Species/Race: Chiss
Full Name: Settahc’ Hel’ Karonah. Core name of Chelkar. Information classified by order of Imperial Intelligence
Alias: Agent 6
Gender: Male
Date of Birth: Information classified by order of Imperial Intelligence
Age: Information Classified by order of Imperial Intelligence
Height: 5’9”
Weight: 155 lbs
Dominate Hand: Right
Home Planet: Chisilla
Classification: Agent 6
Allegiance: Sith Empire
Appearance: Agent 6 is shorter by most Chiss standards. His skin isn’t an overly dark tone but more of a deeper royal blue. His neatly combed and kept hair on the other hand is a very dark blue and his eyes like all Chiss are pure red orbs. He wears the standard grey Imperial officers uniform. IT has black leather shoulders and gloves and a stiff high leather collar that connects into a chest piece and extend down the front of the uniform. Red pips can be seen under the jaw on the collar similar to military rank insignia’s. Dark grey trousers with tick black lines down the sides which in turn have thinner red ones in the center of those. His arm sleeves have a similar pattern on them. High black leather boots and a rank bar comprised of several red squares on the right side of his chest. His final piece of clothing is a dark grey head piece with a one way black screen covering his entire face. The top of the piece is still designed to look like an officers cap. The unfirm in the end is to inspire fear and intimidate and to ensure people know as little about him as possible. Even his species will remain a mystery unless someone can actually see his face and flesh.
Personality: Agent 6 possesses infaliable loyalty towards the empire and the sith who rule it. He stays calm and in control of his emotions and thoughts to better help his mind process and follow the vast chain of event agents are so often in charge of overseeing or setting in motion. He is prepared to take his own life if necessary with a fake tooth in the back of his mouth that contains a neural poison. Painless, quick and if all goes well will completely fry his nervous system and damage his brain to prevent even this from falling into enemies hands and being used for information. To him any threat to Imperial security should be removed quickly and brutaly as an example to others of the folly of defying the Emperor’s will.
Like all chiss military personnel he keeps all emotion distant and seeks only the cold and calculated thinking that is required to act properly and quickly on the field of war. Compassion and other values of the republic do not coenside with Chiss philosophy of soldiers being tools and designations, not names. A chiss will never respond to his name if his rank in not spoken first. To a chiss the name is not needed. He only obeys the rank for that is what is deserving of respect. The man who holds it does not matter. An order is an order and superiors are obeyed without pause.
Skills: Stealth and infiltration and seduction are trademarks of every imperial agent. Spectacular marksmanship is also seen as a bonus. He has some skills with computers and electronics, enough to get through most systems to hack and upload/download what it is he needs. The most complex and protected systems can still keep him out, for the current time at least. He is a very fit person and highly agile, Close combat tequiniches are trained into all agents and he is more than capable in that regard armed or otherwise.
Traits: The best philosophy for defence is not getting hit. And if he is hit he is not a sith warrior and can simply shrug a wound off completely. He is not liable to complain or let the pain overcome him, this too is trained into imperial agents. But he will feel the affects of the wound.
As for mental strength. He is unshakable in his loyalty to the empire and his mind is a sharp as any blade. It has to be to compensate for the constantly changing and shifting schemes of the sith and its enemies. He has to be able to search out, understand and manipulate the plot within the scheme within the conspiracy within the original order and plans.
Additional Information:
(Insert anything you feel should be noted about your character here)
Primary Weapon(s): Collapsable Echani Sniper rifle, If need be the long barrel and several other parts can be removed and quick modifications made to create a rifle capable of burst or rapid fire, the butt can be taken off to create a smaller carbine. With the push of a release the entire weapon can be left behind and the agent can pull out the grip to reveal a large pistol. This makes other parts useless and unable to operate without its matching pistol. And it its surprise factor and speed of withdrawl can be a boon when the enemy closes in unexpectedly. All of these are the same weapon and the size and parts used are all dependent on the current situation.
Secondary Weapon(s): Long bladed knife Approx 9” in blade length
Tertiary Weapon(s):
Miscellaneous Item(s): The various parts of his weapon are fairly lightweight and can be easily hooked or strapped to the thigh or hip when not in use. His knife is carried strapped horizontally to the small of his back and on a slight angle downwards so the handle and tip of the blade cannot poke out or otherwise be seen unless one is directly behind him. He does not like to use explosives for the noise and attraction of attention that follows.
His wrists has computer cuff that can act as a communicator and help him hack computer or technical systems he comes across that seem valuable. Extra ammunition packs for both sniper rounds and for the rifle and carbine modes ensure he will not completely run out of ammunition unless caught in a decent stream of protracted firefights.
Can I have the sniper screen? Or can I have stealth belts? Decisions, decisons
Biography: Chelkar is officially a member of the Chiss ascenedancy. A vassal ally of the Sith empire and the only nation as such to have autonomy within its own borders and still be a subject of Sith rule. They pay a tariff to the empire and provide soldiers and any type of assistance requested but the sith in turn cannot even enter chiss designated space or land of Chiss soil without express permission.
As part of this treaty the sith can request Chiss soldiers and citizens for imperial service. They will not draft into the military proper because the Chiss already provide the use of their own freely. But exchanges can be made into intelligence and for force sensitive Chiss to be trained in the dark side of the force as well as other areas for brief periods of time. Chelkar was one such candidate. Such an exchange is considered an hounor to even be selected and accepted without question.
The exact date of his joining imperial intelligence is 3646. Before that he spent several years with the chiss expansionary defence force. Chiss military doctrine matches closely with Imperial military doctrine so the transition is almost always smooth and simple. He spent an entire year of training and studying Imperial codes and procedures. Agent training is harsh and unforgiving. Tests of combat both ranged and melee ore honed and beaten into aspirants. Your mental power and stamina is pushed to its limits to see how well you can think and cope under lack of sleep and physical fatigue. IS is a gruelling process and they do not care much if one lives or dies during such sessions. For one to fail would mean death anyway, After all the secrets and techniques they have taught you no matter how basic must never be let into the galaxy at large.
After a year he passed the trials and tortures put before him. HE was considered a currently valuable asset. The most praise one would expect from a sith and far above what the Chiss military gives its members. He was given the designation of a recently deceased agent 6. All aspirants are given the designations of former agents. It helps keep the illusion of the imperial intelligence training its members to perfection. And frustrating anyone who has met an agent under the same designation into believe their foe is still alive and well. The intelligence is made up of ghosts and whispers, and one can never truly kill ghosts.
He spent the remaining four years of service being sent from planet to planet. Following further and further down the rabbit holes to find and remove threats to the Empire under the very noses of the republic. Every thrust and shot, bribe and threat, theft and incrimination can never be linked back to him or the empire and as far as imperial and republic authorities are concerned he was never on planet or even in the system. False names were used and intermediaries sent so his face never had to be seen.
Now his watcher tells him information and valuables must be claimed and taken into imperial custody. This private company station was abandonded and its contents ripe for the taking. He must go and claim these things before the republic can send their own team, or kill the republic team and anyone else in his way. He does not know exactly what he is looking for, only thatit is imperative the Empire recovers it first.



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