CURRENTLY NOT ACCEPTING ANY MORE PLAYERS
My workload is killer at the moment, it will re-open for anyone interested whenever things calm down
Title graphics by Silux
The deliberate and systematic extermination of an artificial simulated entity, or group of entities.
After the full revealing of IBM's "Corona" AI system in 2063, several companies took off using stolen technology from the large corporation. One such company, WG "Worldwide Gaming" used the Corona's ability to generate fully sentient AI capable of both learning and emotion to fill their simulated universe. For many of centuries, the practice of to-the-death combat entertainment was both illegal and highly frowned upon. When WG gaming went to court over the rights of sentient AI created by a company in WG vs US Department of AI Technologies, it was decided that sentient, 'emotional' AI did not truly experience emotion in any sense, and were merely simulations. WG was free to start up their largest internal project, known as "SYNTH
", a game with a perfect simulated fantasy universe populated by Corona-generated AI.
Initially a game open to the public, SYNTH garnered so much popularity that it eventually morphed into a worldwide sport, meeting the popularity of soccer and promoting a sense of nationality in players. The original SYNTH was renamed and a new non-public version was brought into being. Star "Synthletes" from countries were trained and promoted in the worldwide game much like Olympian athletes. Seasons occur every two years, in which countries and their respective players attempt to win the SYNTH season. Their goal; the destruction of any number of simulated AI, with more points and "Kudos" being awarded to players who killed a powerful AI, or in a flashy way. Audience ratings are heavily monitored, and often influence the judges decisions. An entire simulated year occurs in SYNTH, though lasts a single month in the real world, with television programs highlighting important moments like difficult kills or deaths of players. The winner becomes an idol, receives a monetary prize, and is put into a hall of fame. Player deaths in SYNTH result in them being ejected from the season, and cause no biological or psychological harm.
But you are not one of these players.
You are an AI.
Created to die.
Incapable of escaping your world.
You will play as an AI inside SYNTH, unaware that your world is actually a simulation. As far as you're concerned, you are a living, breathing individual in a normal universe. The appearance of "Death Gods" every 24 years is all you see when the real world's Players enter SYNTH for the month-long season (a year long inside SYNTH). Though they are gods, they appear to have quite mortal qualities, including mortality and the ability to be killed by normal means; many have been killed by the people of SYNTH. Nevertheless, they often return to life 24 years later. Their power is great in most cases, though there are plenty in SYNTH who can defeat them on their own. The world is a fantasy high-medieval setting, with magic and monsters present across the world. AI can kill each other, just as Death Gods can kill each other. Your purpose during the time of a Death God's arrival is simple:
With this roleplay, I am going to try something new as a GM I've never actually done before; I'll be administering what I like to call "GM-Facilitated Player-Driven Plot". Let's call it GFP for now. Plot will be driven almost exclusively by the players; how they interact with others, where they go, what they do, so on and so forth. As a GM, I will supply NPC interactions where needed. In this sense, if players desire a certain setting to be played by me, the GM, you merely need to request it. I can come to understand what you plan to do, plan myself accordingly, and work along the way with the player.
For example, two players have agreed to want a short plot in which the two are seeking a hiding Death God. Normally I would play as my character alone, and allow the two players to control NPC's as they wish. Not here, though a bit of control will be given to players over NPC's. I will follow alongside the two players, putting my own posts in where appropriate, as an NPC, as a monster, or as a Death God (I will also be actively controlling Death God movements and activities normally).
So all in all, don't be afraid or hesitant to ask for me to "Facilitate" your desired adventures!
- Linnestrad Knight
- Brevnir Knight
- Brevnir Knight
- Sick Girl
- Linnestrad Knight
- Forest Spirit
- Vampire Matriarch
- Ollerus Royal Family
Chapter 1 - A Spirit
After encountering Vrakken, one of the twin Death Gods of the mountains, Mathras was miraculously spared death by the vampire-slayer. Boldly, he forged a deal with Vrakken, hoping to kill two birds with one stone; survive, as well as get rid of the vampires that have been tormenting him throughout the lands. Unfortunately, due to Elge Treesea's apparent betrayal, Mathras found himself surrounded by the very vampires he wished to eliminate.
Chapter 1 - The Sacrifice
For unknown reasons, Zaiabel was chased out of Racia's room without mercy regardless of her help. Finding herself in a city that was most likely hunting for her, she decided it was best to retreat to another less-prejudiced location. In the morning, she encountered the Death God Ceafore, who in her presence proceeded to massacre several dozen innocent civilians in a fiery blaze. Rahëú and Chog managed to come to her aid before she too was killed, but failed to vanquish the Death Goddess before she escaped into the city.
Chapter 1 - Strange Nobles
Once past the jungles of the Emerald Wall, Rahëú, Chog, and Reliel found themselves faced with a burning village. There, they rescued a surviving young girl, though Chog was left to assume Rahëú's kind were the culprits. However, once they reached the Outer District of Linnestrad, they encountered the Death Goddess, Ceafore, and discovered she was the culprit. Even the combined forces of Rahëú and Chog could not kill her, and she escaped with minor wounds.