New AOTM Manager & New WOTM Manager
A big congratulations to Shon Harris who has been chosen as the new AOTM Manager! Lustre is super excited about working with him! She hopes this means the themes will be much better now as she has been working on her own since October XD. He has a lot to bring to the table and we look forward to seeing what he contributes to this fun contest.
Congratulations to Jorick as well who was selected as the new member of the WOTM team, joining Kagamine and Brovo. It will be great to see what Jorick brings to the table from the other side of the contest.
This week we interviewed WildKitsune at the suggestion of Vanilla Fire. It was a great interview with lots of insight from the current GM of a RP that has been running 3 years! So there is lots of experience to draw from. Here is what Vanilla Fire had to say about WildKitsune:
WildKitsune has been a player I've known since I first joined RPG, back in the days when Feral was run by someone else. I've left and come back three times, and WildKitsune has always made room for me, even if it seems like a bad idea. For that, I respect his roleplaying prowess, and the kindness he has shown me over the past two years
Lillian How long have you been Role playing?
WildKitsune Probably about 8 or 9 years, give or take.
Lillian How long before you made the switch to GM?
WildKitsune I'd say at some point maybe 3 or 4 years in. I started off mostly playing with friends in college and as that spread to outside groups I found myself sort of gravitating towards the role.
Lillian What made you make the switch?
WildKitsune Mostly the desire to challenge the other players. I find the most entertaining role plays are ones that don't just test a player's combat prowess or social graces, but also their mind and spirit. I decided the best way to do that was to be the one giving those challenges to them.
Lillian That seems ambitious. How do you give them those challenges?
WildKitsune It depends a lot on the types of players I have, but it often involves non-combat challenges, ambiguous decisions, and facing their personal demons; Things like a room that traps 2 players and will only let one out, the physical manifestation of their doubts taking form, fights where both sides have honest and true reasons for fighting, etc, etc. In some cases it might be a battle of riddles, or words. In others, it might be a simple case of admitting you made a mistake. The basic idea is giving the players the opportunity to learn and grow from their experiences beyond just "beating the bad guy." Sometimes nobody is the bad guy, but just the other guy who stands in your way.
Lillian What would you say was your most successful RP and what made it so successful?
WildKitsune I've had RPs with friends in the past I'd consider the most fun, but as far as most successful it would probably be the ongoing RP I currently run on RPG by the name of Feral. As for its success, I place that entirely on the dedicated player-base. They are the people who have stuck through it for 3 years now, through delays and hiatuses, and all the little challenges I've stuck in between. A DM can create the most unique world, or offer the greatest challenge, but without the people to see it through it's just window decorations. For me, success is derived from simply watching the OOC. Seeing the players engaged, excited for future events, or simply congratulating each other on a particularly good post. When they're excited, it lets me know I'm doing a good job.
Lillian How do you foster that OOC activity? I've seen it make or break a RP.
WildKitsune I won't lie... often the OOC chat in Feral has nothing to do with the RP. I think that in some odd way has helped it last. The players don't just know each others' characters, but the actual people behind them; What they like, don't like, funny videos and heavy metal... whatever they want to talk about. Of course we discuss plans for dealing with a particular situation, or I tease about future events, but if the IC is for building character relationships, the OOC has been for building interpersonal relationships, and I think that bond helps keep people interested. Humor, really, would be the main thread in the OOC, if I had to pin it down. Lots of joking around.
Lillian so lots of freedom in the OOC, how much do you allow in the IC? How much control of the story do you allow your players?
WildKitsune I have a roadmap of major events, and I set the scene, but how they deal with it is up to them. I might have the group travel to a city, and I'll DM NPC characters to set the mood, but my group has surprised me in the past with how they react. One particular event set our group back probably 3 months (in-game time) simply because they broke out into combat when diplomacy would have worked as well. Ultimately I think having the advantage of being the DM and having an unlimited number of NPCs at my fingertips makes it fairly easy to drive towards the big things I need to happen without making the players feel like they're on rails. And, yea, sometimes I have to make things up on the fly to react, but if I couldn't do that the RP would probably seem more like a choose your own adventure book and not something the players are creating as they go.
Lillian So you have a road map of major events, do you plan for an end?
WildKitsune Yes and no. The ending is all planned out, but I try to leave room for extensions. Even once everything is said and done, I would be willing to continue the story if my players wanted. In some ways seeing Feral through to completion after 3+ years of effort (realistically it'd take another year to wrap everything up at our current pace) would feel good, but it'd also be the end of an era, as it were. I'll most likely check in with the players as we get closer to the "grand finale" to see what they really want to do. If they want to keep living in the world that's been created, I'll be more than happy to oblige.
Lillian Three years is incredible, did you ever think it would run so long?
WildKitsune I never would have imagined. 3 years ago if you told me as a player I wouldn't have believed you. My personal experience is that forum RPs tend to die around the 3 week mark or so, so to see 3 YEARS go by is a testament to my players. As I said before, I'm certainly not in this alone, and the people who I RP with are not only extremely talented, but dedicated.
Lillian So no easily shared tricks for getting past the hump after the initial excitement about a new RP dies off?
WildKitsune Hmm... that's a tough one. I'd say the number one killer of RPs in the early stages is post frequency. It seems like half your players will quit if you don't respond within an hour of them posting, and the other half will post and then never return. From some other experiences I'd say as a DM you really need to buckle down and push hard the first few weeks with responses. Get your players engaged in the world, interested in the other characters, and OUT of the inn/bar. That would be another piece of advice: If at all possible, don't begin your adventure in a bar or inn. It's a convenient plot device for meeting up, but it's too easy to stagnate and drown in the initial meet-and-greet. Start things in the middle of a war, or at a major political event. Give them something early on that both intrigues them and drives them to respond. If need be, let them start in totally different places and DM them together via NPCs and plot points. Ultimately your goal is to engage them early and often. Once the players are hooked you can drop the pace and know they'll stick around. Try to think of it like reading a good book. If the first 30 pages are two guys talking in a bar you're not likely to make it past the first chapter.
Lillian So what do you do when it does stall? When you have player dropouts?
WildKitsune Well the downside to having an RP run for 3 years is we've seen more than our fair share of players come and go, even if the core group has remained consistent. I find there are a few things you can do to ease down times. First is don't be afraid to introduce a new character if your current one is stuck engaging a conversation with a stalled player. As DM, your goal is to keep the more active players going while your less active ones take their time. If someone vanishes entirely, then take control of their person, free the other players from waiting on them, and then find a way to write them out, be it branching goals in the quest, urgent news that requires their attention, or if need be, death. As DM I also tend to put new players through a bit of a buffer period. They don't just appear with the group, but often appear in some proximity, and I'll guide them towards everyone with NPCs. It gives them a chance to really show off what their guy is about, and also gives me a chance to deal with them if they quit in the first week. Plus by the time they get to the core group the introduction is fluid. This way it's not a random guy who pops up and wants to travel with us for no reason.
Lillian You run a lot of NPC's it seems. Do you have any characters who are more than just NPC's, i.e GM-PC's
WildKitsune Of course. I have the character I originally joined the RP with and the leader of our group, which the original DM created. In reality I probably have less NPCs than it sounds. Most of the time the NPCs I do control are one-off characters, like a diplomat, traveling merchant, or prison guard. Nameless figures that serve to help drive the plot for the real characters. On occasion I'll take control of a major villain, or perhaps a king, but its always the players that get us there, and the players that drive how the event plays out.
I just find them to be such a convenient tool as DM when I'm in need of someone to keep a player occupied while we wait on others to post.
Lillian How do you handle slow players, say if a situation comes up where they are holding up more active players? Has that ever been an issue?
WildKitsuneOn quite a few occasions. Depending on what sort of situation they're in I might handle it a number of different ways. If they're stuck in conversation, a simple interruption is often enough. It's not usually an issue in combat, but if necessary I have no problem incapacitating a "frozen" player to keep things going. I also make an active effort to engage those players via the OOC. I let everyone know that if they cannot post, for whatever reason, they can always let me know. I have at least a few times in the past simply DM'd a character through an event while their player is off on vacation or something which poses it's own challenges, since in doing so I have to both keep them in character and believably disengage them from whatever they're doing. Eventually, over time, the core group learns who can post and when, and the order of things naturally sorts itself out (active players tend to stick together, "weekend posters" tend to reflect on events or personal challenges, etc)
Lillian Have you had many "problem players" and how did you handle them?
WildKitsune Only a few, fortunately. We had one that would frequently post, then vanish for a month, then come back and post a lot for a week or two, and then vanish again. Eventually we just had to tell the player his character was no longer part of the story, and if he wanted to rejoin he'd have to start over with a new one. I've had characters literally just "go crazy" and I had to drag them away with guards and remove them from the group. Godmodding isn't really an issue, but if I've ever seen instances of a character being too good at everything I just make it a challenge to engage them in ways that raw power won't overcome. So if a character can do everything all the time, I challenge the player with a riddle, or a moral dilemma. Something they as a person can't resolve with a new power, and that seems to set everything right. I've never had to kick a player out, though. I find that the "good" posters will dedicate time and effort to engage other posters who are really trying, and ignore the ones who aren't. Eventually the bad players quit of their own accord.
Lillian So what would you say was your biggest mistake as a GM and what did you learn from it?
WildKitsune My biggest mistake was probably driving events too hard in one direction. I find players generally fall into "combat" and "social" camps, and while they are somewhat flexible, pushing too hard in one direction will alienate one camp. I've gone too "social" before and nearly driven off some of the core players who have little interest in small talk but love combat. So now I always try to balance both, and if need be allow the group to separate naturally and run multiple simultaneous events like an attack at an outpost at the same time some characters are sweet talking a diplomat for information.
Lillian Any advice for a fledgling GM that you wish you had known when you started?
WildKitsune Don't drown your players in rules, and always remember that whatever "idea" you've created is never more than a setpiece for your players. The moment what you want takes center stage, it stops being a RP and turns into a novel filled with characters that have no incentive to act. Give players the opportunity to be creative, and to develop and shine, and you'll find something far more interesting and valuable than whatever idea drove you to create the RP in the first place. As I've said, it's all about the people, and if you remember that you'll have far more success than not.
Lillian Anything you'd like to add?
WildKitsune Just a heartfelt thanks to everyone that's stuck by with me and this little adventure over the years, and a hearty welcome to anyone that may find their paths crossing with mine. YOU are the ones that keep me writing.
We really appreciate all the time that the interviewees put into these interviews, be sure to let them know if you enjoyed it. Want to re-read one of these great interviews again? They are all put into this thread for easy locating.
We are actively looking for GM's to interview (the list is getting rather small) so if you know of one you'd love to see interviewed please PM their name to Lillian Thorne.
Every now and then, a roleplay hits an achievement that roleplayers are proud of. Whether it is an anniversary, completion, or even something has simple as post count, they need to be celebrated. This week, we have three separate roleplays that are celebrating their year anniversary. From Casual, we have Renose's Silent Hill. From Advanced, we have Kagamine's Data Spell. And finally, from OnexOne, we have FallenReaper's and Lyzan's Black and White. Check out what the GM's have to say about their accomplishments so far; you won't be disappointed!
Silent Hill RPG is my own personal RP based upon the Silent Hill series where a group of unfortunate fools--- er I mean... ordinary people all end up in a strange and mysterious town known as Silent Hill. Unable to leave they must use their wits and anything they can find to solve puzzles and overcome the horrifying monsters that are within this mysterious town so that they can find a way to leave and head back home. This RP utilizes RPG elements in order to determine the outcomes of various situations, which means that characters can die unlike most RP's where everyone finds a way to keep their own character alive.
In all due truth, GMing this RP was tiresome. I had to post alot since I control the game mechanics which determines the outcome, so I would have to post the outcome of every action people made. Despite that, GMing this RP has been a blast. With Silent Hill's "survival horror" elements I have been able to delve deeper into my imagination to pull out various ways to challenge or scare the players, so that has been fun. All in all, GMing this RP has been a pleasant, but somewhat strenuous, experience. For special scenes, I cannot think of any that specifically stick out (except for the few death scenes of characters). All in all, alot of the RP still sticks somewhat freshly in my mind when I think back on it.
Now here is a bit of truth in how this RP has stayed alive for this long: I never expected it to survive for more than a month. This RP is an experiment that I threw together over the course of a couple hours so I could learn the basics of how to run an RP with RPG elements including the rolling of dice to determine task outcomes. Somehow or another, this RP has managed to last twelve times longer than I expected. I believe it is due to the intense player loyalty (as many have come and gone) that has kept this thing alive. The players that have stuck by this since the beginning are fans of the Silent Hill series and the fact that this RP contains survival horror elements that also use RPG elements to make any character susceptible to death at any moment made them stay (although I could be wrong).
As for the RP being completed, well, that is on its way. In all due truth, an experiment can only last so long. This RP has nearly run its course and it is on its last leg now. I plan on wrapping things up soon with a thrilling, and harrowing, conclusion so that I can put it to bed nicely instead of just shooting it in the head and leaving it to rot. Despite this RP being near its rope, I am still having fun with it and hope that it can close nicely so I can get onto making other more exciting, and better planned, RP's.
Data Spell, as the characters know it, is a completely free-to-play browser MMO that everyone seems to be talking about. But once newcomers log on to see what the buzz is about, they soon learn that the game highly praised for its "realistic graphics" and "immersive gameplay" is way more than they bargained for. For the Data Spell game takes place inside the game world. During gameplay, a gamer's body lies unconscious in the real world, while their mind controls their in-game avatar in a game world, void of all apparent video game mechanics, that looks and feels 100% real. Everything appears just as it would in the real world - not taking into account the magic and mythical beasts, of course. And with potential avatars ranging from humans to winged wolves to full-size dragons, it looks like there's plenty to do on the island of Kahkrah where the game takes place. On the surface, the game is an absolute masterpiece and a miracle of gaming. However, when you dig deeper, there are some dark truths behind the game. All physical sensations feel perfectly real, and that includes pain, no matter how intense. It also includes, as this happens all too often, death. A player that dies in-game will die IRL, as well, making it a real, permanent death.
Few heed the warning left by Ex, the mysterious creator and owner of the game, warning all newcomers of the life-threatening nature of the game, and sadly most members only believe the notion that in-game death = IRL death is a rumor, making it even more dangerous. It gets worse when you realize that the avatars aren't chosen by the players themselves, but rather they're all designed and picked out by Ex, which is a rather scary thought considering the avatar power levels range from weak and defenseless to unstoppable godmodders. Add all that to the lack of any real moderation, and you've got a very dangerous, Lord of the Flies-esque society where no member is truly safe. The roleplay focuses more on the grim truths behind Data Spell, as each member of our highly diverse cast of characters - consisting of nearly every species and power level possible, both newbie and veteran members - tries to find their place in the game; some supporting Ex, others siding with the equally mysterious entity known as Arachnid, who stands for everything Ex doesn't, some caught in the middle simply trying to stay alive, and some just trying to figure out why they're no longer at home in front of their computers!
GMing Data Spell has definitely been interesting. Sometimes it seems weird to say things like "Yeah we have a godmod character. No he's not causing any trouble, it's just his thing. No, I'm not gonna try to stop him, my character's actually the reason why he can godmod, anyway", since Data Spell is set up in such a way that a label like that can actually be used in a way that isn't negative or a hindrance to the roleplay. Furthermore, Data Spell's got a great team of roleplayers, who practically act as its own fanbase, making jokes about the characters and even drawing fan art of them. Plenty of hysterical conversations have come out of this thread, and I think that's one of the reasons why it's lasted so long, too- a dedicated team of players that gets this into the roleplay. I love the characters, too, as the majority of them are just gamers and internet addicts outside of Kahkrah, living their lives very similarly to how most of us live our lives, so it shouldn't be a surprise that the IC gets its fair share of humorous pop culture references. We even have one character who constantly compares his experiences in Data Spell to that of a Zelda game, thinking himself some Hero of Hyrule, it's hysterical.
Data Spell's far from over, too, in fact the action has really only just begun! But with a cast like ours, I'm sure we can make it, it's only a matter of time. And while things are starting to get complicated, Data Spell technically never closed itself to new members. In fact, a small number of current roleplayers actually only did join within the last few months, so while it would be a bit of a challenge to work yourself in, anyone with a burning desire to get in still has that chance. That said, I'm sure I speak for the whole Data Spell team when I say - great run so far, and looking forward to another great year.
The rp begins with a dead body is found, an ex-boy friend of my character, Chance Deaconís life is twists into a dark supernatural mystery making a newly turned werewolf cop named Eric and her at its center. Having the gift of feeling otherís emotions isnít easy, never was for Chance as she struggled raising her teenage brother and now a stalking werewolf working alongside two hell hounds. Likewise, a seemingly average cop coops against the effects of losing his humanity to a wolf. It seems some thing or someone darker is lurking in the shadows as the closer they get to each other as well as the truth behind the events, the more real danger becomes and even harder to ignore. They had merely only scratched the surface.
Itís my first rp murder story so when he first chose the idea I was a little hesitate and unsure of how to approach this but so far itís been interesting and fun. I enjoy Lyzanís characterís interaction with Chance as well as the NPCs and the character interaction, I wasnít sure if he was going the werewolf route but I was willing to adapt if he didnít. Though from one of his last posts there seems thereís a few surprises from Ericís pasts and those surprises add spice to the story itself, one of the best parts for rping to me is finding out why a character is the way they are and the surprises from the character reactions.
I have quite a few favorite scenes, ranging from Ericís interaction with Joseph- my twist on a zombie- being his grumpy self to the attack that actually turned Eric into a werewolf. I ended up turning that scene into an arena fight, brief one, and very much enjoyed it as I tried to kill Eric with the NPC wolf. Of course in the end I had to give him the kill not because he was the main character but because he put up a lovely fight that I felt he earned it, making that scene the most fun possible. When Lyzan decided to have Eric turn it gave me a chance to add more to the plotline then I originally had, a danger of a wolf pack seeking to enlarge their ranks with the addition of a newly turned Eric.
Patience has really helped to make this rp stay active, real life can toss a few curve balls when you arenít expecting it. Stress to post can be a real killer of the desire to write so I donít mind waiting for weeks for a post and when does it happens, I have yet to be disappointed. Interest is another key element because I enjoy what Lyzan adds to the story as well as the unexpected surprises and he enjoys the character interaction between all my characters, both NPCs and Chance. He even mentioned he liked the scene where Chance and her brother fought and even allowing Chanceís anger to affect Eric, the little things like that are what make the story fun for me. To see my partner add to the world thatís being developed.
Itís also fun to watch the choices that Lyzanís character makes and adapting to them, tossing challenges and watching how he handles is part of the interest. I donít think it will finished anytime soon as Lyzan seems to have a bit of Ericís past hiding in the wings and l have another chapter involving the Alpha of the Brooklyn pack power struggle that will likely viciously entangle Eric thanks to his new werewolf status coming into my mind for the future.
Want to be featured for a RP Milestone? Take a look at your roleplay and see if it fits any of these criteria:
- It was recently completed.
- It has celebrated a year anniversary in the past two weeks or will sometime in the next four months.
- It has recently hit it's 1,000th post mark. This can also be 2,000 or 3,000
If your roleplay has reached any of these milestones, or if you think your roleplay has reached a certain achievement that is not listed, please don't hesitate to PM Squee with the link to the roleplay and a description of the achievement. If you are not the GM, but wish to surprise the GM, that can also be arranged. Happy Roleplaying!
Title: War of The Half-Elves
War of The Half-Elves is some sort of Fantasy RP combined with medieval times without technology- except for a group of Half-Elves who were able to create magi-technology. Magi-Technology allowed them to create all sorts of things like flying vehicles, being able to put large things into small capsules, even create fighting robots. For this they used mana, the life-source of the planet. Without mana there is no fertility in anything. No human, Elf or any other mythical creature is allowed to use this and therefore Half-Elves are hated by every kind. Nowhere, in any town created by anything but Half-Elves are they allowed to live, so they build fortresses a few miles away from every city or town. Everything used to be peaceful before they created the technology. Every little bit of hate stacked up between Half-Elves and others and war was declared.
Title: Assault on Celenius Primus
This will be an RP set in the Warhammer 40k universe, a blood pact style chaos force has launched a massive assault across an entire subsector from beyond the reaches of the Imperium, in response dozens of regiments of imperial guard have been mobilized the most prestigious names have already made planetfall to hold the line; Cadia, Krieg, Elysia, Armageddon, from across the Imperium any regiment within range that can be spared has been sent to fight this battle. Despite this overwhelming force thus far it has done nothing but stem the tide of the chaos incursion. The size of the conflict is growing, word of chaos space marine warbands arriving has driven a new fear of this developing into a black crusade even making it an ever greater priority.
Title: The Pain of Survival
Set in present-day Illinois, Jack and his childhood friend, Harper, come home from a cross-country trip to discover that all hell is beginning to crumble around them. Based off of The Walking Dead, this roleplay follows the paths of four very different characters -a friendly construction worker, an emotional physical trainer, an alcoholic father, and his stubborn teenage son- as they travel through the burdens of survival. Each character must conquer their fears and face the cold-hard truth that they may not be able to make it out of the turmoil alive, but they refuse to break down. Who will they meet along the way? Will they all survive? Only time will tell.
Title: The Tides of the Past
GMs: SanaChan and Mizos
Tides of the Past is about a group of companions that met through a series of obscure and rather inexplicable events traveling through a fictional feudal era to escape from samurai who wish to be ride of all those strange creatures that happen to be very different from themselves. There are twists of betrayals, of having your companions other personality trying to eat your soul, and the oh so romantic aspect of having characters stick together even when the world turns everything against them. There's also the romantic ideal of trying so hard to win the affection of the person you care for, even if at every turn they shoot you down, almost as if they enjoy it. Every day holds a new surprise; what will be revealed once the answers to the mystery at hand are present, will it simply bring up new questions to be answered, and what exactly are each of the characters hiding about themselves? There is no destination in mind, simply away, though it often leads them from one frying pan to the next, testing the strength of the bonds created merely by chance.
Featured Interest Checks
Title: Mark of the chosen interest check
It happened, on a day where nothing was supposed to it happened, you where chosen, A mark was placed on you, a mark to prove the gods have chosen you to help them in their battle against the demons, the demons foretold to rise from their crypts and the ones foretold to burn the world to the ground, and you and a group of people you have yet to meet, are humanities last hope...so yeah good luck with that have a nice day toodaloo!
This is just the basis of what I had come up with on the spot, I will be adding more and be going in depth but I would like to know...Interest?
Title: The Titan War
GM: Miss Nikki
Ok so I am a big fan of mythology, I am also a fan of original story ideas involving ancient mythology. So here is my basis for a plot idea. The Titan have broke loose from their prison, but instead of just marching on the gods they are forming a massive force of wild men, and monsters to make sure they win. Meanwhile at Mount Olympis, the gods are forming their own force of the strongest humans and demi gods.
The idea is that each demi god leads its own special military force. Such as a human daughter of Athena would lead a force of amazons or aries human child would lead a force of spartan like warriors.
We would be playing the demigods or if you want to fight for the Titans then that's ok too i guess. I don't want more than five or six stable people. I hope some people are interested. I'll make a ooc once enough people show interest.
Title: The Dragon Masters
WELCOME TO THE HOME OF THE DRAGON MASTERS
You have been chosen to study under the Dragon Masters and Mistresses of Malaire, the city which most have only seen in ancient paintings and dreams. This will be your home for the next year, during which you will do your best to train and study the arts of:
This year will also be your introduction to the elusive Dracon, or Dragon, as they are known by commoners. You will train with them, fight with them, and bond with them, until you are ready to become the Dragon Master or Mistress your have always wished to be. When your year is up, your will take the Examination, to test what you have learned throughout your stay. If you pass, you have earned the right to stay another year, but if you fail, your memories of Malaire will be erased and you will be sent back to your ordinary lives, never truly satisfied, forever wondering what else is out there.
Okay, so that's basically the idea. I'm up to ideas, and I'll be including a detailed guide once I see some interest.
Off Topic News
Role Playing Discussion
Interesting discussions are always going on, come join in and chat about our mutual hobby
HellOfALife wonders if any other fellow roleplayers happen to impart their own traits onto characters that they roleplay with, and do you ever aim to make a character like yourself or do whatever you can to avoid that scenario?
Donít forget about RPGís Official Monthly contests: Artists of the Month & Writer of the Month, the prize is a nifty colored user title not to mention the glory. The contestants work really hard and put out some outstanding work. Stop by and check it out and while you are there donít forget to vote and comment on the contest entries. The more votes and comments, the more satisfying the victory is! The contests could always use more people. If you want to get involved and send in an entry, please see the Contest section of the site for rules and directions. Remember the more, the merrier!
This month's theme for WOTM is Lost and is still accepting entries!
This month's theme for AOTM is Love and is still accepting entries!
RPG has a lovely Gallery section that didnít see enough encouragement and attention. If you have some scribbles lying around or some art youíd like to share start up a gallery and show people what you can do outside of an RP! While you are there take a moment to offer some encouragement and insight in another user's gallery, maybe they will return the favor. If you'd like your gallery to be featured be sure to send a PM to either Fallenreaper or Guru.
Art Gallery: Malo's Stupid Sketches
Malosisís art gallery displays her own unique drawing style that smoothly flows against the page. Her works includes: manga pages and characters designs to sketches, even some colored works. Open to some helpful criticism or ideas, Malosisís looking to improve her skills so feel free to browse and maybe provide some helpful tips.
Writing Gallery: A Knight's Tale Novel
Evershadowís gallery features a story about a knight, found among other corpses, and it begins when he wakes up in a local Inn of Oakfield. There are even a few hyperlinks to aid in the storyís visual as the next chapter is a work in progress, check it out to see what happens.
All featured RPs and Linked threads have been chosen by random based on the number of responses to the thread and how active they are. If you'd like to have a IntChk, Roleplay, or Gallery featured in the next Newsletter, please send a message to Guru. Your thread may or may not be used, depending on the number of entries and random choice. We are also always looking for banners to top the newsletter.
This Newsletter is brought to you by your Comrades. Enjoy!
Guru, Lillian Thorne, Grif of Hearts, Lyzan, FallenReaper, Squee
Next Guild News: February 15th, 2013