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Thread: ESCAPE ALIVE-In Space, Nobody Can Hear You Doubt

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    ♠Class 'A' Offender♠ ♠Ace♠'s Avatar
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    ESCAPE ALIVE-In Space, Nobody Can Hear You Doubt


    So, this is my first time hosting a Doubt game. Can't just run it normally, that'd be fucking boring. So, instead, let's commence with the arts, and the aliens, and the deaths, and the-d'oh, you know what I'm talkin' about.

    Maximum Players: 20


    ESCAPE ALIVE

    The year is 2345, and in the last hundred years, humanity has left Earth for good, the planet becoming totally inhospitable due to the constant wars and waste caused by advancing technology. Now, the human race lives in a massive flotilla, run by the new United Federation of Earth, searching for a new home planet that can sustain them. After decades, the ships are beginning to fall apart. Food is beginning to grow thinner, and so in a final effort, scouting ships were sent out ahead of the flotilla in search of a planet to call home. One of the scout ships, the UFE-Cromwell, last reported in that they had discovered a planet with an atmosphere and a climate suitable for human life, and so the flotilla has moved to meet with them in a few weeks time.

    The Cromwell has not reported in in over a week, and so a crew has been sent to investigate why. Your ship draws close to the Cromwell and the pilot attempts to hail them, but to no avail. As you begin to dock, something hits the hull of the ship very hard from the outside, snapping off one of the thrusters in the process and stranding you on the ship. No problem, you're sure the engineering team on the Cromwell can throw together a new one in no time at all. As the recon team ventures into the ship, they discover the Cromwell appears to be totally void of any crewmen. That's when a horrific beast attacks, killing several members of the recon team, and chasing the others into the safety of the Bridge of the ship, which is protected by automated turrets. Surely if that monster got in and tried to kill you, the turrets' A.I. would blast it to kingdom come, so you are safe.

    On the bridge, the team discovers a handful of surviving members of the crew, half-crazy and huddled together in fear. They tell you about the atrocities they witnessed as all of their friends and coworkers were slaughtered by the beast they had nicknamed the "Lobomorph", and how it is able to hide itself under the flesh of deceased crew members. Now there are a number of problems.

    One: The Cromwell's communication systems are down, and you cannot call for help.
    Two: Your ship needs a new thruster, otherwise you won't be leaving on it. You'll have to scavenge the parts, which requires you to leave the safety of the bridge.
    Three: Members of the crew are being slowly killed off by both the Lobomorph and another, unknown entity.
    Four: The flotilla will be meeting up with the Cromwell soon. If the Lobomorph manages to survive and get onto the other ships, it could spell the end for humanity, unable to find the planet that the Cromwell crew discovered.

    You have to repair your ship, find the data that will point the flotilla to the new home planet, and destroy the Cromwell before the Lobomorph has a chance to jump to another ship.

    Good luck. The fate of humanity is counting on you. No pressure.


    PHASES:

    BRIDGE PHASE - During the Bridge phase, the Fodder is more-or-less safe from the Lobomorph and the Soldier. Everyone will cast votes as to who they think is a killer in disguise, and kill them. This will continue until all threats are eliminated, or everyone else is dead.

    SCAVENGING PHASE - the Scavenging phase is when the Lobomorph, Soldier, and Carrier will kill a player.




    Roles: You will each be assigned a role at random.

    The Lobomorph - The Lobomorph is the name that the now deceased crew of the UFE-Cromwell gave to the extraterrestrial creature they discovered frozen below the surface of one of the planets they surveyed. It sports a body full of muscle, covered in some spots by a thick, black exoskeleton, its main torso covered in course brown fur, and at the end of its body a wicked black stinger filled with corrosive venom. It is quick, it is intelligent, it is incredibly strong, and it has woken up hungry. Very hungry. The Lobomorph has the terrifying ability to contort its body and hide inside the corpse of dead crew members.
    -You are able to kill a single human at the beginning of every Scavenging phase. You can also vote with the Fodder in the Bridge phase. Your job is to kill them all before they can escape the Cromwell and destroy the ship. He can be vote-killed by the Fodder like any other player.


    The Soldier - A single soldier was sent with the scouting crew to meet up with the Cromwell without the knowledge of the rest of the crew, on the off chance that hostilities had taken place and the crew of the Cromwell had mutinied against their superiors. Being the only bastard with any kind of combat training-and a gun-he has appointed himself judge, jury, and executioner aboard the Cromwell, and will weed out that disgusting freak of nature no matter how many other people he has to kill to do it. He can't take any chances that more aliens might be mixed among the crew, and so the Soldier will simply kill the rest of the crew as quietly and quickly as possible, until none are left.
    -The Soldier is able to kill a single player at the beginning of every Scavenging phase. He can also vote in the Bridge phase. If the soldier is attacked by the Lobomorph, he will lose his gun and become a member of the Fodder. He can be vote-killed by the Fodder just like any other player.


    The Survivor - In a panic, this human is able to narrowly escape an attack by the Lobomorph or Soldier, and will be able to provide a helpful clue as to either of their identities. The Survivor can only survive one attack, and will become a member of the Fodder afterward. He can be vote-killed by the fodder just like any other player.
    -The Survivor will be chosen at random as well, but not be told about it, so as to avoid him telling anyone and using his free-pass as a way to avoid lynching.


    The Fodder - All of you are either surviving crew members or members of the recon team. You are able to vote during the Bridge phase to kill a single player before the Scavenging phase begins.

    The Carrier - Within the frozen block of ice that the Lobomorph was discovered in, there was found a small, worm-like creature as well. This creature has also escaped containment, and finds salvation within the skulls of members of the crew. The Carrier is unaware they are infected, and will black out and kill a player during the Scavenging phase. After the Scavenging phase, the worm leaves the body, and a new player becomes the Carrier. The only way to kill the worm is to be lucky enough to have The Carrier get killed.


    PLAYERS:
    FOXES
    BELA
    COMMUNISTZED
    SQUEE
    SADKO
    DRAKEL
    SMEXYSPIRAL
    BEATRIX
    ALPHAKOKA
    MISTERGREY
    NATSUMEHACK
    JORICK
    KNIGHTSHADE
    WHETFEATHER
    GRIF OF HEARTS
    HALOASSAULT
    JSTER
    NOXIOUS
    SEBASCHAN
    HELLIS
    HANK
    RILLA
    TP



    Last edited by ♠Ace♠; 02-19-2013 at 07:25 PM.

    Quote Originally Posted by Hank View Post
    Ace is the best storyteller I've ever met in my entire life. Come listen.



  2. #2
    Director of the Cheka CommunistZed's Avatar
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    SO IN.

    The White Army and the Black Baron;
    Are trying to force us back to the Tsar.


  3. #3
    Hell In High Heels Bela's Avatar
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    I'm in so in.

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  4. #4
    Director of the Cheka CommunistZed's Avatar
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    Are there Secret roles?
    There must be Secret roles.

    The White Army and the Black Baron;
    Are trying to force us back to the Tsar.


  5. #5
    Hell In High Heels Bela's Avatar
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    Permission to slap the child, in your thread Reginald?

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  6. #6
    Lady of the Lake Squee's Avatar
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    Ok.



    Email me if you want to RP or something: ladysquee@yahoo.com
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  7. #7
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    IM IN THIS

  8. #8
    Director of the Cheka CommunistZed's Avatar
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    Quote Originally Posted by Bela View Post
    Permission to slap the child, in your thread Reginald?
    I SAID I WAS SORRY.

    The White Army and the Black Baron;
    Are trying to force us back to the Tsar.


  9. #9
    ♠Class 'A' Offender♠ ♠Ace♠'s Avatar
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    Quote Originally Posted by Bela View Post
    Permission to slap the child, in your thread Reginald?
    Huh?

    Quote Originally Posted by Hank View Post
    Ace is the best storyteller I've ever met in my entire life. Come listen.



  10. #10
    SupidFox <3 Foxes's Avatar
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    In.

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