Faction Name: Tilonan Conkfedorat (Tylon Confederation, TCF)
Faction Core World Name: Altonoch (pronounced Altonogh)
Core World Description:
Altonoch, a ruin of a planet that suffers from a full on atmospheric fallout is around twice the size of Earth, and with a gravity of 1.8G. There are multiple "Forsaken" zones that are uninhabitable due to their radiation levels going off the scale. Megacity 1 being a great example. The planet also has a large CO2 fog that is around 68% percent Carbon Dioxide, 2% Oxygen, and 30% Carbon Monoxide. The fog travels across the whole planet, around every Earth fortnight. That fog is poison and every time it seen, gas masks come on. Another recurring atmospheric anomaly are the Radiation Blowouts, normally these are distinguished when the sky turns blood red, which means gamma rays are moving through the sky. This means that in about 5 minutes, the area you are currently in will be dozed in 60 Sv worth of gamma radiation for about 30 minutes. Tylons would either take shelter in the undercities, or take anti-rad injections, which will also be explained later.
Capital: Megacity 14 (The Haven)
Major cities: 20
Settlements: 100+
Natural Satellites: None
Artificial Satellites: Many Orbital Strike and Anti-Ship Defence Grid satellites. Orbital "Ghost" mine-field.
Dominant Economic Activity: Nuclear Tech, Cybernetics, Anti-Radiation Drugs, Pure Uranium.
Secondary DEA: Artificial Nutrition, Raw Metal Mining, Salvage.
Nation Perks:
* Survivalists: Their ability to survive on Altonoch alone is astounding to any species that visits them. Throw the Tylons onto a virtually uninhabitable world and they will find a way to survive on it. Whether it's through genetic modification, or new technology. They always find a way.
* Going Nuclear!: Their understanding and knowledge of all kinds of radiation and nuclear energy is revolutionary. From power plants to radioactive rail-cannons. This has lead them to be able to artificially create pure uranium as a near infinite energy source, by smashing particles together in specially constructed factories. Even their Anti-radiation drugs have amazing effects against deadly doses of radiation.
Nation Flaws:
* A neutral state: Despite being desperate and possibly joining multiple alliances and signing peace pacts in the future to survive, if faced with choosing a side, they will most likely not, and remain in a neutral state and won't help anyone. They have their own problems anyway, like the mass evacuation, and possible terraformation of their homeworld.
* Mutants, Mutants Everywhere: Their current and biggest problem is the immense mutant infestation. It causes lots of problems. From the some what intelligent Rapture to the grotesque and near invincible Burrower Worms. Most of the TCF are concentrated in eradicating this mutant menace. Meaning they will be too busy fighting zombies rather than helping a race they have forged an alliance with.
Short History:
Before the TCF, there were multiple factions that emerged from small communities in the Emergency Fallout Shelters (EFS), and before those, there was the barren wasteland and the remainder ruins of the old Tilonan Imkperiun (Tylon Empire).
The former Tilonan Imkperiun was a large empire that spanned multiple star systems, ruled by a young, yet wise Empress, who always lead her armies to war in person, with her massive Battleship, Ca Sern Ester'la (the Blue Star). Their vast armies and fleet threatened the Golden Empire, and as such, the Imkperiun was approached by the Golden ones with a proposition. The Empress being a powerful Psyker, saw past their lies and read their thoughts of making the Tylons their indentured servants. She banished the Golden Empire from her systems, leaving them begrudged and angry at their failure to convince the Tylons to get 'uplifted'.
The Golden Empire and the Tilonan Imkperiun were on the verge of war, but the Eternal War among the Golden ones began, leaving them in disarray, while the Imkperiun suffered their own tragedies. The assassination of the Empress split the Tylon Empire into 3 factions, the Loyalists, the Overseers, and the Rebels. The Loyalists wanted to make sure that the Empress' son rose to power, while the Rebels wanted the Empire destroyed, and establish their own form of goverment. The Overseers on the other hand, were Golden Empire sympathisers, who believed that Golden Empire was truly the way forward.
These 3 factions left death and destruction on every colony they had behind, wiping themselves out to the brink of extinction. Atronoch, the capital of the former Tilonan Imkperiun, was their last stand, all three factions fighting each other planetside for the worlds control. The forces were equal in battle, not gaining any ground with the planet's nation borders split equally into three. The Loyalists were the ones to throw the final blow, sending a rain of heavy payload nuclear warheads across the whole planet, leaving Atronoch in ash, cinders, and radioactive fallout.
It was 400 years later when the survivors crawled out of their Shelters, they were greeted by the ruined landscape before them.
Each shelter began to establish its own society and mini-nations, other Tylons had no nations to be part of, and wandered the wasteland in search of adventure and loot. Wars between these nations had come and gone, scorching the land more so than before. 420 years later a young Tylon by the name of Kronos Gurik emerged seemingly out of nowhere, wandering the wasteland as a gun for hire, moving from town to town, border to border, continent to continent. The stories of his adventures and travels are the stuff of legends. He single-handedly sieged a reconstructed Tylon Light Cruiser, and took it for himself. Using that ship, and some allies that he made during his travels, he convinced the rebels of the Emergency Shelter Coalition to help him establish a more solid nation, now named the Tilonan Conkfedorat, or the TCF. With the rebel forces of the ESC at Kronos' back, and a group of advisors by his side, Kronos managed to form alliances between multiple factions, unifying the Tylon race as a whole. It took 50 years for the TCF to spread across the whole planet, spreading their influence. It was 50 years later when the Tylons took to space flight again, with their one and only ship, "The Apocalypse".
During this first flight, the Apocalypse meet a Draconian ship exploring the Tylon star system, which belonged to the Burning Legion. The Tylons almost opened fire on the Xeno vessel, but right before they pulled the trigger, they received a hail. Several hours and a massive language barrier later, they have managed to negotiate a meeting between Kronos and the Draconian Imperators. After that, the two nations have spent 80 years building on their relationship, the Draconians mostly keeping the Tylons at arms length, maintaining a trade pact between them.