Okay working on a CS now =3 and Blast, Someone already took artemis >.> Though I have other ideas for the character I had in mind >=3
Can we have 2 characters? I have wicked Ideas for 2 different ones XD Though if it helps one won't have a 'fighting' army, so to speak =3
Last edited by Shoryu; 01-31-2013 at 06:25 PM.
Status: ...
RPs I GM
Disgaea RP - Seeds of the Netherworld - OOC - Put simply, current setting is a steampunk world in the early stages of corruption by an overlord from one of the many Netherworlds. - OOC IS HERE!! - IC Coming soon, Still accepting new people.
I actually used google translate to greekify the names XD
Also, it may seem like a 'lot of power' perhaps, but I just went into greater detail in terms of what the 'units' are capable of and what he is capable of, though ultimately the army is more of a glass cannon, with no armor and plenty of aggression if you get the drift. Of course I won't mind changing things up here or there if needed =3
Hero
Name: Dýnami fýseo̱s
Age: 35
Gender: Male
Race: Demi-god Beast Man
Nation: The wilds
Child of?: Pan
Appearance: He stands about 7'1", abnormally tall, though he is not 'bulky' he is heavily toned and the life-style of a survivor is obvious in the quality of his body, as well as his scars if he ever lets you see them. He tends to wear a mask ar most times, for unknown reasons of course, at least until he changes, then the mask doesn't fit so well anymore.
Bio: Being that he was born and raised in the wilds, It is unlikely there are many if any recorded historical information involving him, at least not among other people.
Though it is known that Among the requirements to 'build his army' he spent nearly a year in a grove of Nymphs, and proved to be one of the few men who was capable of completely resisting their seductive wiles, not an easy feat by most accounts, and in doing so earned the respect of a number of them as 'more than just a man' and a number of followers to join his 'pack'.
It is also almost certain that he had to prove his dominance among Wild men and the like in order to get them to agree to follow his command.
Power:
He can take on the characteristics and form of any 'creature of the wilds' as well as combining them 'to a degree', but there's always a certain point where the qualities may become incompatible.
To elaborate further, he could do something simple like physical enhancement while growing claws, or something vastly more complex like combining the physical characteristics of a Bird, and Snake, 'for instance'. The most important limitation is that the more drastic the changes the more sped up his metabolism becomes, to a point where he may 'run out' of energy between a few minutes and a number of hours, though this inspires a habit of 'eating' part of an enemy to keep himself fed in the midst of battle, that's not always viable.
Note: Depending on the Animal characteristics being used at a particular time, his size will change, also dependent on combinations and complexity. A fair number of minor changes will keep him in the 7-9 foot range, but the advantages granted by them are specialized or minor, and he can't change 'in an instant' or anything. More complicated mixes can add up to quite a lot, at a similarly increasing cost of energy use. He can also accelerate his 'rate of healing' but still using the same ammount of energy that it would normally take in a shorter time, meaning recovering from a bad enough wound could on it's own completely exhaust him
As example, with a simple 7-9 range he can maintain the changes for approximately half a day, he can maintain especially minor things like claws or sensory changes indefinately as long as he doesn't add more to it. At his 'greatest level' he can last between 2 and 5 minutes. More size means more power obviously, but each time he doubles, energy use is tripled, vastly reducing the ammount of time he can last before getting exhausted.
Little note: Along with the other characteristics, comes the ability to 'communicate' with animals, though he cannot 'compell' them to fight for him or anything.
[I figure dealing with titans and demi gods, the 'power level' is fairly 'up there']
Note, Combinations of the below complexity are extremely rare and it's beyond difficult to find a proper synergy between so many different Animal types, I may delay the use of this one until he's had time to 'build more skill' and such, gotta keep it fair and such, and so far this is just an example to imply some of the 'most' he can do with that power.
In this example a number of animals characteristics are mixed together, Some lion, Shark, Wolf, Snake, and bits and pieces of numerous others, coming together into the creation of an unparalelled predator. Mixing vicious teeth and claws with muscular strength and flexibility, Incredibly powerful jaws and a Strong tail, With highly 'efficient' muscle that maintains mobility without sacrificing strength.
Note: The armor is non-applicable currently =P and the picture including it would be more for color/detail, and eyes, the second one is a more accurate body reference.
Equipment: Survival supplies [Stuff to handle small injuries, left over food, that sorta thing =P]
Heroes Special Forces
Title of forces: The Wild Ones
Amount of soldiers: 800
People of interest:
Tevas: Is the 'leader' of sorts of the collection of Nymphs following Dynami, some theorize that she may be among his 'consorts' or perhaps a particularly satisfying' conquest' on his part, but nothing can prove it as the flirty nature of nymphs is universal enough that interactions between the 2 seem normal.
She is a Celestial Nymph, not especially more powerful than the others, per se, but is older and wiser than the rest among them and can use her power to more effective standards, as well as teach the others to do so. She is not experienced in combat beyond what 'practice' with Dynami has brought, but is considerably skilled in the seductive manipulation techniques of nymphs.
Telran: The 'Alpha' of sorts of the Wild men following Dynami, He is especially larger and stronger than his brethren, older, and displays a number of scars both fresh and old, as well as vast fighting experience and wisdom of long lived survival in the wild. He likes to wield heavy weapons like a broad axe or a hammer, when not using his own hands that is.
Makis: His role is similar to Telran's, except for the Mountain men, and aside from being large, He happens to be a Beast man, and of a more 'lithe' body structure perfectly for scaling otherwise impassible obstacles. He's mastered the art of Axe throwing, and can actually use them to create stepping stones to get up an otherwise smooth gripless obstacle, as long as they can embed in it properly.
Veluro: A particularly honored 'Aspect of the wild', Being that Dynami would likely be considered the 'alpha' of their type, He Veluro would be considered his Second, perhaps something more, but yet another assumption without proof. He is an unusual case in that he displays a near flawless balance between animal and man in his mental faculties, and is among the most capable of the Aspects next to Dynami himself, and is often seen trying to teach the others to more thoroughly control their animal instincts to best function as 'men' as well as animals.
Unit types:
Nymphs are considered to be capable of 'animating' nature, depending on their type, [though I couldn't find precise information on capabilities 'greek lore' wise, I'll just interpret what I can =3] In addition to their unique 'type' based abilities, they have the ability to induce seduction in certain targets, particularly those vulnerable or 'inexperienced' in their ways.
Alone their unique powers are 'minimal', but when working together they can cause devastating effects at the cost of exhaustion. Most of them carry staves or daggers so that they can at least be of 'some' threat while not using a form of magic power. They are not exactly 'warriors', but they can be quite nimble, and are of course capable of being 'trained' given time to do so.
Celestial: Spacial Manipulation: Not to a 'drastic' degree, but are capable of teleporting themselves at random quickly, or together can transport a sizeable force at the cost of exhaustion and resting for a couple of hours after arriving. They also carry daggers so that they can actually be 'dangerous' while fighting.
Water: Water Caller: able to summon water in various ways, though the offensive possibilities are little more than a distraction until they combine their powers, with a large number together the results can Rival a small Tidal Wave, of course It's still unlikely to 'wash away' someone [though it would prime a large number of enemies to be 'zapped' if anyone happens to have that brand of power around XD]
Land: Golemy: with a single nypmh a 'midget' golem could be summoned, not very helpful in a fight, but annoying with several together, though with combined power they can summon a more dangerous Giant Golem together.
Plant: As can be expected, a plant Nymph can manipulate things like vines and grass, plant-life in general, though with combined power they can animate a sizeable section of forestry into viable tree warriors.
Underworld: Their power is meant to weaken the spirits of their enemies, single ones or small groups can diminish the will to fight in one or a small group, though with combined power they can release a wave of demoralization over an enemy's army, likely resulting in weaker willed creatures fleeing or perhaps changing sides in an attempt to survive. [Note, it's not anticipating 'massive' armies XD]
Wild Men: Most simply 'men of the wild', they are people who chose to live in the wild, amongst, and in some cases 'as', animals and ambient life. They are made strong by a life of earning their survival, they are nimble and strong warriors and While they can be quite territory and 'animalistic' in some ways, they are still quite intelligent and are highly capable in tarversing thick terrain, particularly effective in forests.
Normal Wildmen tend to Wierd Axes with a Belt or 2 Or Throwing Knives
Wild Hunters Bring Bow's with a number of hand crafted arrows, and a pair of daggers should they require melee fighting.
The Forest Beastmen are Wild men who have become so close to Nature and 'The Wilds' that they take on the characteristics of certain animals, though normally only one, or 2 in special cases, allowing them to surpass the other's in terms of physical capabilities and instincts as well as Senses. Generally they show characteristics of 'forest' animals, such as Tiger and lions, wolves, or Snakes, sometimes eagles and so on.
Mountain Men: Similar to Wild men, but acclimated to survival in mountainous Terrain, they are adept climbers/jumpers, and capable of surviving with minimal resources. They are especially nimble and fast, given their need to compensate for 'slips' on high places. They also wear masks to protect their faces and senses from cold or dusty winds on those high peaks.
Normal Mountain Men tend to wield spears, for their long reach making them easier to keep threats at a safe distance, and an array of throwing axes, who's points are useful not just in throwing, but also in closer melee or with lack of spear, and for aiding in climbing things.
Mountain Hunters are especially adept at blending into unusual terrain and maintaining their footing even on the most perilous of steps while still aiming with their bows, and they tend to use bows meant for raw power [penetration] due to the need to hit targets with great accuracy and distance, compared to a forest where you could be closer without being detected.
Mountain beast men are similar to those of the forest, but with the specialties of mountain men and their relations are more towards mountain dwelling animals, mountain-lions, some types of wolves, snakes, larger birds, some breeds of goat, or perhaps other critters that aren't as well known.
Aspects of the Wild: These are men of the wild, no matter where they lived, who gave themselves so thoroughly to the way of the wild life that they became a balance of multiple species, they are quite rare, and rarer so are those who maintain a strong enough intelligence in the mix of animal instincts to stay functional outside of the wild, but they are large men, power, with numerous animal characteristics to help them survive both in the wild or on the battle-field, though their choice of weaponry varies, most times they 'are' the weapon. They have capabilities 'similar' to, but considerably less than, that of Dynami himself, since they are not essentially demi-gods as he is, but they are nothing to be underestimated.
Note: Wildmen and mountain men can become aspects of the wild over time.
50 Strong Collections - One of each [which adds up to 250] Celestial, Water, Land, Plant, and Underworld Nymphs
100 x Wild Men
100 x Wild Hunters
50 X Forest Beast Men
100 x Mountain Men
100 x Mountain Hunters
50 x Mountain Beast Men
50 x Aspects of the Wild
Ranks: Ranks aren't needed with a 'wild' army, aside from maybe who's Alpha and who's not XD Unless this means like, formation ranks, then i'd have to think about it.
Equipment: Mainly just their weapons, armor is non-applicable until someone makes some for them, so until further notice, axes, spears, Throwing knives, Masks, 'maybe' leather armor on occasion, Bows/arrows, Throwing Axes, Daggers, and that such XD
Last edited by Shoryu; 02-01-2013 at 03:42 PM.
Status: ...
RPs I GM
Disgaea RP - Seeds of the Netherworld - OOC - Put simply, current setting is a steampunk world in the early stages of corruption by an overlord from one of the many Netherworlds. - OOC IS HERE!! - IC Coming soon, Still accepting new people.
Hey, Here's number 2 already =3 Again, I can make necessary changes, this is an experiment like the first one in some ways =3 but it'll be cool if he ends up not needing changes XD
Hero
Name: Paidioú Sfyrilateí
Age: 43
Gender: Male
Race: Demi-god
Nation: None 'official' [explained a bit better below xD]
Child of?: Hephaestus
Appearance: He is a considerably large man at about 6 and a half feet tall, well built and with the expectable 'look' of a black smith who's spent years at work bashing, burning, and manipulating metal.
Bio: Pai along with his collection of Blacksmiths and his 'creations' have been a roaming black-smith service for a number of years, moving between various capitols to supply their services where needed before heading to the next. When the 'call to war' takes place, He'd certainly be along, Sharing the ample wealth of Craftsman skills his band possesses to supply the armor with fresh equipment of the highest quality available without needing Hephaestus himself on the field.
Power:
It has developed steadily over time, but as he practiced forging his demi-god nature mingled with his work and began bringing him more and more 'un-tune' with Fire, thus far resulting in what is currently visible of him, a Twisted mess between human and Something Draconic in nature. He is immune to fire just as his father is, and can use his 'right arm/half developed wing' to manipulate fire in various ways, as well as having quite thick scales and strong muscle for both defense and offence. He is able to 'breath' forge fire, often used to light a forge and allow it's use for unique magical creations that no normal forge would be capable of. He also bears a long flexible tail that often proves useful for bashing things or for grabbing things nearby without having to divert his attention from his smithing work.
Equipment: Dragon Forged Steel Armor [Meaning forged using his own Fire], High Quality Smithing tools, and a Black Steel Tetsubo [Big metal Hexagonal Club with Knobs allover it to make it hurt more XD Very freaking heavy]
Heroes Special Forces
Title of forces: The Craftsmen Corp
Amount of soldiers: 400
People of interest: None too important right now XD
Unit types:
40 Black Smiths
40 Leather Workers
40 Miners
40 Metal Workers
40 Hunter/Gatherers
40 Clothiers
40 Alchemists
40 Engineers [The guys that build unique things like seige weapons for the other army's to use]
20 Inventors [Nice to have some smart guys around to work on new toys right?]
60 Shield Archers [Crossbowmen, using heavy armor and Crossbows that have shields attached to them, 'fair' in melee but better at range, slow moving and only used generally in defense of the camp, but can easily form a 'shield wall' that other's can use for cover as well.]
Equipment: Various Smithing useful things, carriages, crates, and packs full of vital materials, Vast numbers of smithing, crafting, and mining tools that can be used for emergency defense, and a number of various useful materials for their trades.
Last edited by Shoryu; 02-01-2013 at 03:46 PM.
Status: ...
RPs I GM
Disgaea RP - Seeds of the Netherworld - OOC - Put simply, current setting is a steampunk world in the early stages of corruption by an overlord from one of the many Netherworlds. - OOC IS HERE!! - IC Coming soon, Still accepting new people.
Ok. So here are the problems i see. No robots unfortunately while he might be the child of hephaesteus he still can't make those. Also since it is a craftsman army you'll have to cut the numbers down. By the way 209 blacksmiths would be like more than half the blacksmiths in the land cut that down to about 25.
- - - Updated - - -
Ok. So here are the problems i see. No robots unfortunately while he might be the child of hephaesteus he still can't make those. Also since it is a craftsman army you'll have to cut the numbers down. By the way 209 blacksmiths would be like more than half the blacksmiths in the land cut that down to about 25.
Ah XD couldn't hurt to try =3 yeah I'll remove em XD though I'll replace em with some 'shield archers', you know, someone's gotta defend the camp =P and I figured a lot of black smiths would be needed to supply a whole army XD though I can cut that down too.
Now what about the first CS?
Status: ...
RPs I GM
Disgaea RP - Seeds of the Netherworld - OOC - Put simply, current setting is a steampunk world in the early stages of corruption by an overlord from one of the many Netherworlds. - OOC IS HERE!! - IC Coming soon, Still accepting new people.