and feet can take smaller powered weapons fire without risk of injury. They have a thin carpet of fur over their bodies, as well as a long and quite strong [for their size] tail with a thick fluff on the end, usually the same color as their hair, which also tends to have Fleshy tendrils within it of a similar but darker color which can be controlled and used to manipulate lighter tools and objects, like a drink or an omni-tool
Their most unusual features however are the eyes bearing wide Silver Pupils, no visible Irises, usually a 2 toned spiral pattern to it's color, and a nearly invisible protective membrane to protect it from vulnerabilities caused by having no irises, meaning rapid adjustment to light changes and resistance to ocular debilitation. The second is their mouths, they have 2, 1 willed with viciously sharp teeth capable of shredding most metals no suitable tool is available, used for biting and eating, and is able to stretch pretty wide to fit unusual food sources. The Other mouth is toothless, but has a long flexible tongue, is used for speaking, as well as containing a number of Venom glans allowing for different types of venom to be stored up and released by choice or in combinations to create various nasty effects.
Status: ...
RPs I GM
Disgaea RP - Seeds of the Netherworld - OOC - Put simply, current setting is a steampunk world in the early stages of corruption by an overlord from one of the many Netherworlds. - OOC IS HERE!! - IC Coming soon, Still accepting new people.
And done! Once one more person gets here, I'll be getting-going! :] As we grow the crew of the normandy we could add more people then, now we start with a few like the it is with shephrd. Just one human character.
Sorry bout my delays on the CS ^.^ I'm finishing things up right now =3 I should have my CS finished within the hour now.
Status: ...
RPs I GM
Disgaea RP - Seeds of the Netherworld - OOC - Put simply, current setting is a steampunk world in the early stages of corruption by an overlord from one of the many Netherworlds. - OOC IS HERE!! - IC Coming soon, Still accepting new people.
Okay. Final roll call. Post your CS here (so I can reference it quickly if need be). The IC will start as soon as all three characters are posted (mine included).
You think you see me in the shadows, but I fade away when you try to see.
I am never really here, and I never really leave.
GAH, You have no idea how hard I just face palmed XD The last day and I half I was totally absorbed in designing a Naruto RP that I suddenly got the excessive urge to build up o.o I was 'lost', so to speak xD heheh, I'll try really hard to have mine finished soon DX I was considering re-writing the background I had for him, but blast it I keep losing track of a plan to do so DX I may just have to fill in the other info missing from my CS and post it XD
Status: ...
RPs I GM
Disgaea RP - Seeds of the Netherworld - OOC - Put simply, current setting is a steampunk world in the early stages of corruption by an overlord from one of the many Netherworlds. - OOC IS HERE!! - IC Coming soon, Still accepting new people.