Starkill 2246
In year 2246 humanity is waging full scale wars with itself and with aliens alike. The main actors have gathered, the first trillions have fallen as the road that will turn the galaxy into a hell begins.
The battle calls!
Your role as a roleplayer is that of a whole starship or starcraft. AKA if you RP then you RP for a single ship and will decide what will all the crew of your ship do. You will also have to make up all the data about the ship and make (image or a good description) a overview of how the ship looks like.
The six nations:
This are the largest nations of the RP. Each is enough powerful to construct hundreds of capital ships.
Roleplayers will be allowed to make their own races or/and nations.
The three scattered:
Pirates
Boosting the best stealth technology and hit-and-run tactics the pirates are the scourge of freighter ships.
Freelancers
Those individuals-for-hire are loners which employ their ships to who ever pays first. No one gives a damn about them, not even other freelancers.
Freedomers
Unlike freelancers Freedomers traveler in dense fleets and support each other out. Sometimes called Space Nomads they have some laws, rules and a unofficial code of honor which they follow. They are a force to be reckoned with since they posses capital ships, mobile shipyards, refineries and habitats.