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Thread: Heralds of Janus - Profile Sheets

  1. #11
    Netherworld Gardener Zombehs's Avatar
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    Feb 2011
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    Ontario, Canada (Or if you prefer; Hakugyokurou, Netherworld, Gensokyo)
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    Name: Saier (Sigh-ur) Larson
    Age: 67
    Race: Human, if only barely.
    Title(Job): Sorcerer
    Allegiance (Personal/Kingdom/Mistress): The King of Olanek, but no others.

    Personality: A quiet man, Saier is a bit of an introvert, minding his own business and only associating with others when need be. He isn't exactly prideful or self-centered, but distant would be a more apt term to describe him. He doesn't like it nor is he comfortable with the intracacies of social interaction, despite his schooling in such situations, and prefers shallow interactions as a result. He's generally gentle if melachonic, as if he's not fully here in the moment. To sum it up, he keeps to himself and would like to live his life in such a manner if it weren't for the fact that he was loyal to the King.

    History: There were legends. Sayings that children born during the solar eclipse would either be cursed or blessed by the Gods themselves. They would either bring ruin or great success to those who bore them. Saier was one of them. He doesn't remember much of his early life. The memories are a blur, a stream of images in which plucking one out of the many is all but impossible. One memory is especially vivid though, the sight of his entire town vanishing over night. Everything razed to the ground, all the living things simply gone.

    He wasn't sure how he lived the next years of his life. Some it was spent wandering around the lands. Others he stopped and set up camp away from civilization. A few times he'd stay at a town for a while. Sometimes he'd stay enough to learn a few things, meet and talk with a few people. Most of the times he left quickly before disaster could befall the citizens who lived there. It was an odd sort of life, but one that Saier had resigned himself to.

    Every night, once the sun set and the darkness descended, there were creatures that prowled the night. Beings that were told of to frighten little children, but they were very much real, and they were hungry. They sought after him and he slew them amidst the nights. That was his life. That was his purpose. Until another man came and gave him purpose, the King of Olanek.

    The meeting was strange, perhaps a coincidence. What happened after was even stranger, but enough for this unknown man to earn Saier's respect. And the rest was, well history.

    Skills: A powerful sorcerer, Saier focuses on the more corporeal of magics. He doesn’t bother with more cunning and indirect methods when dealing with his foes, despite his knowledge in them. When faced in combat, Saier prefers to overwhelm enemies with overbearing magic based in light, darkness and gravity. His magic ranges from creating a gravitational anomaly that rips apart everything it touches to calling down a bombardment of light from the sky, razing and disintegrating everything in its vicinity. He is also capable of simply pouring out his immense reserves of energy as a simple, but devasting attack. Though inefficient compared to properly shaped spells, it is still capable of rending and incinerating flesh and bone.








    Credits to FoXus for this awesome set.
    If I could take up 10 minutes of your time I'd be grateful.

  2. #12
    Junior Member
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    Mar 2013
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    8
    Drice Malehn

    Gender: Male

    Age: 19

    Race: Human

    Title(Job): Mercenary/ Apprentice

    Skills:
    Drice relies upon speed, agility and pure skill in a fight instead of brawn power. He is an excellent with his twin short blades, and an above average with a bow. He also has training with an assortment of other weapons and a very limited knowledge of alchemy including a few poisons and a few potions.

    Allegiance:
    Master Kirnt, the highest bidder

    Personal Description:
    Standing at just 5’8 with a lean body Drice is neither intimidating nor physically overbearing however as stated before he does not rely upon strength alone to prevail in a fight but instead upon his speed and skill with the twin blades (long knives). He has only two distinguishable features a scar running across his right cheek starting just below the eye and his shaggy green hair a result from a reaction to a spell when he was younger. His blue eyes while innocent hide a gate into his past.

    Drice was no more then 10 when Master Kirnt happened upon him. Happening upon a desolated town he was shocked to find the blood soaked mute boy barely alive. After taking the boy to a healer he took the orphan as his apprentice and began teaching him the ways of a traveling rogue. Drice remembers little of his village life nor does he remember what happened in his village however he sees Kirnt as a father figure and his loyalty is unquestioned. Shortly after coming to the city Kirnt took a job and has not been seen or heard from since. That was several months ago and the coins have begun to dry up leaving Drice in a fickle spot…

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