Faction name: Aurolian Federation
Faction Core World Name: Aurolia
And Earth-like World, and like the Earth, Aurolia is diverse environmentally. Tropical islands, frozen tundras, forests, deserts, grassland, and swamps.
Dominant Economic Activity: Starship Construction
Secondary DEA: Robotics
Battle-Hardened: With their experience combating neobarbarian warbands and other aggressive races, soldiers of the Aurolian Military are among the best trained in the region. Ready to fight any foe.
It's your Patriotic duty!: The Aurolians are a passionate people and can easily rally against any foe who wishes harm upon them.
Fool me Once: Suffering constant attacks by Neobarbarians and slavers, the Aurolians are slow to trust and are quite protective when it comes to new encounters. Always expecting an attack at some point or another from strangers.
Enemies on all Fronts: Even with their experience and firepower. The Aurolians are in a constant struggle for survival, and their military cannot be everywhere at once in full strength.
Short History: Aurolia was a mere outpost world during the Twilight Years of the Golden Empire, far from the War and Chaos that engulfed the Galaxy. It's origins leading to the present day began as a fleet of transports hauled over human workers numbering in the millions, set to construct fortifications and prepare for an inevitable invasion. But that day never came as contact was lost from the Capital. The workers, growing tired of being slaves, made a daring act of revolt. Resulting in a great number of their own being slaughtered, while they completely wiped out, or at least pushed out their Overseers from Aurolia.
Their new found Independence was sudden, and for the first few decades, was met with great hardship. Many centuries following, they slowly broke out from the constraint of their world and home system, unfortunately, they were not so welcomed in their first encounters as they fell under assault by a variety Raiders, Slavers and Warlords from all sides, forcing them to become isolated and militarized for some years. Years after, the aurolians have slowly begun to open up to the interstellar community. Venturing outward.
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Outpost Name: Corsai Station
Planet Summary: Corsai, a massive Space Station built into the remains of one of the two moons of the Gas Giant of Kiith. Corsai Station itself encircles the Shard of the moon as a large metropolis, housing a population around to a million, serving as the center of HE-3 Harvesting and Asteroid Mining Operations, a major hub between Aurolia and other nations in the sector. As well as recently acquired Walton Factories to sufficiently supply the Corsai Security Corps.
Asset: Population Base/Resource Storage and Gathering/Trading Port.
Outpost Name: Walton Star-Factory
Planet Summary: A shipbuilding Complex belonging to Walton Industries, prime supplier of the Aurolian Military. It also possesses the capabilities to produce small arms and other military equipment.
Asset: Military Arms/Starship Factory.
Outpost Name: Zevrus Delta, Zevrus System
Planet Summary: A barren world in the neighboring Zevrus System. It had it's beginnings as a Military Outpost world. Rarely have the Aurolians ventured out of their home system for colonization, however, Neobarbarian raids became a severe problem that had to be dealt with. The Zevrus System was used as a base of operations for one particular Warlord who made Aurolia his favorite victim. In one daring operation, the Aurolian military sent what they can to the system and drive off the Warlord, which ended in success. Afterwards, a large base was constructed on Zevrus Delta, it's purpose was to keep watch of the warlord's return. Eventually, it was slowly converted into a City as civilians and workers were moving in droves. The old base remains as the Capital Building for the local government and HQ of the Military Garrison.
Asset: Population Base/Military Outpost.
Outpost Name: Zevrus' Gate
Planet Summary: A Space Station built as the colony's guardian, it's construction began shortly after the world outlived it's purpose as a small outpost. It is armed with various dfense made to pit against to the biggest of warships, to more smaller craft. As well as carrying it's own complement of fighter craft, gunships, and security forces.
Majority Species: Human
Majority Species Traits: (2 positive perks, 2 negative flaws)
Minority Species: Androids/Droids
Species Description: The automatons are some of the most advance pieces of technology on Aurolia. Blueprints left behind after the fall led to their creation. In the present time, they, as well as newer models serve as assistants and servants mostly reserved for the government, corporations, the military and in some cases, individuals who can afford one. They come in varied models, such as the very rare human replicas, to more common service drones.
Minor Species Traits:
(Perk)Top of the Line: Aurolian Droids are some of the finely designed in the sector. Quite expensive, but are worth the cost for their operational longevity.
(Flaw) Limited Production: The time and attention to detail to create these machines is painstaking. For this, they are rather limited in numbers. They especially are held back often by the Military. Reserving them for Security purposes rather then sending them out to the frontlines. On few occasions will they be sent out to war.
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Government: The Federation's Ruling Body is the The Administrative Council. Council members Consisting of Administers elected by their home settlement be it a small town or one of the major cities. The head of the Administrative Council is the High Administrator, who is then elected by the Council for a five year term.
Economy: Free Market.
Religion: A multitude of Religions reside on Aurolia, Many originating from Earth. Few even explore the more exotic alien faiths in the sector.
Military: The Aurolian military most have fought defensive battles, and fight in a such a way, their tactics are a mix of lighting strikes and hitting the enemy hard. The Light Cruiser Centurion and it's destroyer escorts providing the ship-killing capabilities. The Centurion act's as a carrier with it's complainant of fighter craft, troops and small transports. Due to the dangerous times, the few existing transport ships and newly built ones have all been modified with light weapons and to act as troop or fighter carriers for added defense against raiders.
In ground warfare, the Aurolians prefer to strike first, fast and hard against their enemies. Preferring fast-moving, mobile forces. They however, make use of slow moving armored units. However, their combat philosophy will always be to overwhelm the enemy with a mix of Speed and Superior Firepower.
Ideology: The Federation's Ideals to are eventually bring about peace to the Star Cluster as they make contact with other nations. They intend to bring about Law and Order, and rid the Cosmos of the Neobarbarian Threat and those they consider a hindrance.
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Major Characters: (For major leaders or heroes in your nation)