Bracketed Rounds
1: Rounds are scheduled in 21 day intervals. You have 21 days to complete the fight.
2: You have 48 hours before a connection post.
3: You have 48 hours after a match to file for dispute resolution.
4: There MUST be a winner/judgment at each match. A judge will be assigned to the match.
5: Winners will advance and face the winner of the other match in their bracket.
Combat is to be conducted following
This is a T1 fight-If you are unaware of what it is here are the most basic of rules.
Type 1 [T1] combat is a type of textual combat designed with logic, precision and detail in mind. It’s a turn-based style, allowing every player involved equal time and space to post their character’s move. There are four types of ‘turn’ that a player can make in a T1 fight: Prep, Attack, Defense and Connection. The fight is split in to 'tiers' which often consist of some/all of the aforementioned turns. A turn begins when a prep or attack is posted and ends when either a successful defense or connect is posted.
Prepping A 'prep' is a turn in which the character prepares to launch their attack. Some special abilities require a certain amount of prep's before an attack can be successfully launched. As a player, it is your responsibility to be aware of which abilities require preps and then to adhere to these rules. Missing a single required prep will probably result in Eden's combat judges voiding the applicable tier of the fight.
A prepping move should state clearly what ability is being prepared for use and provide some imaginative description of this process, whether it be an elaborate ritual or a intense concentration etc.
Special abilities that do not require maintained focus/concentration can be combined with another turn. For instance, whilst a mage is launching a non-magical attack with his sword, he might be muttering an incantation in preparation for using a special ability later. Specifics must still be provided.
Description
The White Lagoon, once a lively forest is the site of many tragic love stories. It is said that because of this, the trees wept and flooded the forest, and left the leaves of the trees to become snow white in the purity of love. The water, standing at 3 feet, is often used by nearby villages as drinking water due to it's cleanliness. The ground under the water is remnant of the forest ground that used to be there, with various rocks and plants that have survived under the water, though no animals now claim the lagoon as their home.
General Size
The size of the White Lagoon is approximately 200 acres, with only several small villages bordering the Lagoon, splitting two nations.
Participant Limit
Unlimited
Restrictions
Due to the thick water of the Lagoon, those who are moving through the water are slowed considerably. Water users gain an advantage of having a considerable amount of water to work with as well as the thickness of the water, making it heavier than normal. Those trying to use the plants and trees of the Lagoon are at a disadvantage as they do not respond to normal plant or Druid style abilities as they are possessed by the souls of lovers. Blood gives the forest a strange effect. When blood hits the water, it is instantly dissolved into the water and sends the forest into a silent frenzy, causing the trees to appear to leak water, causing the water to rise One foot every Two post. This gives a disadvantage to blood magic users, due to their blood vanishing when hit by the water.
Suggested Character Level
Any
Last edited by Skallagrim; 02-20-2013 at 09:00 AM.
The writer who cares more about words than about characters, action, setting, and atmosphere is unlikely to create a vivid and continuous dream; he gets in his own way too much; in his poetic drunkenness, he can't tell the cart- and its cargo- from the horse.
"Grieve not, wise warrior. It is better
to avenge one's friend than mourn too much.
Each of us must one day reach the end
Of worldly life, let him who can win
glory before he dies: that lives on
after him, when he lifeless lies."
Some say there are those that abuse immense power, losing themselves amidst the insatiable hunger for more than they currently possessed. There was one such man who had no opportunity to fend against the wicked temptations, taken at a young age by an ancient evil and bestowed with powers of destruction. The man was stripped of all humanity and left to wander the world aimlessly until the moment his master held use for his unique set of skills. Dawning the alias Aero Bloodbayne the man scowered the ends of his putrid planet in constant search of a worthy opponent amongst the weaklings. It would seem that by simply aimlessly wandering the most barren and deeply hidden areas one of great skill would in time be found.
Earlier upon this day Aero had found himself upon the border of what appeared to be a large lagoon surrounded and filled with trees adorned with white leaves. It was a thing of beauty but such things were meaningless and lost to Aero who simply trudged through the knee deep water, cursing under his breath with each step that threatened to swallow his boots. After 10 mins of nothing but liquified muck Aero screamed in irritation, his screams echoing through the lagoon as he leapt from the 3 foot water only to land gingerly upon its surface. Using the elemental knowledge which remained from his past the soles of his boots were now the only piece which touched the water and now with a soft and satisfied sigh Aero continues walking along the waters surface.
It seemed fear had griped the heart of his previous opponent, for they had not revealed themselves for the entirety of the time The Phantom had waited for their arrival in the frozen wastelands. Time had little meaning to an entity that could not age and could not die as time progressed. So it was to much surprise that the Phantom soon found himself yet again spirited away once more. This time it was a region even more outrageously opposed to the Desert wraith then previously. Adorned seemingly in heavy dark cloak and black robe, and wrapped in chains of iron, all affixed to the large gourd on his back and the gleaming hourlgass continng his animus at his waist, The Phantom observed his new battleground, located conveniently above a stone that was partly submerged in the water of the lagoon surrounding him. The Phantoms veiled face absorbed his the sight, silenlty cursing the Dreamers for their accursed choice for a battleground. It would seem so far, the odds were steadily stacked against him. Perhaps the forces that be wished only to see him fail?
It was a possibility, after all he could hardly say he trusted them, however if such was the cause, they would find they had underestimated the Phantom, and he would be pleased to disappoint them when he emerged victorious. The Phantom had not existed these countless decades to be placed at a disadvantage by a few feet of water. Thankfully the state of his being, a wraith composed of none organic matter he imposed complete control over, allowed him an easy solution for the immediate future. With a small current of wind he floated further off the ground, creating small ripples across the water surface which soon faded. As he rose just 3 feet above the water, he followed with a quick action of extending his left hand outward in a quick motion. Silently he caused his attuned sand to quickly spread out as in a radius and float as individual grains of sand in a 60 foot area from his current position. With that done he would feel where his sand was located at as well as a general idea of the shape of whatever it collided with. Having spread his sand out into a cloud of dust, it was now almost invisible to the naked eye. Any creature of a small size or larger would disturb the dust to a degree that only the Phantom could sense, thus revealing their presence.
With that done Zubili merely lifted himself using his attuned sand to almost vanish in the treeline and foliage above the murky waters. The game was simple really, with his precautions in place. It would be a simple task to find his target before they discovered him. Then in doing so, strike them down quickly while they were unaware. Silent and naturally unmoving as he was, it would be a feat to discover him, unless one actively searched above. Unlikely for even the most wary of enemies, more likely to fear a surprise attack from the watery depths. Not to mention when his target came within range he could simply use his art of illusions to appear like his wooden and white leaved surroundings.
^^Credited to Silux, the Mighty God Emperor!!^^
“Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”
Originally Posted by The Captain
Oh, and Khan's in my system. I didn't even know that until now!
KHAAAAAAAAAAAAAN.
Originally Posted by Rilla
The single greatest thing you've done, Khan.
Originally Posted by Zvezda
Oh jesus christ.
Originally Posted by Iarumas
@Khan Oh come on, go away, shoo!
Originally Posted by Lupus
KHHHHHHHHAAAAAAAAAAANNNNNN! That would so totally suck massive balls.
Originally Posted by Zvezda
:I
But the Creep would be... Jettisoned...?
Did you hear me? :<
---------- Post added at 07:05 PM ---------- Previous post was at 07:04 PM ----------
Your Birthday gift: 20 Free Bio-titans + Ridiculous Tentacle Impregnation trait (no real effects, besides excessive tentacles not being creepy)
Originally Posted by Skallagrim
And the fact that not everyone fights, just tends to be the badguys *looks at Khan* and his cohorts are trying to gain land for their lord....
Originally Posted by Greycat
Khan. You are evil.
Originally Posted by mbl
Originally Posted by MelonHead
I'd insta kill it.
As I will with every opponent/group/army from now on.
Way I see it there is probably gonna be two ways fights play out for the rest of the story. Either the dwarf is going to auto-kill it or the dwarf is going to fail to auto-kill it and some other party member is going to assume that it wants to be their friend.
Targets already defeated or have yet to test my righteous fury in arena combat. If you are here...know I will come for you...one day..probably.