Versus the weak argument of "if X could happen, it will." Which is a logical fallacy.
It's the principle of the point, not the literal point. Five bucks says you also don't address anything else mentioned. Which is a strawman. Which is also a logical fallacy.
Just like you do with a single character... So... Yeah. This argument doesn't even make sense.
You mean basic narration that will inevitable be done anyway? What's stopping someone from doing this for multiple characters? GM's in advanced do this for multiple characters... All the time, it's a borderline requirement, what's stopping players? Some preconceived notions that aren't grounded in logic?
In role plays I'm in (both my own and others), regardless of the number of characters the majority of post content was narration. Not action. I basically remain in the advanced section pretty well exclusively.
Which reminds me...
Different*, immediately*, a lot*, which*.
I pulled a definite answer because I already experimented with this struggle in an RP that's lasted three years as evidence that it works.
A lazy person with two characters will be lazy with one. An uncreative person with two characters will be uncreative with one.
It makes little to no difference whatsoever about how many characters you play. It's about how you play them and how much time and motivation you invest in them. Which is why I keep it to two or three as a safe maximum. Beyond that, and then you risk not having enough time to really flesh out your characters.
So. As I said above, reworded.
1's a solo, 2's a duo, 3's a party, 4's too much.
/thread.
Note: The only exception I can think of is a nation RP. In which case, well, yeah.
Also, you're right, it is a personal choice!... That should be up to the individual role player to make for themselves, like if they want to weave in romance options with their character(s). ;p




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