The story takes place on the continent of Tayre, in the northern realm of the Commonwealth. The Commonwealth is a decentralized land dominated by the city states and local lords. Teres and Winter’s Gate are the largest and most important of these cities, and Teres is the main trading hub in the north. The Trader’s Road, shown on the map as the black route that leads from Teres and Winter’s Gate, is the largest road on the continent, stretching south through the Empire. The Empire is a centralized kingdom of many peoples ruled by the dynasty of House Telos. While the Commonwealth was once under its control, its power has waned since its glory days, leaving the outermost reaches of the realm to escape from its control. In the Commonwealth, this has resulted in a great deal of freedom for the elites and commoners alike. The counties, baronies, and duchies of the Commonwealth trade, tax, and, of course, wage war free of the Empire’s influence. Of course, where there’s war, there are soldiers, and professional mercenaries are in high demand across the Commonwealth. This is where our party of adventurers enters the mix.
The war between the Earl of Cantony and the Duke of Flambard has just ended. During the Battle of the Frozen Rains the Earl of Cantony’s army of levies and peasantry was crushed by the Duke of Flambard’s more professional and better equipped mercenary soldiers, and the lands of Cantony were brought under the Duke’s control. The mercenaries, no longer needed, have since dispersed, returning westwards towards Teres, northward to Winter’s Gate, or south to the Empire in search of work. One company stopped at the large riverside town of Rowen’s Crossing, a hub of trade located just east of the meeting point of the Trader’s Road and the Tyran River, a huge river that flows south from the Last Glacier and the Snow Peak Mountains south through the Empire. Something is afoot in this town, however.
Turian mercenaries, hired by the Spice Cartels of the Far West to enforce their trading regulations among the Commonwealth’s many locales, roam in the countryside. Rumors of violent raids on quiet villages and hamlets have sparked the interest of many, and it is said that the Order of the Holy Light has dispatched justicars to resolve the issue. Nothing is certain, but our small mercenary company in question is about to stumble on a great and terrible secret that will drag them into a war, waged in the shadows, that has been ongoing for decades.
Allowed races: Humans, Dwarves, Elves, Halflings, Half-Elves, Half-Orcs
Material: Restricted to 3.5 Core, including Psionics
Humans and halflings are native to the Commonwealth and the Empire. Elves live in city-states, the Elvenholds, which are ruled over by councils of lords. The dwarven kingdoms fell long ago, and though many ancient vaults, catacombs, and tombs exist throughout the world, the great underground cities and citadels of the dwarven races are long lost. Today, dwarves are travelers, a nation without a home.
Gnomes do not exist because fuck gnomes. Half-Elves and Half-Orcs are cool, though.
Start at Level 1, 28 Point Buy, Maximum Starting Gold, posted on Myth-Weavers. Post the links to your characters in this thread.
And that’s that.
Point Buy Calculator
Edit: Grumble grumble gnomes are allowed grumble.
Pendir Garthion, the Bardic Sage
Gimble, the Gnomish Soulknife
Sovoy Auviren, the Noble Duskblade
Nigel Barnett, the Gentleman Thief
Last edited by Foxes; 01-17-2013 at 01:18 PM.
The White Army and the Black Baron;
Are trying to force us back to the Tsar.
"These people are the poisonous leeches on an age of potential so infinite it should be glorious. But
it stands no chance, it's marred by uselessness made flesh and minds that are little more than nubile lambs, bleeting obnoxiously."
-Sophistotle"Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
Originally Posted by Hank in Skype
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What kind of character do you need me to play foxes?
So, only use stuff from Dungeon Master's Guide 1, Expanded Psionics Handbook, Monster Manual 1, Player's Handbook 1?