The sequel to 2007's "The Darkness, the video game adaptation the comic book series, which shares the same the name. Developed by Digital Extremes and published by 2K Games. The game starts off 2 years after the events of the first with Jackie Estacado, former hitman, and the current host of the Demonic Entity simply known as "The Darkness", becoming the Don of the Franchietti Crime Family. Jackie has placed The Darkness under wraps, but when he can't shake out his thoughts of his dead girlfriend, Jenny Romano, he is unexpectedly attacked by The Brotherhood.
+ Solid, fun shooter.
+ Controls are great, solid and fun.
+ Quad Wielding...Quad
Weilding. A great mechanic that works brilliantly within the game's atmosphere, source material, and general feel.
+ Brutal, Bloody, and vicious, the combat is possibly the beating heart of this games, throwing car doors to slice your enemies, or impaling them with a pole. Executions are very satisfying and creative, even if you might see the same one more than twice.
+ Mike Patton does an outstanding job as The Darkness.
+ Great Story, with a twists to keep you on your feet.
- Very short single player campaign, even shorter co-op mode.
- Story is relatively weaker than the first one.
- Loses the original game's sense of exploration, for a more traditional run of the mill shooter style. Just doesn't feel like the original game
- The enemies can be quite the pushovers, especially early on.
I loved the first game, there was something about it I loved. The story, the idea of it, I don't know and I don't care, it's one of my favourite FPS games, thats for sure, up there with Bioshock. So seeing the teaser trailer for the sequel, I was excited to see how they would improve upon it, and to a small scale, they have. Whilst the shooting wasn't the first game's strong point, Darkness II definitely improves upon it, becoming solid, fun, and fluid enough to enjoy it. While much of the exploration and story is weaker, I didn't feel it was a huge letdown, the combat was great enough to forgive the former aspects of it. If a game can let me rip out my enemies' spines out from their asses, then its a thumbs up from me.