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Thread: Tabletop Roleplayers?

  1. #11
    Forever a BBEG Hellis's Avatar
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    That's the thing, Gurps 4e doesnt feel cumbersome to me in the slightest. All I do is roll under a skill to hit. Also I would never do a crossover ever in my life as that is far to silly for my tastes XD. Gurps super generic, so it works for pretty much everything thoul, so I can see why you would like to use it. But cumbersome it is not. Well to play anyways. character creation can take some time if you are new.

    made by the ever charming and talented Lillian Thorne.

  2. #12
    ☠ ☠ ☠ Chazz's Avatar
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    D&D
    Boot Hill
    RECON
    RIFTS
    V&V (Villains & Vigilantes..a Homebrew RPG)
    Legend of the Five rings
    Feng Shui ( have the book, but never could get the other players to try it out)
    Due to RL issues, I am losing the internet....how to say goodbye, when you don't want to.....I made a lot of friends and enemies here lol
    I am gonna miss it all, and to my friends that I have made on here...I am gonna miss you the most.

  3. #13
    Wicked Witch Of The North Hagazussa's Avatar
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    I have not tried GURPS 4 ed I have mostly used 2 and 3 ed so I can not comment on that system, they can have changed allot since the edition I have been using. Why would you say a crossover is silly however when you have never tried one? There are allot of crossovers who can have deep, involving themes, just that you combine to settings do not automatically make something silly. Now crossovers is nor for everyone, I am not saying that, but to just dismiss it as silly out of hand without having ever tried seams a bit narrow minded in my opinion, I do not mean to be rude, I just very often get people with the idea that a crossover have to be some silly comedy, but it do not, many settings work together, and many other settings have elements that make crossovers fit very well into the setting, for example Mage the Ascension with the Umbra where about anything can be a realm, or several settings of super heroes where there is no problem for these to all exist in the same world if one want to.

    I once ran a long game where the old and new World of Darkness where colliding with one another in the Umbra, a collision which would eventually destroy both realms but for now elements where just stating to bleed into one another, and that was a very moving chronicle with allot of great roleplaying. I have been running a Mage the Ascension/Wheel of Time crossover where the mages find an derelict Umbra ship where every member o the Sons of Ether research group are dead save one very powerful Master who is in a deep and violent Quiet, the group is trying to figure out what have happened to the Ethership Seraphim and how the crew seemingly ended up killing one another. Yes the Etherites was studying the Wheel of Time world and their ship's Quintessence batteries got filled with corrupted Quintessence but we have not gotten quite there yet, but it is an involving storyline and fully plausible withing the Mage the Ascension setting. My point is that one can like or dislike crossovers, but it is not true that they have to be silly.

  4. #14
    Forever a BBEG Hellis's Avatar
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    I have tried them in may ways. shapes and forms. Unless they are inherently the same universe (like very WoD) I find the concept silly. I just do. I am not trashing you for liking it thou. Good on you.

    4e is vastly different then 3e, much simpler and far less math heavy. Alot of changes all around.

    made by the ever charming and talented Lillian Thorne.

  5. #15
    Wicked Witch Of The North Hagazussa's Avatar
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    I will have to try 4 edition at some point then.

    A Crossover would have to be well thought out to work, but some settings do work together. Take for example Charmed and Buffy, the settings are very similar and there is very little that need ironing out for the two to meet. Buffy and Hamlet however that is something completely different. I have seen allot of Warhammer 40 000 meets My Little Pony and off course that get silly, however taking for example the concept for Hisien from RIFTS Mythic China book and using that in World of Darkness do not get silly since they fit together.

  6. #16
    Universal Architect Kadaeux's Avatar
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    Quote Originally Posted by Hagazussa View Post
    I play Gurps as well but for me the system get a bit cumbersome, it takes allot of time to calculate out a roll which for me breaks with the flow of the story. I do think it is a good system to use for crossovers though, which can be allot of fun at times, as it is a good way to calculate out just how a Warhammer 40 00 psyker would stand against a Mage the Ascension Verbena.
    That's not exactly an easy task since 40k Psykers range from "I give you spooky feelings" to "I throw lightning at you" to "I mind control several billion people across a small star cluster" to "I am the God Emperor of Mankind. Feel my pecs wrath!"


    As for me.

    Spacemaster.
    Rolemaster.
    Some Gurps.
    Middle Earth Role Playing
    Dark Heresy
    Rogue Trader
    Deathwatch
    Black Crusade
    A very little DnD

    And of course systems i'm designing.

  7. #17
    Wicked Witch Of The North Hagazussa's Avatar
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    That's not exactly an easy task since 40k Psykers range from "I give you spooky feelings" to "I throw lightning at you" to "I mind control several billion people across a small star cluster" to "I am the God Emperor of Mankind. Feel my pecs wrath!"
    Well yes and a mage in Mage the Ascension range from being able to feel one aspect of reality, like being able to feel the flow of destiny or have perfect timing to being actual Gods, somewhere in the middle of that scale come the ability to shift tectonic plates and create new worlds. I am off course not saying how do everyone from group X work compared to everyone from group Y but more how do this character here stack up compared to this character there. GURPS can be a good way to put stats on groups from two different settings no matter if they are on the high end of the power scale for that setting or the low end.

  8. #18
    First Star Seen Tonight Amethyst's Avatar
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    The only tabletop roleplay I've ever done is 1 training mission for the Warriors Adventure Game. I liked it, and so did my friends, but afterwords leveling our cats up was too complicated, as was the actual gameplay (roll this, use this, add this to your score for this 20 times before the next persons turn), so I've not played that anymore.


    Made by the awesome APOLLO SOLARIS!

  9. #19
    Senior Member Kelewen's Avatar
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    Recently, my husband and I have been on Bare Bones Fantasy kick. It's a pretty lite d10 system that has a very 'old school' feel.

    Ones that I've played... I'm probably missing a couple, but here goes...

    • Agon - awesome group game. PCs are Greek heroes. Compete against other PCs for Glory!
    • Fate
    • Godlike - WWII superpowers
    • Swords & Wizardry
    • Tunnels & Trolls
    • Castles & Crusades
    • AD&D 1st edition
    • Wushu - (You can get this one for free if you follow the link) Cool, lite-weight game that seems like it should handle just about any genre you can think of. You get to add more dice by adding more description. We played this with kids and it was a huge hit.
    • Fantasy Dice - pretty neat game that allows you scale your dice up and down.
    • Burning Wheel
    • Mouseguard
    • Microscope - more like collective story telling. Great for world building!
    • Runequest
    • Advanced Fighting Fantasy
    • Dungeon Crawl Classics - I LOVE this game. You start out with multiple randomly generated 0 level characters. By the time you reach 1st level, you should only have 1 character left and he becomes your PC. In my case, this got me out of my standard "I'm playing a ranger" rut and resulted in a fantastic backstory for my surviving character.
    • Atomic Highway - (free pdf)
    • Traveller
    • Silcore
    Firefight! The Tactical Roleplay Engine - Live Action Airsoft Roleplay

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