Geddit? 'Cuz Let Slip the Dogs of War? Geddit!
Okay, bad pun over. SO! I'm not so sure you're all familiar with the style of RP I am proposing, thus I will explain. You post an action, I roll a dice, and we see just how things turn out. I will be rolling a D10, with a 10 being total and fantastic success beyond your wildest dreams, and a 1 being total and complete failure, to the point of probably causing intense harm to you, your equipment, and anybody within a mile of you. Let me rephrase, anybody ALLIED to you within one mile. Your enemies will probably be strengthened.
So! The Rolls!
We will have a character who goes by the name of Benjamin Silva. He just so happens to be a mage. This is important, and I will explain why later.
He tries to blow up a bridge using a fireball.
So you get my drift. Higher is better. Now, why is it important that Silva was a mage? Because that is his passive bonus. A passive bonus is a bonus that you do not need to activate, it is always there. Since Silva is a mage, he gets a passive bonus of +2 to rolls involving magic. Since throwing a fireball clearly involves magic, he would get a +2. I assume you can do addition, but I don't like math either.Silva: 1! Silva's fireball detonates at his feet, burning him horribly, knocking him backwards, causing six injuries, and knocking him out.
Silva: 2! Silva's fireball goes a few feet out, then detonates, dealing Silva four injuries, and knocking him on his ass.
Silva: 3! Silva's fireball fizzles, then blows up in his face causing him two injuries and a lot of embarrassment.
Silva: 4! Silva's fireball doesn't go off, what a failure.
Silva: 5! Silva's fireball blows up on top of the bridge, weakening it, but not destroying it.
Silva: 6! Silva's fireball blows a chunk out of the bridge, and one more should do the job.
Silva: 7! Silva's fireball detonates right on a crucial support, destroying the bridge.
Silva: 8! Silva's fireball causes a massive explosion right on top of the bridge, and blows it to pieces, with no chance of a crafty goblin crossing.
Silva: 9! Silva's fireball blows up the bridge, and a poor innocent cow on the other side, along with two goblins hiding under the bridge!
Silva: 10! Silva's fireball is so massive it destroys the bridge, the goblins, the cow, and creates a portal through which Silva can see a chest.
So a 1 becomes a 3
A 2 becomes a 4
And so on. Passive bonuses can be anything from being a mage and getting a magic bonus, to being an Orc and getting an attack bonus.
Now, since you ask, if there is a passive bonus, might there be an Active Bonus? Why yes, yes there is. This is a bonus that you have to activate, as is suggested by the name. For example, you might be able to throw a fireball. Something special that only your character can do. For example, the ability to teleport a few feet forward. Don't underestimate the small stuff, this could be very useful in getting behind your enemy and getting a surprise bonus to your attack.
INJ: Injury. If it's less than lethal, it's a minus one on future rolls. If you have two injuries it's a minus two, and so on. If you have no passive or active bonuses that deal with injuries, you can still take one turn to just rest and heal.
CIR: Circumstance. Basically, I decide something is either not going to happen, or I think you need a little extra help. For example, blowing a hole through my dungeon's walls? Nono. I will use CIR to keep you from achieving this. If it's taking you three rolls to walk through a door however, I will use CIR to boost your roll, and get you through the door.
PLOT: If you do something that could influence the Plot, this is a modifier. This will usually be a minus, such as attacking an NPC.
Without further ado, the story!
Questions? Ask!You passed out last night after a round of drinking with a group of strangers. You all woke up in a strange room with your weapon of choice.
Now, the app!
That last one is where you should tell me if your character's sexual orientation is anything besides straight.Name:
Anything else I should know?
Last edited by Len Hyet; 02-12-2013 at 06:31 AM.