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Thread: Doorways (Alan Wake/Silent Hill inspired) OOC

  1. #1
    Gigalomaniac sam4books's Avatar
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    Doorways (Alan Wake/Silent Hill inspired RP) OOC



    THEME:



    BACKGROUND:

    Breudville was once a booming place of business in the old state of New York. It was mainly a town filled with miners, loggers, and entrepreneurs who worked together to sell their lumber to large cities such as Albany, Buffalo, and New York City. They were reportedly a humble folk, who held the mountain in the forest in high regard. They say that they believed that faeries hid among the rocks and tress, and if one weren't careful a witch could summon one to curse you. That was what the old folks would say to their children, before the Great Depression hit.

    Little by little, the people left, and little by little business failed. In the year 1951, the town was little more than a ghost town, until it finally disappeared by the end of the decade. There are rumors that the town was punished by faeries, or that a spell was being cast over it, or that there was a terrible fire. Sopor's Clock, the mysterious clocktower that stands by a train station near a river, is the only remaining hint that a town once stood where there was now only forest. According to local legend, the town is still there, hidden by a powerful spell. Any who enters the boundaries of the township are said to disappear, seemingly traveling back in time to a point when the town was vibrant and bustling with activity. This is known as Sopor's Curse.

    SOPOR'S CLOCK:

    Benjamin Sopor was a clockmaker, once a man obsessed with keeping track of time. In the 1830s Sopor was commissioned to design a beautiful landmark to the city by a Thomas Breud, of the great House of Breud. The well established family, known for their lumber business, had recently discovered an iron deposit. They wished to celebrate this victory with a grand clocktower that would be much taller than the old town hall clocktower. Sopor's Clock was built near the Breudville Train Station (where much of the trade goods are loaded and exchanged). Benjamin Sopor turned the room at the top floor into a personal studio, volunteering to play caretaker for the clock.

    Many people found Sopor to be a strange man. For one thing, he never took upon himself a wife, and he never really went outside much. They say he was a personal friend of Thomas, some even going as far as to call them secret lovers. The rumors young ladies would invent were scandalous.

    Sopor had become a town legend within the next 40 years, until he finally died on his deathbed. Rumors continued to spread about his life even after he died. People began talking about a spirit that now haunted the clock tower, looking after the brilliant clock in place of old Sopor; nevermind the man appointed by the Breud Family (now the Turner Family) to watch over Sopor's Clock. It appeared as if the townspeople was thirsty for some sort of magical fairy tale to be a part of their lives. As fate would have it, this thirst would control the town for years to come.

    MAP OF BREUDVILLE:



    PREMISE:
    You are all hikers. Most of you are probably hobbyists, who spend your every summer up in Deer Mountain. For the rest of you, this would be your first time becoming “one with nature” so to speak. The Deer Mountain Park rangers would have warned you of the creatures that have made the old domain of man their home. Plenty of black bears hang about, and were rather predator; foxes and skunks as well were to be avoided. On your first day at Deer Mountain, you would have been given a list of hiking and biking trails that were open to the public, including one that ran near what remained of Breudville.

    Some of you may be aware of the legendary Breudville. Those of you who are, will probably know of the curse of Sopor's Clock. The existence of the forest trail there probably meant the rangers have handwaved the so called “curse” as harmless superstition.

    One by one you will all find yourselves being pulled into the range of the old town's curse. One by one you will find yourselves falling into a deep slumber. Until then, welcome to Deer Mountain. Enjoy its zoo, historical museums, public pool, golf course, picnic groves, and miraculous outlook tower. When you need rest, have a stay at the Deer Mountain Inn, or the Overlook Lodge and the Stone Cottages. It's all in good fun after all.

    ACTIVITY AND FACILITY DETAILS:

    Overlook Tower (also known as the Evanson Memorial Tower)- A favored tourist spot, where one can enjoy a spectacular view from the top of bear mountain. The journey to the top of the summit is just as scenic, with a drive along the old timey Evanson Drive,
    Trailside Museum and Zoo- Featuring a local home for rehabilitating and injured animals that otherwise cannot make it on their own in the wild. Named after the Appalachian Trail that runs right through it, it was built on what used to be a fort used during the American Revolutionary War. The Trailside Museum features much of the area's colonial history There is also a nature study museum that caters to the Boy Scouts in the area, and a geology museum that features the geology of the Hudson Highlands. A must visit for any avid fan of nature or history.
    There are over 50 official trails covering 235 miles (378*km) of trails. They cover a wide range of difficulty and elevation changes. The Bear Mountain Zoo, through which the Appalachian Trail passes (taking hikers all the way down to the Delaware Water Gap), is the lowest elevation on the 2,100-mile (3,400*km) trail. There are 6 miles (9.7*km) of the AT located in the park. In 2010, sections of the AT within the park were rebuilt with stone steps to handle the 500,000 annual hikers.


    ACCOMODATIONS:

    Deer Mountain Inn:

    Reserved for more well off folk. The accommodations here are considered elegant by many people's standards, giving a rather picturesque appearance to the Deer Mountain Park. The standard rate of cost would be around $160 per night.

    Fifteen (15) Deluxe Guestrooms and Suites
    Plush Bedding and Linens
    32" Television with Satellite TV
    Complimentary Local Calls and Wake-up Calls
    Complimentary WiFi High-Speed Internet Access
    Complimentary Parking
    Complimentary Business Center
    Iron and Ironing Board, Hair Dryer, MP3 Alarm Clock
    Convenient to all that Deer Mountain State Park offers

    Overlook Lodge:

    Described as a “hiker's dream” or a “honeymooner's delight”. It features a rustic comfort that allows you to enjoy the countryside and truly become one with the mountain. Standard costs start at $130 per night. Relaxing fireside in the lobby which boasts fabulous panoramic views of the Hudson River or retreat to the peace of your Overlook Lodge guestroom that has a perfect combination of calm serenity and upscale perks.

    Accommodations with either one (1) King bed or two (2) Double beds
    Plush Bedding and Linens
    32" Television with Satellite TV
    Workspace with Complimentary WiFi High-Speed Internet Access
    Complimentary*Local Calls and Wake-up Calls
    Complimentary Parking
    Kitchenette with Microwave, Refrigerator and Coffeemaker
    Iron and Ironing Board, Hair Dryer, MP3 Alarm Clock
    Rollaway Beds Available upon Request
    Convenient to all that Deer Mountain State Park offers

    Stone Cottages:

    The traditional Stone Cottages of Overlook Lodge at Deer Mountain will make you feel like a kid again - allowing you to enjoy the*company of your friends and family and*be immersed in the rustic beauty of the park*before retiring to the privacy of your guest room. Perfect for family vacations, wedding parties, or someone just wanting the authentic*state park experience.* Each of our four stone cottages is complete with six bedrooms,*a cozy front porch that overlooks Hessian Lake and a common living area with wood-burning fireplace,* microwave, refrigerator and*dry bar. The common area connects six individual guest rooms that each have a queen-size bed, private bath, and 32" television. Reserve one bedroom or the entire cottage. Standard prices start at $120 per night.

    Six (6) Bedrooms per Cottage - each bedroom with One (1) Queen Bed
    Plush Bedding and Linens
    32" Television with Satellite TV
    Wood-Burning Fireplace (seasonal) and Private Front Porch
    Complimentary*Local Calls and Wake-up Calls
    Complimentary WiFi High-Speed Internet Access
    Complimentary Parking
    Iron and Ironing Board, Hair Dryer, MP3 Alarm Clock
    Convenient to all that Deer Mountain State Park offers

    CS:

    Name:
    Age: (eighteen years or older please)
    Gender: (I am a gender fluid person, so if you want your character to be androgynous go right ahead)
    Occupation: (AKA that thing they do other than hiking. Being a student counts as an occupation)
    Hike-mates: (my personal term for a hiking buddy. Basically, who are you traveling with while on the trail. Please note that it is not guaranteed that you'll be with your hike-mate forever-hint hint, nudge nudge)
    Accomodation: (Where you and your hike-mates will be staying)
    Appearance: (I prefer detailed descriptions. Include any other pair of clothing they might have brought in their travel bag. Do they have tattoos? Special markings? Body piercings? Birth marks? Include those sort of things.)
    Personality: (Again, give detail. Don't just say vague statements as in “such and such is a loner”. I want more. What is the character's biggest motivation in life? How do they react to such and such situation? Are they a team player or would they rather be alone? How do they carry themselves? Treat your character as if they are a real person.)
    Equipment: (Remember, your character is a hiker, so you're going to have to think carefully about what your character brings with them. The weight limit is 45 pounds. 40 pounds would be enough to give a man trouble on the trail, so be cautious. Bring what you think you'll need most, while being prepared for an emergency situation. You'll never know what might happen.)
    Background: (I don't recquire much detail here. Just where your character is from, as well as important parts of their past that have influenced their phobias and/or dreams.)
    Phobias: (List your character's fears and worst nightmares. I want you to explain this in detail. If there is a specific nightmare, that would be great.)
    Dreams: (Metaphorical, or literal dream. What does your character dream about at night? You can be as vague as you like, this is more so I can surprise you. Just know that what information you give me will become crucial later on.)
    Theme: (For fun)

    EXTRA NOTE:

    Once all of your characters find themselves within the radius of Sopor's Curse they will fall into a deep slumber. It is then that they will awaken inside the town itself. The objective is simple, to find each other and escape. This RP is very much like Silent Hill. Your characters will be facing their worst nightmares, but you will also be allowed the chance to live out their greatest of dreams. Good luck.
    Last edited by sam4books; 03-27-2013 at 01:24 AM.

  2. #2
    Senior Member MQuinny1234's Avatar
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    Name: Oscar Olaf
    Age: 26
    Gender: male
    Occupation: Accountant
    Hike-mates: None
    Accomodation: Deer Mountain Inn
    Appearance: Oscar is....average-looking. Bordering closer to ugly than handsome. No laughter lines, but not an angry or grumpy face. Tired and edgy. Bags and lines around the eyes. Dark blue by the way. Skin is...pass-grade. Light acne scarring is apparant, some freckling. Hair is long and tied back. Dirty auburn hair, touch of ginger, specially noticable in the light. Gaunt, little muscle but the few hobbies he has, like hiking for instance, keep away the fat. 6 foot 3 but he has this thing, a hunch of the shoulders, slightly bent over, that makes the height less noticable. You may notice he's actually tall if you're standing right beside him, in a sudden realisation kind of way. Glasses, with one of the little nose bridge thingies gone, the typical dark smudges of glasses-wearers are apparent there, as well as some red inflamation on the spot without the rest-bridge thing. Clean teeth, but crooked, a failed attempt at orthodontistry that went unfixed. No tattoos, no piercings, no rings, no jewellry, none of those things that people look for to remember someone by. Clean-shaven, mostly. He's always had some trouble with the hair under the chin, and in front of the ears. Long fingers with harshly gnawed at nails. They're a little less than a centimetre back from the the end of the fingers themselves.
    Personality: Lost frankly. He was decent at maths, so he did maths and now...he honestly wished he had something to escape to. He could handle the maths, it isn't that bad, and there's a way to lose yourself in the calculations that could be described as cathartic, but, when the work is done and he has to look forward to another day's work, it seems so monotonous, like a giant stone monolith he has to chip away at with a tiny ice-pick, at least that's how he visualises it. Another trait he has is, loneliness. He has...pals, chums, people he likes and enjoys being with, but don't really reach the level of friend in his head, which is what he wants, desperately at times. Which makes him feel pathetic at others. So, he's not quiet. In fact, he's quite sociable and active and likable, it's just, when a real great bond could be formed, progress would stop, walls come crashing down and he pushes people away at that point. Just enough to make it seem like he's perfectly happy and content. He likes games, the rules and restrictions, the structure of them. And every now and again, if the button is right in his face, he likes to smash the whole thing apart. Exploit loop-holes, break the boundaries, push the limits of the game to see if they can handle it. So, a slight rebellious streak also. A touch of audacity when he does something just to see people laugh at the disgracefulness of it. He can work well in a team, if he likes the team. Otherwise it's more likely he'll flip them off and do his own thing and to hell with them.
    Equipment: Two water bottles, and another full of robinson's orange juice. A 3 pack of toffee crisp. Three apples, two bananas and some peanut-butter sandwiches. A compass, a map of the area, and a phone, with a gps system built into it of course. An ipod. Two pairs of socks. 2 woolen blankets. A torch and a smaller solar-polared torch. A foghorn and a flare-gun, with a spare flare. Sun-glasses. 2 swiss army-knives.
    Background: (I don't recquire much detail here. Just where your character is from, as well as important parts of their past that have influenced their phobias and/or dreams.)
    Phobias: (List your character's fears and worst nightmares. I want you to explain this in detail. If there is a specific nightmare, that would be great.)
    Dreams: (Metaphorical, or literal dream. What does your character dream about at night? You can be as vague as you like, this is more so I can surprise you. Just know that what information you give me will become crucial later on.)
    Theme: (For fun)

    There's....I dunno. There's something. I'll finish it later.
    I think I died over there one time.

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