Name: Martin Ramirez
Age: 14
Gender: Male
Nationality: Hispanic
Appearance:
Martin is, without mincing words, effeminate. He has very slim, girlish facial features. He's a bit short for his age, standing 5'1". He is a thin person, with very little muscle and fat on his frame. He weighs 108 lbs. He has brown hair and brown eyes, and a deep hereditary tan. His current clothes, the only clothes that he has since the world's upheaval, are a red Adidas basketball top, long beige cargo shorts, and a pair of black sneakers. Before the event wiped out most of his wardrobe along with almost all other signs of civilization, Martin enjoyed [
cross-dressing.]
Personality: Martin is a very easy going person. He's more likely to forgive and forget than to hold a long grudge, and is generally in favor of taking a step back from a bad situation to reanalyze and see if it's really as bad as you might think. He's positive, playful and maybe a bit flirty. Though he's well behaved enough that it's generally not a problem, he has absolutely no sense of shame.
Background: Martin is an only child. He lived with his mother and father, both of whom worked full time. In his younger childhood he was often cared for by a nanny, who he was quite fond of and who was one of his few friends. As he reached adolescence his parents decided that he didn't need a nanny any more, and he never saw her again. The months directly following this were lonely and unpleasant, but he eventually recovered and began making friends his own age.
Weapon: A retiarius' net
Emotion(s):
Soul Attacks:
Halcyon Influence: An ability that makes the target's desire to fight to dwindle, either causing them to stop attacking or weakening their attacks depending on how hostile they are and their resistance.
- Intensity and number of targets is based on SPI.
- Total SPI can be divided across multiple targets, lowering the intensity accordingly (3 SPI could be divided 3, 2/1, or 1/1/1; to hit one, two, or three targets respectively)
- Resistance is 0.5x target's SPI, +0.5 for each grade of hostility past neutral (Neutral 0, Unfriendly +.5, Hostile +1, Enraged +1.5, Mindless +2). Total is rounded down and checked against the user's SPI score.
- Success is graded. If HalInf's Intensity equals the targets resistance, their attacks are dampened. If HalInf's intensity equals at least 1.5x their resistance, they cease all hostile activities until provoked.
Serene Stillness: An ability that slows things within an area to a stand-still, temporarily pausing whatever was within the area of effect.
CD-2
- Duration and Area trade off by dividing total SPI: Area is a sphere 1 meter in diameter per point invested, duration is 1 second per point invested. (3 Total = either 1m sphere for 2s, or 2m sphere for 1s)
- Serene Stillness only effects physical material within the area of effect at the time it's used.
- Energy, beams, and other immaterial things are not paused
- Material that enters the area after the effect manifests are not paused
- Resistance save is 0.75 target's SPI against user's SPI score. Save negates the effect completely for the individual that passes its save.
Stats:| POW |
1 |
| SPI |
3 |
| AGI |
2 |
| Total |
6 |