FIRST POST Merlock Maron Deductions 1/10 failure to post within time limit.
SECOND POST Aero
ARENA: Dead Forest
1: Rounds are scheduled in 21 day intervals. You have 21 days to complete the fight.
2: You have 48 hours before a connection post.
3: You have 48 hours after a match to file for dispute resolution.
4: There MUST be a winner/judgment at each match. A judge will be assigned to the match.
5: Winners will advance and face the winner of the other match in their bracket.
Combat is to be conducted followingThis is a T1 fight-If you are unaware of what it is here are the most basic of rules.
Type 1 [T1] combat is a type of textual combat designed with logic, precision and detail in mind. It’s a turn-based style, allowing every player involved equal time and space to post their character’s move. There are four types of ‘turn’ that a player can make in a T1 fight: Prep, Attack, Defense and Connection. The fight is split in to 'tiers' which often consist of some/all of the aforementioned turns. A turn begins when a prep or attack is posted and ends when either a successful defense or connect is posted.
A 'prep' is a turn in which the character prepares to launch their attack. Some special abilities require a certain amount of prep's before an attack can be successfully launched. As a player, it is your responsibility to be aware of which abilities require preps and then to adhere to these rules. Missing a single required prep will probably result in Eden's combat judges voiding the applicable tier of the fight.
A prepping move should state clearly what ability is being prepared for use and provide some imaginative description of this process, whether it be an elaborate ritual or a intense concentration etc.
Special abilities that do not require maintained focus/concentration can be combined with another turn. For instance, whilst a mage is launching a non-magical attack with his sword, he might be muttering an incantation in preparation for using a special ability later. Specifics must still be provided.
Battle Ground: Dead Forest
Several miles in radius, as shown by satelitte imagery. It is very easy to get lost within this forest.
There is no upward amount.
A wicked forest with a gloomy atmosphere. The souls of tens of thousands of warriors and mages rest here during their unending travels to paradise. They claim the land as theirs, inhabiting the vegetation, and other assorted resources, making it impossible to manipulate. With the hostile souls inhabiting the forest, burning it down has become obselete, as the numerous souls overpower the magic. Even necromancers find their power useless against these mighty souls, leaving would-be masters to whatever items they have brought with them. In essence, the forest, for as long as it is home to these souls, will always remain as it stands.
As noted above, it is impossible to manipulate this forest or the souls within it, in any fashion. To do battle in here, one must be very prepared, or prepare to be extremely unlucky. It will cost extra to bring in outside things to be manipulated, if not already on the person when they enter.
Suggested Character Level: