Would an employee (possibly combined researcher and research SUBJECT) of Cheiron be acceptable as a concept?
For the first time in your life, your eyes are open and you are awake.
It happens for a multitude of reasons: the welfare caseworker that pokes around the tail end of a condemned apartment building and encounters something that has absolutely no right to exist, all fangs and scales and hungry for human flesh. The city-employed maintenance man inspecting the sewers beneath the street that turns about to find himself face-to-face with a vaguely humanoid creature, but with an off-putting excess of fur and claws. A fire-and-brimstone Catholic preacher that, whilst delivering last rites in the city morgue, finds himself in the clutches of Mrs. Jane Smith, who he could swear was run over by a tractor-trailer that very morning.
The why is white noise; what truly matters is that you no longer belong to the herd of mortals shuffling their feet along the road, blissfully ignorant of what stirs and shudders in the darkness, eager to devour them. You will no longer fear the shadows; instead, you have taken up the vigil, and you will carry your newly lit candle bravely into the darkest corners of the world, seeking to eradicate the evil that pervades mortal society.
* * *
This is Hunter: The Vigil. Those of you familiar with White Wolf's World of Darkness series should know what to expect; if you've seen the TV show "Supernatural," it's a very similar premise. Monsters exist: vampires, werewolves, demons, ghouls, witches, etc. - they're very real, and they slink about the shadows of society, preying on naive and blind humans who would rather exist in their rational, cookie cutter world than accept the truth. "Hunter" is a very broad term, but boiled down to his or her most base component, a hunter is a human that has come to understand the very harsh realities of the world they live in - typically in one concise, horrific moment - and, rather than remain blind, has chosen to combat that darkness. Hunters range from nomadic travelers to small neighborhood watch-esque groups to huge "conspiracies," such as Task Force: VALKYRIE.
I really don't have much fleshed out for a campaign, but I know I won't be using strict tabletop WoD rules; more than likely what I'll do is, during any kind of combat, investigatory, or social situation, I'll roll a set of D10s I have to determine how things go for you. If enough people express interest, we can start discussing where we'd like to set the campaign (Philadelphia is always a good choice for a Hunter campaign). I'd like a group of three or four people, not including me, and all of your characters will start off as normal, unenlightened mortals, progressing through an arc of confrontation with the paranormal and becoming fully fledged hunters.
If you're interested, just leave a message here, maybe share some ideas if you have any. I'd prefer people who have had some experience with the World of Darkness setting, but if you haven't even heard of it before, don't worry - and certainly don't feel incapable of participating; WoD, unlike most tabletops, is less focused on combat and endless dice rolls, and far more concerned with building an interesting and cohesive plot, which makes it pretty well suited to be roleplayed normally (with some dice to give decisions weight, of course).
"A hero can be anyone, even a man
doing something as simple and reassuring
as putting a coat around a young boy’s shoulders
to let him know the world hadn’t ended."
Would an employee (possibly combined researcher and research SUBJECT) of Cheiron be acceptable as a concept?
I would much rather uninitiated characters who belong to no conspiracies, compacts, or cells. I find playing out plain, vanilla mortals and exposing them to the truth to be far more interesting a process. Though, of course, whether or not the group joins Cheiron, Network Zero, TF:V, etc. later on is mostly up to the players.
"A hero can be anyone, even a man
doing something as simple and reassuring
as putting a coat around a young boy’s shoulders
to let him know the world hadn’t ended."
Excellent! If we can get two or three other folks, I'll put up an OOC with a more detailed look at what our campaign might consist of. Feel free to brainstorm any ideas or thoughts you have, I'm always open to suggestion - and if you have any friends that know much about the World of Darkness, or just might be interested at all, direct them here.
"A hero can be anyone, even a man
doing something as simple and reassuring
as putting a coat around a young boy’s shoulders
to let him know the world hadn’t ended."