Emer is a
Selkie. Few believe that her race actually exists, and she is fine to let them believe that. Those who do not know of her race are no threat to her. Unfortunately, all it took was one believer to make her the way she is now. Now the woman is stranded in her human form, though that is not to say that her love of the sea or her desire to return there have faded. Luckily, most people would not pick her out of a crowd. Other than her unique eyes, nothing about her appearance is exceptionally memorable. When in animal form, Emer is a fairly accurate portrayal of what most people picture when they think of a seal. Her smooth skin is a light shade of gray, appearing almost white at times, and her back is dotted with small darker patches. She is on the smaller side, though her hazel eyes are unusually large. After transforming into a human, Emer remains small for a woman her age, standing only five foot, two inches tall. Her skin is quite pale, and appears even paler against her dark brown hair which falls to the middle of her back in soft waves. Her body is curvaceous while still remaining proportional, and she has accumulated a bit of muscle from her time spent in the water. Her face is heart-shaped, and accented by many brown freckles. Her lips, a pink as pale as her skin, appear to be frozen in a slight pout as her bottom lip is just a bit larger. Her eyes remain those of her seal form. Generally the young woman is clad in dresses or loose skirts, almost always in blues, white, grays, black and greens. Emer’s personality changes just as her appearance does, normally depending on who is in her company. She will be the first to greet a newcomer, but will draw away before getting to know him/her. She will laugh at jokes, but rarely tells her own. Though she does not mind listening to others problems, she will never share her own. She hardly complains, or offers her opinion at all. She is pleasant enough to be with, and can be an excellent friend, but she always appears to be a bit disconnected with the rest of the world. She is often caught staring out the window longingly, as though waiting for someone or something. She is also occasionally wracked with great guilt, and when this happens (generally when she is especially exhausted), she behaves as a woman who is punishing herself. She pulls away from those around her and locks herself away, refusing food or drink. This can last anywhere from an hour to a day or two. When she finally emerges, she remains in a dreamy state, but she is much more sociable. It is this guilt that it is her motivation, and it is what keeps her wandering.