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Thread: [low casual - high casual] Post-apocalypse.

  1. #1
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    [low casual - high casual] Post-apocalypse.

    So, we're trying really hard to not take part in beating the dead horse here. We don't want to implement any zombies, or otherwise inexplicable entities, as we feel that the threat of starvation, dehydration, and straight-up coldblooded murder is enough. We'd really like to center this game on survival aspects as opposed to an overarching goal. Now I realize that for some of you that's a turn off; I know that there are a lot of people who need a primary objective to keep them going, and so we do have a background, and storyline written, and mapped, so you needn't worry about that. The gist of the story is that a deadly virus swept through the world on February 5, 2013 (tomorrow), and killed off nearly everybody. But for some (inexplicable) reason, the virus didn't affect individuals with cancerous cells, and in some cases, in fact, the virus may have sped the healing process of the body, or completely relieved some cancer victims of their ailment entirely. Fast forward 50 years...here we are. Our "protagonists", if you will, find themselves in Canada. The weather is cold, it is miserable, and it is inhospitable for most. Mainly those who haven't become accustomed to such an environment. But our protagonists have been here for around 13 or so years, just trying to salvage what they can, and hopefully reestablish civilization. At first it felt as though they were grasping at straws, chasing a pipe dream, but that all changed when 2 emaciated cows were found not far from the chosen campsite. The next few months were spent nurturing the cows, using the female for milk in the later stages of its health. During this time, our protagonists may have erected a fence, or some kind of barrier around their camp, and have effectively defended it from marauders. The years after that were spent growing crops, and breeding cows for the slaughter. This group of 20-or-so people have finally erected a community, a society, a place to call...home. Until, finally, someone accidentally switches the CD player to its radio setting, and they arbitrarily catch a broadcast. The language is unfamiliar to them, but they're certain that it's Portuguese, or Hispanic of some sort. After months of struggling to figure out what it says, the broadcast finally provides an English rendition; "We are across the water from Logo Anibal Pinto." They give coordinates. "We have food, and water that we've estimated to last at least another 100 years. There is only 11 of us here. We are armed, but we only hope to repopulate." The message repeats. An intense argument ensues, and lasts for another month. In the end? Only 5 of the community members have decided to go. This is their story.

    We hope to implement 3 factions: a religious cult that blames the plague on the sins of humanity, and they've made it their duty to "cleanse" the land of any and all sinners. Their leader, a man named Richard Faulkner, is believed to be Jesus' second coming.
    The second faction would be pretty much just a band of raiders, alliance non-specific. You can either travel together, travel in pairs, or travel as a group. This isn't exactly a faction, but rather a character archetype, albeit an important one.
    And finally, we have the military's remains. These are the 70-some-odd-year-old men who have rallied the younger men together to "restore America to its former glory."

    Interest?
    "If there is a God...He will have to beg my forgiveness."

  2. #2
    Senior Member Holy Unknown's Avatar
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    Sounds good to me.

  3. #3
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    This sounds like a gold mine of awesome. Count me in.

    Is the system going to be fairly freeform, or will the RP use set rules?

  4. #4
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    Standard role play, but combat is as follows: if John Doe states that he has shot, stabbed, or attacked Jane Doe in any way, and it should logically connect, then it does. If it's a shotgun blast to your face, you're dead. That's about all. However...the player must provide an adequate reason to attack another player, and it mustn't be stated in the following manner: "So and so falls dead from the shot." It should be done as: "Takes the shot at so and so's head." At which point, "so and so" is able to dodge, block, or perform any other protective action similar thereto, but just as the attacker must state why he has attacked, and must provide adequate reason, the victim must express why they are able to avoid the attack/survive an otherwise deadly assault.

    Also, thanks for the positive feedback! Cfowla, your comment actually gave me a (good) sense of anxiety. Like, you know, excitement. :P
    "If there is a God...He will have to beg my forgiveness."

  5. #5
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    Haha THAT'S the word! :P

    Again, sounds good. I'm thinking about drawing up a character now. Just a basic sketch of who he (yeah, going with a male here) is.

  6. #6
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    you're more than welcomed to start drawing out your character now! if you'd like, i could get started on developing an official character sheet!
    "If there is a God...He will have to beg my forgiveness."

  7. #7
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    "If there is a God...He will have to beg my forgiveness."

  8. #8
    Amtrak Massacre FallenTrinity's Avatar
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    id be intrested is there still room?

  9. #9
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    well, yeah. everyone that you see above you has disappeared, so there are a fair number of vacancies.
    "If there is a God...He will have to beg my forgiveness."

  10. #10
    ooo sounds intereseting got room for me ?

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