FIRST POST Clockwork Man
SECOND POST Evvie
ARENA: Archipelago(Island/Island Group in a chain or cluster of islands)
1: Rounds are scheduled in 21 day intervals. You have 21 days to complete the fight.
2: You have 48 hours before a connection post.
3: You have 48 hours after a match to file for dispute resolution.
4: There MUST be a winner/judgment at each match. A judge will be assigned to the match.
5: Winners will advance and face the winner of the other match in their bracket.
Combat is to be conducted followingThis is a T1 fight-If you are unaware of what it is here are the most basic of rules.
Type 1 [T1] combat is a type of textual combat designed with logic, precision and detail in mind. It’s a turn-based style, allowing every player involved equal time and space to post their character’s move. There are four types of ‘turn’ that a player can make in a T1 fight: Prep, Attack, Defense and Connection. The fight is split in to 'tiers' which often consist of some/all of the aforementioned turns. A turn begins when a prep or attack is posted and ends when either a successful defense or connect is posted.
A 'prep' is a turn in which the character prepares to launch their attack. Some special abilities require a certain amount of prep's before an attack can be successfully launched. As a player, it is your responsibility to be aware of which abilities require preps and then to adhere to these rules. Missing a single required prep will probably result in Eden's combat judges voiding the applicable tier of the fight.
A prepping move should state clearly what ability is being prepared for use and provide some imaginative description of this process, whether it be an elaborate ritual or a intense concentration etc.
Special abilities that do not require maintained focus/concentration can be combined with another turn. For instance, whilst a mage is launching a non-magical attack with his sword, he might be muttering an incantation in preparation for using a special ability later. Specifics must still be provided.
Name: Archipelago(Island/Island Group in a chain or cluster of islands)
Picture of Battleground or Description of battleground;
-Official Image, look at the currently building map, towards the south east. Beneath both the Xenom Desert and the Small Town Dystopia
For the most part, the islands are normal, steep rocky elevations. The largest part houses twin mountains called the Horns of the Devil, due to their nearly unnatural tendency to remain alive. In fact, these are the most active volcanoes, with eruptions occuring, in some capacity, nearly every day. As the islands head east, the crags become increasingly harder to traverse, as they are prone to have immediate drop off into the crystal clear, heated waters below. The furthest four islands(The fifth island, is pointed towards by the 3rd and 4th place islands) are remarkably colder than normal, with the furthest out being a completely demented cold. On this island, there is a volcano, but it was afflicted during the War of the Devil Horns, to spew out a blizzard The waters around them are extremely cold; falling into them is quite deadly. The weather here is extremely hectic, and is known to produce sizable hurricanes; powerful enough to be immune to magical manipulation.
General Size(mainly for descriptive purposes, to prevent people from standing miles and miles away from each other.):
Length wise: Several thousand miles; it is said to be the longest area on the map(Minus Heaven).
Participant Limit: Any, less depending on the particular island.
Magical Properties: Aside from the hurricanes, there is none really. The further west you are, the more prominent ice/cold magics are. The further east, the more prominent lava/fire magics are. Both allow for easy access to temperature magic, and water and earth materials for manipulation.
Restrictions: Careful movements are a must for even the most balanced people. Larger characters will be at a significant disadvantage due to the need for balance on some of the smaller islands. However, characters without sufficient jumping power are out of luck as well, due to the distance between each island. Most fights will probably take place on one island, unless the participants are high-Mid to High Tier, or Avian/Aquatic characters; or any character with the neccesary skills to maneuver betwixt the islands.
Suggested Character Level: Low(1-3)-Mid(4-6)-High(7-10)