Knight Solaris Redd
By human standards she’s documented at 35 but lives and addresses herself as 20 since her body reflects that due to her elf blood.
Human Elf Halfling
Solaris knows how to effectively use a variety of weaponry and shields in combat, archery, horse riding and tactics are also high on her list of skills. She has also been raised so that she can recognize her familiar knights by sight, distinguish, at a glance, between the various lords of the land and determine their relevant 'rank' (who has more respect in the eyes of her King). She also has been taught the laws of the land and the code of chivalry and will be expected to uphold them at all times.
Kingdom, more specifically the King himself
Solaris is a rather lean woman just barely budding into what most of mankind would call womanhood. Being a half elf has stunted her growth, causing her to grow and age at a much slower rate than what would be seen as normal. Standing at a fairly moderate 5’5”, she has golden blonde hair and bright emerald-gold eyes that shift back and forth depending upon her mood. Personality wise she’s rather icy and incredibly dedicated to her hard won Knighthood and most of all the honor she takes in protecting the King; a man she owes her life to.
Not the most talkative person, Solaris lives and swears to die by the code of the Knight doing as she is directed while protecting those who cannot protect themselves. Having never really experienced much of the war unless it progressed to a certain distant from the castle itself, she is still rather naive to all the dark and gritty details that go along with fighting for King and Country. However, she will not allow her own personal fears and inexperience to fall in her path and doom her to failure. Living by her Knights Code of Honor she will fight and kill without a second thought if provoked beyond tolerance as a warning to others that while she may be young she is not someone to push around.
- - - Updated - - -
Lady Spencer Chie
By human standards had she been properly documented she would read as 267, but as it is she lives in the form of a 25 year old.
Lady of Alleria, Kingdom Tantra
Having spent many years cultivating her skills, Spencer has expanded her quick witted brain to hold a great deal of spells ranging from the more common Fear causing ones to some of the more difficult and brutal rituals that could bind a person’s soul to her service for their life and beyond. This dark influence has caused many skills to erupt in the woman, such as being able to see in the dark with clear vision and due to her many timed job as a Lady of Royalty she has also cultivated her charisma and knowledge of influential blackmail.
I hold a personal Allegiance, I shall bow to no one
Lady Spencer is considered royalty to another kingdom where she has cultivated the perfect image to keep the public’s eye from wandering and pushing her into the spotlight. She is a deadly serious woman whose sole focus is to one day take total control away from Death and promote herself as a God. With that in mind, even the most heroic of hero’s need to have their wits and minds about them when dealing with such an experienced and charismatic woman born and raised in the lap of politics where even the smallest of slip ups can ruin a persons life.
Last edited by Solaris Hunter; 02-01-2013 at 10:35 PM.
Well, you've already seen it, but, I might as well post it again. I added in some extra things in there from the last time.
Here's an image of him, if you want:
Kaine can control water, but not ice nor water vapor. His abilities range from defensive shields to minor healing of wounds. His physical offenses and defense, however, are lacking. He is also fast, as it is a trait of his tribe. If he ever has to fight with hand-to-hand combat, he has retractable claws and his teeth, both of which are keeps in top condition.
Himself. Kaine's mostly doing this for three reasons, money, to relive boredom, and to find a mate.
Kaine once belonged to a fierce tribe of dark-colored wolves from the Runlo Port area, whom have gained human-like qualities, such as being bipedal, and speaking in broken English. He still, however, retains his unpredictable animalistic instincts. From a young age, he was noted for his superiority to the most of his race for his magical affinities, rather than physical affinities. He was trained by special teachers in his adolescence to master his already strong control on water. After conflicting with himself for years, he finally came to terms that he was, yes, a homosexual. With this, he was subsequently exiled from his tribe, as it is a grand offense to their traditions and, if he stayed, would bring great shame to his family. The problem was, he was exiled while the war was still raging, and lived day-to-day in fear that it would be his last. Later, he became a wanderer by trade, and, eventually heard of the King's quest. He initially joined to relieve his boredom of wandering, but, when he saw how much money was being given, he knew right away he would join. A slinking suspicion in the back of his mind was, maybe, he just might find his mate.
Kaine is jaded, sarcastic, and a bit selfish. He wasn't always like this, and once, at one point in time, energetic young pup, but, after years of betrayal and exile, he became how he is today. Serious to a fault, and defiant with a trouble to understand another person's views. This traits, often times lands him in some sort of trouble. The wolf also speaks in broken English, which, in turn, makes him hard to understand sometimes. He doesn't know many sayings, and often doesn't understand them, or thinks of them in a literal sense. Despite these faults, Kaine is a critical-thinker and can find himself out of some of the oddest situations.
Last edited by FenrirDarkWolf; 01-27-2013 at 07:20 PM.
1. Do you enjoy licking things?
>Do you want me to?
2. Have you ever bought hair dye for yourself?
>It's not really my thing.
3. Have you ever tied someone up?
>Bondage... mmm... *licks lips*
4. Have you ever been tied up?
>Bondage... mmm... *licks lips*
5. What kind of shoes do you wear?
6. Would you feel guilty for taking advantage of someone?
7. Your weapon of choice?
>Whip, chains... do I hhave to choose just one?
8. Do you have any piercings?
>No, but *gets hot thinking about my partner's piercings*
>Are you sure I should drink this?
10. What kind of vehicle do you drive?
>I'm not allowed to drive. *looks down submissively*
11. How do you eat your ice cream?
Off my partner. *grins thinking about it*
12. What gift would you give your partner?
>My soul for them to do as they please with.
13. What's your ideal pet?
>A German Shepherd, or something else big and badass.
14. How do you order at a restaurant?
>Order for me and my partner - no matter how expensive, whatever my partner wants.
15. The server brings you the wrong food. What do you do?
>Grin and talk my way into two free meals.
16. You catch someone checking out your partner. You:
>Stroll over smirking and confront them by saying, "Back off bitches, this one belongs to me."
17. Your dream occupation:
>Any job that doesn't take up too much time so that I can spend time with my partner.
18. What's your favorite accessory?
>My leash and collar.
19. What costume would you wear to a masquerade?
>A Renaissance costume, or something classy, that perhaps matches my partner's costume.
20. What kind of music do you listen to?
>Whatever my partner's listening to.
21. Do you usually find yourself on top or bottom?
>Bottom, unless I catch my partner sleeping. *twirls rope behind back*
You are a Badass Uke!
Other uke admire you, some seme fear you. Despite your sometimes flaming appearance, you can even fool other people into thinking you are seme with your mischievous, manipulative attitude, but when push comes to shove, your true submissive nature emerges. It takes a seme with enough intensity to challenge you and keep you satisfied, and your perfect match, the Don't Fuck With Me Seme, knows that all that naughty teasing just means you want the punishment.
Most compatible with: Don't Fuck With Me Seme, Chibi Seme
Least compatible with: Sadistic Seme, Romantic Seme
Son: Soul Sam
Name: Caim Caerleon
Race: Half-Naga (Human with serpentine qualities)
Skills: A close-ranged warrior focused on adapting and advancing his melee skills through the use of very low-level, yet effective magic. His Naga heritage grants him somewhat tougher skin as opposed to normal humans, and he shared many traits with snakes, such as the ability to shed a damaged body (requires a few days) to infra-red vision. Has a penchant for devouring defeated opponent's whole.
Allegiance: Lady Spencer
Previously a fighter of some renown, before settling down to a family life, Caim had been an adventurer of great merit, spending time in many foreign lands, participating in many knightly tournaments. That was how he'd made his living, for some time; moving from one town to the next killing bandits and the like, winning money from tournaments, living a solitary life, that was, until he met her. She had changed his life so completely he was able to give up his roaming forever, settle down, start a family, leave his sword in the ground in exchange for a plow.
Fate, it seems, had other plans. While out working the fields one day, his house was attacked, wife and child viciously murdered by a gang of bandits hell-bent on revenge. Although he was able to make quick work of them, nothing could bring back his deceased family. From then on he was like a hollow shell, dawning once again his battered armor, he set out in search of a way to return his family to the realm of the living, eventually coming into the employ of Lady Spencer, a powerful woman capable of realizing his greatest wish, to be reunited with his family.
Last edited by Izaka Sazaka; 02-01-2013 at 10:24 AM.
[. :] Drakengard [. : .] Forever [: .]
Speed Fighting, PM for information.
Role-playing Combat Method
My Characters, please take a look.
My Many Personas
The Grand Tournament, test your limits.
Test Your Limits
Available for matches
Lord of XX-Sabers: Dueling Network
An unjust peace is better than a just war. -- Publius Cornelius Tacitus
Times are bad. Children no longer obey their parents, and everyone is writing a book. -- Marcus Tullius Cicero
When at war, the laws are silent. -- Quintus Tullius Cicero
Things are not always as they seem; the first appearance deceives many. -- Phaedrus
Fortune and love favor the bold -- Ovid
No law can possibly meet the convenience of everyone: we must be satisfied if it is beneficial on the whole or to the majority. -- Livy
Do not fear for the future. You will face it, if you have to, with the same weapons of reason which today arm you against the present. -- Marcus Aurelius
Be not like those who, when their time comes begs for just a little longer to live their lives over again in a different manner.
Sing your death song valiantly and die as a hero going home. -- Chief Tecumseh
You cannot create experience, you must undergo it -- Albert Camus
Be that as it may, my ruthlessness is not without merit. -- Judge Magister Gabranth
If voting changed anything, they'd make it illegal -- Emma Goldman
Illusion is the first of all pleasures. -- Voltaire
The object of war is not to die for your country, it is to make the other bastard die for his. -- General George S. Patton
In peace, sons bury fathers. In war, fathers bury sons. -- Herodotus
On the blood of our fathers, on the blood of our sons. -- Writ of Union (Halo)
Name: Alexander Wright
title: The Woodsman
skills: Basic swordplay, expert archery, and survival skills.
Personal Description: Alexander Wright, a short stature woodsman and survivalist, who travels throughout the land avoiding tax collectors and high class society. A sharp blade rest against his waist as well as multiple leather pouches creating a utility belt of some sort. Settled against his back lies a composite bow with quiver, and upon his head a brown hood with shawl which drapes down slightly past his shoulders. Protecting his body is many tightly nit dark leather scales for armor, and covering his face lies a crudely carved wooden mask.
Silver grew up in the streets, having no knowledge on who her parents were. Taken in by the assassins guild she was trained in the way of stealth and death. Among her training she learned how to wield small weapons, the art of the bow and poisons.
Celine is self centered and manipulative. She uses what ever is at her disposal to get what she wants. Blunt and crude at times she is disliked by many. Her looks and wit is by far her greatest assets, Silvery blond locks with striking grey metallic eyes. A beauty by all standards. The woman has little or no one she calls a true friend. Her personal life is kept secretive. Due to the manor in which she earns her living having friends would only help her enemies. Celine moves and goes where ever she pleases or where ever her job takes her. A female fatal living a ronin existence. Caring little for anyone or anything unless its herself.
('The' as in therapist, 'ro' as in roses, 'ne' as in never, 'a' as in achoo; 'A' as in achoo, 'qui' as in key, 'la' as in ladder, 'mu' as in mother, 's' as in s.)
-Magic Resistance: Theronea is a mage hunter. Through rigorous mental conditioning and regular ingestion of a rare herb, she's acquired a strong resistance to magical energies. Mind-influencing magics like illusions can be seen through easily, and compulsions like fear magic and charms are almost completely ineffective. Attempts to read her mind or scry on her generally fail. Hexes, curses, and blasts of 'pure' magical energy are generally weakened severely; though magic that interferes with the physical world by taking the form of elemental energies like lightning or fire are only somewhat dampened. Magic that uses completely physical means to attack (for example hurling slabs of stone, or an animated skeleton) are unaffected by her resistance.
-Favored Enemy: To better combat wielders of arcane power, Theronea has at least studied rudimentary and pertinent facts about various schools of magic. This expertise doesn't extend to the actual casting of magic, but she can generally understand the type of magic being cast if she sees the mage. She would know for example whether or not a certain type of magic requires magic words, hand gestures, offerings, a material focus, or if it was entirely mental; and can discern roughly what type of spell is being attempted.
-Antimagic: More impressive than her own magical resistance is her skill to counteract magical effects in place. By making physical contact with the vessel of a spell, she can break the underlying magic that keeps it in place. For example she could disenchant a magic sword or staff, undo magical wards and traps, banish summoned creatures, or remove a magical effect from an individual.
-Fighting Style: Theronea is a skilled athlete: strong, fast, and agile. In a straight up fight against a purely physical foe she prefers an evasive, defensive style. Against a mage she favors a direct offensive. She fights mainly unarmed, using honed martial arts to dispatch her enemies. She could easily kill an unprepared man in a strike or two. She also carries several knives which can be incorporated into her martial arts fairly easily.
-Agent: Theronea is fairly skilled at remaining undetected, either by hiding or blending in with a crowd. She can usually notice a lie, unless the speaker is particularly skilled at deception or has their face covered. She's acrobatic and flexible enough to climb or wiggle her way into places she's not supposed to be.
Allegiance: Her loyalty is firstly to the people, then to the nation, and finally to the king. Without his nation a king is nothing, and without its people a nation is nothing.
Personal Description:Theronea stands at a height of six feet, and boasts a strong frame. She has a matronly figure, with wide hips and an abundant chest. Her eyes are slate gray and she has silky black hair, which she keeps cut short in a pageboy style. When traveling in her cloak and leather armor with the hood obscuring her face, it's not unusual for her to be mistaken for a man. Her height and build, as well as her chest-piece's tendency to understate her bosom contribute to this misconception. When properly prepared for a fight, Theronea wears a set of hardened leather armor, thick hobnailed boots, weighted gauntlets, and a travelers mantle.
Theronea was born in a kingdom far to the east, ruled by an ancient lich-king called Tesserak. His rule spanned generations, and ruined countless lives. It also caused a group of malcontents to band together in search of a solution. That group became the Order of the White Rabbit, a secret society that developed a means to fight against the tyranny of the magocracy: ambush tactics, a fighting style that could silence a witch before they could breath their curses, and eventually even ways to protect yourself from their magics directly. For nearly two hundred years the Order developed in hiding, always honing their ways. Theronea was one of them, born to a tanner and a seamstress. It was during her adolescence that the Order decided that their influence and power was enough to overthrow Tesserak. They were horribly, horribly wrong. The ancient monster had known of their existence since their inception. To him, all of their efforts and struggling was just passing amusement, and when they finally staged their rebellion the show came to an end. He slew them to a man, left none who opposed him alive. Theronea had escaped that fate by a hair. The Order hadn't allowed her to go with, saying that she was still a child.
Orphaned and without direction, Theronea spent nearly a month mourning, silently resenting the world for what had happened. Then she resolved herself. She realized that she would not be able to depose Tesserak alone, certainly not as she was. Gathering the essentials from the Order's headquarters, she fled the kingdom. She wandered from country to country, selling her services as a bounty hunter with a peculiar speciality. Word of her spread, and more and more work came her way. She was angry, she took jobs that she regrets, killed people who bore no crime but knowledge of the arcane. It's not glamorous, but it happened. She's found herself in Olanek. It didn't take long for her to catch wind of the expedition, and as gold is gold she quickly found her way into working with them.
"If you believe in it, it is real, if you do not, it is fiction." - Chapter 009
Currently on hiatus from roleplaying
Name: Gallipoli [Guh-lip-puh-ly] Fvndir
Title(Job): Roval-Olanek Aid
Allegiance (Personal/Kingdom/Mistress): Kingdom of Roval
Personality: He is a passive recluse, valuing patience, thought, and nature over greed and battle, which is sadly popular in many of the other 'inferior' species. Finding the ability to remain docile and/or neutral a rare skill, and he having 'mastered' it, he believes he, and sometimes the entirety of the Centaurs, is superior to the many unable to. He walks and communicates with a haughty tone, but does not care for control or obedience. Migrating to the allied Elven lands multiple times in his youth, he has grown to enjoy the serenity and peace of the timid nature of the settled forest. However, there is also unknown wilderness, and that has taught him to constantly be wary, and quickly react to sudden scenarios.
Decades before his birth, relations between the Centaurs of the plains and the Elves of the forest were tense; a simple insult would've been enough to start the long-expected war.
On a pitch-black night, the three hundred year reign of the Userun Centaurs ended when a group of radical revolutionaries, the Hjuni, stormed the Userun High Plain, pillaging and slaughtering all loyal to the rule. Many Userun guards were murdered in their sleep, while those on duty fought back viciously. With a lack of defense and uniform strategy, the Userun High Plain quickly fell to into the hands of the Hjuni, despite the forceful retaliation of the guards. The leader, unyielding to the Hjuni demands, was executed, and his body dragged to the Elven forest. The Elves, unaware of the uprising, were shocked at the bloody presentation before them. The Hjuni offered peace, and the bewildered Elves accepted.
The Treaty of Horned and Pointed officially declared peace between the races. Migration and trade were opened between them as well, resulting in large groups journeying to the 'other side'. In a few years, an alliance was naturally formed due to the mass cultural diffusion.
Years later, Gallipoli now forty-five, and having been to the forest many times, prepares to journey there once again, alone. The Centaur is to deliver the annual 'Gifts of Friendship' to the Elven peoples, and bring back what they offer in return. On arrival, he is quickly ushered into the abode of the Elven leader, and told to present his Gift. The Gift consisted of various unique ornaments found in the plains, and a lengthy letter from the Hjuni leader. The Elven leader took the letter, and the rest of the Gifts were brought into another room. He contemplated on his concluding thoughts for a while. Gallipoli stood by, awaiting his response.
The Elven leader put the letter to his side, glanced at Gallipoli, then smiled. "It seems your leader likes you, or rather your deeds. He wishes us to provide you with new equipment, so you'll have to stay in our lands while we get it prepared." he said in a soft voice. Surprised, Gallipoli opened his mouth to reply, but the leader interrupted, "Seeing as you're an archer, it should be fairly quick. My woodworkers will craft you a bow of extraordinary quality, along with some sleek arrows." Gallipoli bowed in gratitude and trotted outside. He wandered around the forest, visiting his usual sites. When night arrived, he was given a room in a local inn. The bow and arrows took a week to complete, but it was extremely well-made. Ecstatic, he accepted them with a childish grin. He placed the multitude of arrows in his quiver, and put the bow in a bow hanging from his side. With a final goodbye, Gallipoli sped back to the plains.
In 32 years, a war began between the Elves and the Goblins. The Goblins invaded the forest, scorching the wildlife with fire. Arriving to their ally's plea for help, the Centaurs ambushed the Goblins as they entered the forest, ramming into the mass with long spears. Arrows rained from the dark forest from Centaurian and Elven archers. The battle lasted for some hours as Centaurs and Elves crushed the Goblin force, leaving their general dead, trampled. As they retreated, the Centaur archers, including Gallipoli, rushed after them, continuing to rain death from behind.
The battle over, the allies rejoiced at their victory. Celebrations were short, as a majority of Centaurs returned to the plains. Gallipoli and a small force remained to fend off any more raid attempts. They stayed for a year, honing their skill in battle, then returned to their homes.
He wields a specialized longbow, handcrafted by Elven allies from a select group of trees grown for their durability, flexibility, and coloration. The bowstring is made in a similar manner: from an ever-evolving species created by cross-pollination, between many plants and over many years, for the sole purpose of creating an extremely strong, elastic fiber. His 28-inch arrows are cut from the same trees as the bow, tipped with sharp 2-inch bones provided by the Centaurs, and fletched with the thin leaves of the 'bowstring plant'. The longbow and arrows are of a dark green-black color, meant to intimidate in daylight, and camouflage in the night. A worn leather quiver of similar color is sewn onto a strap which hangs from his lower back, allowing him easy access to his arrows via his left hand.
Last edited by TheFrontLine; 01-27-2013 at 02:23 PM.
I sent this, but I better post it here as well.
Name: Relye Blackwell
Race: Half human Half elf-like creature
Title(Job): Healer/Assistant to city doctor.
Skills: Knowledge of medicine and healing spells, secretly dabbles in dark magic, fights with a bow and arrow laced with poison or the occasional spell, excels at horseback riding.
Allegiance: Her Teacher (The Healer) (mentioned below), she doesn't think that highly of the kingdom after they arrested The Healer, but she would never tell anyone that.
Relye is a scrawny young girl with nowhere enough muscle to lift an iron sword and barely enough strength to lift her giant medical bag of supplies. She uses this to her advantage, making her enemies think of her as weak. However, she has a vast knowledge of poison and is quite handy with a bow and arrow. Her lack of strength is made up by her speed and agility. She'd much rather climb a tree and shoot an arrow at an unsuspecting enemy in the back of the head than to charge into battle with a battleaxe in hand.
Her skin is fair, as well as most of her other features. Her eyes are pale ice blue, and her hair a pale white blonde. Her eyes are more round than the normal 'chestnut' shape and she has somewhat protruding nose compared to the rest of her face which slopes in. Her normal attire is a long blue gown with a few small pouches on the side which contain essential herbs and potions. She is known to wear brown finger-less gloves to hide the dark magic seal on her wrist. She keeps her long hair down to make her appear 'innocent' and 'young' which she in turn uses to her advantage when and if it is necessary.
Relye grew up in a small town on the outskirts of the kingdom, it was there that she was raised by the town's local healer. This healer also happened to be a practitioner of magic.
When she was three years old, strange things began to occur in her dreams. Every night she would thrash in her sleep, only to wake up by the sound of her own screaming. Once she was fully awake, not a single memory of the dream remained with her. Her parents were simple farmers and could do nothing to help her. The dreams continued to get worse, she began to chant things or stop breathing. This frightened her parents even more, they tried everything they could to help her but it wasn't enough. Finally they sent her to the local healer of a town which was two days away by horse back. The Healer at the village took it as a sign and promised to raise the child.
It didn't take long for The Healer to figure out that the cause of these dreams was possibly because the child was not fully human, she was half elfish druid creature from a race that relied solely on magic. She was never quite certain what race it was. To stop the dreams, The Healer used dark magic to create a seal on the inside of the child's left wrist. Ever since, the restless nights are quite uncommon for her.
The Healer raised Relye while teaching her the skills of healing and magic. Although, mainly dark magic. It was this that drove her out of the small village and into the center of the kingdom. The Healer used a spell to enchant a necklace for Relye's coming of age. The enchantment required a human sacrifice. A person from the village accidently witnessed the event and The Healer was caught as soon as the necklace was completed. She only had enough time to deliver the necklace to Relye before the guards took her away. Relye has no idea what powers the necklace contains, but she never takes it off. A few hours before her scheduled execution, The Healer escaped her prison cell. It has been two years and Relye hadn't heard of her since, although to The Healer are where her loyalties still lie.
Once The Healer was captured, Relye rode to the main city in the dead of the night because she would be the next person they'd search. She then got a job as an apothecary's apprentice, once her healing skills were recognized she was moved up to assisting the doctor of the city.
She tends to have alterior motives behind her actions, but helping people who are on the borderline of life and death is one thing that she actually finds joy in. The people that she has healed in the past usually earn a soft spot in her heart. This is what she views as her personal greatest weakness.
Above all, Alma is a people person. She's empathetic and a diplomat, and can often talk a dangerous situation down by showing that there's room for compromise. Decades of working closely with people, in a personal and political setting has given her a keen sense for people's behavior. Although by no means mind reading, the slightest change in how someone acts could tip her off to what might be going on in someone's head. Aside from her speech skills, Alma is talented at holy blessings and exorcisms; able to dispel evil, provide divine protection, and heal wounds to some degree.
"If you believe in it, it is real, if you do not, it is fiction." - Chapter 009
Currently on hiatus from roleplaying