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THE ARMORY
Below is a complete list of all available weapons, armor modifications and vehicles owned by the UNSC to be used by all authorized Spartan-IV Program Personnel.
LOADOUT WEAPONS
Primary Weapons (Rifles):
UNSC
MA5D Individual Combat Weapon System (aka "Assault Rifle"; Automatic)
M7S Caseless Submachine Gun (aka "Suppressed SMG"; Automatic)
BR85 Heavy Barrel Service Rifle (aka 'Battle Rifle'; Precision)
M395 Designated Marksman Rifle (aka "DMR"; Precision)
WARNING: THE M7S A.K.A. THE "SUPPRESSED SMG" IS BANNED FROM USE DURING WAR GAMES SIMULATION BATTLES.
Covenant
Type-55 Directed Energy Rifle/Advanced (aka "Storm Rifle; Automatic)
Type-51 Directed Energy Rifle/Improved (aka "Plasma Repeater"; Automatic)
Type-51 Carbine (aka "Covenant Carbine"; Precision)
Type-31 Rifle (aka "Needle Rifle"; Precision)
Forerunner
Z-130 Directed Energy Automatic Weapon (aka "Suppressor"; Automatic)
Z-250 Directed Energy Engagement Weapon (aka "Light Rifle"; Precision)
Secondary Weapons (Sidearms):
NOTE: Every GEN2 MJOLNIR Armor System comes equipped with a standard issue Combat Knife.
UNSC
M6H Personal Defense Weapon System (aka "Magnum" or simply "Pistol"; Semi-Automatic/Precision)
M6C/SOCOM (aka "M6S" or "Automag"; Semi-Automatic/Precision)
M7/Caseless Submachine Gun (aka "SMG"; Automatic)
WARNING: THE M6C/SOCOM A.K.A. THE "M6S" IS BANNED FROM USE DURING WAR GAMES SIMULATION BATTLES.
Covenant
Type-25 Directed Energy Pistol (aka "Plasma Pistol"; Semi-Automatic/EMP)
Type-25 Directed Energy Rifle (aka "Plasma Rifle"; Automatic)
Type-52 Pistol (aka "Mauler"; Semi-Automatic/Close-Quarters)
Type-25 Carbine (aka "Spike Rifle" or "Spiker"; Automatic)
WARNING: THE TYPE-52 PISTOL A.K.A. THE "MAULER" IS BANNED FROM USE DURING WAR GAMES SIMULATION BATTLES.
Forerunner
Z-110 Directed Energy Pistol (aka "Boltshot"; Semi-Automatic/Close Range)
Grenades:
UNSC
M9 High-Explosive Dual-Purpose Grenade (aka "Frag Grenade"; Explosive)
M9/F Flashbang Dual-Purpose Grenade (aka "Stun Grenade"; Stun)
M9/S High-Frequency Sound Emission Grenade (aka "Sonic Grenade"; Stun)
WARNING: BOTH "SONIC" AND/OR "STUN" GRENADES ARE BANNED FROM USE DURING WAR GAMES SIMULATION BATTLES.
Covenant
Type-1 Antipersonnel Grenade (aka "Plasma Grenade" or "Sticky Grenade"; Explosive)
Type-2 Antipersonnel Fragmentation Grenade (aka "Spike Grenade"; Explosive)
Type-3 Antipersonnel/Antimatériel Incendiary Grenade (aka "Flame Grenade" or "Firebomb"; Incendiary)
WARNING: BOTH "SPIKE" AND "FLAME" GRENADES ARE BANNED FROM USE DURING WAR GAMES SIMULATION BATTLES.
Forerunner
Z-040 Attenuation Field Generator (aka "Pulse Grenade; EMP/Explosive)
ORDNANCE DROPS
Ordnance Weapons:
UNSC
Asymmetric Recoilless Carbine-920 (aka "Railgun"; Heavy)
M739 Light Machine Gun (aka "Squad Automatic Weapon" or simply "SAW"; Automatic)
M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon (aka "Rocket Launcher"; Heavy/Homing)
M45D Tactical Shotgun (aka "Shotgun"; Close-Quarters)
Sniper Rifle System 99-S5 Anti-Matériel (aka "Sniper Rifle"; Precision)
M6 Grindell/Galilean Nonlinear Rifle (aka "Spartan Laser"; Heavy)
M363 Remote Projectile Detonator (aka "Sticky Detonator"; Heavy/Explosive)
M319 Individual Grenade Launcher (aka "Grenade Launcher"; Explosive/Heavy/EMP)
Covenant
Type-1 Energy Weapon/Sword (aka "Energy Sword"; Close-Quarters)
Type-2 Energy Weapon/Hammer (aka "Gravity Hammer"; Close-Quarters)
Type-27 Special Application Sniper Rifle (aka "Beam Rifle"; Precision)
Type-52 Special Applications Rifle (aka "Focus Rifle"; Precision)
Type-33 Guided Munitions Launcher (aka "Needler"; Automatic/Homing/Explosive)
Type-33 Light Anti-Armor Weapon (aka "Fuel Rod Gun"; Heavy)
Type-52 Guided Munitions Launcher/Explosive (aka "Plasma Launcher"; Heavy/Homing)
Type-50 Directed Energy Rifle/Heavy (aka "Concussion Rifle"; Heavy)
Type-25 Grenade Launcher (aka "Brute Shot"; Heavy)
Forerunner
Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator (aka "Scattershot"; Close-Quarters)
Anti-Materiel Z-390 High-Explosive Munitions Rifle (aka "Incineration Cannon"; Heavy/Incendiary)
Z-750 Special Application Sniper Rifle (aka "Binary Rifle"; Precision)
Sentinel-Class Directed Energy Weapon (aka "Sentinel Beam"; Precision)
Heavy Artillery:
Human
M427H Heavy Machine Gun (aka "Mounted Turret" or simply "Machine Gun")
H-295 FOM Target Designator (aka "Target Designator)
WARNING: THE "TARGET DESIGNATOR" IS BANNED FROM USE DURING WAR GAMES SIMULATION BATTLES.
Covenant
Type-52 Directed Energy Support Weapon (aka "Plasma Turret" or "Plasma Cannon")
Power Boost Modules:
Overshield
Damage Boost
Speed Boost
ARMOR MODIFICATIONS
Armor Abilities:
NOTE: "Sprint" is a default ability, present in every GEN2 MJOLNIR Armor System.
Z-5080 Short Range Spectrum Augmetor/Vision ("Promethean Vision")
Z-2500 Automated Protection Drone ("Auotsentry")
M2705 Regenerative Kinetic Dispersal Field ("Regeneration Field")
Z-90 Photonic Coalescence Emitter/Aegis ("Hardlight Shield")
M805X Forward Acceleration System/Fulcrum Mitigating ("Thruster Pack")
Series 12 Single Operator Lift Apparatus ("Jetpack")
Type-3 Refraction Dissonance Modifier/Camouflage ("Active Camouflage")
Type-27 Responsive Holographic Form Emulator ("Hologram")
Prototype GEN2 Armor Kinetic Absorption/Pulse Generator Locking Mechanism ("Armor Lock")
M1705 Regenerative Drop Activated Dispersal Kinetic Absorption Dome ("Drop Shield")
Type-31 Forward Acceleration Dodging Mechanism ("Evade")
WARNING: THE GEN 2 "ARMOR LOCK", "EVADE" AND "DROP SHIELD" ARMOR ABILITIES ARE STILL IN THE TESTING STAGE AND ARE THUS BANNED FROM USE DURING WAR GAMES SIMULATION BATTLES.
Tactical Packages:
Shielding Package:
Higher Shield-Recharge Rate
Firepower Package:
Able to have two Primary Weapons in one Loadout
Mobility Package:
Allows Unlimited Sprint
Grenadier Package:
Increases Grenade Capacity from 2 to 4
Resupply Package:
Able to pickup Grenades off of defeated Spartans in War Games
Armor Ability Efficiency Package:
Reduced Armor Ability Recharge Time
Wheelman Package:
Increased Vehicle durability and resistance to EMP bursts; Acquired through "Operator" Specialization
Reacquisition Package:
Allows Spartans to have a Secondary Personal Ordnance Selection; Acquired through "Tracker" Specialization
Fast-Track Package:
In the context of the RPG, this Package allows a Spartan's helmet to record video and audio of all battles the partake in and Archives them to allow playback at a later time, to which the Spartan can learn to be a more effective soldier; Acquired through "Pioneer" Specialization
Support Upgrades:
Ammo Upgrade:
Increased Ammo Storage upon deployment
Dexterity Upgrade:
Allows Spartans to reload and swap weapons at a faster speed
Sensor Upgrade:
Increases Helmet Motion Tracker range and sensitivity
Awareness Upgrade:
Enables Motion Tracker to be active while viewing through a weapon's scope
Explosives Upgrade:
Increases Grenade blast radius and armor resistance to Grenades
Ordnance Priority Upgrade:
Earlier and more frequent access to Personal Ordnance Drops
Stealth Upgrade:
Allows Spartans to take quieter footsteps and assassinate enemies faster; Acquired through "Wetwork" Specialization
Gunner Upgrade:
Armor Strength adjustment to allow Spartans to move at normal speeds while carrying a Turret Gun, and decreases heating rate and cooldown time on Mounted Turrets; Acquired through "Pathfinder" Specialization
Nemesis Upgrade:
Paints a waypoint to the location of the enemy who last defeated you; Acquired through "Stalker" Specialization
Drop Reconnaissance Upgrade:
Paints waypoints to where future Ordnance Drops will land; Acquired through "Engineer" Specialization
Stability Upgrade:
Decreases impact from incoming shots and allows Spartans to steadily keep aim while under fire; Acquired through "Rogue" Specialization
PILOT-ABLE VEHICLES
Human
M274 Ultra-Light All-Terrain Vehicle (aka the "Mongoose")
M12 Light Reconnaissance Vehicle (aka the "Warthog" or, in rare cases, the "Puma" or "Chupathingy")
M12G1 Light Anti-Armor Vehicle (aka the "Gauss Warthog" or "Gauss 'Hog")
M12R Light Anti-Aircraft Vehicle (aka the "Rocket Warthog" or "Rocket 'Hog")
M831 Troop Transport Vehicle (aka the "Troop Transport" or the "Troop 'Hog)
UH-144 Falcon (aka the "Falcon")
AV-14 Hornet (aka the "Hornet")
M808 Main Battle Tank (aka the "Scorpion", "Tank" or, in rare cases, "Sheila")
HRUNTING/YGGDRASIL Mark IX Armor Defense System (aka the "Mantis", or simply the "Giant Robot")
WARNING: THE M831 TROOP TRANSPORT IS BANNED FROM USE DURING WAR GAMES SIMULATION BATTLES.
Covenant
Type-32 Rapid Assault Vehicle (aka the "Ghost")
Type-48 Light Assault Gun Carriage (aka the "Revenant")
Type-46 Infantry Support Vehicle (aka the "Spectre")
Type-25 Rapid Assault Vehicle (aka the "Chopper")
Type-52 Infantry Support Vehicle (aka the "Prowler")
Type-26 Assault Gun Carriage (aka the "Wraith")
Type-26 Ground Support Aircraft (aka the "Banshee")
WARNING: THE "CHOPPER", "PROWLER" AND "SPECTRE" COVENANT VEHICLES ARE IN LIMITED SUPPLY AND THUS ARE BANNED FROM USE DURING WAR GAMES SIMULATION BATTLES.
TRANSPORT VEHICLES
WARNING: THE FOLLOWING LIST OF VEHICLES ARE ALL BANNED FROM USE DURING WAR GAMES SIMULATION BATTLES.
M510 Siegework/Ultra-Heavy Mobile Anti-Aircaft Weapons Platform (aka the "Mammoth")
D79H-TC Pelican (aka the "Pelican")
F-41 Exoatmospheric Multi-Role Strike Fighter (aka the "Broadsword")
Charon-Class Light Frigate (or simply "Frigate")
Halcyon-Class Light Cruiser (or simply "Cruiser")
and of course, the
UNSC Infinity
NOTE: The UNSC and the Spartan-IV Program do not have access to any Covenant Transport Vehicles at this time.
SPECIALIZATIONS
Below is a list of active Specialization Classes in the Spartan-IV Program accessible through exceptional service and skill.
NOTE: For a Spartan-IV or other UNSC Asset to advance from the Infantry class to any of the other Specialization classes, an Entry Examination must be passed for entry into the branch. From there, a trainer will train assets and send them on missions with emphasis on utilizing their training in the Class. Once the Commanding Officer feels the asset has completed their training, they then must pass a Specialization Mastery Exam. Upon completion of this test, the asset will have completed the Class and may enlist in another Specilaization for further training.
Infantry ("Spartan-IV") - The default class for all Spartan-IV assets currently not enrolled in any Specializations.
Assassin ("Wetwork") -
"Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind." A Specialization dedicated to the covert elimination of high profile targets while leaving behind no trace.
Pilot ("Operator") -
"Spartan optimization for the operation and control of a wide-range of vehicles, space, air, ground, and sea." A Specialization dedicated to aiding ground forces via piloting armed vehicles and transports.
Intelligence ("Pioneer") -
"Spartan optimization for deployment into uncharted, hostile territory (such as uncolonized worlds or Forerunner Installations) for the purpose of gathering and relaying information." A Specialization class dedicated to acquiring intel on newly discovered planets, enemy forces and outposts.
Machines ("Engineer") -
"Spartan optimization for the subversion, repair, and/or reconstitution of a wide range of technology, including Covenant and Forerunner complex networks." A Specialization dedicated to the repairs, usage and hacking of advanced tech, enemy or UNSC.
Specialist ("Tracker") -
"Spartan optimization for long range target tracking [trans-continent and off-world]. particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold." A Specialization dedicated to tracking enemy forces through tough terrain.
Sniper ("Rogue") -
"Spartan optimization for single-operative missions which require a Spartan to be deployed on their own for incredibly long durations of time, even years if required." A Specialization dedicated to embarking on solo mission that require great aim to eliminate all opposition.
Black Ops ("Stalker") -
"Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself." A Specialization dedicated to tailing enemies undetected and eliminating them to settle past transgressions and dismantle their squads.
Demolitions ("Pathfinder") -
"Spartan optimization for deep, unconventional deployment within unknown enemy territory and with little to no assistance from Command." A Specialization dedicated to the use of heavy munitions and explosives to destroy enemy outposts, excavate, and all around demolish enemy infantries.
NOTE: Spartan-IV's that decide to complete all Specialization Examinations in each class will have completed the Program and receive the title of "Hyper-Lethal Vector", like Noble Six and the Master Chief before them. What they do upon completion of the Program will be up to them from that point forward.
SPARTAN-IV PROGRAM AUTHORIZED PERSONNEL ROSTER
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Spartan Lieutenant Jason Ulysses "Jase" Rogers
--Infantry Class--
Player: Blacklight
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UNSC Database Entry://
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Spartan 2nd Lieutenant Samuel Adams
--Infantry Class--
Player: Draconis Nevyn
./
UNSC Database Entry://
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ODST Lt. Colonel Laurence "Panda" Ray
--Black Ops Class--
Player: Ride TheNarwhal
./
UNSC Database Entry://
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Spartan Master Sgt. Lily Fairchild
--Assassin Class--
Player: Soulstrifer
./
UNSC Database Entry://
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Spartan Commander John Reynolds
--Demolitions Class--
Player: Terraniux
./
UNSC Database Entry://
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Spartan First Sergeant Nicholas A. Bennett
--Intelligence Class--
Player: Baconn96
./
UNSC Database Entry://
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Spartan Staff Sgt. First Class Buccaneer "Buck" Richards
--Assassin Class--
Player: Kyuujin
./
UNSC Database Entry://
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Spartan Lieutenant Taylor Micheals
--Demolitions Class--
Player: UnfunnyPete
./
UNSC Database Entry://
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