Revolvers, bolt action, semi-automatic... Those are available.
So if I go the gun route are you thinking like revolvers and bolt action rifles?
Revolvers, bolt action, semi-automatic... Those are available.
Name: Zaiabel (Zaia) Ircha
Gender: Female
Age: 37
Race:
Vor'Teksi:
The Vor'Teksi are a generally considered a friendly and peaceful people. They prefer to live in their own small towns, but many will willingly trade and visit friends of other species. They value logic and rationality, though they are not devoid of human emotion. Their skin is deep purple, almost black, with pointed ears. Their hair is naturally black, and turns silver as they age. Their normal range of height, and their lifespans, are both quite similar to humans. The Vor'Teksi have a natural proclivity towards magic, and many have small innate abilities. They are not born particularly powerful, however, to achieve their true potential requires years of tedious study, and few bother to pursue it as more than a hobby.
Appearance: Zaia is an average height for a woman of her people, 5”7. As she is getting older, her jet black hair is starting to show streaks of silver. Her eyes are dark green. She does not wear traditional “mage” robes, that would be far too obvious. She prefers to dress in rough, comfortable gray breeches, and a long beige tunic. She wears a nondescript dark gray cloak with many pockets on the inside, and carries several pouches.
Personality: Her people are usually peaceful and rational, valuing pragmatism. Zaia values these things, but she is filled with a burning desire for revenge. This has become more relaxed over the years, but it is still quite potent. Apart from that, she thirsts for knowledge. She loves reading about nearly any subject, and has a rather good (not photographic) memory for what she reads. Though magic is often by definition nearly unexplainable, she always wanted to know WHY it worked. This thirst for knowledge was quite helpful in her studies.
Short History:
A young girl, no more than fourteen, knocked on the old man's door. “I never get visitors these days,” he muttered. It was most odd. But she looked haggard, as though she had traveled a long way. He sensed a great anger in her. Carefully, he unlatched and opened the door. “Great Warrior and Mage Rolik, born of Fire, Slayer of dragons and Destroyer of Death Gods; I, Zaiabel Ircha, daughter of the great town of Per'nysu, humbly request to become your loyal student.”
“AHAHAHAAHA!!!! You're hilarious, young girl. Go home to your mother and father. Do they know you're here?” The girl's eyes flashed, but she took a breath, maintaining her formal demeanor. “I would like to imagine they do, from the afterlife.” Rolik looked down upon her. Why had she not sought help from someone in her town? Without asking for permission, he softly touched the top of her head, willing her memories to come to him. The ruins of a town... embers still burning. Outside the city gates, townspeople killed in all manner of gruesome ways, some beheaded with broadswords, some shot with arrows. Terrified, she looks around at the bodies. Searching through for her family. Unfortunately, she finds them. Her mother, Nicolaia's head, hair singed before it was cut off. Next to the woman's body, her husband Er'ik, Zaiabel's father, stabbed brutally with a sword. Her older brother, Oraad shot in the heart with an arrow. The young girl flies away, as fast as her feet will take her -
“STOP, PLEASE STOP,” Zaia screamed, her knees slamming against the ground. She had wanted to be strong, but reliving it again like this was far worse than simply telling the story. It was as though she was once again there. She could smell the stench of the dead, starting to become part of the ground again. She could smell the charred bodies, the odd smell of charred wood from the buildings.
“Alright,” the old mage muttered. “Come in and sit down. I'll get you a glass of water.” Slowly, the young woman arose, and walked into the small cottage. She sat down at the table, still sweating and breathing heavily from the effects of the spell. Handing her the glass of water, the old mage requested, “Tell me what you did then.”
“Well, at first I was in shock. I ran into the forest and sobbed. I know that it had to be the Death Gods, I've heard the stories. I did not want to stay for long, so I came back to the b-bodies of my family. I...” she was rather embarrassed to admit this, “took what gold pieces they had managed to hide in their clothes before they left, and one item each to remember them by. I will not ever forget this. Then, I just ran. I ran east until I found the river, and then I followed it to the nearest town. I went to the town library and read every book I could find on the Death Gods, magic, famous warriors, survival skills. Six months later, I found the stories of you. I tracked you here. And just know, I will avenge them, with or without your help. What kind of “gods” would slaughter innocent people who had done nothing to them! I beg of you, Great Mage and Warrior Rolik, teach me what you know. Teach me to destroy them with flame, to kill ten at once with a quake of the Earth, to slay with magic and sword.
“Child, child... those things take hundreds of years to learn. I'm nearly four-hundred and fifty! I simply won't be around long enough to teach you all of that, nor do you have time before the next attack, and besides, that is not the way to beat them. Those things are too... flashy, the Gods have learned to expect that kind of thing. If you want to defeat them, learn the art of stealth, to kill from the shadows, dead before they even sense your presence. Learn to heal, so that you will be nigh invincible, and so that you can prolong the lives of others. I am too old for these games, and most everyone I knew is dead. Zaiabel, I will make you a trade. Should you spend all your days in study, and should care for me in these my last years of life, I will teach you to become a master of the healing arts, the art of stealth, and the use of the noble bow. It should help that your people have a natural proclivity to those fields. You will have access to all of my books, and should you choose to learn other magicks outside of your intense study of these, I will advise you in such. These things I will do as long as I am healthy and able.
Zaiabel split her fingers into two pairs, her thumb pointed out at a roughly sixty degree angle* and touched her hand to her heart, a gesture of deep respect. Then she reached out and shook the old man's hand.
“I accept your terms, wise one.”
*Yes, this does come from “Live long and prosper” B-)
Abilities/Powers/Skills:
Healing Others: Zaiabel is a master of the healing arts. She can heal just about any injury up to and including bringing another lifeform from the brink of death.
Self-healing: Yes, she can heal herself, but her powers in that area are limited. If someone is on the brink of death, or otherwise unconscious, or mentally incapacitated, they can not reasonably bring themselves back without outside assistance. Healing moderate to major injuries (broken leg to gunshot wound that misses the heart) is possible, even on herself, but to do so takes enormous amounts of energy, and doing so too much will leave her weakened for at least several hours, possibly several days.
Stealth/Invisibility: She can turn herself invisible, and has learned to navigate most terrain with little to no sound. The idea behind this is to sneak behind a God, slit his/her throat, and be gone before anyone even knew she was there.
Other magic: Zaia has picked up some other forms of magic. She can make very small things materialize or change shape, she can cause minor illusions and maybe light a fire without an ignition device. When she first came to Rolik, she wished to learn much more, but her course of study and responsibilities proved to take so much of the day that she had little time for intense self-study. Any other magic was more of a fun hobby to amuse herself, and she is a novice at it. Rolik wanted her to be the master of few trades, not a jack of many, so he ensured that her time and studies were highly focused.
Archery: Zaia is a near master of the bow and arrow, and can take out a stationary target at 90 yards, a moving target at around 70 yards. She plans to pick the Gods off from hiding, one by one.
Crafting: Rolik forced her to craft her own bow and arrows for most of her training, He did not want her to be vulnerable if her bow or ammo were stolen from her.
Basic Survival: She has a moderately high level knowledge of medicinal uses for plants and herbs throughout most of the land. She knows which are edible, and many that can be used as analgesics and natural healing stimulants should her magic ever be gone.
Equipment:
Finely crafted bow, given to her by Rolik when she finished her archery training.
Around 50 Self-fletched arrows
Simple crafting knife
A form of hard biscuits, a light and energy-heavy snack.
Her late brother's simple dagger that she found on his body.
A long necklace that holds an ornate hairpiece, from her mother, and a simple gold earring, her father's
Name: His name is Obsidian but he is most often referred to as Obs, which is his nickname.
Gender: Male
Age: 37
Race: Demon
Appearance: The Obsidian's Appearance is rather dark, and shady for a business man. He is the CEO of a certain company in a certain place. He's more of a talker than a fighter, but that doesn't rule out that he didn't learn how to fight when he was younger. He wears a black-suit with a red tie and white shirt on most occasions. He has constantly growing stubble which he keeps in check. He wears shoes that shine and announce his presence as he walks from the end of a hallway.
His eyes are red and give off a glow but are (for the most part) hidden by black aviators that he wears. Most individuals suspect him of having a big ego... and they're right, but that's not the entire reason he wears them. He is a demon who wants people to believe that he is a human.
His skin is tanned and he is made almost entirely of dense muscle.
Personality: Obsidian's personality is collected, calculative, but he also has a sense of humor and laughs at jokes when they're actually funny. Naturally, he makes other individuals feel uneasy when they first meet him.
Short History: Obsidian was born and his parents died at birth. He took up petty thievery of money and then became a beggar. He was taken to an orphanage where he learned basic human communication skills. His eyes were unnatural and he was deemed a freak at the age of twelve, when the full-force of their glow struck the people full-on.
This is when he first bought his black-aviators. Scratch-proof.
As the years passed he eventually took part in Mixed-martial arts classes (Eventually rising to the status of master. Funding himself with his first job.
A genius at heart, he signed up for school and eventually made it out of school... and passing with efficient grades.
He then took part in the big business and became a hotshot among veterans. He was successful, found his own path.
Obsidian now lives in his Condo.
Abilities/Powers/Skills:
Obsidian is a Mixed-martial Arts Master, he is extremely fast and also strong.
Equipment: He wears a suit, and is armed with a Silver-Pistol for protection. He also has Nearly-indestructible aviators and a Car.
Other: He owns a Car. A Condo, and a business. Which grants him a lot of money.
Name:Markus Esthern, Called Mark
Gender:M
Age:15
Race:Manamir/Human Sub-race: The Manamir are hosts to a small parasite which Attaches itself to the heart of humanoid species during gestation. In most circumstances this leaves the child frail and weak. Many die in infancy, a few survive to Adulthood. The parasite stores wasted magical energy of the host. This energy for whatever reason cannot be used by the host, and instead is made available to those who the host's allies during tense situations, like combat.
Appearance:Standing at a lanky six feet tall Markus is most often seen wearing padded silk shirts, and leather trousers. Around his belt he usually keeps a pair of leather work gloves and a cork mallet. When in his masters work shop he wears think leather work boots but other wise prefers to roam barefoot. He has long brow hair worn in a braid that goes half way down his back. His face is plain save the light beginnings of a red beard
Personality:Markus is a jokester he wanders around trying out phrases and looking to incite laughter out of those around him. He tries to maintain a clear idea of what he means and will often go on tangents in order to make his point 'more clearly.' This vague happy go lucky attitude vanishes when he begins to work though. When he does something important to him or fulfills his responsibilities he zeros in with a keen focus and will sense every thing that applies to his task. At his best he will often be unable to hear anyone talking to him from even a few feet away. Ending this focus usually renders him confused and unsure of whats going on around him until he can broaden his focus again.
Short History:Markus was orphaned at the young age of five with little memory of his parents. He was picked up by his master, a little known Journeyman Soulsmith and began life as an apprentice. His master traveled the country side repairing tools and weapons not simply by the heat of the forge but by Strengthening its soul though magic and reforging the sword or tool around this magical structure. At the age of 10 Markus'es master became known for forging wedding rings and infusing them with magic to help protect the home. At the age of eleven Markus for the first time in his memory had a home when his master opened a workshop in a small rural town. During this time Markus began to interact with the villagers close to his own age. Like always he felt like an outsider but was quick to join the village boys in their sparing contests. During this time Markus discovered that while he could hold his own against any of the other boys he would always recover slower than any of the other boys. On his thirteenth birthday Markus and a group of kids his age went for a camping trip a days hike from the village. While swimming one of the boys became mortally wounded. The healer apprentice, a friend of Markus tried to save the boy not knowing it was beyond even her master's abilities. As she began to falter Markus held her steady and she felt a surge of energy. When they returned to the village and the story was told the healer asked to examine Markus. He was referred to a master healer in the nearest town and visited the healer for an examination on his 14th birthday. Since then Markus has split his time between learning his masters trade and assisting the healer as a way to train his skills as a Manamir. This new training has met with no real success.
Abilities:Markus has a small gift for magic unsuited to any great profession. Instead he can hope for little more than a life of altering existing enchantments and wards.
Markus is a Manamir This makes it harder for him to be detected when using magic as there is a much smaller bloom of energy when he uses magic.
Markus has a strong heart, as a Manamir this makes him a match for any one his own age with an average physique, he however is slow to recover from physical excursion.
Healers are reluctant to use higher level magic to heal him and will avoid using medicines on him out of fear of harming his parasite.
If Markus'es Parasite is killed he will die within a week.
Powers:Soulsmithing is the ability to create or improve a magical skeleton for an item using residual magic within the item itself to
improve the item, making it more durable, easier to handle, and adding a variety of small effects to it.
Stabilize-This technique improves the tool making it more durable. This technique also makes the object heavier. -Markus has a firm
understanding of this technique and will not weaken the object he is trying to repair when trying to strengthen it.
Sharpen- This technique makes blades sharper, this improves its utility ate cutting with slashes. -Markus understands the concept but is as
likely to blunt the blade as to sharpen it.
Balance- This technique alters the objects center of gravity. This can improve handling of the object or its ability to deal damage. -Markus is
able to easily put the center of gravity where he wants it. However he has little understanding on how this affects how to tool is used.
Repair- This is the act of physically repairing the item. a Skilled smith can sometimes even remove faults while novice smith could easily create
new faults -Markus is able to restore durability to the weapon but will usually create faults withing the tool as he does this.
As a Manamir Markus is able to assist Mages in spellcasting
Assist- Markus is able to reduce the drain caused by spell casting -he can only do this in very tense situations
Boost- Markus can Enable a spellcaster to use magic beyond their abilities. -he can only do this when severely stressed or when in deep focus.
He can only do this for spells that are second nature to the mage.
Markus Can use these two Powers in concert to Achive greater effects.
Ingrain- Markus is able to Assist an appropriately skilled Mage in enchanting an item. -he can only do this when in deep focus. He can currently
only do this with objects he has worked on and is familiar with.
Skills:Markus is skilled at sparing with wooden sticks. He is an able match for most boys his age.
Markus is able to channel though and object. -This serves him little purpose when not Soulsmithing. This creates a reserve of residual magic in the object.
Markus is an accomplished traveler, he also is able to maintain travel equipment Effectively.
Equipment:A 4 Foot long Pine Branch Striped of bark. A Small work knife, will not corrode or suffer Daily wear. Work Gloves, protects his hand while holding a blade. A Small cork Mallet used for listening to the sound made by hitting a tool or weapon.
Other:I have Abilities as Passive traits. Skills as thing that can be done with little effort beyond physical skill required. and Powers as things which require a strong willful intent to perform, any and all magic will go here.
Best i can do regarding edits, without someone else looking it over anyway.
Last edited by Feldo; 01-24-2013 at 06:13 AM.
Time Zone Easter Standard (-4:00 GMT) available times 30 minutes at the start of my day, ~8:30 weekdays ~7:30 Tuesdays and after work weekdays sometime between 7:00 and 11:00 PM it seems 9 is a good guesstimate but with the holidays coming up it will push back (i work retail)
Because what is right if not something I refuse to give up on?
Zaia is accepted with flying colors!
Obsidian has clearly not read the OP's setting, and is not accepted.
While I have nothing against Markus from what I've read so far, I'd really appreciate it if Feldo spaced out, indented, and fixed up some punctuation errors before I extensively read it. Really. It's hurting my eyes to read a condensed text like that. @_@
Also could you explain the Manamir's parasite characteristic a bit more?
Name: Lexus Comyn, swordsmith
Gender: Male
Age: 27
Race: Human
Appearance:
(Source)
Voice and style of fighting
Cutscene Theme
Battle Theme
Personality:
Carefree. He doesn't give much of damn about things unless they involve him directly. If he is provoked he will fight. If he sees himself loosing he will flee. He's not the heroic type and there are times when he likes to be badass just for the fun of it. "Just go with the flow" - that's his motto.
Positive: Determined, bold, thinks ahead
Negative: Loner, easily provoked, gets drunk easily
Short History:
Lexus is a swordsmith who uses his fire magic to craft many different swords. Because the swords were crafted with magic, it meant that they could be channeled with magic. But Lexus isn't the one who does that. Adventurers would have to find someone else who can make their swords into light or dark weapons. Lexus only crafts them. This has lead to rumours that he was the one who created powerful swords used by heroes and also some villains. Lexus is just in it for the money really. He doesn't care what the weilder does with those swords - it's not like he's their guardian or anything.
But what if there was one thing he would not do, it was making swords for the rumoured Death Gods. They posed an even greater threat than villains or rampaging orcs. They had fate and good luck on their side. But Lexus is determined to change that. One day he heard that a Death God was searching for him to create a powerful sword. Lexus would not craft it and so he ran away, not wanting the world's blood on his hands. Heroes and villains were one thing, Death Gods were another.
Lexus learnt the art of making swords from his father, but now he is alone. His father left him a sword that could be used against the Death Gods, but Lexus doesn't want to use it. Because he knows that more than likely he will lose against the powerful beings and the sword would just fall into their hands. Thus he now wanders from town to town, not wanting to be found.
Abilities/Powers/Skills:
Can craft swords with his fire magic
Can use his fire magic, though it is more as a utility than an attacking tool
Can fight using swords
Likes to think ahead
Equipment:
Dual swords, one hidden sword, map, lucky feather and a pretty light blue gem he once found on the ground
Other:
He talks to the wall when he's drunk. And then later you'll find him passed out in the middle of the road.
Likes cats.
Last edited by SilverRain; 01-24-2013 at 12:22 AM.
I'm an Aussie! <3
My days are now slightly busier, so it may take longer for me to reply.
One, you need to put a photo image at the top of the CS. Two, it's a bit out of place putting a youtube video un-hidden smack dab in the middle of your CS. Third, getting easily drunk is not really a personality characteristic. Fourth, sadly your grammar doesn't appear particularly good for this roleplay. I'm not usually one to call an rp "High-casual" or somesuch anymore...
...But this is high-casual. I expect a certain degree of capability here. Sorry Rain.
Glad to see at least one person is looking at it favorably. Consider it an experiment for now; we'll see how it works out both for the players and myself with time.