Black ops RP w/ attention to detail and attempted realism
I already have the OOC thread drafted, but first I want to check interest.
The idea is, real life black ops. Of course, we don't actually know what they're like, but it's interesting to consider how real life people in difficult situations behave. This game will not be "gritty" for "grit's" sake. Like real life, this game will reflect awkwardness, messiness, mistakes, panic, tension, deadly combat, and other facets of experience we can reasonably infer to be a part of a black ops asset's life.
I would like to note, black ops isn't like being a CIA or MI6 agent. Real life black ops (a la Wikipedia) are described to be civilians recruited to do non-civilian things, training optional. Sometimes CIA or MI6 agents are inducted into black ops groups, but on the whole, they're illegal, officially unaffiliated, and with explicit purpose (they don't wait around for jobs, they're hired to specifically do jobs). On the whole, a black ops agent is chosen for logistic/strategic purposes. It's unlikely that an ambassador-turned-black-ops can even fight a well-exercised police officer head on.
This game will reflect, in short, what we can reasonably infer about what real life black ops are like. We will fail, make no mistake, because we can't actually know what it's like. But it's still an interesting mental exercise, and I think it's a fun and worthwhile one.
The story is like this. Player characters can be anyone (CIA, Mossad, FSB, teachers, researchers, historians, engineers, accountants, junkies-with-connections, etc) but they have one talent which makes them recruitable for a black ops group. There are two black ops group, one run by a CIA kill team director, and the other by a US senator with a foreign CIA liaison. The player character is explicitly recommended for a government contract, and his/her resume ends up on a black ops officer's desk. The player character is then hired by one of the two groups.
The groups aren't directly competing, but as the story progresses, their goals may eventually come head-to-head.