This is my love letter to the
Psychonauts game. One of my top ten favorite games of all time. Created by Tim Schafer who looks like a crazy bastard (and probably is), it was first released for the Xbox (not the 360) back in the day. Not many people got it when it first came out, including me (although I did rent it when it finally came out on PS2). The game itself involves a Summer Camp for Psychically gifted youths. The game is notable for it's quirky humor, and distinctive visual design.
This game will be a remake of sorts. Mainly because I want the original aspects of the game's story. Things like the cheesy Summer Camp horror plot at the beginning. The Insane Asylum that shows up halfway through the game. Everything like that I want to include, but make it bigger. Instead of just Raz as the main character, it would be more like a Goonies style gang played by us, trying to solve the mystery. Add into that psychic powers and hilarity ensues...I hope.
I promised myself not to use pictures in this as much as possible...but I really love that pic.
Whispering Rock is the main setting of the game, both the Video Game and this RPG. For those of you who haven't played the game, Whispering Rock is actually a very interesting place with multiple layers.
Hundreds of years ago, a large chunk of Psitanium crash landed in the area and created a large crater. Psitanium (cheesy I know) is a very rare mineral that has psychoactive properties. Prolonged exposure to the mineral can induce insanity in a normal human being. In psychically gifted people, it can increase their abilities exponentially, bringing latent psychic powers to their full potential. The Native Americans who lived in the region discovered the metorite and used the metal to create arrow heads. Over time they noticed the animals around the area becoming more aggressive, and when madness began to set into the tribe they abandoned the land. The tribe warned against those who tried to take the land, naming it Whispering Rock.
White people eventually arrived on the land and began to settle it. The town Shaky Claim, flourished for a few years, until it became apparent that something was very strange. Many folks who lived there would slowly go insane, and because of this, the Thorney Towers Insane Asylum was created on a large hill a few miles away from the town. Overtime more people were admitted into the asylum than lived in the town. Eventually the Government (who understood the nature of Psitanium) realized the large deposit located around Whispering Rock. They evacuated the town, and flooded the crater (and the town located in the crater). This became Lake Oblongata, a large body of water covering most of Whispering Rock's territory. The insane asylum survived the flooding, and now sits on an island on the far side of the Lake.
The Government know of the presence of Psychics in the world. They decided to use Whispering Rock as a training ground for psychically gifted children.
Theoretically speaking, players will take on the roles of the Campers in this game. But I'm willing to allow people to play as Councilors if they desire. This game is less of about power levels, and more about the characters and story. There will be a character creation with RPG aspects (such as choosing powers you are good at), but I don't want that to become the main focus of the game.
The overall structure of the game will involve us simultaneously utilizing the setting of the Summer Camp, and sequences where we go into the minds of other people. Like the game, this "Mind Worlds" work on different rules from the real world. While we'll have to deal with some of the worlds from the Video Game (The Milkman Conspiracy will definitely show up somewhere in the future), some will be original. The story will also be different, so those of you who have actually played the game won't be spoiled. Some of the villains will change, as well as the overall structure of the plot (the Summer Camp sequence being much longer). If this goes well I may be tempted to make true sequels that have us see more of the world. Hopefully we'll be able to capture the same charm that the designers put into it.